Standard valuations
Piece values exist because calculating to checkmate in most positions is beyond reach even for top computers. Thus, players aim primarily to create a material advantage; to pursue this goal, it is normally helpful to quantitatively approximate the strength of an army of pieces. Such piece values are valid for, and conceptually averaged over, tactically "quiet" positions where immediate tactical gain of material will not happen. The following table is the most common assignment of point values. : The oldest derivation of the standard values is due to the Modenese School ( Ercole del Rio, Giambattista Lolli, andAlternative valuations
Although the 1-3-3-5-9 system of point totals is the most commonly given, many other systems of valuing pieces have been proposed. Several systems treat the bishop as slightly more powerful than a knight. Where a value for the king is given, this is used when considering piece development, its power in the endgame, etc. :Larry Kaufman's 2021 system
Larry Kaufman in 2021 gives a more detailed system based on his experience working with chess engines, depending on the presence or absence of queens. He uses "middlegame" to mean positions where both queens are on the board, "threshold" for positions where there is an imbalance (one queen versus none, or two queens versus one), and "endgame" for positions without queens. (Kaufman did not give the queen's value in the middlegame or endgame cases, since in these cases both sides have the same number of queens and their values cancel.) : The file of a pawn is also important, because this cannot change except by capture. According to Kaufman, the difference is small in the endgame (when queens are absent), but in the middlegame (when queens are present) the difference is substantial: : In conclusion: * an unpaired bishop is slightly stronger than knight; * a knight is superior to three average pawns, even in the endgame (situations like three ''passed'' pawns, especially if they are connected, would be exceptions); * with queens on the board, a knight is worth four pawns (as commented by Vladimir Kramnik for a full board); * the paired bishops are an advantage (as one can hide from one bishop by fixing king and pawns on the opposite colour, but not from both), and this advantage increases in the endgame; * an extra rook is helpful in the "threshold" case, but not otherwise (because two rooks fighting against a queen benefit from the ability to defend each other, but minor pieces against a rook need a rook's help more than the rook needs the help of another rook); * a second queen has lower value than normal. In the endgame: * R = B (unpaired) + 2P, and R > N + 2P (slightly); but if a rook is added on both sides, the situation favours the minor piece side * 2N are only trivially better than R + P in the endgame (slightly worse if there are no other pieces), but adding a rook on both sides gives the knights a big advantage * 2B ≈ R + 2P; adding a rook on both sides makes the bishops superior * R + 2B + P ≈ 2R + N In the threshold case (queen versus other pieces): * Q ≥ 2R with all minor pieces still on the board, but Q + P = 2R with none of them (because the queen derives more advantage from cooperating with minor pieces than the rooks do) * Q > R + N (or unpaired B) + P, even if another pair of rooks is added * Q + minor ≈ R + 2B + P (slightly favouring the rook side) * 3 minors > Q, especially if the minors include paired bishops. The difference is about a pawn if rooks are still on the board (because in this case they help the minors more than the queen); with all rooks still on the board, 2B + N > Q + P (slightly). In the middlegame case: * B > N (slightly) * N = 4P * The exchange is worth: ** just under 2 pawns if it is unpaired R vs N, but less if the rook is paired, and a bit less still if the minor piece is an unpaired bishop ** one pawn if it is paired R vs paired B * 2B + P = R + N with extra rooks on the board * 2N > R + 2P, especially with an extra pair of rooks * 2B = R + 3P with extra rooks on the board The above is written for around ten pawns on the board (a typical number); the value of the rooks goes down as pawns are added, and goes up as pawns are removed. Finally, Kaufman proposes a simplified version that avoids decimals: use the traditional values P = 1, N = 3, B = 3+, and R = 5 with queens off the board, but use P = 1, N = 4, B = 4+, R = 6, Q = 11 when at least one player has a queen. The point is to show that two minor pieces equal rook and two pawns with queens on the board, but only rook and one pawn without queens.Hans Berliner's system
WorldChanging valuations in the endgame
