Berlin '85
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''Berlin '85'', subtitled "The Enemy at the Gates", is a battalion-level board wargame published by
Simulations Publications, Inc. Simulations Publications, Inc. (SPI) was an American publisher of board game, board Wargaming, wargames and related magazines, particularly its Flagship (broadcasting), flagship ''Strategy & Tactics'', in the 1970s and early 1980s. It produced an ...
(SPI) in 1980 that hypothesizes an attack on
West Berlin West Berlin ( or , ) was a political enclave which comprised the western part of Berlin from 1948 until 1990, during the Cold War. Although West Berlin lacked any sovereignty and was under military occupation until German reunification in 1 ...
by the
Warsaw Pact The Warsaw Pact (WP), formally the Treaty of Friendship, Co-operation and Mutual Assistance (TFCMA), was a Collective security#Collective defense, collective defense treaty signed in Warsaw, Polish People's Republic, Poland, between the Sovi ...
.


Description

''Berlin '85'' is a game set in the 1980s during the
Cold War The Cold War was a period of global Geopolitics, geopolitical rivalry between the United States (US) and the Soviet Union (USSR) and their respective allies, the capitalist Western Bloc and communist Eastern Bloc, which lasted from 1947 unt ...
in which the
NATO The North Atlantic Treaty Organization (NATO ; , OTAN), also called the North Atlantic Alliance, is an intergovernmental organization, intergovernmental Transnationalism, transnational military alliance of 32 Member states of NATO, member s ...
forces in Berlin, composed of French, British, and American military units, and West Berlin Police, are attacked by Soviet/
Warsaw Pact The Warsaw Pact (WP), formally the Treaty of Friendship, Co-operation and Mutual Assistance (TFCMA), was a Collective security#Collective defense, collective defense treaty signed in Warsaw, Polish People's Republic, Poland, between the Sovi ...
military units in a battle involving both time and attrition. The game uses SPI's "Modern Battles Quad" rules with new rules for urbanized terrain, subways, fire storms, gas warfare, rubble, police, supply and airpower.


Components

The game includes: *22" x 32"
hex grid A hex map, hex board, or hex grid is a game board design commonly used in simulation games of all scales, including wargames, role-playing games, and strategy games in both board games and video games. A hex map is subdivided into a hexagonal tili ...
paper map of West Berlin scaled to 1 km (0.6 mi) per hex *200 counters *rulebook


Scenarios

Three scenarios are included: #Unity: A surprise attack by the Warsaw Pact #Werewolf: NATO is expecting an attack #Medicine Wheel: NATO sortie into East Berlin Each scenario lasts 16 turns, each of which represents 8 hours of game time.


Gameplay

#At the start of the turn, Warsaw Pact can ask NATO to surrender, the success of which is determined by various factors of the battle plus a die roll. #The NATO player may attempt to gain emergency reinforcements with a die roll. #Warsaw Pact: checks supplies, moves units, paratroop drop, combat. # NATO: checks supplies, moves units, combat. The scenario lasts for 16 turns, or until NATO surrenders or the Warsaw Pact occupies the entire city.


Victory conditions

"Unity" and "Werewolf": For the first two scenarios: *The Warsaw Pact earns Victory Points for each non-police unit it has on the map at the end of the scenario, multiplied by the special Victory Point factor. (The factor is dependent on the turn in which Berlin fell, and can be as high as 5 in Turn 1, and as low as 0.5 in Turn 16.) If the Warsaw Pact did not capture the city by the end of Turn 16, it receives no Victory Points for units on the board. *The Warsaw Pact earns 5 Victory Points for each mech or airborne division it did not use during the game. *The NATO player receives 5 Victory Points for each turn in which it interdicted Warsaw Pact communications, and 8 Victory Points for each turn when any NATO unit occupied the rail line south of the city. *NATO's total is then subtracted from Warsaw Pact's total. The Warsaw Pact wins if it has 120 or more points. NATO wins if Warsaw Pact's point total is less than 120. "Medicine Wheel": For the third scenario, both sides are awarded Victory Points for occupying territory and eliminating enemy units. The player with the most Victory Points at the end of the scenario is the winner.


Publication history

''Berlin '85'' was designed by
Jim Dunnigan James F. Dunnigan (born August 8, 1943) is an author, military-political analyst, Defense and State Department consultant, and wargame designer currently living in New York City. Career Dunnigan was born in Rockland County, New York. After hi ...
, with cartography and graphic design by
Redmond A. Simonsen Redmond Aksel Simonsen (June 18, 1942 – March 9, 2005) was an American graphic artist and game designer best known for his work at the board wargame company Simulations Publications, Inc. (SPI) in the 1970s and early 1980s. Simonsen was consid ...
, and was originally published as a pull-out game in ''
Strategy & Tactics ''Strategy & Tactics'' (''S&T'') is a wargaming magazine now published by Decision Games, notable for publishing a new wargame in each issue. Beginnings ''Strategy & Tactics'' was first published in January 1967 under its original editor, Chri ...
'' # 79. It was also released as a
boxed set A boxed set or (its US name) box set is a set of items (for example, a compilation of books, musical recordings, films or television programs) traditionally packaged in a box, hence 'boxed', and offered for sale as a single unit. Music Artists ...
. The game was not a top seller for SPI, failing to make SPI's Top Ten list in the months after its release.


Reception

Kristan J. Wheaton reviewed ''Berlin '85'' in ''
The Space Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the la ...
'' No. 30. Wheaton commented that "All in all, ''Berlin '85'' is a game with many problems, but ultimately worth purchasing. An experienced player will recognize the faults in the game mechanics and change them to make a more balanced, exciting game. This is not a game for beginners, as they will not be able to adjust to the grossly unbalanced system. It is obvious that in ''Berlin '85'', it is the subject and not the game that is 'the thing.'" In Issue 29 of '' Phoenix'', Donald Mack wrote, "Its combination of a tried and true system plus a few clever additions to emphasize the peculiar nature of the hypothetical battle which it simulates produces a tense game for both players, with swift Soviet victory or drawn-out Soviet failure." In Issue 50 of '' Moves'', Nick Karp noted that although ''Berlin '85'' uses an older game system, it also introduces a lot of new concepts such as gas warfare and the use of subways for movement that give it a modern feel.


Awards

At the 1981
Origins Awards The Origins Awards are American awards for outstanding work in the gaming industry. They are presented by the Game Manufacturers Association (GAMA) at the Origins Game Fair on an annual basis for games released in the preceding year. For example, t ...
, ''Berlin '85'' was a finalist for the
Charles S. Roberts Award The Charles S. Roberts Awards (or CSR Awards) is an annual award for excellence in manual, tabletop games, with a focus on "conflict simulations", which includes simulations of non-military as well as military conflicts. From its founding in 1975 ...
in the category "Best Twentieth-Century Game of 1980".


Other reviews

*'' The Wargamer'' Vol.1 # 17 *''Line of Departure'' # 48 *''Wargame News'' # 21 *''Strategist'' # 304


References

{{reflist Board games introduced in 1980 Cold War board wargames Jim Dunnigan games Simulations Publications games