Bowie (Shining Force II)
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for the
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console developed by Sonic! Software Planning in 1993. Its storyline is not directly connected to the original '' Shining Force'', although a Game Gear title '' Shining Force Gaiden: Final Conflict'' links the two games' plots. The game is much longer than the first and more free-roaming. There is no chapter system, so the player can return to previously visited parts of the world. There are also two different ways of promoting many characters. This game was re-released on the Wii
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in Europe on October 3, 2008, and in North America on October 6, 2008, and on the Nintendo Switch Online + Expansion Pack on April 21, 2022. It also appears in ''
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'' for
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and
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and as a standalone game on Steam.


Gameplay

''Shining Force II'' is a tactical role-playing game. The player assumes the role of the Shining Force leader, Bowie. When not in combat, the player can explore towns and other locales, talk with people, and set the members and equipment of the army. Some towns have a headquarters where the player can inspect and talk with his allies. While roaming through town or moving throughout the world, one can find both visible and hidden treasures and interact with certain objects. Each ally unit is represented by a character with a background and personality. Some of these characters are hidden, requiring specific events to occur before they will join the force. Each ally unit also has a class, which defines the abilities for that unit. These abilities range from what type of weapons they can use to what kind of spells they can learn. Units can become stronger by fighting enemies and performing various actions which give them experience points (EXP), which allow them to gain levels. Once a unit reaches level 20, that character has the ability to advance to a more powerful class through promotion. Some characters have two different classes they may be promoted to, one of which is only accessible using a special hidden item. Battles take place on a square grid, and each unit occupies a single square. Battles are turn-based. Each turn, a character can move and perform one action: either attack, cast a spell, or use an item. Some commands, such as equipping or dropping an item during the turn, do not count as actions. The battle is won if all enemies are defeated, or if the enemy commander is defeated. If Bowie is defeated in combat or withdraws, the battle is lost and the player is returned to the nearest town, where he can recover his allies and fight the same battle again.


Plot

In a shrine south of Granseal Castle, a thief named Slade unwittingly breaks the power of a magic seal by stealing the jewels of Light and Darkness; this unseals the demon king Zeon trapped therein. The following day, King Granseal falls sick when he is attacked by an unknown creature. Sir Astral, the court's adviser, along with his apprentices, Bowie the squire, Sarah the healer and Chester the knight, investigate these events at the castle. They find that the door to the Tower of Ancients has been unlocked and stands open. Greeting their arrival in the tower are devils named "Gizmos" springing forth to attack, though their ultimate intentions are unknown. Upon their defeat, the Gizmo that appears to be the leader flees. It is discovered thereafter to have possessed King Granseal. Sir Astral and the nascent Shining Force visit the king, finding him possessed. Sir Astral exorcises the demon, which promptly flees. The Minister, in place of King Granseal who is looking over a fainted Astral, then orders the slaying of the Gizmo by a platoon of Granseal's soldiers. The Gizmo subsequently possesses the king of the neighboring kingdom of Galam. Bowie and his friends are captured by the Galam military: while in their dungeon, they meet the thief, Slade. When the party breaks out, Slade helps Bowie retrieve the Jewel of Light and accompanies his party back to Granseal, which has been invaded by Galam forces. They find the possessed King Galam inside the Ancient Tower, who has taken Princess Elis as a hostage. In the ensuing battle, Bowie wrests the Jewel of Darkness from him, but he is unable to rescue Elis, and the ground around the Ancient Tower collapses. The people of Granseal are forced to resettle on the continent of Parmecia. It is here that the true nature of the threat is revealed, so Bowie and friends must now travel across Parmecia to gather allies, solve the riddle of the Jewels, obtain the Force Sword, and seal away Zeon once more.


