Campaign Setting (Dungeons
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A campaign setting is a
setting Setting or Settings may refer to: * A location (geography) where something is set * Set construction in theatrical scenery * Setting (narrative), the place and time in a work of narrative, especially fiction * Setting up to fail a manipulative tec ...
for a
tabletop role-playing game A tabletop role-playing game (TTRPG or TRPG), also known as a pen-and-paper role-playing game, is a kind of role-playing game (RPG) in which the participants describe their characters' actions through speech and sometimes movements. Participants d ...
or
wargame A normal wargame is a strategy game in which two or more players command opposing armed forces in a simulation of an armed conflict. Wargaming may be played for Recreational wargaming, recreation, to train military officers in the art of milit ...
campaign. Most campaign settings are fictional worlds; however, some are historical or contemporary real-world locations. A '' campaign'' is a series of individual
adventure An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme spo ...
s, and a ''campaign setting'' is the world in which such adventures and campaigns take place. A campaign setting is typically designed for a specific game (such as the ''
Forgotten Realms ''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setti ...
'' setting for ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical ...
'') or a specific genre of game (such as
historical fantasy Historical fantasy is a category of fantasy and genre of historical fiction that incorporates fantastic elements (such as magic (fantasy), magic) into a more "realistic" narrative. There is much crossover with other subgenres of fantasy; those c ...
or
science fiction Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space ...
), though some come from existing media (such as movies, shows, novels, or comic books). There are numerous campaign settings available for purchase both in print and online. In addition, many
game master A gamemaster (GM; also known as game master, game manager, game moderator, referee, storyteller, or master of ceremonies) is a person who acts as a facilitator, organizer, officiant regarding rules, arbitrator, and moderator for a multiplayer r ...
s create their own, which are often called "homebrew" settings. Examples of major campaign settings include the
Dungeons & Dragons campaign settings The flexibility of the ''Dungeons & Dragons'' (''D&D'') game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings. For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast ...
,
World of Darkness ''World of Darkness'' is a series of tabletop role-playing games, originally created by Mark Rein-Hagen for White Wolf Publishing. It began as an annual line of five games in 1991–1995, with ''Vampire: The Masquerade'', ''Werewolf: The Apocaly ...
, the
Star Trek ''Star Trek'' is an American science fiction media franchise created by Gene Roddenberry, which began with the Star Trek: The Original Series, series of the same name and became a worldwide Popular culture, pop-culture Cultural influence of ...
science fiction universe, and the Avatar: The Last Airbender fantasy world.


Types of setting

Some games and settings only appear together, such as ''
Warhammer Warhammer may refer to: * War hammer, a medieval weapon ''Warhammer'' franchise *''Warhammer'', a series of games and related media: ** ''Warhammer'' (game), a table-top fantasy miniature wargame, and origin of the franchise ** ''Warhammer Fanta ...
.'' Some games have multiple settings, such as ''Dungeons & Dragons'' or generic roleplaying systems such as ''
GURPS The ''Generic Universal Role Playing System'', or ''GURPS'', is a tabletop role-playing game system published by Steve Jackson Games. The system is designed to run any genre using the same core mechanics. The core rules were first written by St ...
'' or ''
Fudge ''Fudge'' is a generic role-playing game system for use in freeform role-playing games. The name "''FUDGE''" was once an acronym for ''Freeform Universal Donated'' (later, ''Do-it-yourself'') ''Gaming Engine'' and, though the acronym has since b ...
.'' There are also stand-alone settings that can be used for multiple game systems. Often these are developed first for works of fiction, such as the ''
Star Wars ''Star Wars'' is an American epic film, epic space opera media franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and Cultural impact of Star Wars, quickly became a worldwide popular culture, pop cu ...
'' universe or ''
Middle-earth Middle-earth is the Setting (narrative), setting of much of the English writer J. R. R. Tolkien's fantasy. The term is equivalent to the ''Midgard, Miðgarðr'' of Norse mythology and ''Middangeard'' in Old English works, including ''Beowulf'' ...
,'' then later adapted to one or more role playing systems. However, some system-agnostic settings are designed explicitly for gaming, such as
Hârn Hârn is a campaign setting for fantasy role-playing games, designed by N. Robin Crossby, and published by Columbia Games in 1983. In 1998 Crossby founded Kelestia Productions (KP), an electronic publishing e-company. KP and Columbia Games now ...
. Games scholar Nikolai Butler distinguished two types of campaign settings, homebrewed and official. According to games journalist David M. Ewalt, established campaign settings have the advantage of providing a wealth of material written by professional game designers. When creating a homebrew setting "you're on your own - but without limits and preconceptions", which can lead to more interesting games as the game master may be "more invested in the material and passionate about its development".


