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Computer-supported collaboration research focuses on technology that affects groups, organizations, communities and societies, e.g., voice mail and
text chat Online chat may refer to any kind of communication over the Internet that offers a real-time transmission of text messages from sender to receiver. Chat messages are generally short in order to enable other participants to respond quickly. Th ...
. It grew from cooperative work study of supporting people's work activities and working relationships. As net technology increasingly supported a wide range of recreational and social activities, consumer markets expanded the user base, enabling more and more people to connect online to create what researchers have called a computer supported cooperative work, which includes "all contexts in which technology is used to mediate human activities such as communication, coordination, cooperation, competition, entertainment, games, art, and music" (from CSCW 2004).


Scope of the field


Focused on output

The subfield
computer-mediated communication Computer-mediated communication (CMC) is defined as any human communication that occurs through the use of two or more electronic devices. While the term has traditionally referred to those communications that occur via computer-mediated forma ...
deals specifically with how humans use "computers" (or digital media) to form, support and maintain relationships with others (social uses), regulate information flow (instructional uses), and make decisions (including major financial and political ones). It does not focus on common work products or other " collaboration" but rather on "meeting" itself, and on trust. By contrast, CSC is focused on the output from, rather than the character or emotional consequences of, meetings or relationships, reflecting the difference between "communication" and "collaboration".


Focused on contracts and rendezvous

Unlike communication research, which focuses on trust, or
computer science Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to practical disciplines (includin ...
, which focuses on truth and
logic Logic is the study of correct reasoning. It includes both formal and informal logic. Formal logic is the science of deductively valid inferences or of logical truths. It is a formal science investigating how conclusions follow from premis ...
, CSC focuses on cooperation and collaboration and
decision making In psychology, decision-making (also spelled decision making and decisionmaking) is regarded as the cognitive process resulting in the selection of a belief or a course of action among several possible alternative options. It could be either ra ...
theory, which are more concerned with rendezvous and
contract A contract is a legally enforceable agreement between two or more parties that creates, defines, and governs mutual rights and obligations between them. A contract typically involves the transfer of goods, services, money, or a promise to ...
. For instance,
auction An auction is usually a process of buying and selling goods or services by offering them up for bids, taking bids, and then selling the item to the highest bidder or buying the item from the lowest bidder. Some exceptions to this definition e ...
s and market systems, which rely on bid and ask relationships, are studied as part of CSC but not usually as part of communication. The term CSC emerged in the 1990s to replace the following terms: * workgroup computing, which emphasizes technology over the work being supported and seems to restrict inquiry to small organizational units. * groupware, which became a commercial
buzzword A buzzword is a word or phrase, new or already existing, that becomes popular for a period of time. Buzzwords often derive from technical terms yet often have much of the original technical meaning removed through fashionable use, being simply used ...
and was used to describe popular commercial products such as Lotus Notes. Chec
here
for a comprehensive literature review. * computer supported cooperative work, which is the name of a conference and which seems only to address research into experimental systems and the nature of workplaces and organizations doing "work", as opposed, say, to play or war.


Collaboration is not a software

Two different types of software are sometimes differentiated: * social software, which produces social ties as its primary output, e.g., a social network service * collaborative software, which produces a collaborative deliverable, e.g., an online collaborative encyclopedia like
Wikipedia Wikipedia is a multilingual free online encyclopedia written and maintained by a community of volunteers, known as Wikipedians, through open collaboration and using a wiki-based editing system. Wikipedia is the largest and most-read ref ...
. Base technologies such as netnews,
email Electronic mail (email or e-mail) is a method of exchanging messages ("mail") between people using electronic devices. Email was thus conceived as the electronic ( digital) version of, or counterpart to, mail, at a time when "mail" mean ...
, chat and
wiki A wiki ( ) is an online hypertext publication collaboratively edited and managed by its own audience, using a web browser. A typical wiki contains multiple pages for the subjects or scope of the project, and could be either open to the pu ...
s could be described as "social", "collaborative" or both or neither. Those who say "social" seem to focus on so-called "
virtual community A virtual community is a social network of individuals who connect through specific social media, potentially crossing geographical and political boundaries in order to pursue mutual interests or goals. Some of the most pervasive virtual commun ...
" while those who say "collaborative" seem to be more concerned with content management and the actual output. While software may be designed to achieve closer social ties or specific deliverables, it is hard to support collaboration without also enabling relationships to form, and hard to support a social interaction without some kind of shared co-authored works.


