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David Crane (born 1954) is an American
video game designer Video game design is the process of designing the rules and content of video games in the Video game development#Pre-production, pre-production stage and designing the gameplay, environment, storyline and characters in the Video game development ...
and
programmer A programmer, computer programmer or coder is an author of computer source code someone with skill in computer programming. The professional titles Software development, ''software developer'' and Software engineering, ''software engineer' ...
. Crane grew up fascinated by technology and went to DeVry Institute of Technology. Following college, he went to
Silicon Valley Silicon Valley is a region in Northern California that is a global center for high technology and innovation. Located in the southern part of the San Francisco Bay Area, it corresponds roughly to the geographical area of the Santa Clara Valley ...
and got his first job at
National Semiconductor National Semiconductor Corporation was an United States of America, American Semiconductor manufacturing, semiconductor manufacturer, which specialized in analogue electronics, analog devices and subsystems, formerly headquartered in Santa Clara, ...
. Through his friend Alan Miller he learned about potential video game design work at Atari, Inc. and began work there in 1977. After Crane and other programmers felt they were not being paid fairly at Atari, he left the company in 1979. Crane and Miller formed
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
, the first company to independently publish games for the
Atari 2600 The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridg ...
. The company grew to be massively successful, with Crane's game ''
Pitfall! ''Pitfall!'' is a video game developed by David Crane for the Atari 2600 and released in September 1982 by Activision. The player controls Pitfall Harry, who has a time limit of 20 minutes to seek treasure in a jungle. The game world is popu ...
'' (1982) being one the biggest sellers for the company. Crane continued to work for Activision making several games for the Atari 2600 and later the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
. After Activision hired Bruce Davis as the new CEO, Crane left Activison and later joined Garry Kitchen at Absolute Entertainment. At Absolute, Crane began working on several games for the Atari 2600,
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
and
Super Nintendo Entertainment System The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
. After Absolute closed in 1995, Crane formed Skyworks Technologies, who made browser games in the mid-1990s and was among the first developers of a type of game later known as advergames. While at Skyworks, Crane designed two of the companies biggest App store sellers with ''Arcade Bowling'' and ''
Arcade Hoops Basketball ''Arcade Hoops Basketball'' (also called ''Arcade Hoops'') is a basketball video game developed and published by Skyworks Interactive. It was released as a download-only title on April 17, 2009 for the iOS and on December 28, 2009 for the Ninten ...
''. In the 2010s, Crane developed games for AppStar for iPhone and iPad and by the end of the decade created Audacity Games, a company that developed games for older consoles such as the Atari 2600.


Biography


Early life

David Crane was born in Nappanee,
Indiana Indiana ( ) is a U.S. state, state in the Midwestern United States, Midwestern region of the United States. It borders Lake Michigan to the northwest, Michigan to the north and northeast, Ohio to the east, the Ohio River and Kentucky to the s ...
in 1954. When he was young, Crane was fascinated by technology and engineering. He dismantled a black and white television to create a channel tuner near his bedside and make a TV in a cabinet on his wall and create a
laser A laser is a device that emits light through a process of optical amplification based on the stimulated emission of electromagnetic radiation. The word ''laser'' originated as an acronym for light amplification by stimulated emission of radi ...
that could ignite a match at the end of a workbench. He intended to work on making gadgets that would help people in their lives but, in 2010, he reflected that "...video game design was even a better fit for that combination of skills. But as I was growing up there was no such thing as a videogame, so how could I know?" Crane's first encounter with a video game was with the
Magnavox Odyssey The Magnavox Odyssey is the first commercial home video game console. The hardware was designed by a small team led by Ralph H. Baer at Sanders Associates, while Magnavox completed development and released it in the United States in September ...
that his parents bought him. He later admitted he was "bored by the rudimentary games" but was fascinated by the technology's potential. Crane first encountered a computer through a
Boy Scout A Scout, Boy Scout, Girl Scout or, in some countries, a Pathfinder is a participant in the Scout Movement, usually aged 10–18 years, who engage in learning scoutcraft and outdoor and other special interest activities. Some Scout organizatio ...
master who worked in data processing and began learning Hollerith code for
punched card A punched card (also punch card or punched-card) is a stiff paper-based medium used to store digital information via the presence or absence of holes in predefined positions. Developed over the 18th to 20th centuries, punched cards were widel ...
s. He attended a computer programming extension campus. Once Crane graduated in 1972, he could code in three different programming languages. Crane went to the DeVry Institute of Technology in
Phoenix, Arizona Phoenix ( ) is the List of capitals in the United States, capital and List of cities and towns in Arizona#List of cities and towns, most populous city of the U.S. state of Arizona. With over 1.6 million residents at the 2020 census, it is the ...
. He completed the four-year course in 33 months and received his degree in electrical engineering.


