In
software development
Software development is the process of conceiving, specifying, designing, programming, documenting, testing, and bug fixing involved in creating and maintaining applications, frameworks, or other software components. Software development inv ...
(and
computer programming
Computer programming is the process of performing a particular computation (or more generally, accomplishing a specific computing result), usually by designing and building an executable computer program. Programming involves tasks such as anal ...
in general), code reuse, also called software reuse, is the use of existing
software
Software is a set of computer programs and associated software documentation, documentation and data (computing), data. This is in contrast to Computer hardware, hardware, from which the system is built and which actually performs the work.
...
, or software knowledge, to build new software,
following the
reusability principles.
Code reuse may be achieved by different ways depending on a complexity of a
programming language
A programming language is a system of notation for writing computer programs. Most programming languages are text-based formal languages, but they may also be graphical. They are a kind of computer language.
The description of a programming l ...
chosen and range from a lower-level approaches like code
copy-pasting (e.g. via
snippets), simple functions (
procedure
Procedure may refer to:
* Medical procedure
* Instructions or recipes, a set of commands that show how to achieve some result, such as to prepare or make something
* Procedure (business), specifying parts of a business process
* Standard operat ...
s or
subroutine
In computer programming, a function or subroutine is a sequence of program instructions that performs a specific task, packaged as a unit. This unit can then be used in programs wherever that particular task should be performed.
Functions ma ...
s) or a bunch of
objects or
functions organized into
modules (e.g.
libraries
A library is a collection of materials, books or media that are accessible for use and not just for display purposes. A library provides physical (hard copies) or digital access (soft copies) materials, and may be a physical location or a vir ...
) or custom
namespace
In computing, a namespace is a set of signs (''names'') that are used to identify and refer to objects of various kinds. A namespace ensures that all of a given set of objects have unique names so that they can be easily identified.
Namespaces ...
s, and
packages,
frameworks or
software suites in higher-levels.
Code reuse implies dependencies which can make
code maintanability harder. At least one study found that code reuse reduces
technical debt.
Overview
Ad hoc
Ad hoc is a Latin phrase meaning literally 'to this'. In English, it typically signifies a solution for a specific purpose, problem, or task rather than a generalized solution adaptable to collateral instances. (Compare with '' a priori''.)
C ...
code reuse has been practiced from the earliest days of
programming. Programmers have always reused sections of code, templates, functions, and procedures. Software reuse as a recognized area of study in software engineering, however, dates only from 1968 when
Douglas McIlroy of
Bell Laboratories proposed basing the software industry on reusable components.
Code reuse aims to save time and resources and reduce
redundancy by taking advantage of assets that have already been created in some form within the software product development process. The key idea in reuse is that parts of a
computer program
A computer program is a sequence or set of instructions in a programming language for a computer to execute. Computer programs are one component of software, which also includes documentation and other intangible components.
A computer progra ...
written at one time can be or should be used in the construction of other programs written at a later time.
Code reuse may imply the creation of a separately maintained version of the reusable assets. While code is the most common resource selected for reuse, other assets generated during the development cycle may offer opportunities for reuse: software components, test suites, designs, documentation, and so on.
The
software library
In computer science, a library is a collection of non-volatile resources used by computer programs, often for software development. These may include configuration data, documentation, help data, message templates, pre-written code and sub ...
is a good example of code reuse. Programmers may decide to create internal abstractions so that certain parts of their program can be reused, or may create custom libraries for their own use. Some characteristics that make software more easily reusable are
modularity,
loose coupling, high
cohesion,
information hiding
In computer science, information hiding is the principle of segregation of the ''design decisions'' in a computer program that are most likely to change, thus protecting other parts of the program from extensive modification if the design decisio ...
and
separation of concerns.
For newly written code to use a piece of existing code, some kind of
interface
Interface or interfacing may refer to:
Academic journals
* ''Interface'' (journal), by the Electrochemical Society
* '' Interface, Journal of Applied Linguistics'', now merged with ''ITL International Journal of Applied Linguistics''
* '' Int ...