Early history of genres (1970s-1990s)


Fantasy

The first role-playing settings from the early 1970s (such as ''
World of Greyhawk Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''—Dave Arneson' ...
'' and '' Blackmoor'') were based on works in the fantasy
literary genre A literary genre is a category of literature. Genres may be determined by List of narrative techniques, literary technique, Tone (literature), tone, Media (communication), content, or length (especially for fiction). They generally move from mor ...
by authors such as
J. R. R. Tolkien John Ronald Reuel Tolkien (, 3 January 1892 – 2 September 1973) was an English writer and philologist. He was the author of the high fantasy works ''The Hobbit'' and ''The Lord of the Rings''. From 1925 to 1945, Tolkien was the Rawlinson ...
and
C. S. Lewis Clive Staples Lewis (29 November 1898 – 22 November 1963) was a British writer, literary scholar and Anglican lay theologian. He held academic positions in English literature at both Magdalen College, Oxford (1925–1954), and Magdalen ...
. As a result, common fantasy elements in campaign settings include
magic Magic or magick most commonly refers to: * Magic (supernatural), beliefs and actions employed to influence supernatural beings and forces ** ''Magick'' (with ''-ck'') can specifically refer to ceremonial magic * Magic (illusion), also known as sta ...
and supernatural/mythological creatures, such as
dragon A dragon is a Magic (supernatural), magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but European dragon, dragons in Western cultures since the Hi ...
s,
elves An elf (: elves) is a type of humanoid supernatural being in Germanic folklore. Elves appear especially in North Germanic mythology, being mentioned in the Icelandic ''Poetic Edda'' and the ''Prose Edda''. In medieval Germanic-speakin ...
, dwarves and
orc An orc (sometimes spelt ork; ), in J. R. R. Tolkien's Middle-earth fantasy fiction, is a race of humanoid monsters, which he also calls "goblin". In Tolkien's ''The Lord of the Rings'', orcs appear as a brutish, aggressive, ugly, and malevol ...
s. The worlds in these games usually have a level of technology similar to that of
medieval Europe In the history of Europe, the Middle Ages or medieval period lasted approximately from the 5th to the late 15th centuries, similarly to the post-classical period of World history (field), global history. It began with the fall of the West ...
. Over the decades since, fantasy role-playing has evolved and expanded tremendously, developing sub-genres such as
dark fantasy Dark fantasy, also called fantasy horror, is a subgenre of fantasy literary, artistic, and cinematic works that incorporates disturbing and frightening themes. The term is ambiguously used to describe stories that combine horror fiction, horror ...
,
high fantasy High fantasy, or epic fantasy, is a subgenre of fantasy defined by the epic nature of its setting or by the epic stature of its characters, themes, or plot. Brian Stableford, ''The A to Z of Fantasy Literature'', (p. 198), Scarecrow Pres ...
, and
science fantasy file:Warhammer40kcosplay.jpg, Cosplay of a character from the ''Warhammer 40,000'' tabletop game; one critic has characterized the game's setting as "action-oriented science-fantasy." Science fantasy is a hybrid genre within speculative fiction ...
. Games such as ''
Ars Magica ''Ars Magica'' is a role-playing game set in 'Mythic Europe' – a historically grounded version of Europe and the Levant around AD 1200, with the added conceit that conceptions of the world prevalent in folklore and institutions of the High Mid ...
'' popularized fantasy set within elements of real-world history."World of Darkness"
section of the ''Ars Magica'' FAQ. Retrieved 16 June 2013.
Subsequent games updated this concept further, bringing fantasy gaming into the present day with
urban fantasy Urban fantasy is a subgenre of fantasy, placing supernatural elements in a contemporary urban area, urban-affected setting. The combination provides the writer with a platform for classic fantasy tropes, quixotic plot-elements, and unusual charac ...
(such as ''
Mage: The Ascension ''Mage: The Ascension'' is a supernatural fiction tabletop role-playing game first published on August 19, 1993, by White Wolf Publishing. It is set in the World of Darkness universe. History Following the success of '' Vampire: The Masquerade ...
'') or into the future with
cyberpunk Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting said to focus on a combination of "low-life and high tech". It features futuristic technological and scientific achievements, such as artificial intelligence and cyberwa ...
(e.g. ''
Shadowrun ''Shadowrun'' is a science fantasy tabletop role-playing game set in an alternate future in which cybernetics, magic in fiction, magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy, and crime fiction, crime, wit ...
'').


