HOME

TheInfoList



OR:

''Continuum: Roleplaying in the Yet'' (stylized as ') is a
science fiction Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space ...
role-playing game A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out ...
about
time travel Time travel is the hypothetical activity of traveling into the past or future. Time travel is a concept in philosophy and fiction, particularly science fiction. In fiction, time travel is typically achieved through the use of a device known a ...
created by Chris Adams, Dave Fooden and Barbara Manui and published by Aetherco/
Dreamcatcher In some Native Americans in the United States, Native American and First Nations in Canada, First Nations cultures, a dreamcatcher (, the Ojibwe language#Grammar, inanimate form of the word for 'spider') is a handmade willow hoop, on which is ...
. The Continuum also refers to a collective group of time travelers as a whole and the society they inhabit in the game.


Setting

Unlike other time travel games (and fiction), which usually depict time travelers as either lone explorers or as an all-powerful "
time police Time is the continuous progression of existence that occurs in an apparently irreversible succession from the past, through the present, and into the future. It is a component quantity of various measurements used to sequence events, to compa ...
", ''Continuum'' assumes that time travelers (spanners) would eventually evolve their own society, with its own laws, rules,
slang A slang is a vocabulary (words, phrases, and linguistic usages) of an informal register, common in everyday conversation but avoided in formal writing and speech. It also often refers to the language exclusively used by the members of pa ...
, groups, art movements, and the like. Time travel would color such a civilization in the same way that any other major technology (such as
television Television (TV) is a telecommunication medium for transmitting moving images and sound. Additionally, the term can refer to a physical television set rather than the medium of transmission. Television is a mass medium for advertising, ...
or the
automobile A car, or an automobile, is a motor vehicle with wheels. Most definitions of cars state that they run primarily on roads, Car seat, seat one to eight people, have four wheels, and mainly transport private transport#Personal transport, peopl ...
) has changed the human race. ''Continuum'' states that the core question of the game is "If you could learn to span time at will . . . ''what form of civilization would you be entering?''" The Continuum, the main spanner civilization, extends through the whole of human history (and beyond, although the post-Human society of the enigmatic "Inheritors" borders on both sides). A primary focus of this civilization is to increase the knowledge and acceptance of time travel by the human race, so that when time travel is discovered and announced (approx. 2222 AD), humans will be ready for it, and moving into the next step in their evolution (becoming Inheritors). Another focus of the Continuum is the complete documentation of history. The Continuum civilization also has "time criminals", called "
Narcissist Narcissism is a self-centered personality style characterized as having an excessive preoccupation with oneself and one's own needs, often at the expense of others. Narcissism, named after the Greek mythological figure ''Narcissus'', has evolv ...
s", so called because they seek to remake history in their own image. (In the late 1990s the publisher announced they would be releasing a version of the ''Continuum'' book with the background material retold from the Narcissist standpoint. Nearly two decades later, it has not been released, but a pre-release edition circulated in 1999 and 2000.) The Continuum has members trained to "repair" damage caused to the course of history by the Narcissists. The game's solution to the issue of time travel
paradox A paradox is a logically self-contradictory statement or a statement that runs contrary to one's expectation. It is a statement that, despite apparently valid reasoning from true or apparently true premises, leads to a seemingly self-contradictor ...
is the concept of frag. The universe does not tolerate paradox caused by time travelers, nor are parallel worlds created by paradox. Instead the universe begins to "erase" those for whom the paradox exists. (The frag concept appears to be based partly on the ideas in Alfred Bester's " The Men Who Murdered Mohammed".) Too much association with paradoxes (too much frag) and time travelers become something not quite real anymore. Frag can also be generated on purpose, a tactic in "time combat". The Continuum society is partially built upon the repair of paradoxes that affect its members. To explain frag by example, using the
Grandfather paradox A temporal paradox, time paradox, or time travel paradox, is a paradox, an apparent contradiction, or logical contradiction associated with the idea of time travel or other foreknowledge of the future. While the notion of time travel to the futu ...
, a Narcissist might decide to travel back in time and kill his grandfather. If he "succeeded", he would return to his own time to find his grandfather alive. (The Continuum would step in to "repair" the murder.) The Narcissist would then begin to fade out of existence due to the conflict between his own memories and "actual" history. He has been "fragged". The game also has immersion techniques to bring players "into the game". Most of the book claims to be, and is written as, an
anachronistic An anachronism (from the Greek , 'against' and , 'time') is a chronological inconsistency in some arrangement, especially a juxtaposition of people, events, objects, language terms and customs from different time periods. The most common typ ...
artifact of spanner culture, aimed at increasing public awareness of time travel to further the Continuum's ends, and to prepare for the public announcement of time-travel. For example, players are required to quote the Maxims of the Continuum before advancing to the next level, and track their time travel, in exactly the manner their characters in the game do. Artwork in the books is also credited to spanners and often depicts the particular aspects of spanner culture.


Sourcebooks

* ** The main rulebook required for play. * ** A resource book detailing various civilizations lost to "mainstream" history, but well known to spanners. * A third book, titled ''Nªrcissist: Crash Free'', was announced in the late 1990s. It has not yet been released, but the v0.5 and v0.7
playtest A playtest is the process by which a game designer tests a new game for bugs and design flaws before releasing it to market. Playtests can be run "open", "closed", "beta", or otherwise, and are very common with board games, collectible card games, ...
drafts of the work are available online. However, one of Continuum's writers has stated that the playtest is considerably different from the "current", as yet unpublished version of the rules.


Reviews

*''
Pyramid A pyramid () is a structure whose visible surfaces are triangular in broad outline and converge toward the top, making the appearance roughly a pyramid in the geometric sense. The base of a pyramid can be of any polygon shape, such as trian ...
''


Notes


External links

*
Interview with the designers
Gaming Outpost, June 16, 2000 {{DEFAULTSORT:Continuum Time travel games Role-playing games introduced in 1999