National Semiconductor and Atari

Following college, he moved to
Silicon Valley Silicon Valley is a region in Northern California that is a global center for high technology and innovation. Located in the southern part of the San Francisco Bay Area, it corresponds roughly to the geographical area of the Santa Clara Valley ...
and got his first job at
National Semiconductor National Semiconductor Corporation was an United States of America, American Semiconductor manufacturing, semiconductor manufacturer, which specialized in analogue electronics, analog devices and subsystems, formerly headquartered in Santa Clara, ...
in 1975. At the company, he worked on linear integrated circuits in order to become proficient in electronic design. While playing tennis with Alan Miller, he was told by his friend that Atari was looking for game programmers. After proofreading a newspaper ad his friend had made for the position, Crane wrote a resume, was interviewed the next day at 10 am and had the job by 2 pm. Crane joined
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and bl ...
in the third quarter of 1977 and first began producing Arcade-inspired titles such as ''
Outlaw An outlaw, in its original and legal meaning, is a person declared as outside the protection of the law. In pre-modern societies, all legal protection was withdrawn from the criminal, so anyone was legally empowered to persecute or kill them. ...
'' and ''
Canyon Bomber ''Canyon Bomber'' is a black-and-white 1977 arcade game, developed and published by Atari, Inc. It was written by Wendi Allen (credited as Howard Delman) who previously programmed '' Super Bug'' for Atari. ''Canyon Bomber'' was rewritten in colo ...
'' for the
Atari VCS The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridg ...
(later known as the Atari 2600). Crane was initially unsure about programming games, but found he enjoyed microprocessor programming and game design. Atari began their new line of computers with the Atari 800 and required help with software development. This led to Atari having all of its game designers, including Crane, step in to work on the machine's
operating system An operating system (OS) is system software that manages computer hardware and software resources, and provides common daemon (computing), services for computer programs. Time-sharing operating systems scheduler (computing), schedule tasks for ...
. In 1979, Crane and other game developers at Atari, including Miller, Larry Kaplan, and
Bob Whitehead Robert A. Whitehead (born November 1, 1953) is an American video game designer and programmer. While working for Atari, Inc. he wrote two of the nine Atari Video Computer System launch titles: ''Blackjack'' and '' Star Ship''. After leaving Atari ...
received a memo indicating that their games were the most financially successful for Atari, making up $60 million of Atari's $100 million game cartridge sales in 1978. As they were making a salary of $30,000, they asked for a raise and, according to Crane, were told by
Ray Kassar Raymond Edward Kassar (January 2, 1928 – December 10, 2017) was president, and later CEO, of Atari Inc. from 1978 to 1983. He had previously been executive vice-president of Burlington Industries, the world's largest textile company at th ...
that Crane was "no more important to the success of those products than the person on the assembly line who puts them together."


