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Design science research (DSR) is a research paradigm focusing on the development and validation of prescriptive knowledge in information science. Herbert Simon distinguished the natural sciences, concerned with explaining how things are, from design sciences which are concerned with how things ought to be, that is, with devising artifacts to attain goals. Design science research methodology (DSRM) refers to the research methodologies associated with this paradigm. It spans the methodologies of several research disciplines, for example
information technology Information technology (IT) is a set of related fields within information and communications technology (ICT), that encompass computer systems, software, programming languages, data processing, data and information processing, and storage. Inf ...
, which offers specific
guidelines A guideline is a statement by which to determine a course of action. It aims to streamline particular processes according to a set routine or sound practice. They may be issued by and used by any organization (governmental or private) to make ...
for
evaluation In common usage, evaluation is a systematic determination and assessment of a subject's merit, worth and significance, using criteria governed by a set of Standardization, standards. It can assist an organization, program, design, project or any o ...
and
iteration Iteration is the repetition of a process in order to generate a (possibly unbounded) sequence of outcomes. Each repetition of the process is a single iteration, and the outcome of each iteration is then the starting point of the next iteration. ...
within research projects. DSR focuses on the development and performance of (designed) artifacts with the explicit intention of improving the functional performance of the artifact. DSRM is typically applied to categories of artifacts including
algorithm In mathematics and computer science, an algorithm () is a finite sequence of Rigour#Mathematics, mathematically rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algo ...
s, human/computer interfaces, design methodologies (including
process model The term process model is used in various contexts. For example, in business process modeling the enterprise process model is often referred to as the ''business process model''. Overview Process models are processes of the same nature that ...
s) and languages. Its application is most notable in the
Engineering Engineering is the practice of using natural science, mathematics, and the engineering design process to Problem solving#Engineering, solve problems within technology, increase efficiency and productivity, and improve Systems engineering, s ...
and
Computer Science Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, ...
disciplines, though is not restricted to these and can be found in many disciplines and fields. DSR, or constructive research, in contrast to explanatory science research, has academic research objectives generally of a more pragmatic nature. Research in these disciplines can be seen as a quest for understanding and improving human performance. Such renowned research institutions as the
MIT Media Lab The MIT Media Lab is a research laboratory at the Massachusetts Institute of Technology, growing out of MIT's Architecture Machine Group in the MIT School of Architecture and Planning, School of Architecture. Its research does not restrict to fi ...
,
Stanford University Leland Stanford Junior University, commonly referred to as Stanford University, is a Private university, private research university in Stanford, California, United States. It was founded in 1885 by railroad magnate Leland Stanford (the eighth ...
's Center for Design Research,
Carnegie Mellon University Carnegie Mellon University (CMU) is a private research university in Pittsburgh, Pennsylvania, United States. The institution was established in 1900 by Andrew Carnegie as the Carnegie Technical Schools. In 1912, it became the Carnegie Institu ...
's Software Engineering Institute,
Xerox Xerox Holdings Corporation (, ) is an American corporation that sells print and electronic document, digital document products and services in more than 160 countries. Xerox was the pioneer of the photocopier market, beginning with the introduc ...
’s PARC, and
Brunel University London Brunel University of London (BUL) is a Public university, public Research universities, research university located in the Uxbridge area of London, England. It is named after Isambard Kingdom Brunel, a Victorian era, Victorian engineer and pione ...
’s Organisation and System Design Centre, use the DSR approach. Design science is a valid research methodology to develop solutions for practical engineering problems. Design science is particularly suitable for ''
wicked problem In planning and policy, a wicked problem is a problem that is difficult or impossible to solve because of incomplete, contradictory, and changing requirements that are often difficult to recognize. It refers to an idea or problem that cannot be fix ...
''s.


Objectives

The main goal of DSR is to develop
knowledge Knowledge is an Declarative knowledge, awareness of facts, a Knowledge by acquaintance, familiarity with individuals and situations, or a Procedural knowledge, practical skill. Knowledge of facts, also called propositional knowledge, is oft ...
that professionals of the discipline in question can use to design solutions for their field problems. Design sciences focus on the process of making choices on what is possible and useful for the creation of possible futures, rather than on what is currently existing. This mission can be compared to that of the ‘explanatory sciences’, like the natural sciences and sociology, which is to develop knowledge to describe, explain and predict. Hevner states that the main purpose of DSR is achieving knowledge and understanding of a problem domain by building and application of a designed artifact.


