is a 1999
role-playing video game
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
developed and published by
Square
In Euclidean geometry, a square is a regular quadrilateral, which means that it has four equal sides and four equal angles (90-degree angles, π/2 radian angles, or right angles). It can also be defined as a rectangle with two equal-length a ...
for the
PlayStation
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a di ...
video game console
A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to ...
. It is set in the same world as ''
Chrono Trigger
is a 1995 role-playing video game developed and published by Square. It was originally released for the Super Nintendo Entertainment System as the first game in the ''Chrono'' series. The game's development team included three designers th ...
'', which was released in 1995 for the
Super Nintendo Entertainment System
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South ...
. ''Chrono Cross'' was designed primarily by scenarist and director
Masato Kato, who had help from other designers who also worked on ''Chrono Trigger'', including art director
Yasuyuki Honne and composer
Yasunori Mitsuda
is a Japanese composer, musician, and sound producer. He is best known for his work in video games, primarily for the ''Chrono'', ''Xeno'', '' Shadow Hearts'', and '' Inazuma Eleven'' franchises, among various others. Mitsuda began composing mus ...
.
Nobuteru Yūki
is a Japanese manga artist, illustrator, animator and doujinshi artist. He has designed characters for manga, anime and video games, and has frequently collaborated with director Kazuki Akane, including on his most famous work, '' The Vision ...
designed the
characters of the game.
The story of ''Chrono Cross'' focuses on a teenage boy named
Serge and a theme of
parallel worlds. Faced with an alternate reality in which he died as a child, Serge endeavors to discover the truth of the two worlds' divergence. The flashy thief
Kid and many other characters assist him in his travels around the tropical archipelago El Nido. Struggling to uncover his past and find the mysterious Frozen Flame, Serge is chiefly challenged by
Lynx
A lynx is a type of wild cat.
Lynx may also refer to:
Astronomy
* Lynx (constellation)
* Lynx (Chinese astronomy)
* Lynx X-ray Observatory, a NASA-funded mission concept for a next-generation X-ray space observatory
Places Canada
* Lynx, Ontar ...
, a shadowy antagonist working to apprehend him.
Upon its release in Japan in 1999 and North America in 2000, ''Chrono Cross'' received critical acclaim, earning a perfect 10.0 score from ''
GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
''.
The game shipped copies worldwide by 2003, leading to a Greatest Hits re-release and continued life in Japan as part of the Ultimate Hits series.
''Chrono Cross'' was later re-released for the
PlayStation Network
PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smar ...
in Japan in July 2011, and in North America four months later.
A remaster of the game, titled was released on April 7, 2022, for
Microsoft Windows,
Nintendo Switch
The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a tablet that can either be docked for use as a home console or used as a portable device, making it a ...
,
PlayStation 4
The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
and
Xbox One
The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
.
Gameplay
''Chrono Cross'' features standard
role-playing video game
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
gameplay with some differences. Players advance the game by controlling the protagonist Serge through the game's world, primarily by foot and boat. Navigation between areas is conducted via an
overworld map, much like ''Chrono Trigger's'', depicting the landscape from a scaled-down overhead view. Around the island world are villages, outdoor areas, and dungeons, through which the player moves in three dimensions. Locations such as cities and forests are represented by more realistically scaled field maps, in which players can converse with locals to procure items and services, solve puzzles and challenges, or encounter enemies. Like ''Chrono Trigger'', the game features no
random encounter
A random encounter is a feature commonly used in various role-playing games whereby combat encounters with non-player character (NPC) enemies or other dangers occur sporadically and at random, usually without the enemy being physically detected b ...
s; enemies are openly visible on field maps or lie in wait to ambush the party.
Touching the monster switches perspectives to a battle screen, in which players can physically attack, use "Elements", defend, or run away from the enemy. Battles are turn-based, allowing the player unlimited time to select an action from the available menu. For both the playable characters and the computer-controlled enemies, each attack reduces their number of
hit points (a numerically based
life bar), which can be restored through some Elements. When a playable character loses all hit points, he or she faints. If all the player's characters fall in battle, the game ends and must be restored from a previously saved chapter—except for specific storyline-related battles that allow the player to lose. ''Chrono Cross''
's developers aimed to break new ground in the genre, and the game features several innovations.
For example, players can run away from all conflicts, including
boss fights and the final battle.
Battle and Elements
The Element system of ''Chrono Cross'' handles all magic, consumable items, and character-specific abilities. Elements unleash magic effects upon the enemy or party and must be equipped for use, much like the materia of 1997's ''
Final Fantasy VII''. Elements can be purchased from shops or found in treasure chests littered throughout areas. Once acquired, they are allocated to a grid whose size and shape are unique to each character. They are ranked according to eight tiers; certain high level Elements can only be assigned on equivalent tiers in a character's grid. As the game progresses, the grid expands, allowing more Elements to be equipped and higher tiers to be accessed. Elements are divided into six paired oppositional types, or "colors," each with a natural effect. Red (fire/magma) opposes Blue (water/ice), Green (wind/flora) opposes Yellow (earth/lightning), and White (light/cosmos) opposes Black (darkness/gravity).
Each character and enemy has an innate color, enhancing the power of using same-color Elements while also making them weak against elements of the opposite color. ''Chrono Cross'' also features a "field effect", which keeps track of Element color used in the upper corner of the battle screen. If the field is purely one color, characters are able to unleash a powerful summon element at the cost of one of the player's stars. The field will also enhance the power of Elements of the colors present, while weakening Elements of the opposite colors. Characters also innately learn some special techniques ("Techs") that are unique to each character but otherwise act like Elements. Like ''
Chrono Trigger
is a 1995 role-playing video game developed and published by Square. It was originally released for the Super Nintendo Entertainment System as the first game in the ''Chrono'' series. The game's development team included three designers th ...