Activision

Crane and Miller left Atari in August 1979. They had a plan to create an independent development and publishing company to produce games for Atari's VCS console, which had not been attempted previously. Crane was suggested by a lawyer to Jim Levy in 1979. Levy had been working for
GRT Records GRT Records was the name of both a U.S. and a Canadian record label, both created by General Recorded Tape, a California-based company that existed from 1965 to 1979.Richard GreenGRT of Canada, Ltd. The Canadian Encyclopedia. Retrieved 2013-02-26 ...
and was raising money to go into business making cassette tape software and believed abilities in marketing and the business skills to help create their new company
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
. Initially working out of Crane's apartment, Miller and Crane began programming a development system for Activision. Whitehead and Kaplan joined shortly after. Activision had a five-year business plan, to initially make video games during the slow growth of the home computer and switch over to computers in the future. Activision's first games came out in 1980, including Crane's '' Dragster'' and '' Fishing Derby''. The following year saw the release of Crane's ''
Freeway A controlled-access highway is a type of highway that has been designed for high-speed vehicular traffic, with all traffic flow—ingress and egress—regulated. Common English terms are freeway, motorway, and expressway. Other similar terms ...
'' while Crane also contributed to other developers' games, such as the graphics code in Kaplan's '' Kaboom!''. In 1982, Activision released Crane's game ''
Pitfall! ''Pitfall!'' is a video game developed by David Crane for the Atari 2600 and released in September 1982 by Activision. The player controls Pitfall Harry, who has a time limit of 20 minutes to seek treasure in a jungle. The game world is popu ...
'' which was one of the company's biggest sellers. Activision went
public In public relations and communication science, publics are groups of individual people, and the public (a.k.a. the general public) is the totality of such groupings. This is a different concept to the sociology, sociological concept of the ''Öf ...
in 1983. Crane spoke positively about working at the company in the early 1980s, saying that due to their rapid success "everyone wanted to work t Activision ..When Activision reached sales of $60 million, we had 60 employees. People have to work pretty hard for a company to have revenues of $1 million per employee." Crane followed ''Pitfall!'' with two games: ''
The Activision Decathlon ''The Activision Decathlon'' is a sports video game written by David Crane for the Atari 2600 and published by Activision in 1983. It was ported to the Atari 8-bit computers, Atari 5200, Commodore 64, ColecoVision, and MSX. Up to four players ...
'' (1983), which was developed with the impetus that the
Olympics The modern Olympic Games (Olympics; ) are the world's preeminent international sporting events. They feature summer and winter sports competitions in which thousands of athletes from around the world participate in a variety of competit ...
would be returning to the United States in 1984, and a sequel titled '' Pitfall II: Lost Caverns'' (1984). Crane stated he made the sequel to ''Pitfall!'' "at a time when the Atari 2600 should have been replaced by a new gaming system." and designed a custom
computer chip An integrated circuit (IC), also known as a microchip or simply chip, is a set of electronic circuits, consisting of various electronic components (such as transistors, resistors, and capacitors) and their interconnections. These components a ...
called the Display Processor Chip that was unique to ''Pitfall II: Lost Caverns''. Following the
video game crash of 1983 The video game crash of 1983 (known in Japan as the Atari shock) was a large-scale recession in the video game industry that occurred from 1983 to 1985 in the United States. The crash was attributed to several factors, including market saturatio ...
and the release of ''Pitfall II'', Crane began focusing to transition into developing computer games at Activision. Crane felt the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
(C64) had sold well enough to be a good platform to design games for. Crane reflected on adapting to programming for the C64 as a "mixed blessing", specifically finding that the tools he had been using were now obsolete and that they needed to create new development systems, compressors and decompressors, audio and sound effect drivers. He summarized it as "imagine, in whatever your job might be, that every two years or so, everything changes." The first game he made, ''
Ghostbusters ''Ghostbusters'' is a 1984 American supernatural comedy film directed by Ivan Reitman and written by Dan Aykroyd and Harold Ramis. It stars Bill Murray, Aykroyd, and Ramis as Peter Venkman, Ray Stantz, and Egon Spengler, three eccentric ...
'' (1984) which was finished in six weeks using work Crane had been developing for a game called ''Car Wars''. The game went on to become the Activision title that was received the most ports across consoles and home computers. His next game, '' Little Computer People'' (1985) was a critical success while failing commercially. Crane later said that "there was so much programming in 'Little Computer People''that it cost more to produce than it made at retail. We had dozens of ideas for follow-up products, but if those ideas were going to lose money the company couldn't afford to produce them. I regret that we were unable to follow those ideas to see what might have become of the first large-scale simulated life form on a computer." In 1985, Activision began the process of acquiring game company
Infocom Infocom, Inc., was an American software company based in Cambridge, Massachusetts, that produced numerous works of interactive fiction. They also produced a business application, a relational database called ''Cornerstone (software), Cornerston ...
. As the deal was signed, Activision's board of directors replaced Levy and brought in Bruce Davis as the new CEO. Crane left Activision in 1987, later explaining that Activision's management "had no creative vision at all, I left when I could no longer affect the future of the company." He also noted a pay issue, saying that "the new president, Bruce Davis, asked me to take a fraction of my salary, with the rest made up through an incentive bonus. I asked him to put the bonus in clear terms in writing and he couldn't ..He just slashed my salary without a compensating bonus. So I left."