, or means of communication, must be defined. These commonly include a "call" or use of a
subroutine
In computer programming, a function or subroutine is a sequence of program instructions that performs a specific task, packaged as a unit. This unit can then be used in programs wherever that particular task should be performed.
Functions ma ...
,
object,
class, or
prototype. In organizations, such practices are formalized and standardized by
domain engineering Domain engineering, is the entire process of reusing domain knowledge in the production of new software systems. It is a key concept in systematic software reuse and product line engineering. A key idea in systematic software reuse is the domain. M ...
, also known as
software product line Software product lines (SPLs), or software product line development, refers to software engineering methods, tools and techniques for creating a collection of similar software systems from a shared set of software assets using a common means of pr ...
engineering.
The general practice of using a prior version of an extant program as a starting point for the next version, is also a form of code reuse.
Some so-called code "reuse" involves simply copying some or all of the code from an existing program into a new one. While organizations can realize
time to market benefits for a new product with this approach, they can subsequently be saddled with many of the same
code duplication problems caused by
cut and paste programming.
Many researchers have worked to make reuse faster, easier, more systematic, and an integral part of the normal process of programming. These are some of the main goals behind the invention of
object-oriented programming
Object-oriented programming (OOP) is a programming paradigm based on the concept of " objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of ...
, which became one of the most common forms of formalized reuse. A somewhat later invention is
generic programming
Generic programming is a style of computer programming in which algorithms are written in terms of types ''to-be-specified-later'' that are then ''instantiated'' when needed for specific types provided as parameters. This approach, pioneered b ...
.
Another, newer means is to use software "
generators", programs which can create new programs of a certain type, based on a set of parameters that users choose. Fields of study about such systems are
generative programming and
metaprogramming
Metaprogramming is a programming technique in which computer programs have the ability to treat other programs as their data. It means that a program can be designed to read, generate, analyze or transform other programs, and even modify itself ...
.
Types of reuse
Concerning motivation and driving factors, reuse can be:
* Opportunistic – While getting ready to begin a project, the team realizes that there are existing components that they can reuse.
* Planned – A team strategically designs components so that they'll be reusable in future projects.
Reuse can be categorized further:
* Internal reuse – A team reuses its own components. This may be a business decision, since the team may want to control a component critical to the project.
* External reuse – A team may choose to license a third-party component. Licensing a third-party component typically costs the team 1 to 20 percent of what it would cost to develop internally. The team must also consider the time it takes to find, learn and integrate the component.
Concerning form or structure of reuse, code can be:
* Referenced – The client code contains a reference to reused code, and thus they have distinct life cycles and can have distinct versions.
* Forked – The client code contains a local or private copy of the reused code, and thus they share a single life cycle and a single version.
Fork-reuse is often discouraged because it's a form of code duplication, which requires that every bug is corrected in each copy, and enhancements made to reused code need to be manually merged in every copy or they become out-of-date. However, fork-reuse can have benefits such as isolation, flexibility to change the reused code, easier packaging, deployment and version management.
Systematic
Systematic software reuse is a strategy for increasing productivity and improving the quality of the software industry. Although it is simple in concept, successful software reuse implementation is difficult in practice. A reason put forward for this is the dependence of software reuse on the context in which it is implemented. Some problematic issues that need to be addressed related to systematic software reuse are:
*a clear and well-defined product vision is an essential foundation to a
software product line Software product lines (SPLs), or software product line development, refers to software engineering methods, tools and techniques for creating a collection of similar software systems from a shared set of software assets using a common means of pr ...
(SPL).
*an evolutionary implementation strategy would be a more pragmatic strategy for the company.
*there exist a need for continuous management support and leadership to ensure success.
*an appropriate organisational structure is needed to support SPL engineering.
*the change of mindset from a project-centric company to a product-oriented company is essential.
Examples
Software libraries
A very common example of code reuse is the technique of using a
software library
In computer science, a library is a collection of non-volatile resources used by computer programs, often for software development. These may include configuration data, documentation, help data, message templates, pre-written code and sub ...