'', characters can combine certain Techs to make more powerful Double or Triple Techs.
Consumable Elements may be used to restore
hit points or heal
status ailments during or after battle.
Another innovative aspect of ''Chrono Cross'' is its stamina bar.
At the beginning of a battle, each character has seven points of stamina. When a character attacks or uses an Element, stamina is decreased proportionally to the potency of the attack. Stamina slowly recovers when the character defends or when other characters perform actions in battle. Characters with stamina below one point must wait to take action. Use of an Element reduces the user's stamina bar by seven stamina points; this often means that the user's stamina gauge falls into the negative and the character must wait longer than usual to recover. With each battle, players can enhance
statistic
A statistic (singular) or sample statistic is any quantity computed from values in a sample which is considered for a statistical purpose. Statistical purposes include estimating a population parameter, describing a sample, or evaluating a hy ...
s such as strength and defense. However, no system of
experience point
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Exper ...
s exists; after four or five upgrades, statistics remain static until players defeat a
boss. This adds a star to a running count shown on the status screen, which allows for another few rounds of statistical increases.
Players can equip characters with weapons, armor, helmets, and accessories for use in battle; for example, the "Power Seal" upgrades attack power. Items and equipment may be purchased or found on field maps, often in
treasure chests. Unlike Elements, weapons and armor cannot merely be purchased with money; instead, the player must obtain base materials—such as copper, bronze, or bone—for a blacksmith to forge for a fee. The items can later be disassembled into their original components at no cost.
Parallel dimensions
The existence of two major
parallel dimensions, like time periods in ''Chrono Trigger'', plays a significant role in the game. Players must go back and forth between the worlds to recruit party members, obtain items, and advance the plot. Much of the population of either world have counterparts in the other; some party members can even visit their other versions. The player must often search for items or places found exclusively in one world. Events in one dimension sometimes have an impact in the other—for instance, cooling scorched ground on an island in one world allows vegetation to grow in the other world. This system assists the presentation of certain themes, including the questioning of the importance of one's past decisions and humanity's role in destroying the environment.
Rounding out the notable facets of ''Chrono Cross''
's gameplay are the
New Game+ New Game may refer to:
*New Game, a term used in video games indicating the player starting a game from the beginning
**New Game Plus
A New Game Plus, also New Game+ (NG+), is an unlockable video game mode available in some video games that all ...
option and multiple endings. As in ''Chrono Trigger'', players who have completed the game may choose to start the game over using data from the previous session. Character levels, learned techniques, equipment, and items gathered copy over, while acquired money and some story-related items are discarded. On a New Game+, players can access twelve endings.
Scenes viewed depend on players' progress in the game before the final battle, which can be fought at any time in a New Game+ file.
Plot
Characters
''Chrono Cross'' features a diverse cast of 45 party members. Each character is outfitted with an innate Element affinity and three unique special abilities that are learned over time. If taken to the world opposite their own, characters react to their counterparts (if available). Many characters tie in to crucial plot events. Since it is impossible to obtain all 45 characters in one playthrough, players must replay the game to witness everything. Through use of the
New Game+ New Game may refer to:
*New Game, a term used in video games indicating the player starting a game from the beginning
**New Game Plus
A New Game Plus, also New Game+ (NG+), is an unlockable video game mode available in some video games that all ...
feature, players can ultimately obtain all characters on one save file.
Serge, the game's protagonist, is a 17-year-old boy with blue hair who lives in the fishing village of Arni. One day, he slips into an alternate world in which he drowned ten years before. Determined to find the truth behind the incident, he follows a predestined course that leads him to save the world. He is assisted by
Kid, a feisty, skilled thief who seeks the mythical Frozen Flame. Portrayed as willful and
tomboy
A tomboy is a term for a girl or a young woman with masculine qualities. It can include wearing androgynous or unfeminine clothing and actively engage in physical sports or other activities and behaviors usually associated with boys or men ...
ish due to her rough, thieving past, she helps Serge sneak into Viper Manor in order to obtain the Frozen Flame. Kid vows to find and defeat
Lynx
A lynx is a type of wild cat.
Lynx may also refer to:
Astronomy
* Lynx (constellation)
* Lynx (Chinese astronomy)
* Lynx X-ray Observatory, a NASA-funded mission concept for a next-generation X-ray space observatory
Places Canada
* Lynx, Ontar ...
, an anthropomorphic panther who burned down her adopted mother's orphanage.
Lynx, a cruel agent of the supercomputer FATE, is bent on finding Serge and using his body as part of a greater plan involving the Frozen Flame. Lynx travels with
Harle, a mysterious, playful girl dressed like a
harlequin
Harlequin (; it, Arlecchino ; lmo, Arlechin, Bergamasque pronunciation ) is the best-known of the '' zanni'' or comic servant characters from the Italian ''commedia dell'arte'', associated with the city of Bergamo. The role is traditionall ...
. Harle was sent by the Dragon God to shadow Lynx and one day steal the Frozen Flame from Chronopolis, a task she painfully fulfills despite being smitten with Serge.
