HOME

TheInfoList



OR:

In
computer science Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, ...
and
graph theory In mathematics and computer science, graph theory is the study of ''graph (discrete mathematics), graphs'', which are mathematical structures used to model pairwise relations between objects. A graph in this context is made up of ''Vertex (graph ...
, the Canadian traveller problem (CTP) is a generalization of the
shortest path problem In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized. The problem of finding the shortest path between t ...
to graphs that are partially observable. In other words, a "traveller" on a given point on the graph cannot see the full graph, rather only adjacent nodes or a certain "realization restriction." This
optimization problem In mathematics, engineering, computer science and economics Economics () is a behavioral science that studies the Production (economics), production, distribution (economics), distribution, and Consumption (economics), consumption of goo ...
was introduced by
Christos Papadimitriou Christos Charilaos Papadimitriou (; born August 16, 1949) is a Greek-American theoretical computer scientist and the Donovan Family Professor of Computer Science at Columbia University. Education Papadimitriou studied at the National Technical ...
and
Mihalis Yannakakis Mihalis Yannakakis (; born 13 September 1953 in Athens, Greece)Columbia University: CV ...
in 1989 and a number of variants of the problem have been studied since. The name supposedly originates from conversations of the authors who learned of a difficulty Canadian drivers had: traveling a network of cities with snowfall randomly blocking roads. The
stochastic Stochastic (; ) is the property of being well-described by a random probability distribution. ''Stochasticity'' and ''randomness'' are technically distinct concepts: the former refers to a modeling approach, while the latter describes phenomena; i ...
version, where each edge is associated with a probability of independently being in the graph, has been given considerable attention in
operations research Operations research () (U.S. Air Force Specialty Code: Operations Analysis), often shortened to the initialism OR, is a branch of applied mathematics that deals with the development and application of analytical methods to improve management and ...
under the name "the Stochastic Shortest Path Problem with Recourse" (SSPPR).


Problem description

For a given instance, there are a number of possibilities, or ''realizations'', of how the hidden graph may look. Given an instance, a description of how to follow the instance in the best way is called a ''policy''. The CTP task is to compute the expected cost of the optimal policies. To compute an actual description of an optimal policy may be a harder problem. Given an instance and policy for the instance, every realization produces its own (deterministic) walk in the graph. Note that the walk is not necessarily a
path A path is a route for physical travel – see Trail. Path or PATH may also refer to: Physical paths of different types * Bicycle path * Bridle path, used by people on horseback * Course (navigation), the intended path of a vehicle * Desir ...
since the best strategy may be to, e.g., visit every vertex of a cycle and return to the start. This differs from the
shortest path problem In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized. The problem of finding the shortest path between t ...
(with strictly positive weights), where repetitions in a walk implies that a better solution exists.


Variants

There are primarily five parameters distinguishing the number of variants of the Canadian Traveller Problem. The first parameter is how to value the walk produced by a policy for a given instance and realization. In the Stochastic Shortest Path Problem with Recourse, the goal is simply to minimize the cost of the walk (defined as the sum over all edges of the cost of the edge times the number of times that edge was taken). For the Canadian Traveller Problem, the task is to minimize the competitive ratio of the walk; i.e., to minimize the number of times longer the produced walk is to the shortest path in the realization. The second parameter is how to evaluate a policy with respect to different realizations consistent with the instance under consideration. In the Canadian Traveller Problem, one wishes to study the
worst case In computer science, best, worst, and average cases of a given algorithm express what the resource usage is ''at least'', ''at most'' and ''on average'', respectively. Usually the resource being considered is running time, i.e. time complexity, b ...
and in SSPPR, the average case. For average case analysis, one must furthermore specify an
a priori ('from the earlier') and ('from the later') are Latin phrases used in philosophy to distinguish types of knowledge, Justification (epistemology), justification, or argument by their reliance on experience. knowledge is independent from any ...
distribution over the realizations. The third parameter is restricted to the stochastic versions and is about what assumptions we can make about the distribution of the realizations and how the distribution is represented in the input. In the Stochastic Canadian Traveller Problem and in the Edge-independent Stochastic Shortest Path Problem (i-SSPPR), each uncertain edge (or cost) has an associated probability of being in the realization and the event that an edge is in the graph is independent of which other edges are in the realization. Even though this is a considerable simplification, the problem is still #P-hard. Another variant is to make no assumption on the distribution but require that each realization with non-zero probability be explicitly stated (such as “Probability 0.1 of edge set , probability 0.2 of...”). This is called the Distribution Stochastic Shortest Path Problem (d-SSPPR or R-SSPPR) and is
NP-complete In computational complexity theory, NP-complete problems are the hardest of the problems to which ''solutions'' can be verified ''quickly''. Somewhat more precisely, a problem is NP-complete when: # It is a decision problem, meaning that for any ...
. The first variant is harder than the second because the former can represent in logarithmic space some distributions that the latter represents in linear space. The fourth and final parameter is how the graph changes over time. In CTP and SSPPR, the realization is fixed but not known. In the Stochastic Shortest Path Problem with Recourse and Resets or the Expected Shortest Path problem, a new realization is chosen from the distribution after each step taken by the policy. This problem can be solved in polynomial time by reducing it to a Markov decision process with polynomial horizon. The Markov generalization, where the realization of the graph may influence the next realization, is known to be much harder. An additional parameter is how new knowledge is being discovered on the realization. In traditional variants of CTP, the agent uncovers the exact weight (or status) of an edge upon reaching an adjacent vertex. A new variant was recently suggested where an agent also has the ability to perform remote sensing from any location on the realization. In this variant, the task is to minimize the travel cost plus the cost of sensing operations.


