''Cauldron'' is a video game developed and published by
British
British may refer to:
Peoples, culture, and language
* British people, nationals or natives of the United Kingdom, British Overseas Territories, and Crown Dependencies.
** Britishness, the British identity and common culture
* British English ...
developer
Palace Software
Palace Software was a British video game publisher and developer during the 1980s based in London, England. It was notable for the ''Barbarian'' and ''Cauldron'' series of games for 8-bit home computer platforms, in particular the ZX Spectrum, ...
in 1985 for the
ZX Spectrum
The ZX Spectrum () is an 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer.
Referred to during development as the ''ZX81 Colou ...
,
Commodore 64, and
Amstrad CPC
The Amstrad CPC (short for ''Colour Personal Computer'') is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the S ...
home computers. It contains both
platform game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action game, action video games in which the core objective is to move the player character between points in an environment. Platform game ...
and horizontally
scrolling shooter
In computer displays, filmmaking, television production, and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally. "Scrolling," as such, does not change the layout of the text ...
sections. Players control a witch who aims to become the "Witch Queen" by defeating an enemy called the "Pumpking".
Designed by Steve Brown and Richard Leinfellner, ''Cauldron'' originated as a licensed game of the horror film
''Halloween''. Brown eventually altered the game to use a theme based on the
Halloween
Halloween or Hallowe'en (less commonly known as Allhalloween, All Hallows' Eve, or All Saints' Eve) is a celebration geography of Halloween, observed in many countries on 31 October, the eve of the Western Christian feast of All Saints' Day. ...
holiday. The mix of two genres resulted from Brown and Leinfellner wanting to make a shoot 'em up and platform game, respectively. The developers realized that there were no technical limitations preventing the genres from being combined.
The game received praise from
video game magazines
Video game journalism is a branch of journalism concerned with the reporting and discussion of video games, typically based on a core "reveal–preview–review" cycle. With the prevalence and rise of independent media online, online publicati ...
, who focused on the graphics and two different modes of play. A common complaint was ''Cauldron''s excessive difficulty. The following year, Palace released a direct sequel titled ''
Cauldron II: The Pumpkin Strikes Back''.
Gameplay
Players navigate the witch protagonist through the 2D game world from a side-view perspective. ''Cauldron'' is divided into two modes of play:
shooting while flying and
jumping along platforms. Areas of the game world set on the surface feature the witch flying on a broomstick, while underground segments require the witch to run and jump in caverns. In the flying segments, players must search for randomly scattered coloured keys to access underground areas that contain six ingredients. The objective is to collect the ingredients and return them to the witch's cottage to complete a spell that can defeat the Pumpking. While traversing the game world, the witch encounters
Halloween
Halloween or Hallowe'en (less commonly known as Allhalloween, All Hallows' Eve, or All Saints' Eve) is a celebration geography of Halloween, observed in many countries on 31 October, the eve of the Western Christian feast of All Saints' Day. ...
-themed enemies such as pumpkins, ghosts, skulls, and bats, as well as other creatures like sharks and seagulls. A collision with an enemy causes the witch's
magic meter (which is also used to fire offensive projectiles at enemies) to decrease. The character dies once the meter is depleted. After dying, the character reappears on the screen and the meter is refilled. Players are given limited opportunities for this to occur, and the game ends once the number of lives reaches zero.
Development
''Cauldron'' began development as a game based on the 1978 slasher film
''Halloween''.
Palace
A palace is a grand residence, especially a royal residence, or the home of a head of state or some other high-ranking dignitary, such as a bishop or archbishop. The word is derived from the Latin name palātium, for Palatine Hill in Rome which ...
obtained the video game rights and assigned Steve Brown to the project. Unable to develop a concept he was happy with, Brown took the game in a new direction. Inspired by the Halloween holiday, he envisioned a game featuring witches and pumpkins.
Stuart Hunt of ''
Retro Gamer
''Retro Gamer'' is a British magazine, published worldwide, covering retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' soon became ...
'', however, attributed the switch to
Mary Whitehouse
Constance Mary Whitehouse (; 13 June 1910 – 23 November 2001) was a British teacher and conservative activist. She campaigned against social liberalism and the mainstream British media, both of which she accused of encouraging a more permis ...
's campaign against
violent horror films in the 1980s.
Brown submitted concept drawings to Palace co-founder Pete Stone, who approved further development. Influenced by what he deemed a "classical witch", Brown designed the witch with a long nose and a broomstick. He created a
Plasticine
Plasticine is a putty-like modelling material made from calcium salts, petroleum jelly and aliphatic acids. Though originally a brand name for the British version of the product, it is now applied generically in English as a product category ...
model of the character as a reference for a painting that was used for the game's box art. Brown was joined by Richard Leinfellner, who served as the lead programmer. The two enjoyed different video game genres—Brown liked
platform game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action game, action video games in which the core objective is to move the player character between points in an environment. Platform game ...
s, while Leinfellner preferred
shoot 'em up
Shoot 'em ups (also known as shmups or STGs
) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of chara ...
s—and decided to create a game engine that could handle both methods of playing. Both developers
play tested the game, but only played the segments individually rather than in a sequence. In retrospect, Brown attributes the game's excess difficulty to this along with the fact that the two played with unlimited game lives.