May include games

Accordingly, the differentiation between social and collaborative software may also be stated as that between "play" and "work". Some theorists hold that a play ethic should apply, and that work must become more game-like or play-like in order to make using computers a more comfortable experience. The study of MUDs and MMRPGs in the 1980s and 1990s led many to this conclusion, which is now not controversial. True multi-player computer games can be considered a simple form of collaboration, but only a few theorists include this as part of CSC.


Not just about "computing"

The relatively new areas of evolutionary computing, massively parallel algorithms, and even "artificial life" explore the solution of problems by the evolving interaction of large numbers of small actors, or agents, or decision-makers who interact in a largely unconstrained fashion. The "side effect" of the interaction may be a solution of interest, such as a new sorting algorithm; or there may be a permanent residual of the interaction, such as the setting of weights in a neural network that has now been "tuned" or "trained" to repeatedly solve a specific problem, such as making a decision about granting credit to a person, or distinguishing a diseased plant from a healthy one. Connectionism is a study of systems in which the learning is stored in the linkages, or connections, not in what is normally thought of as content. This expands the definition of "computing", such that it is not just the data, or the metadata, or the context of the data, but the computer itself which is being "processed".


Requires protocols

Communication essential to the collaboration, or disruptive of it, is studied in CSC proper. It is somehow hard to find or draw a line between a well-defined process and general human communications. Reflecting desired organization protocols and business processes and
governance Governance is the process of interactions through the laws, norms, power or language of an organized society over a social system ( family, tribe, formal or informal organization, a territory or across territories). It is done by the ...
norms directly, so that regulated communication (the collaboration) can be told apart from free-form interactions, is important to collaboration research, if only to know where to stop the study of work and start the study of people. ''The subfield CMC or
computer-mediated communication Computer-mediated communication (CMC) is defined as any human communication that occurs through the use of two or more electronic devices. While the term has traditionally referred to those communications that occur via computer-mediated forma ...
deals with human relationships.''


Basic tasks

Tasks undertaken in this field resemble those of any social science, but with a special focus on
systems integration System integration is defined in engineering as the process of bringing together the component sub-systems into one system (an aggregation of subsystems cooperating so that the system is able to deliver the overarching functionality) and ensuring ...
and groups: Less ambitiously, specific CSC fields are often studied under their own names with no reference to the more general field of study, focusing instead on the technology with only minimal attention to the collaboration implied, e.g.
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
s, videoconferences. Since some specialized devices exist for games or conferences that do not include all of the usual boot image capabilities of a true "computer", studying these separately may be justified. There is also separate study of
e-learning Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. When referred to with its abbreviation, edtech, it often refer ...
,
e-government E-government (short for electronic government) is the use of technological communications devices, such as computers and the Internet, to provide public services to citizens and other persons in a country or region. E-government offers ne ...
,
e-democracy E-democracy (a combination of the words electronic and democracy), also known as digital democracy or Internet democracy, is the use of information and communication technology (ICT) in political and governance processes. The term is be ...
and telemedicine. The subfield
telework Remote work, also called work from home (WFH), work from anywhere, telework, remote job, mobile work, and distance work is an employment arrangement in which employees do not commute to a central place of work, such as an office building, ware ...
also often stands alone.


History


Early research

The development of this field reaches back to the late 1960s and the visionary assertions of Ted Nelson, Douglas Engelbart,
Alan Kay Alan Curtis Kay (born May 17, 1940) published by the Association for Computing Machinery 2012 is an American computer scientist best known for his pioneering work on object-oriented programming and windowing graphical user interface (GUI) d ...
, Glenn Gould, Nicholas Negroponte and others who saw a potential for digital media to ultimately redefine how people work. A very early thinker, Vannevar Bush, even suggested in 1945 '' As We May Think.''


Numbers

The inventor of the computer "mouse", Douglas Engelbart, studied collaborative software (especially
revision control In software engineering, version control (also known as revision control, source control, or source code management) is a class of systems responsible for managing changes to computer programs, documents, large web sites, or other collections o ...
in computer-aided software engineering and the way a graphic user interface could enable interpersonal communication) in the 1960s.
Alan Kay Alan Curtis Kay (born May 17, 1940) published by the Association for Computing Machinery 2012 is an American computer scientist best known for his pioneering work on object-oriented programming and windowing graphical user interface (GUI) d ...
worked on
Smalltalk Smalltalk is an object-oriented, dynamically typed reflective programming language. It was designed and created in part for educational use, specifically for constructionist learning, at the Learning Research Group (LRG) of Xerox PARC by ...
, which embodied these principles, in the 1970s, and by the 1980s it was well regarded and considered to represent the future of user interfaces. However, at this time, collaboration capabilities were limited. As few computers had even local area networks, and processors were slow and expensive, the idea of using them simply to accelerate and "augment" human communication was eccentric in many situations. Computers processed numbers, not text, and the collaboration was in general devoted only to better and more accurate handling of numbers.