Formal definition

We define the variant studied in the paper from 1989. That is, the goal is to minimize the competitive ratio in the worst case. It is necessary that we begin by introducing certain terms. Consider a given graph and the family of undirected graphs that can be constructed by adding one or more edges from a given set. Formally, let \mathcal(V,E,F) = \, E \cap F = \emptyset where we think of ''E'' as the edges that must be in the graph and of ''F'' as the edges that may be in the graph. We say that G \in \mathcal(V,E,F) is a ''realization'' of the graph family. Furthermore, let W be an associated cost matrix where w_ is the cost of going from vertex ''i'' to vertex ''j'', assuming that this edge is in the realization. For any vertex ''v'' in ''V'', we call E_B(v,V) its incident edges with respect to the edge set ''B'' on ''V''. Furthermore, for a realization G \in \mathcal(V,E,F), let d_B(s,t) be the cost of the shortest path in the graph from ''s'' to ''t''. This is called the off-line problem because an algorithm for such a problem would have complete information of the graph. We say that a strategy \pi to navigate such a graph is a mapping from (\mathcal(E),\mathcal(F),V) to V, where \mathcal(X) denotes the
powerset In mathematics, the power set (or powerset) of a set is the set of all subsets of , including the empty set and itself. In axiomatic set theory (as developed, for example, in the ZFC axioms), the existence of the power set of any set is po ...
of ''X''. We define the cost c(\pi, B) of a strategy \pi with respect to a particular realization G = (V,B) as follows. * Let v_0 = s, E_0 = E and F_0 = F. * For i = 0, 1, 2, ..., define ** E_ = E_i \cup E_B(v_i,V), ** F_ = F_i - E_F(v_i,V), and ** v_ = \pi(E_, F_, v_i). * If there exists a ''T'' such that v_T = t, then c(\pi, B) = \sum_^ w_; otherwise let c(\pi, B) = \infty. In other words, we evaluate the policy based on the edges we currently know are in the graph (E_i) and the edges we know might be in the graph (F_i). When we take a step in the graph, the edges incident to our new location become known to us. Those edges that are in the graph are added to E_i, and regardless of whether the edges are in the graph or not, they are removed from the set of unknown edges, F_i. If the goal is never reached, we say that we have an infinite cost. If the goal is reached, we define the cost of the walk as the sum of the costs of all of the edges traversed, with cardinality. Finally, we define the Canadian traveller problem. : Given a CTP instance (V,E,F,s,t,r), decide whether there exists a policy \pi such that for every realization (V,B) \in \mathcal(V,E,F), the cost c(\pi, B) of the policy is no more than ''r'' times the off-line optimal, d_B(s, t). Papadimitriou and Yannakakis noted that this defines a
two-player game A two-player game is a multiplayer game that is played by precisely two players. This is distinct from a solitaire game, which is played by only one player. Examples The following are some examples of two-player games. This list is not intended ...
, where the players compete over the cost of their respective paths and the edge set is chosen by the second player (nature).


Complexity

The original paper analysed the complexity of the problem and reported it to be
PSPACE-complete In computational complexity theory, a decision problem is PSPACE-complete if it can be solved using an amount of memory that is polynomial in the input length (PSPACE, polynomial space) and if every other problem that can be solved in polynomial sp ...
. It was also shown that finding an optimal path in the case where each edge has an associated probability of being in the graph (i-SSPPR) is a PSPACE-easy but
♯P In computational complexity theory, the complexity class #P (pronounced "sharp P" or, sometimes "number P" or "hash P") is the set of the counting problems associated with the decision problems in the set NP. More formally, #P is the class of f ...
-hard problem. It was an open problem to bridge this gap, but since then both the directed and undirected versions were shown to be PSPACE-hard. The directed version of the stochastic problem is known in
operations research Operations research () (U.S. Air Force Specialty Code: Operations Analysis), often shortened to the initialism OR, is a branch of applied mathematics that deals with the development and application of analytical methods to improve management and ...
as the Stochastic Shortest Path Problem with Recourse.


Applications

The problem is said to have applications in
operations research Operations research () (U.S. Air Force Specialty Code: Operations Analysis), often shortened to the initialism OR, is a branch of applied mathematics that deals with the development and application of analytical methods to improve management and ...
, transportation planning,
artificial intelligence Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
,
machine learning Machine learning (ML) is a field of study in artificial intelligence concerned with the development and study of Computational statistics, statistical algorithms that can learn from data and generalise to unseen data, and thus perform Task ( ...
, communication networks, and routing. A variant of the problem has been studied for robot navigation with probabilistic landmark recognition.


Open problems

Despite the age of the problem and its many potential applications, many natural questions still remain open. Is there a constant-factor approximation or is the problem APX-hard? Is it i-SSPPR #P-complete? An even more fundamental question has been left unanswered: is there a polynomial-size ''description'' of an optimal policy, setting aside for a moment the time necessary to compute the description?Karger and Nikolova, 2008, p. 1


See also

*
Graph traversal In computer science, graph traversal (also known as graph search) refers to the process of visiting (checking and/or updating) each vertex in a graph. Such traversals are classified by the order in which the vertices are visited. Tree traversa ...
* Hitting time *
Shortest path problem In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized. The problem of finding the shortest path between t ...


Notes


References

* * * * {{cite conference , author=Zahy Bnaya , author2=Ariel Felner , author3=Solomon Eyal Shimony , title=Canadian Traveller Problem with remote sensing , conference=International Joint Conference On Artificial Intelligence (IJCAI) , year=2009 PSPACE-complete problems Travelling salesman problem Computational problems in graph theory NP-complete problems