The Combs method is a rule base reduction method of writing
fuzzy logic
Fuzzy logic is a form of many-valued logic in which the truth value of variables may be any real number between 0 and 1. It is employed to handle the concept of partial truth, where the truth value may range between completely true and complet ...
rules described by
William E. Combs in 1997. It is designed to prevent
combinatorial explosion
In mathematics, a combinatorial explosion is the rapid growth of the complexity of a problem due to how the combinatorics of the problem is affected by the input, constraints, and bounds of the problem. Combinatorial explosion is sometimes used to ...
in fuzzy logic rules.
The Combs method takes advantage of the
logical
Logic is the study of correct reasoning. It includes both formal and informal logic. Formal logic is the science of deductively valid inferences or of logical truths. It is a formal science investigating how conclusions follow from premises ...
equality
.
Equality proof
The simplest proof of given equality involves usage of truth tables:
Combinatorial explosion
Suppose we have a fuzzy system that considers N variables at a time, each of which can fit into at least one of S sets. The number of rules necessary to cover all the cases in a traditional fuzzy system is
, whereas the Combs method would need only
rules. For example, if we have five sets and five variables to consider to produce one output, covering all the cases would require 3125 rules in a traditional system, while the Combs method would require only 25 rules, taming the
combinatorial explosion
In mathematics, a combinatorial explosion is the rapid growth of the complexity of a problem due to how the combinatorics of the problem is affected by the input, constraints, and bounds of the problem. Combinatorial explosion is sometimes used to ...
that occurs when more inputs or more sets are added to the system.
This article will focus on the Combs method itself. To learn more about the way rules are traditionally formed, see
fuzzy logic
Fuzzy logic is a form of many-valued logic in which the truth value of variables may be any real number between 0 and 1. It is employed to handle the concept of partial truth, where the truth value may range between completely true and complet ...
and
fuzzy associative matrix.
Example
Suppose we were designing an
artificial personality system that determined how friendly the personality is supposed to be towards a person in a strategic video game. The personality would consider its own fear, trust, and love in the other person. A set of rules in the Combs system might look like this:
The table translates to:
IF Fear IS Unafraid THEN Friendship IS Enemies OR
IF Fear IS ModerateFear THEN Friendship IS Neutral OR
IF Fear IS Afraid THEN Friendship IS GoodFriends ">/nowiki>IF Fear IS Unafraid THEN Friendship IS Enemies OR
IF Fear IS ModerateFear THEN Friendship IS Neutral OR
IF Fear IS Afraid THEN Friendship IS GoodFriends /nowiki>
OR
IF Trust IS Distrusting THEN Friendship IS Enemies OR
IF Trust IS ModerateTrust THEN Friendship IS Neutral OR
IF Trust IS Trusting THEN Friendship IS GoodFriends">/nowiki>IF Trust IS Distrusting THEN Friendship IS Enemies OR
IF Trust IS ModerateTrust THEN Friendship IS Neutral OR
IF Trust IS Trusting THEN Friendship IS GoodFriends/nowiki>
OR
IF Love IS Unloving THEN Friendship IS Enemies OR
IF Love IS ModerateLove THEN Friendship IS Neutral OR
IF Love IS Loving THEN Friendship IS GoodFriends">/nowiki>IF Love IS Unloving THEN Friendship IS Enemies OR
IF Love IS ModerateLove THEN Friendship IS Neutral OR
IF Love IS Loving THEN Friendship IS GoodFriends/nowiki>
In this case, because the table follows a straightforward pattern in the output, it could be rewritten as:
Each column of the table maps to the output provided in the last row. To obtain the output of the system, we just average the outputs of each rule for that output. For example, to calculate how much the computer is Enemies with the player, we take the average of how much the computer is Unafraid, Distrusting, and Unloving of the player. When all three averages are obtained, the result can then be defuzzified by any of the traditional means.
References
The Combs Method for Rapid Inference
(the original paper by William E. Combs)
{{Logic
Fuzzy logic
Logic in computer science
Non-classical logic