Configurability
The strengths CEGUI are its robustness and its configurability. The system does not directly load files, render windows, directly display text, or even fetch input from the system. CEGUI interfaces with these through user-defined code, though its source code package comes with a number of modules for using certain components and libraries. This freedom allows using CEGUI in any kind of resource management system or operating environment. Input is expected to be gathered by the user's code, possibly filtered as the user sees fit, and then passed to CEGUI for window processing. CEGUI comes with a reasonable set of widgets, comparable to those of the average widget toolkit.Tools
CEGUI can be fully customized using standard image, xml, and/or code editing tools. However, CEGUI also provides tools designed to aid in designing and developing CEGUI based interfaces. Older CEGUI versions, before 0.8, provided separate tools to edit different aspects of the interface. The most notable of those being the Imageset and Layout editors. Since CEGUI 0.8, there exists a new unified editing tool called CEGUI unified editor (CEED) which is being actively developed. It incorporates all aspects of GUI development into one tool.Rendering
Rendering is performed by a back-end ''Rendering Module''. CEGUI provides modules forResource management
File loading and resource management are handled through a back-end "Resource Provider Module". Users can create custom modules to define how resources are accessed. This allows the library to be used in virtually any operating environment. The default resource provider is cross-platform and provides standard file-access mechanics for loading resources. An optional minizip module enables resource-loading from zip-archives.Memory management
CEGUI has a flexible ''Memory Management'' system. This system was based on OGRE and allows clients to map different types of allocators to different types of objects. By default all objects use the operating system's default allocator. CEGUI provides support for OGRE and nedmalloc allocators.Scripting
CEGUI has an optional back-end ''Scripting Module''.Look and feel
CEGUI has a powerful system for defining the look and feel of various widgets. The system, named Falagard, allows defining the look of a widget via XML files, or C++ code, if the user prefers. It can also change the layout behavior of any widgets.Animation
CEGUI has a built-in animation system. This system allows many standard transitional effects from moving and resizing windows to color transforms and image sequencing. Animations can be defined in XML and triggered by any event. The client can specify window-properties as key-frames, how to transition between frames, and the transition-time between frames.Unicode
CEGUI isLibrary dependencies
CEGUI can be built with no dependencies to outside libraries. However, typical configurations require FreeType, a rendering module, an XML parser module, and an image codec module. CEGUI already provides support for several external libraries thanks to its modular design: The Ogre3D library used to depend on the CEGUI library for its UI but Ogre3D has since changed to include its own UI solution, which is slimmer but also provides less functionality.Release history
See also
*References
External links
* {{Widget toolkits Application programming interfaces Cross-platform software Free computer libraries Graphical user interfaces Lua (programming language)-scriptable software Software using the MIT license Widget toolkits