The game was released on three home computers:
Amstrad CPC
The Amstrad CPC (short for ''Colour Personal Computer'') is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the S ...
,
Commodore 64, and
ZX Spectrum
The ZX Spectrum () is an 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer.
Referred to during development as the ''ZX81 Colou ...
. The Spectrum and Amstrad versions lack
scrolling
In computer displays, filmmaking, television production, and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally. "Scrolling," as such, does not change the layout of the tex ...
graphics in the shoot 'em up levels and use
flick-screening to approximate it.
A
port
A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as ...
of Palace's 1984 game ''
The Evil Dead
''The Evil Dead'' is a 1981 American supernatural horror film written and directed by Sam Raimi, produced by Robert Tapert and executive produced by Raimi, Tapert, and Bruce Campbell, who also starred alongside Ellen Sandweiss, Richard DeMan ...
'', originally programmed for the Commodore 64 by Leinfellner, was included on the second side of the Spectrum cassette.
Retailers feared a parental backlash, resulting in a limited release for the game. Palace chose to include ''The Evil Dead'' to distribute the game to a wider audience.
Reception
The game was well-received by the
video game press, who focused on the graphical quality and game design. Tony Takoushi of ''
Computer and Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website ...
'' described the game as a "quality arcade-adventure" and called the graphics stunning.
Reviewers from ''
Crash
Crash or CRASH may refer to:
Common meanings
* Collision, an impact between two or more objects
* Crash (computing), a condition where a program ceases to respond
* Cardiac arrest, a medical condition in which the heart stops beating
* Couch s ...
'' magazine praised the animation and detail of the graphics, as well as the gameplay.
Three of ''
Zzap!64
''Zzap!64'' was a computer games magazine covering games on the Commodore International series of computers, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact.
The magazi ...
''s reviewers—
Julian Rignall
Julian "Jaz" Rignall (born 6 March 1965, London, England) is a writer and editor. He has also produced content for corporate websites such as GamePro Media, publisher of ''GamePro'' magazine and ''GamePro.com'', marketing collateral and adverti ...
, Bob Wade, and
Gary Penn
Gary Penn is a former British games reviewer who wrote for Zzap!64 in the 1980s and is a video game industry veteran. He later was editor of The One from 1988 to 1990 and was Creative Director at DMA Design where he supervised the release of th ...
—echoed similar statements about the graphics. The group complimented the gameplay, specifically the adventure aspects, and considered the large game world a positive component.
A ''
Computer Gamer
''Computer Gamer'' was a video game magazine published in the United Kingdom by Argus Specialist Publications, covering home gaming from April 1985 to June 1987. It was a colourful relaunch of the failing magazine '' Games Computing'', a mo ...
'' reviewer praised the flying portions of the game, calling the gameplay enjoyable. While he praised the platforming portions, the reviewer commented that design flaws made the game more difficult than it should have been.
Clare Edgeley of ''
Sinclair User
''Sinclair User'' was a magazine dedicated to the Sinclair Research range of home computers, most specifically the ZX Spectrum (while also occasionally covering arcade games). Initially published by ECC Publications, and later EMAP, it was pub ...
'' praised the graphical quality of the ZX Spectrum version, but commented that the colors occasionally overlap and the screen
flickers.
''ZX Computing''s reviewer praised the ZX Spectrum conversion, calling it superior to the Commodore 64 release. The reviewer lauded the graphics and gameplay of the flying segments, but bemoaned the platforming aspect and described it as a ''
Jet Set Willy'' clone.
Publications dedicated to the ZX Spectrum platform considered the inclusion of ''The Evil Dead'' with the ZX Spectrum release a positive aspect that added value to the overall package.
The game's difficulty was a common complaint. ''Computer Gamer'', ''Crash'', and ''ZX Computing'' commented that playing the game with limited lives was very challenging.
''Retro Gamer''s Craig Grannell described the game as "unforgiving", citing difficulty landing and excessive precision required in the flying and platforming segments respectively.
Legacy
Following the success of ''Cauldron'', Palace released a direct sequel, ''
Cauldron II: The Pumpkin Strikes Back'', in 1986. The game is set after the events of the first game and features a bouncing pumpkin that survived the witch's ascension to power. Players navigate the pumpkin around a castle in search of the Witch Queen to enact revenge.
''Cauldron'' was later re-released along with its sequel as a compilation title on Amstrad CPC and ZX Spectrum computers.
The commercial success of the two ''Cauldron'' games prompted Palace to give Brown more creative freedom for his next project, ''
Barbarian: The Ultimate Warrior''.
References
External links
{{MobyGames, id=/cauldron, name=Cauldron
1985 video games
Amstrad CPC games
Commodore 64 games
Europe-exclusive video games
Video games developed in the United Kingdom
Video games featuring female protagonists
ZX Spectrum games
Halloween video games
Video games about old age
Video games about witchcraft
Single-player video games
Horizontally scrolling shooters
Platformers
Palace Software games