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''Deadlock II: Shrine Wars'' is a
science fiction Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space ...
turn-based strategy Strategy video game is a major video game genre that focuses on analyzing and strategizing over direct quick reaction in order to secure success. Although many types of video games can contain strategic elements, the strategy genre is most commo ...
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
developed by Cyberlore Studios and published by
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, released on February 23, 1998 as a sequel to '' Deadlock: Planetary Conquest''. The game allows the player to play as the leader of an alien species who controls colonies on a planet's surface. Tommo purchased the rights to this game and digitally publishes it through its Retroism brand in 2015.


Overview

''Deadlock II: Shrine Wars'' features
turn-based Timekeeping is relevant to many types of games, including video games, tabletop role-playing games, board games, and sports. The passage of time must be handled in a way that players find fair and easy to understand. In many games, this is don ...
gameplay that takes place on a planet map that ranges from around 1 to 9000 tiles, each presenting a region, or area of building. Players take control of each territory by colonizing it with a "Colonizer" vehicle or taking it from another player through military conquest. Each territory consists of a six-by-six grid in which buildings can be placed. Like most strategy games, ''Deadlock II: Shrine Wars'' uses
natural resources Natural resources are resources that are drawn from nature and used with few modifications. This includes the sources of valued characteristics such as commercial and industrial use, aesthetic value, scientific interest, and cultural value. ...
and credits to pay for new units and buildings.
Colonists A settler or a colonist is a person who establishes or joins a permanent presence that is separate to existing communities. The entity that a settler establishes is a settlement. A settler is called a pioneer if they are among the first settli ...
are assigned to buildings to generate resources and research. These new units and buildings are able to be created after their prerequisite technologies are researched.


Comparison to ''Deadlock: Planetary Conques''t

As a sequel, the most notable features in ''Deadlock II'' are *A single-player campaign *A fully customized interface as opposed to the
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
desktop controls used in the original *Additional gameplay elements such as diplomatic alliances, more researchable technologies, more units, more buildings, and the ability to create a city on water.


Criticism

*Aside from changes in the interface, ''Deadlock II'' uses exactly the same graphics from the first game. *No major changes in gameplay *No new species *The newer interface with its fixed (low) resolution and primitive graphics did not age well. Because the original game used desktop controls, its graphics actually appear cleaner on modern systems. *''Deadlock II'' can be construed as a "deluxe" version of the original game rather than a proper sequel. Aside from the single-player campaign, which is little more than a collection of non-random scenarios, players who have already played out the original game have little more to see in this sequel.


Species

''Deadlock II: Shrine Wars'' features seven alien species each with their own strengths and weaknesses. The racial abilities are not as pronounced as they are in other strategy games such as ''
Warcraft ''Warcraft'' is a franchise of video games, novels, and other media created by Blizzard Entertainment. The series is made up of six core games: '' Warcraft: Orcs & Humans'', '' Warcraft II: Tides of Darkness'', '' Warcraft III: Reign of Chaos ...
'' but can still greatly affect the way in which each species is played.


ChCh-t

The ChCh-t are a species of insect-beings resembling mantises and
scorpion Scorpions are predatory arachnids of the Order (biology), order Scorpiones. They have eight legs and are easily recognized by a pair of Chela (organ), grasping pincers and a narrow, segmented tail, often carried in a characteristic forward cur ...
s. They have a hive mind with most activity revolving around the queen of each individual hive. The ChCh-t excel in construction so units and buildings are produced faster. The ChCh-t produce colonists faster and their housing units hold twice as many colonists. They suffer from slow researchers and weak military units but all military units are faster. ChCh-t
scout Scout may refer to: Youth movement *Scout (Scouting), a child, usually 10–18 years of age, participating in the worldwide Scouting movement ** Scouts (The Scout Association), section for 10-14 year olds in the United Kingdom ** Scouts BSA, sect ...
s can steal resources from enemy colonies.