Absolute Entertainment

Following Activision, Crane worked independently, including finishing research work on a video game system for
Hasbro Hasbro, Inc. (; a syllabic abbreviation of its original name, Hassenfeld Brothers) is an American multinational corporation, multinational toy manufacturing and entertainment holding company founded on December 6, 1923 by Henry, Hillel and Herma ...
. By January 1989, Crane became the Senior Designer at the publishing company Absolute Entertainment, a company formed by former Activision staff member Garry Kitchen. Kitchen contacted the Japanese company
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
for the rights to develop games for their
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
(NES) console, which led to him being continuously rejected by the company. This led to Crane creating a development system for the NES, making them be the first company in North America to be licensed to program games for the NES. At Absolute, Crane worked on titles for the Atari 2600, the NES, and the
Super Nintendo Entertainment System The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
. Among these games at were ''Super Skateboardin, several games based on ''
The Simpsons ''The Simpsons'' is an American animated sitcom created by Matt Groening and developed by Groening, James L. Brooks and Sam Simon for the Fox Broadcasting Company. It is a Satire (film and television), satirical depiction of American life ...
'' license, and two of his own creations: '' A Boy and his Blob'' (1990) and '' David Crane's Amazing Tennis'' (1992). Crane recalled in a 2005 interview with
Frank Cifaldi Frank Cifaldi (born May 22, 1982) is a video game preservationist, historian, and developer. Cifaldi founded ''Lost Levels'', a website that collected information about unreleased video games, in 2003. This began his career in the video game ...
that the team "had a lot of fun on the development side, but under the rule of Nintendo, the publishing side of the game business was really tough." Crane said that to make any profit, the publisher had to predict how many games would sell in the market, saying that "If their estimate was off by 10% either way they were likely to lose money on the game." Absolute closed in 1995. Crane recalled that "It was painful to close down Absolute, but the same was happening to small publishers all around the world."


Skyworks Technologies

Following the demise of Absolute, Kitchen and Crane went into business making games that did not require inventory and began developing games for web browsers. Believing that audiences would be too afraid to give out information such as credit cards online, they developed a business model that later became known as
advergaming An advergame (portmanteau of "advertisement" and "video game") is a form of advertising in video games, in which the video game is developed by or in close collaboration with a corporate entity for purposes of advertising a brand-name product. Whil ...
which involved allowing their games to be played for free but licensing them to other companies' websites. Among the games they developed built and launched Candystand for The Lifesavers Company. Crane and Skyworks took a percentage of their promotions budget and built a place to play games. Crane and company also developed a site similar to Candystand for
ESPN ESPN (an initialism of their original name, which was the Entertainment and Sports Programming Network) is an American international basic cable sports channel owned by the Walt Disney Company (80% and operational control) and Hearst Commu ...
. Crane called this "moderately successful arrangement, only limited by the learning curve of their salespeople who could never quite understand the difference between sponsorship and advertising." While at Skyworks, Crane designed two of the company's biggest App store sellers with ''Arcade Bowling'' and ''
Arcade Hoops Basketball ''Arcade Hoops Basketball'' (also called ''Arcade Hoops'') is a basketball video game developed and published by Skyworks Interactive. It was released as a download-only title on April 17, 2009 for the iOS and on December 28, 2009 for the Ninten ...
''.