As already noted when the standard values were first formulated, the relative strength of the pieces will change as a game progresses to the endgame. Pawns gain value as their path towards promotion becomes clear, and strategy begins to revolve around either defending or capturing them before they can promote. Knights lose value as their unique mobility becomes a detriment to crossing an empty board. Rooks and (to a lesser extent) bishops gain value as their lines of movement and attack are less obstructed. Queens slightly lose value as their high mobility becomes less proportionally useful when there are fewer pieces to attack and defend. Some examples follow. * A queen versus two rooks ** In the middlegame, they are equal ** In the endgame, the two rooks are somewhat more powerful. With no other pieces on the board, two rooks are equal to a queen and a pawn * A rook versus two minor pieces ** In the opening and middlegame, a rook and pawns are weaker than two bishops; equal to or slightly weaker than a bishop and knight; and equal to two knights ** In the endgame, a rook and pawn are equal to two knights; and equal to or slightly weaker than a bishop and knight. A rook and pawns are equal to two bishops. * Bishops are often more powerful than rooks in the opening. Rooks are usually more powerful than bishops in the middlegame, and rooks dominate the minor pieces in the endgame. * As the tables in Berliner's system show, the values of pawns change dramatically in the endgame. In the opening and middlegame, pawns on the central files are more valuable. In the late middlegame and endgame the situation reverses, and pawns on the wings become more valuable due to their likelihood of becoming an outside passed pawn and threatening to promote. When there is about fourteen points of material on both sides, the value of pawns on any file is about equal. After that, wing pawns become more valuable. C.J.S. Purdy gave a value of in the opening and middlegame but 3 points in the endgame.Shortcomings of piece valuation systems
There are shortcomings of giving each type of piece a single, static value. * Two minor pieces plus two pawns are sometimes as good as a queen. Two rooks are sometimes better than a queen and pawn. * Many of the systems have a 2 point difference between the rook and a , but most theorists put that difference at about (see ). * In some open positions, a rook plus a pair of bishops are stronger than two rooks plus a knight.Example 1
Positions in which a bishop and knight can be exchanged for a rook and pawn are fairly common (see diagram). In this position, White should not do that, e.g.: : 1. Nxf7 Rxf7 : 2. Bxf7+ Kxf7 This seems like an even exchange (6 points for 6 points), but it is not, as two minor pieces are better than a rook and pawn in the middlegame. In most openings, two minor pieces are better than a rook and pawn and are usually at least as good as a rook and two pawns until the position is greatly simplified (i.e. late middlegame or endgame). Minor pieces get into play earlier than rooks, and they coordinate better, especially when there are many pieces and pawns on the board. On the other hand, rooks are usually blocked by pawns until later in the game. Pachman also notes that are almost always better than a rook and pawn.Example 2
In this position, White has exchanged a queen and a pawn (10 points) for three minor pieces (9 points). White is better because three minor pieces are usually better than a queen because of their greater mobility, and Black's extra pawn is not important enough to change the situation. Three minor pieces are almost as strong as two rooks.Example 3
In this position, Black is ahead in material, but White is better. White's queenside is completely defended, and Black's additional queen has no target; additionally, White is much more active than Black and can gradually build up pressure on Black's weak kingside.Fairy pieces
In fairy chess, in general, the approximate value in centipawns of a short-range leaper with moves on an is The quadratic term reflects the possibility of cooperation between moves. If pieces are asymmetrical, moves going forward are about twice as valuable as move going sideways or backward, presumably because enemy pieces can generally be found in the forward direction. Similarly, capturing moves are usually twice as valuable as noncapturing moves (of relevance for pieces that do not capture the same way they move). There also seems to be significant value in reaching different squares (e.g. ignoring the board edges, a king and knight both have 8 moves, but in one or two moves a knight can reach 40 squares whereas a king can only reach 24). It is also valuable for a piece to have moves to squares that are orthogonally adjacent, as this enables it to wipe out lone passed pawns (and also checkmate the king, but this is less important as usually enough pawns survive to the late endgame to allow checkmate to be achieved via promotion). As many games are decided by promotion, the effectiveness of a piece in opposing or supporting pawns is a major part of its value. An unexpected result from empirical computer studies is that theSee also
* Chess endgame has material which justifies the common valuation system * Compensation (chess) *Footnotes
References
Bibliography
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