History
An early theory that appeared in the 1864 edition of ''The American Hoyle'' was that bezique originated inOverview
A two-handed bezique pack is a 64-card pack, consisting of the ace down to the seven of each suit doubled (i.e. the twos to sixes are stripped from two packs and the remaining cards combined), The players cut for deal, with the highest card having preference. The rank of the cards in cutting, and in play, is , , , , , , and . Eight cards are dealt in batches of three, two and three, to each player with the next card being placed face up between the two players to establish the trump suit. The remaining cards, known as the " talon" or "stock", are placed face down beside it. Should the turn-up card be a the dealer scores ten. The non-dealer leads any card from hand and the dealer may then play any card. The normal requirement to follow suit if possible does not apply to bezique. If a second player chooses to play a higher card of the samePoints for melds and brisques
Further notes on scoring
In order to score for a meld, the cards comprising the given combination must all be in hand at the same time; thus cards played to previous tricks may not be included in melds. However, cards already declared may be used for other melds of a different type as long as the point score is greater, for example four kings may be declared using a king previously declared for a marriage. A marriage can not be later declared using a king previously declared in a meld of four kings as the point score is less. A card played to a trick is no longer available for game play. It is taken by the winner of the trick and placed face down on a separate pile. At the game's conclusion, each player counts the number of brisques (aces and tens) they have won in tricks. Each is worth ten points. A player can declare a meld only after winning a trick. The winner of each trick is entitled to score one meld, or several melds, depending on local rules, laying the cards forming it face upwards on the table. If the cards exposed show two combinations, both may be declared but only one may be scored until another trick is won. Thus, having scores 40 for bezique with another 20 to score after the next trick is won. Once a card has been melded it cannot be used again in the same combination, but it may be used for a different type of meld, that is, , once married, cannot be married to the other , but it may be used as part of four queens and as part of a sequence if it is of the trump suit. Also a card which has been declared may not be declared again in a combination of an inferior order, i.e., if a king and queen have been declared as part of a sequence, they may not be used subsequently in a marriage, though the reverse is allowable. The declared cards, left face upwards on the table, still form part of the hand, and are played to subsequent tricks at the discretion of the holder. When no more cards are left in the stock, the method of play alters. No further declarations may be made and the only additional score now possible is for brisques in the remaining tricks, scored by the winner of the trick. The mode of play for these last eight tricks is according to normal whist rules in that each player must now follow suit if possible, with the additional constraint that they must win the trick if possible, by playing a higher card or by ruffing.Step-by-step guide to the game (two-player version)
Bezique is not generally perceived to be a difficult game, though remembering the possible meld combinations and scoring can be confusing for the complete novice. There are also a number of small rules, such as the high ranking of cards with a face value of ten, the ability to swap sevens with the trump card and so on, that beginners should keep in mind. Once the general pattern of playing a trick, declaring a meld (if any) and then drawing a new card from the talon is established in the mind, the player should then focus on tactics.Preparing to play
Required are two packs of cards and a sheet of paper and pen to collate scores. Special bezique markers were made at the height of the game's popularity but mostly these are rare now.Nikki KatThe deal
The dealing sequence is as follows: Deal three cards to the opponent, three cards to the self, two cards to the opponent, two cards to the self, three cards to the opponent once more and finally, three more cards to the self. (In other words, it is in a pattern of 3, 2, 3.) The remaining cards are placed in a stack or talon in the middle of the table. The top card from the talon is turned over and placed face up alongside the talon. This card designates what the trump suit will be. If the dealer turns over the seven as the trump card, ten points are awarded. This card is available to be swapped by any player who wins a trick and holds the 7 of trumps (which replaces it as the face up card). The face up card (whether it is the original or a 7 of trumps) is the last to be taken (by the loser of the trick just played) at the end of the first phase of play. In a variation of the game, if a player finds no face card in his hand (, , , or ), a "carte blanche" may be declared which receives 50 points from the opponent. All cards must be shown to the opponent to claim these points. This is not a standard rule of two-player bezique but is allowed in some regions.The play (phase one)
The non-dealer may lead any card. This card is placed face upwards on the table. The dealer must respond by playing a card. If it is a card of the same suit but has a higher value or any card of the trump suit and the leading card is not of the trump suit, it wins the trick. If it is a lower or equal card of the same suit or a card of any other suit bar the trump suit, it loses. Whoever wins the trick takes the cards and places them in a separate pile. These cards play no further part in the round. They are only used for scoring brisques Note that there is no obligation to follow suit or to trump in this part of the game. The only time a player would have a strong motivation to win the trick is when there are aces or tens being played or the player has a meld they wish to declare. The winner of the trick has an opportunity to present a meld by declaring his combination and placing them face upwards on the table. They are still part of his hand but must remain on the table in view of the opponent until played in later tricks. Only one meld can be declared per trick won. Scores for these are written immediately. The list of melds and their scores are listed in the table above. Note that a card used in one meld cannot be played in the same meld later on. For example, married to cannot later be married to the second . However, it can be used for a sequence of four kings as this is a different meld. Were both the other king and queen of clubs to be presented, the first king and queen could be part of the marriage. A special meld declaration involves the seven of trumps. It is not placed on the table with the others. Instead, it can be swapped for the upturned trump card. The second seven of trumps can also be declared in this way. The winner of the trick draws from the talon once they have declared their meld. The loser then also draws a card from the talon, thus maintaining eight cards in their hand at all times at this stage of the game. If no melds are declared by the winner of the trick, the cards are drawn immediately. Whoever wins the trick then leads first in playing the next trick.The play (phase two)
Once the talon is exhausted, the game play changes somewhat in nature. The winner of the final trick draws the last card from the talon, whilst the loser takes the upturned trump card. The final eight tricks are played in this way: * From now on, the player must follow suit and play a higher card than the leader if they can. If they cannot follow suit, they must trump to win the trick. If they cannot follow suit or trump, they can only then play any other card. * Melds cannot be declared in this part of the game. * The winner of the final trick is granted ten bonus points.Counting the brisques
After the last trick is played, each player gathers the cards they have won and counts the number of aces and tens. Each of these is worth ten points. This number is added to the total score already earned from the various melds the player has declared. Traditionally, the first player to reach 1,000 points wins, which normally involves an average of three to four rounds being played. However, a different target figure may be agreed upon before play begins, such as the first person to reach 2,000 points.Penalties
*A player holding more than eight cards awards 100 points to their opponent. *A player not drawing a card after a trick in phase one awards 10 points to their opponent. *A player not winning a trick or following suit where it was possible in phase two concedes all remaining brisques to their opponent.See also
*References
Literature
* * * * "Trumps" (1864). ''The American Hoyle'', New York: Dick & Fitzgerald * Brownsmith, Telemachus seud.(1869). "Bézique" in ''The Westminster Chess Club Papers''. Vols. 1–3. London: W. Kent; Edinburgh: J. Menzies; Dublin: McGlashan. pp. 117–119.External links