To accomplish this goal, Harle helps Lynx manipulate the Acacia Dragoons, the powerful militia governing the islands of El Nido. As the Dragoons maintain order, they contend with Fargo, a former Dragoon turned pirate captain who holds a grudge against their leader, General Viper. Though tussling with Serge initially, the Acacia Dragoons—whose ranks include the fierce warriors Karsh, Zoah, Marcy, and Glenn—later assist him when the militaristic nation of Porre invades the archipelago. The invasion brings Norris and Grobyc to the islands, a heartful commander of an elite force and a prototype cyborg soldier, respectively, as they too seek the Frozen Flame.
Story
The game begins with Serge located in El Nido, a tropical archipelago inhabited by ancient natives, mainland colonists, and beings called Demi-humans. Serge slips into an
alternate dimension in which he drowned on the beach ten years prior, and meets the thief, "Kid". As his adventure proceeds from here, Serge is able to recruit a multitude of allies to his cause. While assisting Kid in a heist at Viper Manor to steal the Frozen Flame, he learns that ten years before the present, the universe split into two dimensions—one in which Serge lived, and one in which he perished.
Through Kid's Astral Amulet charm, Serge travels between the dimensions. At Fort Dragonia, with the use of a Dragonian artifact called the Dragon Tear, Lynx switches bodies with Serge. Unaware of the switch, Kid confides in Lynx, who stabs her as the real Serge helplessly watches. Lynx boasts of his victory and banishes Serge to a strange realm called the Temporal Vortex. He takes Kid under his wing, brainwashing her to believe the real Serge (in Lynx's body) is her enemy. Serge escapes with help from
Harle, although his new body turns him into a stranger in his own world, with all the allies he had gained up to that point abandoning him due to his new appearance. Discovering that his new body prevents him from traveling across the dimensions, he sets out to regain his former body and learn more of the universal split that occurred ten years earlier, gaining a new band of allies along the way. He travels to a forbidden lagoon known as the Dead Sea—a wasteland frozen in time, dotted with futuristic ruins.
At the center, he locates a man named Miguel and presumably ''Home'' world's Frozen Flame. Charged with guarding the Dead Sea by an entity named FATE, Miguel and three visions of
Crono,
Marle, and
Lucca
Lucca ( , ) is a city and ''comune'' in Tuscany, Central Italy, on the Serchio River, in a fertile plain near the Ligurian Sea. The city has a population of about 89,000, while its province has a population of 383,957.
Lucca is known as ...
from ''
Chrono Trigger
is a 1995 role-playing video game developed and published by Square. It was originally released for the Super Nintendo Entertainment System as the first game in the ''Chrono'' series. The game's development team included three designers th ...
'' explain that Serge's existence dooms ''Home'' world's future to destruction at the hands of Lavos. To prevent Serge from obtaining the Frozen Flame, FATE destroys the Dead Sea.
Able to return to ''Another'' world, Serge allies with the Acacia Dragoons against Porre and locates that dimension's Dragon Tear, allowing him to return to his human form. He then enters the Sea of Eden, ''Another'' world's physical equivalent of the Dead Sea, finding a temporal research facility from the distant future called Chronopolis. Lynx and Kid are inside; Serge defeats Lynx and the supercomputer FATE, allowing the six Dragons of El Nido to steal the Frozen Flame and retire to Terra Tower, a massive structure raised from the sea floor. Kid falls into a coma, and Harle bids the party goodbye to fly with the Dragons. Serge regroups his party and tends to Kid, who remains comatose. Continuing his adventure, he obtains and cleanses the corrupted Masamune sword from ''Chrono Trigger''. He then uses the Dragon relics and shards of the Dragon Tears to create the mythic Element Chrono Cross. The spiritual power of the Masamune later allows him to lift Kid from her coma. At Terra Tower, the prophet of time, revealed to be Belthasar from ''Chrono Trigger'', visits him with visions of Crono, Marle, and Lucca. Serge learns that the time research facility Chronopolis created El Nido thousands of years ago after a catastrophic experimental failure drew it to the past.
The introduction of a temporally foreign object in history caused the planet to pull in a counterbalance from a different dimension.
This was Dinopolis, a city of Dragonians—parallel universe descendants of ''Chrono Trigger''
's Reptites. The institutions warred and Chronopolis subjugated the Dragonians. Humans captured their chief creation—the Dragon God, an entity capable of controlling nature.
Chronopolis divided this entity into six pieces and created an Elements system. FATE then
terraformed
Terraforming or terraformation ("Earth-shaping") is the hypothetical process of deliberately modifying the atmosphere, temperature, surface topography or ecology of a planet, moon, or other body to be similar to the environment of Earth to make ...
an archipelago, erased the memories of most of Chronopolis's staff, and sent them to inhabit and populate its new paradise.
Thousands of years later, a panther demon attacked a three-year-old Serge. His father took him to find assistance at Marbule, but Serge's boat blew off course due to a raging magnetic storm caused by
Schala. Schala, the princess of the Kingdom of Zeal, had long ago accidentally fallen to a place known as the Darkness Beyond Time and began merging with Lavos, the chief antagonist of ''Chrono Trigger''.
Schala's storm nullified Chronopolis's defenses and allowed Serge to contact the Frozen Flame; approaching it healed Serge but corrupted his father, turning him into Lynx.
A circuit in Chronopolis then designated Serge "Arbiter", simultaneously preventing FATE from using the Frozen Flame by extension. The Dragons were aware of this situation, creating a seventh Dragon under the storm's cover named Harle, who manipulated Lynx to steal the Frozen Flame for the Dragons.
