Big Huggin'
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''Big Huggin is an affective video game developed by Critical Gameplay in 2013. It was created by Lindsay Grace. It has been shown in exhibits in the
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,
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,
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, and
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.


Gameplay

Its design is based on
Critical Design Critical design uses design fiction and speculative design proposals to challenge assumptions and conceptions about the role objects play in everyday life. Critical design plays a similar role to product design, but does not emphasize an object ...
, and in contrast to classic video games, it is not controlled by mouse or keyboard, but rather the controls of the game are based on hugs made to a 30-inch custom
teddy bear A teddy bear, or simply a teddy, is a stuffed toy in the form of a bear. The teddy bear was named by Morris Michtom after the 26th president of the United States, Theodore Roosevelt; it was developed apparently simultaneously in the first deca ...
.


Development

Big Huggin' was created in 2012 by Lindsay Grace, and its promotion continue in different cities and countries.


Kickstarter campaign

Lindsay Grace launched a
Kickstarter Kickstarter, PBC is an American Benefit corporation, public benefit corporation based in Brooklyn, New York City, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative project ...
campaign on January 15, 2013, in order to raise US$2,500 for the continued promotion and exhibition of the game. A subsequent goal was the subsidized release of the game for children in places where giving hugs is even more valuable than usual. The campaign helped fund the production of bears and the game. The campaign was founded on February 14, 2013 and raised US$3,080.


Gameplay

Player input is collected by hugging a 30-inch custom
teddy bear A teddy bear, or simply a teddy, is a stuffed toy in the form of a bear. The teddy bear was named by Morris Michtom after the 26th president of the United States, Theodore Roosevelt; it was developed apparently simultaneously in the first deca ...
rather than a video game controller with buttons.


Reception


See also

*
Affection Affection or fondness is a "disposition or state of mind or body" commonly linked to a feeling or type of love. It has led to multiple branches in philosophy and psychology that discuss emotion, disease, influence, and state of being. Often, " ...
*
Positive affectivity Positive affectivity (PA) is a human characteristic that describes how much people experience positive affects (sensations, emotions, sentiments); and as a consequence how they interact with others and with their surroundings. People with high po ...


References

{{DEFAULTSORT:Big Huggin' 2011 video games Critical Gameplay games Fictional teddy bears Positive psychology Single-player video games Video games about bears Video games about toys Video games developed in the United States Windows games Windows-only games