Text

This began to change in the 1980s with the rise of
personal computer A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or tech ...
s,
modem A modulator-demodulator or modem is a computer hardware device that converts data from a digital format into a format suitable for an analog transmission medium such as telephone or radio. A modem transmits data by modulating one or more c ...
s and more general use of the
Internet The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a ''internetworking, network of networks'' that consists ...
for non-academic purposes. People were clearly collaborating online with all sorts of motives, but using a small suite of tools ( LISTSERV, netnews, IRC, MUD) to support all of those motives. Research at this time focused on textual communication, as there was little or no exchange of audio and video representations. Some researchers, such as Brenda Laurel, emphasized how similar online
dialogue Dialogue (sometimes spelled dialog in American English) is a written or spoken conversational exchange between two or more people, and a literary and theatrical form that depicts such an exchange. As a philosophical or didactic device, it is ...
was to a play, and applied
Aristotle Aristotle (; grc-gre, Ἀριστοτέλης ''Aristotélēs'', ; 384–322 BC) was a Greek philosopher and polymath during the Classical Greece, Classical period in Ancient Greece. Taught by Plato, he was the founder of the Peripatet ...
's model of
drama Drama is the specific Mode (literature), mode of fiction Mimesis, represented in performance: a Play (theatre), play, opera, mime, ballet, etc., performed in a theatre, or on Radio drama, radio or television.Elam (1980, 98). Considered as a g ...
to their analysis of computers for collaboration. Another major focus was
hypertext Hypertext is text displayed on a computer display or other electronic devices with references ( hyperlinks) to other text that the reader can immediately access. Hypertext documents are interconnected by hyperlinks, which are typicall ...
—in its pre-
HTML The HyperText Markup Language or HTML is the standard markup language for documents designed to be displayed in a web browser. It can be assisted by technologies such as Cascading Style Sheets (CSS) and scripting languages such as JavaScri ...
, pre- WWW form, focused more on links and semantic web applications than on graphics. Such systems as
Superbook , also known as , is a Christian anime television series from the early 1980s, initially produced at Tatsunoko Productions and TV Tokyo in Japan in conjunction with the Christian Broadcasting Network in the United States, and rebooted in 2 ...
, NoteCards, KMS and the much simpler HyperTies and HyperCard were early examples of collaborative software used for
e-learning Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. When referred to with its abbreviation, edtech, it often refer ...
.


Audio

In the 1990s, the rise of
broadband In telecommunications, broadband is wide bandwidth data transmission which transports multiple signals at a wide range of frequencies and Internet traffic types, that enables messages to be sent simultaneously, used in fast internet connections. ...
networks and the dotcom boom presented the internet as mass media to a whole generation. By the late 1990s,
VoIP Voice over Internet Protocol (VoIP), also called IP telephony, is a method and group of technologies for the delivery of voice communications and multimedia sessions over Internet Protocol (IP) networks, such as the Internet. The terms Interne ...
and
net phone Voice over Internet Protocol (VoIP), also called IP telephony, is a method and group of technologies for the delivery of speech, voice communications and multimedia sessions over Internet Protocol (IP) networks, such as the Internet. The terms In ...
s and chat had emerged. For the first time, people used computers ''primarily'' as communications, not "computing" devices. This, however, had long been anticipated, predicted, and studied by experts in the field. Video collaboration is not usually studied. Online videoconferencing and webcams have been studied in small scale use for decades but since people simply do not have built-in facilities to create video together directly, they are properly a communication, not collaboration, concern.


Pioneers

Other pioneers in the field included Ted Nelson, Austin Henderson, Kjeld Schmidt, Lucy Suchman, Sara Bly, Randy Farmer, and many "
economist An economist is a professional and practitioner in the social science discipline of economics. The individual may also study, develop, and apply theories and concepts from economics and write about economic policy. Within this field there are ...
s, social psychologists, anthropologists, organizational theorists, educators, and anyone else who can shed light on group activity." - Grudin.