Science fiction

Science fiction settings typically take place in the future. Common elements involve futuristic technology, contact with alien life forms, experimental societies, and space travel.
Psionic In American science fiction of the 1950s and '60s, psionics was a proposed discipline that applied principles of engineering (especially electronics) to the study (and employment) of paranormal or psychic phenomena, such as extrasensory percept ...
abilities (i.e. ESP and
telekinesis Telekinesis () (alternatively called psychokinesis) is a purported psychic ability allowing an individual to influence a physical system without physical interaction. Experiments to prove the existence of telekinesis have historically been cri ...
) often take the place of magic. Similar to
science fiction Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space ...
literature and film, the game genre contains sub-genres such as
cyberpunk Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting said to focus on a combination of "low-life and high tech". It features futuristic technological and scientific achievements, such as artificial intelligence and cyberwa ...
,
space opera Space opera is a subgenre of science fiction that emphasizes Space warfare in science fiction, space warfare, with use of melodramatic, risk-taking space adventures, relationships, and chivalric romance. Set mainly or entirely in outer space, i ...
, and
steampunk Steampunk is a subgenre of science fiction that incorporates retrofuturistic technology and Applied arts, aesthetics inspired by, but not limited to, 19th-century Industrial Revolution, industrial steam engine, steam-powered machinery. Steampun ...
. Science fiction settings for role playing were introduced with ''
Metamorphosis Alpha ''Metamorphosis Alpha'' is one of the first science fiction role-playing games,Several sources call ''Metamorphosis Alpha'' the first science fiction role-playing game, but others name ''Starfaring'' as the first. ''Designers & Dragons: The '70s ...
'' in 1976—dungeon adventuring on a "lost starship"—and in 1977 soon followed with '' Traveller'', a
space opera Space opera is a subgenre of science fiction that emphasizes Space warfare in science fiction, space warfare, with use of melodramatic, risk-taking space adventures, relationships, and chivalric romance. Set mainly or entirely in outer space, i ...
game. Its '' Third Imperium'' setting covered multiple worlds and alien races. ''
Gamma World ''Gamma World'' is a post-apocalyptic science fantasy role-playing game in which player characters explore Earth centuries after the collapse of civilization, searching for artifacts from the time before "The Great Upheaval". The game was origi ...
'', introduced in 1978, explored the replacement of traditional elements of fantasy settings with the pseudo-scientific elements of
post-apocalyptic fiction Apocalyptic and post-apocalyptic fiction are genres of speculative fiction in which the Earth's (or another planet's) civilization is collapsing or has collapsed. The apocalypse event may be climatic, such as runaway climate change; astronom ...
. Due to the success of ''
Star Wars ''Star Wars'' is an American epic film, epic space opera media franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and Cultural impact of Star Wars, quickly became a worldwide popular culture, pop cu ...
'', and the franchise's impact on popular culture, many science fiction settings were introduced or adapted during the 1980s. Such settings often involved detailed accounts of military and/or trading operations and organizations.


