HOME

TheInfoList



OR:

''Chocobo's Dungeon 2'' is the 1998
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
sequel to 1997's ''
Chocobo no Fushigina Dungeon The ''Chocobo'' series is a collection of video games published by Square, and later by Square Enix, featuring a recurring creature from the ''Final Fantasy'' series, the Chocobo, as the protagonist. The creature is a large and normally flightles ...
''.


Gameplay

The players play as Chocobo, navigating randomly-generated levels of mysterious dungeons to progress the story. Each time the player enters the same dungeon, the path through the maze will be different, although the same set of monsters will be encountered. Chocobo may have a partner character assisting him throughout the dungeon, which typically resolves in a boss fight. There are several partner characters, most of which will be recognizable to '' Final Fantasy'' veterans, including Cid; a young white mage girl, Shiroma; and
Mog Mog may refer to: Entertainment Characters * Mog (''Final Fantasy VI''), in the game * Mog (Judith Kerr), a cat in Kerr's children's books * Mog, a half-man/half-dog in the film ''Spaceballs'' * A cat in the Meg and Mog children's books by Helen ...
, a moogle. Though the game is an isometric 2D adventure, there are occasionally 3D cutscenes. In the beginning of the game, Chocobo can only carry a few items in his inventory. If he dies in the dungeon, all items in the inventory are lost. As the game progresses, the player will be able to rent storage space in town and send extra items there. Items in storage are not lost if Chocobo dies. Deeper dungeons become more difficult and more powerful items are obtainable. Combat is conducted in a turn-based manner, with player and enemy alternating their actions. Chocobo and his partner can attack in any of eight different directions. Aside from attacking, characters may also use items, spells, or character-specific abilities. These actions may be augmented by feathers, which provides special abilities such as kicking items through wall, unlocking area of effect spells, and substituting the partner with powerful summon characters. Chocobo can also equip various claws as weapons and saddles as armors. Claws and saddles may be combined in stoves to improve its statistics and with the correct combination, produce powerful effects such as the ability to attack in multiple directions or resistance to multiple status effects. Chocobo and his partner can also temporarily assume the form of some of the creatures from the game through the use of morph tonic or traps, gaining unique abilities such as flying over traps or turning enemies into toads. After the credits run at the end of the game, the player is offered a new mode where it is possible to revisit any of the dungeons as one of Chocobo's partners. This second playthrough also has a secret dungeon with 30 levels.


Development and release

Squaresoft announced ''Chocobo's Dungeon 2'' in July 1998, alongside plans to release the game that December. '' Chocobo's Mysterious Dungeon'', the game's predecessor, had been released the previous year. ''Chocobo's Dungeon 2'' became the first '' Mystery Dungeon'' title released outside Japan. ''IGN'' was surprised that the word "mysterious" was removed from the title, and wonderered why the game was being released in America as the previous title had moderate sales in Japan, and the original had never been released at all outside Japan. They also noted that it seemed to generate the least amount of "fanfare" or press attention of Square's announcements at the 1999 Tokyo Game Show. Longtime Chocobo character designer Toshiyuki Itahana made designs and models for the protagonist of ''Chocobo's Dungeon 2''. The music was composed by Kenji Ito, and was well reviewed by ''RPGFan'', saying the music was lighthearted, enjoyable, and no tracks were "skippable". The game was released in Japan on December 23, 1998, and in North America a week early on December 17, 1999. On release, the game came packed with demos of game such as ''
Parasite Eve Parasite Eve may refer to: * ''Parasite Eve'' (novel), a 1995 Japanese science fiction horror novel by Hideaki Sena * ''Parasite Eve'' (film), a 1997 Japanese science fiction film based on the novel * ''Parasite Eve'' (video game), a 1998 action ...
'' or '' Bushido Blade 2''. A version of the game was planned for the WonderSwan Color, but was never released.


Story


Characters

There are many characters in ''Chocobo's Dungeon 2'', and each of them helps Chocobo in a different way at one point in the game. For example, Mrs. Bomb lets Chocobo stay at her house. Some characters join Chocobo and can be controlled by a second player or the AI. These include Mog, Shiroma, and Cid. There are also characters that Chocobo can summon by collecting feathers, such as Titan, Sylph, Ramuh and Bahamut.


Setting

''Chocobo's Dungeon 2'' is mostly based in a village. There is a beach near the village and a vast sea. Towering over the village is a large tower covered in ivy, Cid's Tower. North of the village is a huge forest, a swamp and a looming mountain, Snow Mountain. When progressing through the game, the overworld changes a few times.


Plot

At the start of the game, Mog takes Chocobo treasure hunting. They enter a monster-filled dungeon and Mog flicks a switch that separates him from Chocobo. Chocobo then meets the white mage Shiroma. She claims she has important work to do in the dungeon and leaves. Then Chocobo enters the dungeon again and finds Shiroma again. Shiroma decides to help Chocobo find his friend Mog. They succeed, but due to Mog's greed he ends up sinking the dungeon into the sea and destroying Shiroma's home, forcing them to go to a nearby village where Shiroma's "Aunt Bomb" lets Mog and Chocobo stay. However, Shiroma is then kidnapped and it is up to Chocobo to save her. Chocobo gets the help of the local inventor Cid after helping him clear out the imps taking over his tower.


Reception

''Chocobo's Dungeon 2'' was received with generally negative reviews, such as '' IGN'' calling the game "boring", and saying that "it lacks just about every feature that is important in a masterful role-playing experience". '' GameSpot'' praised the game's graphical design, calling it endearing, and praising the game's replayability. '' GameFan'' called the game "slow-paced, drab and gloomy", saying the gameplay is repetitive and boring, and describing the dungeons as mono-colored. Chris Charla for ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' gave a mixed review to the game. ''Famitsu Weekly'' rated ''Chocobo's Dungeon 2'' as the 53rd best PlayStation game in November 2000.


Legacy

Square Enix is a Japanese Multinational corporation, multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', ''Star Ocean'' and ''Kingdom Hearts'' role-playing video game ...
designers considered basing '' Chocobo's Mystery Dungeon Every Buddy!'', a 2019 remaster of the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
game ''Final Fantasy Fables: Chocobo's Dungeon'', around ''Chocobo's Dungeon 2'', as it was cited as one of the more popular ''Chocobo Dungeon'' games in the series. The enemy creature Skull Hammer was incorporated into that port.


Notes


References


External links

* {{Mysterious Dungeon series Chocobo games 1998 video games PlayStation (console) games PlayStation Network games Video games developed in Japan Video games scored by Tsuyoshi Sekito Video games scored by Yasuhiro Kawakami