After Serge returned home, FATE sent Lynx to kill Serge, hoping that it would release the Arbiter lock. Ten years after Serge drowned, the thief Kid—presumably on Belthasar's orders—went back in time to save Serge and split the dimensions. FATE, locked out of the Frozen Flame again, knew that Serge would one day cross to ''Another'' world and prepared to apprehend him.
Lynx switched bodies with Serge to dupe the biological check of Chronopolis on the Frozen Flame. Belthasar then reveals that these events were part of a plan he had orchestrated named Project Kid. Serge continues to the top of Terra Tower and defeats the Dragon God. Continuing to the beach where the split in dimensions had occurred, Serge finds apparitions of Crono, Marle, and Lucca once more. They reveal that Belthasar's plan was to empower Serge to free Schala from melding with Lavos, lest they evolve into the "Time Devourer", a creature capable of destroying
spacetime
In physics, spacetime is a mathematical model that combines the three dimensions of space and one dimension of time into a single four-dimensional manifold. Spacetime diagrams can be used to visualize relativistic effects, such as why diffe ...
.
Lucca
Lucca ( , ) is a city and ''comune'' in Tuscany, Central Italy, on the Serchio River, in a fertile plain near the Ligurian Sea. The city has a population of about 89,000, while its province has a population of 383,957.
Lucca is known as ...
explains that Kid is Schala's clone, sent to the modern age to take part in Project Kid.
Serge uses a Time Egg—given to him by Belthasar—to enter the Darkness Beyond Time and vanquish the Time Devourer, separating Schala from Lavos and restoring the dimensions to one. Thankful, Schala muses on evolution and the struggle of life and returns Serge to his home, noting that he will forget the entire adventure. She then seemingly records the experience in her diary, noting she will always be searching for Serge in this life and beyond, signing the entry as Schala "Kid" Zeal, implying that she and Kid have merged and became whole again. A wedding photo of Kid and an obscured male sits on the diary's desk. Scenes then depict a real-life Kid searching for someone in a modern city, intending to make players entertain the possibility that their own Kid is searching for them. The ambiguous ending leaves the events of the characters' lives following the game up to interpretation.
Relation to ''Radical Dreamers''
''Chrono Cross'' employs story arcs, characters, and themes from ''
Radical Dreamers
''Radical Dreamers'' is a 1996 text-based visual novel adventure video game developed and published by Square (video game company), Square for the Satellaview, a satellite peripheral for the Super Famicom. It forms part of the Chrono (series), ' ...
'', a
Satellaview
The is a satellite modem peripheral produced by Nintendo for the Super Famicom in 1995. Containing 1 megabyte of ROM space and an additional 512 kB of RAM, Satellaview allowed players to download games, magazines, and other media through sa ...
side story to ''Chrono Trigger'' released in Japan. ''Radical Dreamers'' is an illustrated
text adventure
''
Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the ...
which was created to wrap up an unresolved plot line of ''Chrono Trigger''.
Though it borrows from ''Radical Dreamers'' in its exposition, ''Chrono Cross'' is not a
remake
A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the sa ...
of ''Radical Dreamers'', but a larger effort to fulfill that game's purpose; the plots of the games are irreconcilable.
To resolve continuity issues and acknowledge ''Radical Dreamers'', the developers of ''Chrono Cross'' suggested the game happened in a parallel
dimension
In physics and mathematics, the dimension of a mathematical space (or object) is informally defined as the minimum number of coordinates needed to specify any point within it. Thus, a line has a dimension of one (1D) because only one coor ...
.
A notable difference between the two games is that
Magus
Magi (; singular magus ; from Latin '' magus'', cf. fa, مغ ) were priests in Zoroastrianism and the earlier religions of the western Iranians. The earliest known use of the word ''magi'' is in the trilingual inscription written by Darius th ...
—present in ''Radical Dreamers'' as Gil—is absent from ''Chrono Cross''. Director Masato Kato originally planned for Magus to appear in disguise as Guile, but scrapped the idea due to plot difficulties.
Kato specifically felt that the game's large number of characters, as well as the difficult production schedule, did not allow him to develop the relationship between Magus and Kid.
[Translation]
/ref> In the DS version of ''Chrono Trigger'', Kato teases the possibility of an amnesiac Magus.
Development
Square began planning ''Chrono Cross'' immediately after the release of ''Xenogears
''Xenogears'' is a 1998 role-playing video game developed and published by Square for the PlayStation video game console. It is the debut entry in the larger ''Xeno'' franchise. The gameplay of ''Xenogears'' revolves around navigating 3D environ ...
'' in 1998 (which itself was originally conceived as a sequel to the SNES game). ''Chrono Trigger'''s scenario director Masato Kato had brainstormed ideas for a sequel as early as 1996, following the release of ''Radical Dreamers
''Radical Dreamers'' is a 1996 text-based visual novel adventure video game developed and published by Square (video game company), Square for the Satellaview, a satellite peripheral for the Super Famicom. It forms part of the Chrono (series), ' ...
''. Square's managers selected a team, appointed Hiromichi Tanaka
is a Japanese video game developer, game producer, game director and game designer. He was Senior Vice President of Software Development at Square Enix (formerly Square) and the head of the company's Product Development Division-3.
Biography ...
producer, and asked Kato to direct and develop a new ''Chrono
Chrono may refer to:
Prefix
''chrono-'' a Greek combining form relating to time
*chronometry
Chronometry (from Ancient Greek, Greek χρόνος ''chronos'', "time" and μέτρον ''metron'', "measure") is the science of the measurement of t ...