Cyth

The Cyth are a species of humanoids. They are very in tuned to their psychic abilities, to the point where some Cyth no longer need to walk but use their psychic abilities to hover a few inches off the ground. This trait is enhanced by ingesting the juice of the egg sac of a spider from their home planet, which the Cyth do constantly through a face mask that almost all Cyth can be seen wearing. They are often regarded as “evil” which makes it difficult for them to form alliances with the other species. Their leader is identified as the Veil Lord. Their command corps can use a “Mind Blast” technique that mangles enemy units. Cyth scouts can poison enemy territories which cuts that territory's food production by half. Their morale is always fixed at 90%; this effectively prevents a tenth of the population from ever doing work, but enables the use of practices that would cause morale-lowering scandals with other species (such as oppressive taxation or black market dealings).


Maug

The Maug are a species (at least now) of half-living, half-machine humanoids. After having been forced off their home planet by the Cyth, Maug DNA was drastically altered by the radiation given off by the sun of their home in exile. This caused the entire Maug species to become sickly. Even newly born Maug suffered genetic disorders and diseases. Even the healthiest of the species suffer from a cold throughout most of their life. The Maug are a very technological species. They have designed special suits that help make up for their physical handicaps. These handicaps make their military units weak but they make up for it with the rapid production of all units and short research times. Maug scouts can sabotage enemy units and steal technology. Most Maug are constantly depressed which makes them very sensitive to morale changes.


Tarth

Tarth have evolved on Korga, a world extremely hostile to organic life, only one third the size of Jupiter. Thus, they are large (about 180 centimeters wide, height and weight not specified), lumbering behemoths with a thick, orange hide covered in scale-like plates. The modern Tarth society was founded by Guh, who started his life a warrior, and finished it an astronomer. Guh had been severely injured in battle and was preparing to die, when his gaze fell on one of the seven natural satellites of his planet – Tunt. As he watched, a volcano erupted on Tunt. Cloud formations visibly changed. Fascinated, Guh regained his will to live and limped back to his comrades. He later became a hermit and constructed his planet's first telescope, discovering life on Tunt. A few centuries later, Tarth mastered space travel and created a colony on Tunt. They made contact with the Cyth and helped them create the Quadra Alliance. A titanic statue of Guh can be found in the capital of the Tarth empire. The monument shows him impaled on a spear, watching the heavens through his telescope. Tarth infantry, artillery, and defense fortifications all have attack bonuses. Their infantry units employ a juggernaut battle order that crumbles buildings quickly. Also Tarth farms produce high amounts of food. Tarth scouts make poor spies and are often caught. Their ships are also very weak and can sink easily.


Humans

The humans portrayed in Deadlock are the same physiologically as modern man, but more technologically advanced. As a result of a massive stock market crash, many were forced to leave Earth in search of wealth. The humans generate more in tax revenue than all the other species, but are more susceptible to Skirineen scandals. Their command corps can order a berserk command which will greatly multiply the strength of combat units in battle, but will kill them afterwards.


Re'lu

The Re'lu are a culturally advanced species (at least through their perspective) of light-green humanoids. The Re'lu are odd in that each member of the species is composed of two organisms: the Re'ites, or humanoid components; and the Luæ'ites, a brown beast that accompanies each Re'ite. The two organisms share a psychic bond, and the Re'ites are able to send distracting thoughts their way, which Lu'ites apparently enjoy. Their command corps have the ability to convert enemy units to their side during battle. They also have the ability to view enemy territories through ESP. The Re'lu have a long-standing disdain for humans, who they view as culturally inferior. This came as a result to their initial visits to Earth as holograms and the violent reception they were given. Re'lu and humans enjoy arguing over things ranging from the most efficient way to govern to proper pet care.


Uva Mosk

The Uva Mosk are a species of shamanistic beings loosely resembling Humans. The leader of the Uva Mosk is called the Grand Hortus, who leads them on a path of harmony with the planet. Their ability to produce food is second only to the Tarth, but their production of other resources is the highest in the game. Their spies are very adept at camouflage, making them the best spies in the game.


Reception

The game received average reviews according to the review aggregation website
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. '' Next Generation'' called it "a decent game, but unfortunately the addition of Net play and a new interface hardly seem to justify the release of a new product, or its purchase."


References


External links

* {{Cyberlore 1998 video games Accolade, Inc. games 4X video games Cyberlore Studios games Multiplayer and single-player video games Tommo games Turn-based strategy video games Video game sequels Video games developed in the United States Video games with isometric graphics Windows games Windows-only games