Evolution and applications

Since the first days of
computer science Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, ...
, computer scientists have been doing DSR without naming it. They have developed new architectures for computers, new programming languages, new compilers, new algorithms, new data and file structures, new data models, new database management systems, and so on. Much of the early research was focused on systems development approaches and methods. The dominant research philosophy in many disciplines has focused on developing cumulative, theory-based research results in order to make prescriptions. It seems that this ‘theory-with-practical-implications’ research strategy has not delivered on this aim, which led to search for practical research methods such as DSR.


Characteristics

The design process is a sequence of expert activities that produces an innovative product. The artifact enables the researcher to get a better grasp of the problem; the re-evaluation of the problem improves the quality of the design process and so on. This build-and-evaluate loop is typically iterated a number of times before the final design artifact is generated. In DSR, the focus is on the so-called field-tested and grounded technological rule as a possible product of Mode 2 research with the potential to improve the relevance of academic research in management. Mode 1 knowledge production is purely academic and mono-disciplinary, while Mode 2 is multidisciplinary and aims at solving complex and relevant field problems.


Guidelines in information systems research

Hevner et al. have presented a set of guidelines for DSR within the discipline of
Information Systems An information system (IS) is a formal, sociotechnical, organizational system designed to collect, process, store, and distribute information. From a sociotechnical perspective, information systems comprise four components: task, people, structu ...
(IS). DSR requires the creation of an innovative, purposeful artifact for a special problem domain. The artifact must be evaluated in order to ensure its
utility In economics, utility is a measure of a certain person's satisfaction from a certain state of the world. Over time, the term has been used with at least two meanings. * In a normative context, utility refers to a goal or objective that we wish ...
for the specified problem. In order to form a novel research contribution, the artifact must either solve a problem that has not yet been solved, or provide a more effective solution. Both the construction and evaluation of the artifact must be done rigorously, and the results of the research presented effectively both to technology-oriented and
management Management (or managing) is the administration of organizations, whether businesses, nonprofit organizations, or a Government agency, government bodies through business administration, Nonprofit studies, nonprofit management, or the political s ...
-oriented audiences. Hevner counts 7 guidelines for a DSR: # Design as an artifact: Design-science research must produce a viable artifact in the form of a construct, a model, a method, or an instantiation. # Problem relevance: The objective of design-science research is to develop technology-based solutions to important and relevant business problems. # Design evaluation: The utility, quality, and efficacy of a design artifact must be rigorously demonstrated via well-executed evaluation methods. # Research contributions: Effective design-science research must provide clear and verifiable contributions in the areas of the design artifact, design foundations, and/or design methodologies. # Research rigor: Design-science research relies upon the application of rigorous methods in both the construction and evaluation of the design artifact. # Design as a search process: The search for an effective artifact requires utilizing available means to reach desired ends while satisfying laws in the problem environment. # Communication of research: Design-science research must be presented effectively both to technology-oriented as well as management-oriented audiences. Transparency in DSR is becoming an emerging concern. DSR strives to be practical and relevant. Yet few researchers have examined the extent to which practitioners can meaningfully utilize theoretical knowledge produced by DSR in solving concrete real-world problems. There is a potential gulf between theoretical propositions and concrete issues faced in practice—a challenge known as ''design theory indeterminacy''. Guidelines for addressing this challenges are provided in Lukyanenko et al. 2020.


The engineering cycle and the design cycle

The engineering cycle is a framework used in Design Science for Information Systems and Software Engineering, proposed by Roel Wieringa.


Artifacts

Artifacts within DSR are perceived to be knowledge containing. This knowledge ranges from the design logic, construction methods and tool to assumptions about the context in which the artifact is intended to function (Gregor, 2002). The creation and evaluation of artifacts thus forms an important part in the DSR process which was described by Hevner et al., (2004) and supported by March and Storey (2008) as revolving around “build and evaluate”. DSR artifacts can broadly include: models, methods, constructs, instantiations and design theories (March & Smith, 1995; Gregor 2002; March & Storey, 2008, Gregor and Hevner 2013), social innovations, new or previously unknown properties of technical/social/informational resources (March, Storey, 2008), new explanatory theories, new design and developments models and implementation processes or methods (Ellis & Levy 2010).