. Many common operations, such as converting information among different well-known formats, accessing external storage, interfacing with external programs, or manipulating information (numbers, words, names, locations, dates, etc.) in common ways, are needed by many different programs. Authors of new programs can use the code in a software library to perform these tasks, instead of "re-inventing the wheel", by writing fully new code directly in a program to perform an operation. Library implementations often have the benefit of being well-tested and covering unusual or arcane cases. Disadvantages include the inability to tweak details which may affect performance or the desired output, and the time and cost of acquiring, learning, and configuring the library.
Design patterns
A design pattern is a general solution to a recurring problem. Design patterns are more conceptual than tangible and can be modified to fit the exact need. However, abstract classes and interfaces can be reused to implement certain patterns.
Frameworks
Developers generally reuse large pieces of software via third-party applications and frameworks. Though frameworks are usually domain-specific and applicable only to families of applications.
Higher-order function
In
functional programming
In computer science, functional programming is a programming paradigm where programs are constructed by applying and composing functions. It is a declarative programming paradigm in which function definitions are trees of expressions that ...
higher-order functions can be used in many cases where design patterns or frameworks were formerly used.
Retrocomputing
Retrocomputing encompasses reuse of code, simply because retro programs are being run on older computers, or
emulators for them.
Computer security
In
computer security
Computer security, cybersecurity (cyber security), or information technology security (IT security) is the protection of computer systems and networks from attack by malicious actors that may result in unauthorized information disclosure, t ...
code-reuse is employed as a software exploit method.
When an attacker is not able to directly input code to modify the control flow of a program, for example in presence of code injection defenses such as
W^X, he or she can redirect the control flow to code sequences existing in memory.
Examples of code-reuse attacks are
return-to-libc attack,
return-oriented programming, and jump-oriented programming.
[
]
Components
A component, in an object-oriented extent, represents a set of collaborative classes (or only one class) and its interfaces. The interfaces are responsible for enabling the replacement of components. Reusable components can also be isolated and synchronized between SCM repositories using component source code management technologies
CSCM
.
Outside computers
The whole concept of "code reuse" can also encompass engineering applications outside software. For instance, parametric modeling in computer-aided design allows for creating reusable designs. Standardization
Standardization or standardisation is the process of implementing and developing technical standards based on the consensus of different parties that include firms, users, interest groups, standards organizations and governments. Standardization ...
results in creation of interoperable parts that can be then reused in many contexts.
Criticism
Code reuse results in dependency on the component being reused. Rob Pike opined that "A little copying is better than a little dependency". When he joined Google
Google LLC () is an American Multinational corporation, multinational technology company focusing on Search Engine, search engine technology, online advertising, cloud computing, software, computer software, quantum computing, e-commerce, ar ...
, the company was putting heavy emphasis on code reuse. He believes that Google's codebase still suffers from results of that former policy in terms of compilation speed and maintainability.
See also
*Don't repeat yourself
"Don't repeat yourself" (DRY) is a principle of software development aimed at reducing repetition of software patterns, replacing it with abstractions or using data normalization to avoid redundancy.
The DRY principle is stated as "Every piece o ...
* ICSR
*Inheritance
Inheritance is the practice of receiving private property, titles, debts, entitlements, privileges, rights, and obligations upon the death of an individual. The rules of inheritance differ among societies and have changed over time. Offici ...
* Language binding
*Not invented here
Not invented here (NIH) is the tendency to avoid using or buying products, research, standards, or knowledge from external origins. It is usually adopted by social, corporate, or institutional cultures. Research illustrates a strong bias against ...
( antonym)
*Polymorphism
Polymorphism, polymorphic, polymorph, polymorphous, or polymorphy may refer to:
Computing
* Polymorphism (computer science), the ability in programming to present the same programming interface for differing underlying forms
* Ad hoc polymorphis ...
*Procedural programming
Procedural programming is a programming paradigm, derived from imperative programming, based on the concept of the '' procedure call''. Procedures (a type of routine or subroutine) simply contain a series of computational steps to be carri ...
* Reinventing the wheel ( antonym)
* Reusability
* Reuse metrics
* Single source of truth
* Software framework
* Virtual inheritance
References
External links
ReNews – an information site about software reuse and domain engineering
Software Reuse Tips Article
{{DEFAULTSORT:Code Reuse
Programming principles
Repurposing
Computer libraries