'' game in the spirit of ''Radical Dreamers
''Radical Dreamers'' is a 1996 text-based visual novel adventure video game developed and published by Square (video game company), Square for the Satellaview, a satellite peripheral for the Super Famicom. It forms part of the Chrono (series), ' ...
''. Kato thought ''Dreamers'' was released in a "half-finished state", and wanted to continue the story of the character Kid. Kato and Tanaka decided to produce an indirect sequel. They acknowledged that Square would soon re-release ''Chrono Trigger'' as part of '' Final Fantasy Chronicles'', which would give players a chance to catch up on the story of ''Trigger'' before playing ''Cross''. Kato thought that using a different setting and cast for ''Chrono Cross'' would allow players unfamiliar with ''Chrono Trigger'' to play ''Cross'' without becoming confused. The ''Chrono Cross'' team decided against integrating heavy use of time travel
Time travel is the concept of movement between certain points in time, analogous to movement between different points in space by an object or a person, typically with the use of a hypothetical device known as a time machine. Time travel is a ...
into the game, as they thought it would be "rehashing and cranking up the volume of the last game". Masato Kato cited the belief, "there's no use in making something similar to before ", and noted, "we're not so weak nor cheap as to try to make something exactly the same as ''Trigger'' ... Accordingly, ''Chrono Cross'' is not ''Chrono Trigger 2''. It doesn't simply follow on from ''Trigger'', but is another, different ''Chrono'' that interlaces with ''Trigger''." Kato and Tanaka further explained their intentions after the game's release:
Full production began on ''Chrono Cross'' in mid-1998. The ''Chrono Cross'' team reached 80 members at its peak, with additional personnel of 10–20 cut-scene artists and 100 quality assurance testers. The team felt pressure to live up to the work of ''Chrono Trigger'''s "Dream Team" development group, which included famous Japanese manga artist
A is a comic artist who writes and/or illustrates manga. As of 2006, about 3,000 professional manga artists were working in Japan.
Most manga artists study at an art college or manga school or take on an apprenticeship with another artist be ...
Akira Toriyama
is a Japanese manga artist and character designer. He first achieved mainstream recognition for his highly successful manga series '' Dr. Slump'', before going on to create '' Dragon Ball'' (his best-known work) and acting as a character des ...
. Kato and Tanaka hired Nobuteru Yūki
is a Japanese manga artist, illustrator, animator and doujinshi artist. He has designed characters for manga, anime and video games, and has frequently collaborated with director Kazuki Akane, including on his most famous work, '' The Vision ...
for character design and Yasuyuki Honne for art direction and concept art. The event team originally envisioned a short game, and planned a system by which players would befriend any person in a town for alliance in battle. Developers brainstormed traits and archetypes during the character-creation process, originally planning 64 characters with unique endings that could vary in three different ways per character. Kato described the character creation process: "Take Pierre, for example: we started off by saying we wanted a wacko fake hero like Tata from ''Trigger''. We also said things like 'we need at least one powerful mom', 'no way we're gonna go without a twisted brat', and so on so forth."
As production continued, the length of ''Cross'' increased, leading the event team to reduce the number of characters to 45 and scrap most of the alternate endings. Developers humorously named the character Pip "Tsumaru" in Japanese (which means "packed") as a pun on their attempts to pack as much content into the game as possible. To avoid the burden of writing unique, accented dialogue for several characters, team member Kiyoshi Yoshii coded a system that produces accents by modifying basic text for certain characters. Art director Nobuteru Yuuki initially wanted the characters to appear in a more ''chibi
Chibi most often refers to:
* Chibi (style), a super-deformed style of Japanese-influenced caricature
*Chibi, Hubei (赤壁 lit. Red Cliff), a county-level city in southeastern Hubei, China.
Chibi may also refer to:
Places
* Chibi Subdistrict, H ...
'' format with diminutive proportions. The game world's fusion of high technology and ethnic, tribal atmospheres proved challenging at first. He later recalled striving to harmonize the time period's level of technology, especially as reflected in characters' garb. The demands of the art style led to Square merging the ''Final Fantasy VIII'' team into that of ''Chrono Cross'' two months before the Japanese release.
The ''Chrono Cross'' team devised an original battle system using a stamina bar and Elements. Kato planned the system around allowing players to avoid repetitive gameplay (also known as " grinding") to gain combat experience. Elements were developed while planning the final battle (during which a sequence of specific Elements must be triggered), and then applied in reverse to the rest of the game. Hiromichi Tanaka likened the Elements system to card games, hoping players would feel a sense of complete control in battle. The team programmed each battle motion manually instead of performing motion capture. Developers strove to include tongue-in-cheek
The idiom tongue-in-cheek refers to a humorous or sarcastic statement expressed in a serious manner.
History
The phrase originally expressed contempt, but by 1842 had acquired its modern meaning. Early users of the phrase include Sir Walter Scot ...
humor in the battle system's techniques and animations to distance the game from the ''Final Fantasy'' franchise. Masato Kato planned for the game's setting to feature a small archipelago, for fear that players would become confused traveling in large areas with respect to parallel worlds. He hoped El Nido would still impart a sense of grand scale, and the development team pushed hardware limitations in creating the game's world. To create field maps, the team modeled locations in 3D, then chose the best angle for 2D rendering. The programmers of ''Chrono Cross'' did not use any existing Square programs or routines to code the game, instead writing new, proprietary systems. Other innovations included variable-frame rate
Frame rate (expressed in or FPS) is the frequency (rate) at which consecutive images ( frames) are captured or displayed. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also ...
code for fast-forward and slow-motion gameplay (awarded as a bonus for completing the game) and a "CD-read swap" system to allow quick data retrieval.