A three-cycle view

DSR can be seen as an embodiment of three closely related cycles of activities. The relevance cycle initiates DSR with an application context that not only provides the requirements for the research as inputs but also defines acceptance criteria for the ultimate evaluation of the research results. The rigor cycle provides past knowledge to the research project to ensure its innovation. It is incumbent upon the researchers to thoroughly research and reference the knowledge base in order to guarantee that the designs produced are research contributions and not routine designs based upon the application of well-known processes. The central
design cycle A decision cycle or decision loop is a sequence of steps used by an entity on a repeated basis to Decision making, reach and implement decisions and to learn from the results. The "decision cycle" phrase has a history of use to broadly categorize v ...
iterates between the core activities of building and evaluating the design artifacts and processes of the research.


Ethical issues

DSR in itself implies an ethical change from describing and explaining of the existing world to shaping it. One can question the values of information system research, i.e., whose values and what values dominate it, emphasizing that research may openly or latently serve the interests of particular dominant groups. The interests served may be those of the host organization as perceived by its top management, those of information system users, those of information system professionals or potentially those of other stakeholder groups in society.


Academic Examples of Design Science Research

There are limited references to examples of DSR, but Adams has completed two PhD research topics using Peffers et al.'s DSRP (both associated with digital forensics but from different perspectives): 2013: The Advanced Data Acquisition Model (ADAM): A process model for digital forensic practice 2024: The Advanced Framework for Evaluating Remote Agents (AFERA): A Framework for Digital Forensic Practitioners https://espace.curtin.edu.au/bitstream/handle/20.500.11937/93974/Adams%20RB%202023%20Public.pdf?sequence=1&isAllowed=y


See also

*
Empirical research Empirical research is research using empirical evidence. It is also a way of gaining knowledge by means of direct and indirect observation or experience. Empiricism values some research more than other kinds. Empirical evidence (the record of one ...
*
Action research Action research is a philosophy and methodology of research generally applied in the social sciences. It seeks transformative change through the simultaneous process of taking action and doing research, which are linked together by critical refle ...
*
Participant observation Participant observation is one type of data collection method by practitioner-scholars typically used in qualitative research and ethnography. This type of methodology is employed in many disciplines, particularly anthropology (including cultur ...
*
Case study A case study is an in-depth, detailed examination of a particular case (or cases) within a real-world context. For example, case studies in medicine may focus on an individual patient or ailment; case studies in business might cover a particular f ...
*
Design thinking Design thinking refers to the set of Cognition, cognitive, strategic and practical procedures used by designers in the process of designing, and to the body of knowledge that has been developed about how people reason when engaging with design prob ...


References


Research examples

*Adams, R., Hobbs, V., Mann, G., (2013). The Advanced Data Acquisition Model (ADAM): A process model for digital forensic practice. URL: http://researchrepository.murdoch.edu.au/id/eprint/14422/2/02Whole.pdf


Further reading

*March, S. T., Smith, G. F., (1995). Design and natural science research on information technology. Decision Support Systems, 15(4), pp. 251–266. *March, S. T., Storey, V. C., (2008). Design Science in the Information Systems Discipline: An introduction to the special issue on design science research, MIS Quarterly, Vol. 32(4), pp. 725–730. *{{cite journal , vauthors=Mettler T, Eurich M, Winter R , title=On the Use of Experiments in Design Science Research: A Proposition of an Evaluation Framework , journal=Communications of the AIS , volume=34 , issue=1 , pages=223–240 , year=2014 , url=http://aisel.aisnet.org/cais/vol34/iss1/10 * Opdenakker, Raymond en Carin Cuijpers (2019),’Effective Virtual Project Teams: A Design Science Approach to Building a Strategic Momentum’, Springer Verlag. *Van Aken, J. E. (2004). Management Research Based on the Paradigm of the Design Sciences: The Quest for Field-Tested and Grounded Technological Rules.
Journal of Management Studies The ''Journal of Management Studies'' is a peer-reviewed academic journal that was established in 1963 and is published by Wiley-Blackwell on behalf of the Society for the Advancement of Management Studies. The journal publishes both conceptual a ...
, 41(2), 219–246. * Watts S, Shankaranarayanan G., Even A. Data quality assessment in context: A cognitive perspective. Decis Support Syst. 2009;48(1):202-211.


External links


Design Science Research in Information System and Technology
community Research methods