''Shining'' series continuity

''Shining Force II'' takes place somewhere in the area of 40–70 years after '' Shining Force Gaiden: Final Conflict'', and is set in the same lands of Parmecia and Grans. The story focuses on the bid for freedom of Zeon, the devil who helped defeat Darksol in Final Conflict, and it is explained how Zeon's rivalry with Darksol began. Zeon's chief follower Oddeye also plays a major role and meets his final fate. The nation of Granseal, founded at the conclusion of Final Conflict, is flourishing. Hawel is still living in the town he pledged to establish in Final Conflict, and has sired several children, one of them, Chaz, joins the ''Shining Force II'' party. He also passes on information concerning the Devil Kings that he learned in Final Conflict, and a student of his called Kazin joins the party in the early stages of the story. The gods Volcanon and Mitula again play a hand in matters. Artifacts from Final Conflict such as the Caravan and Nazca Ship make return appearances, and several monsters, most notably the Kraken, still terrorize the lands. Additionally, the game '' Shining Wisdom'' is a sequel of sorts to ''Shining Force II''. ''Shining Force II'' tells how Sarah and Kazin ("Salah" and "Parn" in the Working Designs translation) became traveling companions and recounts the full story of the Parmecia War referred to several times in ''Shining Wisdom''.


Translation issues

The most notable translation error is that the three Devil Kings are named as "Dark Sol, Dark Dragon, and Zeon". Fan translators have since uncovered (and ''Shining Force II'' co-director/programmer Yasuhiro Taguchi has confirmed) that the Devil Kings are in fact Darksol, Lucifer, and Zeon. The official translation's assigning Dark Sol and Dark Dragon the relatively detailed history of the Devil Kings not only alters ''Shining Force II'' but effectively rewrites the entire premises of '' Shining in the Darkness'' and '' Shining Force I'', the games in which they are the foremost villains. For similar reasons, the entire plot of '' Shining Force Gaiden: Final Conflict'' is rendered nonsensical, since it is based on Darksol's role as a Devil King and shows "Dark Sol" (actually "Mephisto" in the original script, and an entirely different character from Darksol) being born less than a century before ''Shining Force II''. This mistranslation also creates at least two major contradictions between the English versions of ''Shining Force I'' and ''II'': #''Shining Force I'' strongly implies that Dark Dragon is a creation of the Ancients, not a devil at all. #In ''Shining Force I'', Darksol is trying to resurrect Dark Dragon, while ''Shining Force II'' tells that the three Devil Kings are fierce arch-rivals.


Development

Despite being the fifth game in the successful ''Shining'' series, Sega allotted the same budget for ''Shining Force II'' as it had for the first game in the series, '' Shining in the Darkness''. Additionally, producer/co-programmer Hiroyuki Takahasi remarked in a 2009 interview that "We were in a really precarious position at that point because we knew that if we couldn't produce another hit we would have no future." As a result, most of the ''Shining'' series development team dropped out and had to be replaced with new staff for the production of ''Shining Force II''.(November 2009). "Behind the Scenes: Shining Force", ''GamesTM'' (90): 136-41. Hiroyuki Takahashi summarized the game as "an experimental title where we improved the story and enhanced the game's 'RPG-ness'."


Reception

''Shining Force II'' was a best-seller in Japan. The game received generally positive reviews from critics. ''
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'' called it a "stunning game" and "superb RPG" that players should not "miss out on." ''
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'' called it a "brilliant" game "you've just got to have!" Stan Hojnacki of the ''
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'' recommended the game, describing it as "a worthy sequel to a popular first edition." ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
''s Mike Weigand commented that the story "could use a few more twists and turns", but that the music is good, the control configuration is very user-friendly, and the game improves on the first ''Shining Force'' with bigger areas to explore. He summarized that "This will definitely appeal to fans of the first one, and to RPG fans in general." '' GamePro'' gave it an average review, saying that the cheerful and upbeat soundtrack is out of place, the menu system is confusing, the style is too RPG-generic, and the use of turn-based instead of real-time combat makes battles "slow and cumbersome". In 1997, ''Electronic Gaming Monthly'' listed it as the 60th best console video game of all time, citing the compelling story and the cerebral challenge of the battles. In 2007
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named it one of the top 100 video games of all time at number 48, and ''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' soon became ...
'' included it among the top ten Mega Drive games.


References


External links


''Shining Force II''
on
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* {{Authority control 1993 video games Camelot Software Planning games Fantasy video games Sega Genesis games Nintendo Switch Online Sega Genesis games Virtual Console games Shining (series) Single-player video games Tactical role-playing video games Video games developed in Japan Video games scored by Motoaki Takenouchi Windows games