
The term chat room, or chatroom (and sometimes group chat; abbreviated as GC), is primarily used to describe any form of
synchronous conferencing, occasionally even
asynchronous conferencing. The term can thus mean any technology, ranging from real-time
online chat
Online chat is any direct text-, audio- or video-based (webcams), one-on-one or one-to-many ( group) chat (formally also known as synchronous conferencing), using tools such as instant messengers, Internet Relay Chat (IRC), talkers and possi ...
and online interaction with strangers (e.g.,
online forums) to fully immersive
graphical social environments.
The primary use of a chat room is to share information via text with a group of other users. Generally
speaking, the ability to converse with multiple people in the same conversation differentiates chat rooms from
instant messaging
Instant messaging (IM) technology is a type of synchronous computer-mediated communication involving the immediate ( real-time) transmission of messages between two or more parties over the Internet or another computer network. Originally involv ...
programs, which are more typically designed for one-to-one communication. The users in a particular chat room are generally connected via a shared internet or other similar connection, and chat rooms exist catering for a wide range of subjects. New technology has enabled the use of file sharing and webcams.
History

The first chat system was used by the U.S. government in 1971. It was developed by Murray Turoff, a young PhD graduate from Berkeley, and its first use was during President Nixon's wage-price freeze under Project Delphi. The system was called EMISARI and would allow 10 regional offices to link together in a real-time online chat known as the party line. It was in use up until 1986. The first public online chat system was called
Talkomatic, created by Doug Brown and David R. Woolley in 1973 on the
PLATO System at the
University of Illinois
The University of Illinois Urbana-Champaign (UIUC, U of I, Illinois, or University of Illinois) is a public university, public land-grant university, land-grant research university in the Champaign–Urbana metropolitan area, Illinois, United ...
. It offered several channels, each of which could accommodate up to five people, with messages appearing on all users' screens character-by-character as they were typed. Talkomatic was very popular among PLATO users into the mid-1980s. In 2014 Brown and Woolley released a web-based version of Talkomatic.
The first dedicated online chat service that was widely available to the public was the CompuServe
CB Simulator in 1980, created by
CompuServe
CompuServe, Inc. (CompuServe Information Service, Inc., also known by its initialism CIS or later CSi) was an American Internet company that provided the first major commercial online service provider, online service. It opened in 1969 as a times ...
executive Alexander "Sandy" Trevor in
Columbus, Ohio
Columbus (, ) is the List of capitals in the United States, capital and List of cities in Ohio, most populous city of the U.S. state of Ohio. With a 2020 United States census, 2020 census population of 905,748, it is the List of United States ...
. Chat rooms gained mainstream popularity with
AOL.
Jarkko Oikarinen created
Internet Relay Chat
IRC (Internet Relay Chat) is a text-based chat system for instant messaging. IRC is designed for Many-to-many, group communication in discussion forums, called ''#Channels, channels'', but also allows one-on-one communication via instant mess ...
(IRC) in 1988. Many peer-to-peer clients have chat rooms, e.g. Ares Galaxy,
eMule
eMule is a Free software, free peer-to-peer file sharing application for Microsoft Windows. Started in May 2002 as an alternative to eDonkey2000, eMule connects to both the eDonkey network and the Kad network. The distinguishing features of eM ...
,
Filetopia,
Retroshare,
Vuze,
WASTE
Waste are unwanted or unusable materials. Waste is any substance discarded after primary use, or is worthless, defective and of no use. A by-product, by contrast is a joint product of relatively minor Value (economics), economic value. A wast ...
,
WinMX
WinMX (Windows Music Exchange) is a freeware peer-to-peer file sharing program authored in 2000 by Kevin Hearn (president of Frontcode Technologies) in Windsor, Ontario (Canada). According to one study, it was the number one source for online m ...
, etc. Many popular social media platforms are now used as chat rooms, such as
WhatsApp
WhatsApp (officially WhatsApp Messenger) is an American social media, instant messaging (IM), and voice-over-IP (VoIP) service owned by technology conglomerate Meta. It allows users to send text, voice messages and video messages, make vo ...
,
Facebook
Facebook is a social media and social networking service owned by the American technology conglomerate Meta Platforms, Meta. Created in 2004 by Mark Zuckerberg with four other Harvard College students and roommates, Eduardo Saverin, Andre ...