Politics and business

In this century, the focus has shifted to
sociology Sociology is a social science that focuses on society, human social behavior, patterns of social relationships, social interaction, and aspects of culture associated with everyday life. It uses various methods of empirical investigation and ...
,
political science Political science is the scientific study of politics. It is a social science dealing with systems of governance and power, and the analysis of political activities, political thought, political behavior, and associated constitutions and ...
,
management science Management science (or managerial science) is a wide and interdisciplinary study of solving complex problems and making strategic decisions as it pertains to institutions, corporations, governments and other types of organizational entities. It is ...
and other business disciplines. This reflects the use of the net in politics and business and even other high-stakes collaboration situations, such as war.


War

Though it is not studied at the ACM conferences, military use of collaborative software has been a very major impetus of work on maps and data fusion, used in
military intelligence Military intelligence is a military discipline that uses information collection and analysis approaches to provide guidance and direction to assist commanders in their decisions. This aim is achieved by providing an assessment of data from ...
. A number of conferences and journals are concerned primarily with the military use of digital media and the security implications thereof.


Current research

Current research in computer-supported collaboration includes:


Speech recognition

Early researchers, such as Bill Buxton, had focused on non-voice gestures (like humming or whistling) as a way to communicate with the machine while not interfering too directly with speech directed at a person. Some researchers believed voice as command interfaces were bad for this reason, because they encouraged speaking as if to a "slave".


Link semantics

HTML supports simple link types with the REL tag and REV tag. Some standards for using these on the WWW were proposed, most notably in 1994, by people very familiar with earlier work in
SGML The Standard Generalized Markup Language (SGML; ISO 8879:1986) is a standard for defining generalized markup languages for documents. ISO 8879 Annex A.1 states that generalized markup is "based on two postulates": * Declarative: Markup should d ...
. However, no such scheme has ever been adopted by a large number of web users, and the " semantic web" remains unrealized. Attempts such as crit.org have sometimes collapsed totally.


Identity and privacy

Who am I, online? Can an account be assumed to be the same as a person's real-life identity? Should I have rights to continue any relationship I start through a service, even if I'm not using it any longer? Who owns information about the user? What about others (not the user) who are affected by information revealed or learned by me? Online identity and
privacy Privacy (, ) is the ability of an individual or group to seclude themselves or information about themselves, and thereby express themselves selectively. The domain of privacy partially overlaps with security, which can include the concepts of a ...
concerns, especially identity theft, have grown to dominate the CSCW agenda in more recent years. The separate Computers, Freedom and Privacy conferences deal with larger social questions, but basic concerns that apply to systems and work process design tend still to be discussed as part of CSC research.


Online decision making

Where decisions are made based exclusively or mostly on information received or exchanged online, how do people rendezvous to signal their trust in it, and willingness to make major decisions on it? Team consensus decision making in
software engineering Software engineering is a systematic engineering approach to software development. A software engineer is a person who applies the principles of software engineering to design, develop, maintain, test, and evaluate computer software. The term ' ...
, and the role of
revision control In software engineering, version control (also known as revision control, source control, or source code management) is a class of systems responsible for managing changes to computer programs, documents, large web sites, or other collections o ...
, revert,
reputation The reputation of a social entity (a person, a social group, an organization, or a place) is an opinion about that entity typically as a result of social evaluation on a set of criteria, such as behavior or performance. Reputation is a ubiquitou ...
and other functions, has always been a major focus of CSC: There is no software without someone writing it. Presumably, those who do write it must understand something about collaboration in their own team. This design and code, however, is only one form of collaborative content.


Collaborative content

What are the most efficient and effective ways to share information? Can creative networks form through online meeting/work systems? Can people have equal power relationships in building content? By the late 1990s, with the rise of
wiki A wiki ( ) is an online hypertext publication collaboratively edited and managed by its own audience, using a web browser. A typical wiki contains multiple pages for the subjects or scope of the project, and could be either open to the pu ...
s (a simple repository and data dictionary that was easy for the public to use), the way consensus applied to joint editing, meeting agendas and so on had become a major concern. Different wikis adopted different social and pseudopolitical structures to combat the problems caused by conflicting points of view and differing opinions on content.


Workflow A workflow consists of an orchestrated and repeatable pattern of activity, enabled by the systematic organization of resources into processes that transform materials, provide services, or process information. It can be depicted as a sequence ...

How can work be made simpler, less prone to error, easier to learn? What role do diagrams and notations play in improving work output? What words do workers come to work already understanding, what do they misunderstand, and how can they use the same words to mean the same thing? Study of content management, enterprise taxonomy and the other core instructional capital of the learning organization has become increasingly important due to ISO standards and the use of continuous improvement methods. Natural language and application commands tend to converge over time, becoming reflexive user interfaces.