Later work

In 2010, Crane and Kitchen began work at AppStar. Kitchen served as president and CEO while Crane was the company's chief technical officer. They published their first game, ''Iron Horse'' in 2010. Crane began reflecting on his career in 2010 and started writing and gathering material about working on Atari 2600 games. He considered publishing them to magazines or as a book, but opted to release them through AppStar Games on the iPhone, initially writing a work on ''Dragster'' but starting with a 2600 primer titled ''2600 Magic'' as an app. Crane later created a
crowdfunding Crowdfunding is the practice of funding a project or venture by raising money from a large number of people, typically via the internet. Crowdfunding is a form of crowdsourcing and Alternative Finance, alternative finance, to fund projects "withou ...
campaign
Kickstarter Kickstarter, PBC is an American Benefit corporation, public benefit corporation based in Brooklyn, New York City, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative project ...
in 2012 to fund a
spiritual successor A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous product or work, but (unlike a traditional prequel or sequel) does not explicitly continue th ...
to ''Pitfall!'', which fell far short of his funding goal. In the late 2010s, Crane and Kitchen created a company focused on hardware technology that made cartridges and ROM boards for development of Atari 2600 games. Early in 2021, Crane, Garry Kitchen and his brother Dan Kitchen launched Audacity Games, a company dedicated to making new games for old consoles. Their first title, ''Circus Convoy'', was released in 2021 for the Atari 2600.


Legacy

In January 1983, ''
The Video Game Update ''Computer Entertainer'', also known as ''The Video Game Update'', was an American video game newsletter. Based out of Los Angeles, California and edited by Celeste Dolan, it was published monthly between 1982 and 1990. It regularly featured news ...
'' awarded David Crane as the Designer of the Year for ''Pitfall!'' in their Awards of Excellence for 1982. ''Pitfall!'' remained the game that Crane has been most associated with. In 2012, he stated that "I suppose that's not a bad problem to have, It's not a dark shadow. But I'm not just a classic gaming guy. This is what I do for a living!" In February 2010, Crane became the first recipient of the
Academy of Interactive Arts & Sciences The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain Summit, better known as D.I.C.E., which includes the presentation ...
Pioneer award. The award is reserved for people whose work has shaped and defined the interactive entertainment industry.
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
listed David Crane on their list of the top 100 game creators of all time at number 12.


Personal life

Outside engineering and video game development, Crane was an avid
tennis Tennis is a List of racket sports, racket sport that is played either individually against a single opponent (singles (tennis), singles) or between two teams of two players each (doubles (tennis), doubles). Each player uses a tennis racket st ...
player. Crane had played tournament tennis for decades, as well as playing in doubles with Alan Miller. While working at Absolute, Crane felt his video game career did not allow him to play enough tennis and enrolled at an expert tennis class at
Cañada College Cañada College is a public community college in Redwood City, California. It is located on in the western part of Redwood City. The college offers 80 A.A./A.S. degree programs and 48 certificate programs. History In 1957, the San Mateo ...
. Crane said that during his adult life, he performed at the rating of 5.0 on the NTRP (National Tennis Rating Program) scale, a standardized scale Crane described as being from 1.0 for beginner to "7.0 for
Roger Federer Roger Federer ( , ; born 8 August 1981) is a Swiss former professional tennis player. He was ranked as the List of ATP number 1 ranked singles tennis players, world No. 1 in men's singles by the Association of Tennis Professionals (ATP) for 3 ...
". In 2010, Crane said he still plays tennis in tournament league competitions, but due to age and injuries he is no longer at the 5.0 level. Despite his love for the sport, Crane stated he never had interest in developing a tennis-themed game until he began developing games for the Super Nintendo, specifically with '' David Crane's Amazing Tennis''.


Select works


References


Sources

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External links

*
Legends of the C64 article on David Crane and Activision

Meet David Crane: Video Games Guru
magazine interview from 1983
The Dot Eaters article
featuring Crane, ''Pitfall!'' and Activision, retrieved December 2013
David Crane
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IMDBDavid Crane
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{{DEFAULTSORT:Crane, David Activision employees American video game designers Atari people Living people People from Nappanee, Indiana American video game programmers Academy of Interactive Arts & Sciences Pioneer Award recipients Game Developers Conference Pioneer Award recipients 1954 births