Background
The project was funded by the Research Council of Norway as part of a scheme to increase the Norwegian impact of EU-funded research. The stated goal was to "create arenas where the general public can practice making ethical decisions about the use of new technologies, specifically machine vision technologies such as facial recognition, deepfakes and VR" The creative lead for the project was veteran larp developer Anita Myhre Andersen, working with Harald Misje, Jon Andreas Edland, Toril Mjelva Saatvedt, Sebastian Sjøvold and Eskil Mjelva Saatvedt. The researchers in the development team were Marianne Gunderson, Kristian A. Bjørkelo, andSetting and gameplay
''Civilization's Waiting Room'' was set in a future where society has unravelled due to climate change and war. The Civilization (''Sivilisasjonen'') is a city state that is a rare refuge from the surrounding wilderness. It is run by a benevolent AI known as ''Intelligensen'' ("the Intelligence") that bases all of its decisions on the sum of all the opinions and interests of the citizens, as it interprets these based on the extensive data it collects and is fed by the citizens. Sivilisasjonen was therefore imagined as an AI-based democracy. The overall story arc of Sivilisasjonens Venterom unfolded over a dramatic day in the reception hall, starting in the morning with new applicants arriving, and ending in the evening with a ceremony in which those who had learned to manipulate the system were granted citizenship and access to Sivilisasjonen. During the day there were small personal dramas, planned plot twists and unplanned incidents, as well as large-scale hacking of the Intelligence undermining the foundational ideology of Sivilisasjonen. Players experienced conflicts on a personal level, as their characters had their interpersonal relationship challenged by technological mediation, as well as by their shifting interpretation of how this society worked. Participants also experienced large-scale drama as a group when the social framework of the Intelligence cracked and for a little while was replaced by a small group of more individuality-oriented hackers led by one of the organizers. Three related larps set in the same fictional world were ''Ettersynsing'' ("Opticionated"), a short form larp using a dinner table setting that was run at the NORA 2021 conference on AI, ''Mønsterakademiet'', a short larp set in a school that trained citizens for the Civilization, and ''Hawa'', a larp for children run by the larp development company Tidsreiser that was set in another part of the world where there are no adults, and robots bring up children in an attempt to mould them into peaceful, productive citizens.Reception
Malthe Stavning Erslev analyses his experience of playing Trin in the larp, discussing larps as aReferences
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