David Patrick Crane (born 1953 in
Nappanee
Nappanee is a city in Elkhart and Kosciusko counties in the U.S. state of Indiana. The population was 6,648 as of the 2010 U.S. Census and had grown to 6,913 by the 2020 U.S. Census. The name Nappanee probably means "flour" in Algonquian. The ...
,
Indiana
Indiana () is a U.S. state in the Midwestern United States. It is the 38th-largest by area and the 17th-most populous of the 50 States. Its capital and largest city is Indianapolis. Indiana was admitted to the United States as the 19th ...
,
United States
The United States of America (U.S.A. or USA), commonly known as the United States (U.S. or US) or America, is a country primarily located in North America. It consists of 50 U.S. state, states, a Washington, D.C., federal district, five ma ...
) is an American
video game designer and
programmer.
Crane originally worked in the field of hardware design for National Semiconductor.
He went to college at
DeVry Institute of Technology in Phoenix, Arizona and graduated with a Bachelor of Science in Electrical Engineering Technology degree in 1975. Crane started his programming career at
Atari, making games for the
Atari 2600
The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocess ...
. He also worked on the operating system for the Atari 800 computer.
After meeting co-worker
Alan Miller in a tennis game, Miller told Crane about a plan he had to leave Atari and found a company that would give game designers more recognition. From this meeting, Crane left Atari in 1979 and co-founded
Activision, along with Miller,
Jim Levy,
Bob Whitehead, and
Larry Kaplan. His games won many awards while he was at Activision. At Activision, he was best known as the designer of ''
Pitfall!''.
''Pitfall!'' was a huge hit; it maintained the top slot on the Billboard charts for 64 weeks and was named video game of the year in 1982.
Over four million copies of the game were sold in the 1980s. It was the second best-selling game for the Atari 2600 after
Pac-Man.
Crane maintained that the Atari policy of relying on mangled adaptations of arcade games would result in a glut of cheap, unappealing games, which became one of the contributing factors to the
video game crash of 1983
The video game crash of 1983 (known as the Atari shock in Japan) was a large-scale recession in the video game industry that occurred from 1983 to 1985, primarily in the United States. The crash was attributed to several factors, including ...
. He believed instead that tailoring new games to the strengths and weaknesses of the 2600 machine would have yielded positive results. The reasoning was that while the new games would have lacked the instant-promotion of an already-known name, word of mouth among video gamers, being a young and highly-social group, would have gradually made up for it if the game was good.
Crane said that he left because the newly appointed CEO of Activision,
Bruce Davis, offered a pay cut with the promise of a vaguely worded incentive program. Although Absolute was based in New Jersey, Crane did all of his programming at his home in California. With Absolute, he was known for ''
David Crane's Amazing Tennis
''David Crane's Amazing Tennis'' is a tennis simulation video game developed and published by Absolute Entertainment for the Super Nintendo Entertainment System and Sega Genesis consoles in 1992. The game was also made available for the Nintendo ...
'' and ''
A Boy and His Blob: Trouble on Blobolonia'', a successful NES title following the adventures of the protagonist and his companion, a shape-shifting blob creature. In 1995, Absolute Entertainment was dissolved.
In 1995, Crane co-founded Skyworks Technologies as the organization's
Chief Technical Officer.
In 2012, Crane launched a
Kickstarter
Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, K ...
campaign to fund a game called ''Jungle Adventure''.
The goal was not reached.
Crane, along with Garry Kitchen and his brother Dan, founded Audacity Games in November 2020 to develop Atari 2600 games to be played on retro consoles. They plan to release these games as both physical copies alongside digital versions that are emulator-friendly. The first title, ''Circus Convoy'', a collaboration between Crane and Garry Kitchen, went on sale March 13, 2021.
Games
References
External links
*
Legends of the C64 article on David Crane and ActivisionMeet David Crane: Video Games Gurumagazine interview from 1983
The Dot Eaters article featuring Crane, ''Pitfall!'' and Activision, retrieved December 2013
"Playing Catch-Up: 'A Boy And His Job: Activision's David Crane'" interview with Crane on ''
Gamasutra
''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Gam ...
''
David Cranea
IMDBDavid Cranea
RAWG
{{DEFAULTSORT:Crane, David
1953 births
Activision
American video game designers
Atari people
Living people
People from Nappanee, Indiana
Video game programmers
Academy of Interactive Arts & Sciences Pioneer Award recipients
Game Developers Conference Pioneer Award recipients