,
Twitter
Twitter, officially known as X since 2023, is an American microblogging and social networking service. It is one of the world's largest social media platforms and one of the most-visited websites. Users can share short text messages, image ...
,
Discord,
Snapchat,
Instagram
Instagram is an American photo sharing, photo and Short-form content, short-form video sharing social networking service owned by Meta Platforms. It allows users to upload media that can be edited with Social media camera filter, filters, be ...
,
TikTok
TikTok, known in mainland China and Hong Kong as Douyin (), is a social media and Short-form content, short-form online video platform owned by Chinese Internet company ByteDance. It hosts user-submitted videos, which may range in duration f ...
, and many more.
Graphical multi-user environments
Visual chat rooms add graphics to the chat experience, in either 2D or 3D (employing
virtual reality
Virtual reality (VR) is a Simulation, simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video gam ...
technology). These are characterized by using a graphic representation of the user, an
avatar
Avatar (, ; ) is a concept within Hinduism that in Sanskrit literally means . It signifies the material appearance or incarnation of a powerful deity, or spirit on Earth. The relative verb to "alight, to make one's appearance" is sometimes u ...
virtual elements such as games (in particular
massively multiplayer online game
A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players to interact in the same online game world. MMOs usually feature a huge, persistent world, persistent open world, although t ...
s) and educational material most often developed by individual site owners, who in general are simply more advanced users of the systems. The most popular environments, such as
The Palace
''The Palace'' is a British drama television series that aired on ITV (TV network), ITV in 2008. Produced by Company Pictures for the ITV network, it was created by Tom Grieves and follows a fictional British Royal Family in the aftermath of t ...
, also allow users to create or ''build'' their own spaces. Some of the most popular 3D chat experiences are
IMVU and ''
Second Life
''Second Life'' is a multiplayer virtual world that allows people to create an Avatar (computing), avatar for themselves and then interact with other users and user-created content within a multi-user online environment. Developed for person ...
'' (though they extend far beyond just chat). Many such implementations generate profit by selling virtual goods to users at a high margin.
Some online chat rooms also incorporate audio and
video communications, so that users may actually see and hear each other.
Games
Games are also often played in chat rooms. These are typically implemented by an external process such as an
IRC bot joining the room to conduct the game.
Trivia question & answer games are most prevalent. A historic example is ''
Hunt the Wumpus''.
Chatroom-based implementations of the party game ''
Mafia
"Mafia", as an informal or general term, is often used to describe criminal organizations that bear a strong similarity to the Sicilian Mafia, original Mafia in Sicily, to the Italian-American Mafia, or to other Organized crime in Italy, organiz ...
'' also exist. A similar, but more complex style of text-based gaming are
MUD
Mud (, or Middle Dutch) is loam, silt or clay mixed with water. Mud is usually formed after rainfall or near water sources. Ancient mud deposits hardened over geological time to form sedimentary rock such as shale or mudstone (generally cal ...
s, in which players interact within a textual,
interactive fiction
Interactive fiction (IF) is software simulating environments in which players use text Command (computing), commands to control Player character, characters and influence the environment. Works in this form can be understood as literary narrati ...
–like environment.
See also
*
Chat line
*
Email
Electronic mail (usually shortened to email; alternatively hyphenated e-mail) is a method of transmitting and receiving Digital media, digital messages using electronics, electronic devices over a computer network. It was conceived in the ...
*
Internet Relay Chat
IRC (Internet Relay Chat) is a text-based chat system for instant messaging. IRC is designed for Many-to-many, group communication in discussion forums, called ''#Channels, channels'', but also allows one-on-one communication via instant mess ...
*
List of chat websites
*
Online chat
Online chat is any direct text-, audio- or video-based (webcams), one-on-one or one-to-many ( group) chat (formally also known as synchronous conferencing), using tools such as instant messengers, Internet Relay Chat (IRC), talkers and possi ...
References
External links
* ' (2006)—E-book exploring the psychological aspects of online environments by Dr.
John Suler, Rider University
*
{{DEFAULTSORT:Chat Room
*
1990s fads and trends
2000s fads and trends
Internet culture
Internet forum terminology