Masato Kato directed and wrote the main story, leaving sub-plots and minor character events to other staff. The event team sometimes struggled to mesh their work on the plot due to the complexity of the parallel worlds concept. Masato Kato confirmed that ''Cross'' featured a central theme of parallel worlds, as well as the fate of Schala, which he was previously unable to expound upon in ''Chrono Trigger''. Concerning the ending sequences showing Kid searching for someone in a modern city, he hoped to make players realize that alternate futures and possibilities may exist in their own lives, and that this realization would "not ... stop with the game". He later added, "Paraphrasing one novelist's favorite words, what's important is not the message or theme, but how it is portrayed as a game. Even in Cross, it was intentionally made so that the most important question was left unanswered." Kato described the finished story as "ole' boy-meets-girl type of story" with sometimes-shocking twists. Kato rode his motorcycle to relieve the stress of the game's release schedule. He continued refining event data during the final stages of development while the rest of the team undertook debugging and quality control work. Square advertised the game by releasing a short demo of the first chapter with purchases of '' Legend of Mana''. The North American version of ''Cross'' required three months of translation and two months of debugging before release. Richard Honeywood translated, working with Kato to rewrite certain dialogue for ease of comprehension in English. He also added instances of wordplay and alliteration to compensate for difficult Japanese jokes. To streamline translation for all 45 playable characters, Honeywood created his own version of the accent generator which needed to be more robust than the simple verbal tics of the Japanese cast. Although the trademark ''Chrono Cross'' was registered in the European Union, the game was not released in Europe.
After the game was done, the team was merged with those behind '' Parasite Eve II'', '' Brave Fencer Musashi'' and ''Mana
According to Melanesian and Polynesian mythology, ''mana'' is a supernatural force that permeates the universe. Anyone or anything can have ''mana''. They believed it to be a cultivation or possession of energy and power, rather than being ...
'' to make '' Final Fantasy XI''. The programming for the game endured as the basis for the engine of ''Final Fantasy XI''.
Music
''Chrono Cross'' was scored by freelance video game music composer Yasunori Mitsuda
is a Japanese composer, musician, and sound producer. He is best known for his work in video games, primarily for the ''Chrono'', ''Xeno'', '' Shadow Hearts'', and '' Inazuma Eleven'' franchises, among various others. Mitsuda began composing mus ...
, who previously worked on ''Chrono Trigger''. Director Masato Kato personally commissioned Mitsuda's involvement, citing a need for the "Chrono sound". Kato envisioned a "Southeast Asian feel, mixed with the foreign tastes and the tones of countries such as Greece"; Mitsuda centered his work around old world
The "Old World" is a term for Afro-Eurasia that originated in Europe , after Europeans became aware of the existence of the Americas. It is used to contrast the continents of Africa, Europe, and Asia, which were previously thought of by th ...
cultural influences, including Mediterranean
The Mediterranean Sea is a sea connected to the Atlantic Ocean, surrounded by the Mediterranean Basin and almost completely enclosed by land: on the north by Western and Southern Europe and Anatolia, on the south by North Africa, and on th ...
, Fado
Fado (; "destiny, fate") is a music genre that can be traced to the 1820s in Lisbon, Portugal, but probably has much earlier origins. Fado historian and scholar Rui Vieira Nery states that "the only reliable information on the history of fado wa ...
, Celtic, and percussive African music. Mitsuda cited visual inspiration for songs: "All of my subjects are taken from scenery. I love artwork." To complement the theme of parallel worlds, he gave ''Another'' and ''Home'' respectively dark and bright moods, and hoped players would feel the emotions of "'burning soul,' 'lonely world,' and 'unforgettable memories'". Mitsuda and Kato planned music samples and sound effects with the philosophy of "a few sounds with a lot of content".
''Xenogears
''Xenogears'' is a 1998 role-playing video game developed and published by Square for the PlayStation video game console. It is the debut entry in the larger ''Xeno'' franchise. The gameplay of ''Xenogears'' revolves around navigating 3D environ ...
'' contributor Tomohiko Kira played guitar on the beginning and ending themes. Noriko Mitose, as selected by Masato Kato, sang the ending song—"Radical Dreamers – The Unstolen Jewel". Ryo Yamazaki, a synthesizer programmer for Square Enix
is a Japanese multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', '' Star Ocean'' and ''Kingdom Hearts'' role-playing video game franchises, among numerou ...
, helped Mitsuda transfer his ideas to the PlayStation's sound capabilities; Mitsuda was happy to accomplish even half of what he envisioned. Certain songs were ported from the score of ''Radical Dreamers
''Radical Dreamers'' is a 1996 text-based visual novel adventure video game developed and published by Square (video game company), Square for the Satellaview, a satellite peripheral for the Super Famicom. It forms part of the Chrono (series), ' ...
