Format
Note: The description in this section primarily refers to the game played in most recent series of ''Catchphrase''. The format has considerably changed and evolved throughout the show's forty years on air.Main game
In the main game, at the start of each standard round, one contestant stopped a randomiser consisting of money amounts by hitting their button. The value landed on would be the amount earnt for correctly guessing the catchphrases in that round. The potential prizes increase over the rounds. For the first round, the large screen in front of the contestants would slowly draw a visual representation of the catchphrase answer accompanied by background music (primarily using CGI). When most of the catchphrase has been revealed, contestants can then buzz in and try to guess the answer. If the player that buzzed in guessed incorrectly, the other player would be offered the chance to guess. If a player guessed correctly, they would win the predetermined amount and then have a chance to solve the bonus catchphrase.Bonus Catchphrase
A correct answer won the contestant the predetermined money amount, plus a chance to solve the bonus catchphrase, which was hidden behind nine squares. The contestant chose a square by hitting their buzzer to randomly select one of them. That square was then removed, and the contestant had five seconds to come up with an answer. If they were right, they won the amount of money in the bonus bank, a sum of money accumulated over the contestants answering the regular catchphrases. If they were wrong, then they would have another catchphrase to guess, and the rounds cycle.Quickfire round
Following a set amount of standard rounds, a penultimate "quickfire round" takes place. This round followed a similar structure to a standard round, except that all catchphrases were worth a fixed amount of money (originally £50) and there was no bell, so the contestants could buzz in and answer them whenever they wished and as many times until the puzzle is solved or time runs out. The player with the most money following this round won the game and then plays the Super Catchphrase. Other contestants who do not have the most money keep their winnings, but do not move forward in the game.Super Catchphrase
For this round, the screen displays 15 numbered squares in the form of a pyramid (with 15 at the top) with each row, starting at the bottom, being worth a higher amount of money increasing exponentially, the largest being £50,000. Number 11 in the middle is starred and correctly answering it awards a bonus prize. (In the celebrity specials, correctly answering this catchphrase doubles the amount of money won by the other two celebrities for their chosen charities.) Starting from the bottom level, the winning player has 60 seconds to reach the highest level possible. Each square still contains a catchphrase; answering a catchphrase in a level correctly clears that level and allows the player to move to the next level. At the end of the round, the player receives the prize money of the level they have last cleared, plus the bonus prize (if Square 11 is cleared), along with their main game winnings.Transmissions
Original
Revival
Regular
Celebrity
Notable moments
"Snake Charmer" (1994)
One of the most famous moments in the show's history included a Bonus Catchphrase where the puzzle was uncovered in a way which made Mr. Chips and a snake appear to be performing a sexual act. The audience, the contestants and host Roy Walker laughed uncontrollably as the puzzle was revealed. Originally broadcast on 30 December 1994 as the ninth episode of series ten, this was edited in the original ITV broadcast, but it did appear uncensored two years later on the out-take show '' It'll Be Alright on the Night''."Dicing With Death" (2014)
On the 2014 Mother's Day celebrity special, one of the Bonus Catchphrases caused a very similar incident to 1994's "Snake Charmer" puzzle. The first piece revealed was of a hand moving up and down in a rapid motion near the person's waist, making it look like the person may have been masturbating. Like the aforementioned "Snake Charmer" incident, this caused the entire studio to break out in laughter as the picture was revealed in a similar manner."The Tail Wagging The Dog" (2019)
On another celebrity edition featuring the Bonus Catchphrase, which was originally broadcast on 12 January 2019, the first selected square revealed an animation of a dog's head shaking very vigorously with a large grin on its face and hanging in the air. This caused the same reaction for the audience of this episode while the contestants and host Stephen Mulhern grimaced at this picture as it was revealed in a very humorous looking way.Theme music
''Catchphrase''s original theme tune andMr Chips & other mascots
The series' original mascot is a golden robot called "Mr Chips". The figure often appeared in the animations for the catchphrases. He was repurposed from the original US version of the programme where he was known as "Herbie". As the animation styles used in the show changed throughout the year, the design of Mr Chips changed as well; eventually transitioning from a taller figure to becoming much smaller. Variations of the mascot sometimes appeared in the animations, such as Mr Chips with aSee also
*''Notes
References
External links
* * *{{UKGameshow, Catchphrase 1986 British television series debuts 1980s British game shows 1990s British game shows 2000s British game shows 2010s British game shows 2020s British game shows British television series based on American television series British television series revived after cancellation British television series with live action and animation Carlton Television British English-language television shows ITV game shows Television series by All3Media Television series by ITV Studios Television series by STV Studios Television shows produced by Television South (TVS)