Gameplay
Courses are composed of numerous tiles, which are suspended high above ground. The ball must be bounced past walls and over enemies; coming into contact with either, or plummeting over the edge of the course, results in the loss of one of the player's seven lives. Courses feature power squares, which push the tennis ball forward and allow longer jumps. These must be utilized to complete the course. Power squares are also used to enable the tennis ball to reach mystery spaces, tiles with question marks, which contain extra lives and bonus jumps which are used on bonus screens. Mystery spaces can also destroy the tennis ball, resulting in the loss of a life, through instant destruction or by freezing the ball in place while a missile flies across the play area and explodes. The bonus screen is accessed every time a course is completed, it consists of mystery spaces which increase the player's score when bounced on for the player to receive. 40 bounces are allowed on each bonus screen, though this figure can be increased by the player uncovering more from mystery squares during the preceding course. Once all bounces are used or all of the mystery spaces are bounced on, play moves to the next course. Bouncing on all mystery spaces awards the player 10,000 points as well as an extra life.Reception
''Bounder'' received a Gold Medal Award from Commodore 64 magazine ''References
External links
* *{{lemon64 game, id=356, name=Bounder 1985 video games Action video games Amstrad CPC games Commodore 16 and Plus/4 games Commodore 64 games MSX games Amstrad PCW games ZX Spectrum games Gremlin Interactive games Video games developed in the United Kingdom