Historical

Historical games are set in the past of Earth. Historical settings explored in 1980s-1990s roleplaying games include Pendragon (
Arthurian According to legends, King Arthur (; ; ; ) was a king of Britain. He is a folk hero and a central figure in the medieval literary tradition known as the Matter of Britain. In Welsh sources, Arthur is portrayed as a leader of the post-Ro ...
),
Sengoku The was the period in Japanese history in which civil wars and social upheavals took place almost continuously in the 15th and 16th centuries. The Kyōtoku incident (1454), Ōnin War (1467), or (1493) are generally chosen as the period's start ...
( Japanese warring states),
Recon In military operations, military reconnaissance () or scouting is the exploration of an area by military forces to obtain information about enemy forces, the terrain, and civil activities in the area of operations. In military jargon, reconna ...
(
Vietnam War The Vietnam War (1 November 1955 – 30 April 1975) was an armed conflict in Vietnam, Laos, and Cambodia fought between North Vietnam (Democratic Republic of Vietnam) and South Vietnam (Republic of Vietnam) and their allies. North Vietnam w ...
), and
Tibet Tibet (; ''Böd''; ), or Greater Tibet, is a region in the western part of East Asia, covering much of the Tibetan Plateau and spanning about . It is the homeland of the Tibetan people. Also resident on the plateau are other ethnic groups s ...
(historical
Tibet Tibet (; ''Böd''; ), or Greater Tibet, is a region in the western part of East Asia, covering much of the Tibetan Plateau and spanning about . It is the homeland of the Tibetan people. Also resident on the plateau are other ethnic groups s ...
).


Horror

Horror settings such as '' Call of Cthulhu'' were first introduced in the early 1980s, creating a hybrid of fantasy horror and modern thrillers. These settings tended to focus on organizations and societies in which generally normal people fight against malevolent
supernatural Supernatural phenomena or entities are those beyond the Scientific law, laws of nature. The term is derived from Medieval Latin , from Latin 'above, beyond, outside of' + 'nature'. Although the corollary term "nature" has had multiple meanin ...
entities. Another style of horror game reversed the roles, with player characters acting as supernatural creatures, such as
vampires A vampire is a mythical creature that subsists by feeding on the Vitalism, vital essence (generally in the form of blood) of the living. In European folklore, vampires are undead, undead humanoid creatures that often visited loved ones and c ...
and
werewolves In folklore, a werewolf (), or occasionally lycanthrope (from Ancient Greek ), is an individual who can shapeshift into a wolf, or especially in modern film, a therianthropic hybrid wolf–humanlike creature, either purposely or after bei ...
. This style was popularized in the 1990s by White Wolf's Vampire: The Masquerade and
World of Darkness ''World of Darkness'' is a series of tabletop role-playing games, originally created by Mark Rein-Hagen for White Wolf Publishing. It began as an annual line of five games in 1991–1995, with ''Vampire: The Masquerade'', ''Werewolf: The Apocaly ...
. Early campaign settings that combine horror and fantasy elements include the ''Dungeons & Dragons'' settings ''
Ravenloft Ravenloft is a campaign setting for the ''Dungeons & Dragons'' roleplaying game. It is an alternate time-space existence known as a '' pocket dimension'' or demiplane, called the Demiplane of Dread, which consists of a collection of land piece ...
'' and '' Ghostwalk''. The D&D '' Heroes of Horror'' sourcebook also provided ways to emphasize horror elements within a more typical fantasy milieu.


See also

*
Fantasy world A fantasy world or fictional world is a world created for fictional media, such as literature, film or games. Typical fantasy worlds feature magical abilities. Some worlds may be a parallel world connected to Earth via magical portals or items ...
* List of campaign settings *
List of fictional universes A fictional universe, also known as an imagined universe or a constructed universe, is the internally consistent fictional setting used in a narrative or a work of art. This concept is most commonly associated with works of fantasy and scienc ...
*
Campaign (role-playing games) A campaign is a continuing storyline in a game. In role-playing games, it is a set of adventures. In video games, it may be a linked series of quests designed to tell a complete story. In role-playing games A campaign in a tabletop role-playin ...
* ''Dungeons & Dragons'' campaign settings


References

{{Reflist Role-playing game terminology de:Spielwelt