'', such as ''Gale'', ''Frozen Flame'', and ''Viper Mansion''. Other entries in the soundtrack contain leitmotif
A leitmotif or leitmotiv () is a "short, recurring musical phrase" associated with a particular person, place, or idea. It is closely related to the musical concepts of ''idée fixe'' or ''motto-theme''. The spelling ''leitmotif'' is an anglic ...
s from ''Chrono Trigger'' and ''Radical Dreamers''. The melody of ''Far Promise ~ Dream Shore'' features prominently in ''The Dream That Time Dreams'' and ''Voyage ~ Another World.'' Masato Kato faced internal opposition in hiring Noriko Mitose:
Production required six months of work. After wrapping, Mitsuda and Kato played ''Chrono Cross'' to record their impressions and observe how the tracks intermingled with scenes; the ending theme brought Kato to tears. Players who preordered the game received a sampler disc of five songs, and Square released a three- CD official soundtrack in Japan after the game's debut. The soundtrack won the Gold Prize for the PlayStation Awards of 2000. In 2005, Square Enix reissued the soundtrack due to popular demand. Earlier that year, Mitsuda announced a new arranged ''Chrono Cross'' album, scheduled for release in July 2005. Mitsuda's contract with Square gave him ownership and full rights to the soundtrack of ''Chrono Cross''. It was delayed, and at a Play! A Video Game Symphony
PLAY! A Video Game Symphony was a concert series that featured music from video games performed by a live orchestra. The concerts from 2006 to 2010 were conducted by Arnie Roth. From 2010, Andy Brick took the position of principal conductor and m ...
concert in May 2006, he revealed it would feature acoustic music and would be "out within the year", later backtracking and alleging a 2007 release date. Mitsuda posted a streaming sample of a finished track on his personal website in January 2009, and has stated the album will be released to coincide with the 10th anniversary of the Japanese debut of ''Cross''. Music from ''Chrono Cross'' has been featured in the September 2009 ''Symphonic Fantasies'' concerts, part of the Symphonic Game Music Concert series conducted by Arnie Roth. The track "Dimension Break" was remixed by Mitsuda for inclusion on the charity album ''Play For Japan'' in 2011. That same year, the ''Chrono Cross'' theme "Time's Scar" was voted first place in Hardcore Gaming 101's "Best Video Game Music of All Time" poll. "Time's Scar" was also featured in 2012 by NPR in a program about classically arranged video game scores.
Release and reception
''Chrono Cross'' shipped 850,000 units in Japan and 650,000 abroad by 2003. It was re-released once in the United States as a Sony Greatest Hits title and again as part of the Japanese Ultimate Hits series. ''Chrono Cross'' was also released on the PlayStation Network
PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smar ...
in Japan on July 6, 2011, and in North America on November 8, 2011, but a PAL region release has not been announced. Critics praised the game's complex plot, innovative battle system, varied characters, moving score, vibrant graphics, and success in breaking convention with its predecessor. ''Electronic Gaming Monthly
''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews.
History
The ...
'' gave ''Chrono Cross'' a Gold Award, scoring it 10/10/9.5 in their three reviewer format with the first review declaring the game to be "a masterpiece, plain and simple". GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
awarded the game a perfect 10, one of only sixteen games in the 40,000 games listed on Gamespot to have been given the score, and its Console Game of the Year Award for 2000. It also received the annual Best Role-Playing Game, Best Game Music and Best PlayStation Game awards, and nominations for Best Game Story and Best Graphics, Artistic. IGN gave the game a score of 9.7, and ''Cross'' appeared 89th in its 2008 Top 100 games list. ''Famitsu
formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the ...
'' rated the game 36 out of 40 from four reviewers.
Fan reaction was largely positive, though certain fans complained that the game was a far departure from its predecessor, ''Chrono Trigger''; ''Chrono Cross'' broke convention by featuring more characters, fewer double and triple techs, fewer instances of time travel, and few appearances of ''Trigger'' characters and locations. Producer Hiromichi Tanaka and director Masato Kato were aware of the changes in development, specifically intending to provide an experience different from ''Chrono Trigger''. Kato anticipated and rebuffed this discontent before the game's release, wondering what the ''Chrono'' title meant to these fans and whether his messages ever "really got through to them". He continued, "''Cross'' is undoubtedly the highest quality ''Chrono'' that we can create right now. (I won't say the 'best' ''Chrono'', but) If you can't accept that, then I'm sorry to say this but I guess your ''Chrono'' and my ''Chrono'' have taken totally different paths. But I would like to say, thank you for falling in love with ''Trigger'' so much." Tanaka added, "Of course, the fans of the original are very important, but what innovation can come about when you're bound to the past? I believe that gameplay should evolve with the hardware." Kato later acknowledged that he could have "shown more empathy to the player" by making the story less complex, and acknowledged fans who felt the game was a departure from ''Chrono Trigger'', noting that one can still "equally enjoy the game." He later reflected in 2015 that "the bashing was terrible" in reference to fans' push-back on featuring so many playable characters, acknowledging the complaint that recruiting all characters required several playthroughs.
Legacy
On December 9, 2021, a cross-over event between ''Chrono Cross'' and the free-to-play RPG '' Another Eden'' was released. A collaborative effort between ''Chrono'' writer Kato and composer Mitsuda, the game features elements similar to the ''Chrono'' series, such as talking frog protagonists and time-travel elements. Titled ''Complex Dream'', the event introduces several ''Chrono Cross'' characters, including Serge, Kid, and Harle, as well as gameplay elements from the series such as element magic and combo techs.
Remaster
Publications began discussion of a possible remastered version of ''Chrono Cross'' in September 2021, when a security flaw allowed for a web developer to see an internal listing of current and upcoming video games in Nvidia
Nvidia CorporationOfficially written as NVIDIA and stylized in its logo as VIDIA with the lowercase "n" the same height as the uppercase "VIDIA"; formerly stylized as VIDIA with a large italicized lowercase "n" on products from the mid 1990s to ...