Telework and human capital management

The role of
social network analysis Social network analysis (SNA) is the process of investigating social structures through the use of networks and graph theory. It characterizes networked structures in terms of ''nodes'' (individual actors, people, or things within the network) ...
and outsourcing services like e-lance, especially when combined in services like
LinkedIn LinkedIn () is an American business and employment-oriented online service that operates via websites and mobile apps. Launched on May 5, 2003, the platform is primarily used for professional networking and career development, and allows job s ...
, is of particular concern in human capital management—again, especially in the software industry, where it is becoming more and more normal to run 24x7 globally distributed shops.


Computer-supported collaboration on Art

The romanticized notion of a lone, genius artist has existed since the time of
Giorgio Vasari Giorgio Vasari (, also , ; 30 July 1511 – 27 June 1574) was an Italian Renaissance Master, who worked as a painter, architect, engineer, writer, and historian, who is best known for his work '' The Lives of the Most Excellent Painters, Sculp ...
’s '' Lives of the Artists'', published in 1568. Vasari promulgated the idea that artistic skill was endowed upon chosen individuals by gods, which created an enduring and largely false popular misunderstanding of many artistic processes. Artists have used collaboration to complete large scale works for centuries, but the myth of the lone artist was not widely questioned until the 1960s and 1970s. With the appearance of computers, and especially with the invention of the internet, collaboration on art became easier than before. This crowd-sourced creativity online is putting a "new twist" on traditional ideas of artistic ownership, online communication and art production. In some cases, people don't even know they are making contributions to online art. Artists in the computer era are considered more "socially aware" in a way that supports social collaboration on social matters. Art duos, such as the Italian ''Hackatao'' duo, collaborate both physically and online while creating their art in order to "create a meeting place between the
NFT A non-fungible token (NFT) is a unique digital identifier that cannot be copied, substituted, or subdivided, that is recorded in a blockchain, and that is used to certify authenticity and ownership. The ownership of an NFT is recorded in the b ...
and traditional art worlds."
Crowdsourcing Crowdsourcing involves a large group of dispersed participants contributing or producing goods or services—including ideas, votes, micro-tasks, and finances—for payment or as volunteers. Contemporary crowdsourcing often involves digita ...
aids with innovation processes, successful implementation and maintenance of ideas generation, thereby providing support for the development of promising innovative ideas. Crowdsourcing has been used in various ways from rousing musical numbers, to choreography, set design, costumes and marketing materials and in some cases was crowdsourced using social media platforms.


Related fields

Related fields are collaborative product development, CAD/ CAM, computer-aided software engineering (CASE), concurrent engineering,
workflow management A workflow consists of an orchestrated and repeatable pattern of activity, enabled by the systematic organization of resources into processes that transform materials, provide services, or process information. It can be depicted as a sequence of ...
, distance learning, telemedicine,
medical CSCW The global healthcare industry is charging ahead on the path to practice-wide and nationwide computerization on the heels of developments in electronic health record, medical imaging Medical imaging is the technique and process of imaging the ...
and the real-time network conferences called MUDs (after "multi-user dungeons," although they are now used for more than game-playing).


See also

* Citizen science * Collaborative information seeking * Collaborative work systems * Collaborative development environment * Computer-supported collaborative learning * Integrated collaboration environment * List of collaborative software * List of project management software * Mass collaboration * Toolkits for User Innovation * Wicked problem


References

*


External links


SPARC
- Space Physics and Aeronomy Research Collaboratory.
Science Of Collaboratories
- Science of Collaboratories Project Home, with links to over 100 specific collaboratories
Paul Resnick
- Professor Paul Resnick's home page ( papers on SocioTechnical Capital, reputation systems, Ridesharing company, ride share coordination services, recommender systems, collaborative filtering, social filtering).
Reticula
- Weblogs, Wikis, and Public Health Today. News, professional activities, and academic research.
US National Health Information Network
News about and links into the US NHIN and efforts to build a nationwide virtual electronic health record to support and facilitate electronic collaboration between clinicians, hospitals, patients, social work, and public health.
Political Blogosphere
- ''The Political Blogosphere and the 2004 U.S. Election: Divided They Blog'', Adamic L. and Glance N., HP Labs, 2005. ("In this paper, we study the linking patterns and discussion topics of political bloggers. Our aim is to measure the degree of interaction between liberal and conservative blogs, and to uncover any differences in the structure of the two communities.")

- CSCW and Groupware Literature Guide: Randy's Reviews, Recommendations, and (Optional) Referrals. {{DEFAULTSORT:Computer-Supported Collaboration Collaboration Computing and society Computer-mediated communication