's GeForce Now database, which included a never-announced ''Chrono Cross Remastered''. Nvidia later confirmed that the list was real, but that the games listed were speculative, and may or may not end up getting a final release. A second Nvidia leak occurred the following November, which again listed ''Chrono Cross Remastered'', this time with a December 2021 release date. Further comments on the game's existence also arose in November; Video Games Chronicle
Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and ot ...
reported Nick Baker of the XboxEra podcast could confirm prior reports of its existence, and game website ''Gematsu'' separately confirmed the game's existence. On December 4, 2021, Square Enix
is a Japanese multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', '' Star Ocean'' and ''Kingdom Hearts'' role-playing video game franchises, among numerou ...
announced a cross over event between ''Chrono Cross'' and mobile game '' Another Eden''; the announcement spurred more discussion on a remaster, considering Square was reviving the game for the first time in 20 years, and writer Masato Kato worked on both games.
A remaster of the game, titled ''Chrono Cross: The Radical Dreamers Edition,'' was announced on February 9, 2022 during a Nintendo Direct
Nintendo Direct is a series of online presentation or live shows produced by Nintendo, where information regarding the company's upcoming content or franchises is presented, such as information about games and consoles. The presentations began ...
presentation, being slated for release on April 7, 2022 for Microsoft Windows, Nintendo Switch
The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a tablet that can either be docked for use as a home console or used as a portable device, making it a ...
, PlayStation 4
The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
and Xbox One
The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
. The remaster of the title includes quality-of-life updates such as the ability to disable encounters, in addition to an enhanced OST. The remaster is also bundled with the text adventure game ''Radical Dreamers
''Radical Dreamers'' is a 1996 text-based visual novel adventure video game developed and published by Square (video game company), Square for the Satellaview, a satellite peripheral for the Super Famicom. It forms part of the Chrono (series), ' ...
'', previously only available to Japanese players through the Satellaview
The is a satellite modem peripheral produced by Nintendo for the Super Famicom in 1995. Containing 1 megabyte of ROM space and an additional 512 kB of RAM, Satellaview allowed players to download games, magazines, and other media through sa ...
peripheral for the Super Famicom
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in ...
. Masato Kato, Yasunori Mitsuda, Nobuteru Yuuki, and Hiromichi Tanaka were brought in to lightly polish the game's dialogue, music, character art, and mechanics, respectively. Tanaka revealed that the game's assets, stored on magnetic tape after development ceased in 1999, were lost in the intervening years, causing him to rely on a personal backup he had maintained for certain aspects of his polishing work. Producer Koichiro Sakamoto further explained that creating the remaster required teams to painstakingly upscale the game's original location art and remap each 3D field map, sometimes relying on AI to improve the resolution. The work demanded close scrutiny to ensure no original details were missed.
While ''Chrono Cross: The Radical Dreamers Edition'' was received well by critics, it received a negative reaction from players in part due to how it performed as compared to its PlayStation 1 counterpart. Analysis showed that the remastered version had its frame rate dropping quite frequently, and was also unable to cross the threshold of 30 FPS. This issue has been noticed across all the platforms it was released on.
Sequel
In 2001, Hironobu Sakaguchi revealed the company's staff wanted to develop a new game and were discussing script ideas. Although Kato was interested in a new title, the project had not been greenlighted. Square then registered a trademark for ''Chrono Break
''Chrono Break'' is a cancelled third mainline entry in the ''Chrono'' series of video games by Square. While never officially announced by the company, commentary from ''Chrono'' series developers Masato Kato, Hironobu Sakaguchi, and Takash ...
'' worldwide, causing speculation concerning a new sequel. Nothing materialized, and the trademark was dropped in the United States on November 13, 2003, though it still stands in Japan and the European Union.[ To find the Chrono Break patent, search "Japanese Trademark Database" for "chronobrake". Click Index to find the result, and click the link.] Kato later returned to Square Enix as a freelancer to work on '' Children of Mana'' and '' Dawn of Mana''. Mitsuda also expressed interest in scoring a new ''Chrono'' series game. In 2005, Kato and Mitsuda teamed up to do a game called '' Deep Labyrinth'', and again in 2008 for '' Sands of Destruction'', both for the Nintendo DS. The February 2008 issue of ''Game Informer
''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 ...
'' ranked the ''Chrono'' series eighth among the "Top Ten Sequels in Demand", naming the games "steadfast legacies in the Square Enix catalogue" and asking "what's the damn holdup?!" In ''Electronic Gaming Monthly'''s June 2008 "Retro Issue", writer Jeremy Parish cited ''Chrono'' as the franchise video game fans would be most thrilled to see a sequel to. In the May 1, 2009, issue of ''Famitsu'', ''Chrono Trigger'' placed 14th out of 50 in a vote of most-wanted sequels by the magazine's readers. At E3 2009, SE Senior Vice President Shinji Hashimoto
is a Japanese former game producer at Square Enix and currently Senior Advisor at Sony Music Entertainment Japan and a board member at Forwardworks. He served as the ''Final Fantasy'' series Brand Manager for over a decade, was an Executive Offic ...
remarked, "If people want a sequel, they should buy more!"
Notes
References
External links
Official website
for The Radical Dreamers Edition
Official Japanese website
for The Radical Dreamers Edition
*
a
The Playstation Datacenter
{{Authority control
1999 video games
Chrono (series)
Nintendo Switch games
PlayStation (console) games
PlayStation 4 games
Role-playing video games
Single-player video games
Video games with alternate endings
Video games developed in Japan
Video games about cats
Video games about parallel universes
Video games scored by Yasunori Mitsuda
Video game sequels
Windows games
Xbox One games