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''Aussie Rules Footy'' is the first AFL simulation video game for the
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. It was developed by
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based
Beam Software Krome Studios Melbourne, originally Melbourne House, was an Australian video game development studio founded in 1980 by Alfred Milgrom and Naomi Besen and based in Melbourne, Australia. Initially formed to produce books and software to be pub ...
and published under their "Laser Beam" publishing title in 1992.
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' Documentation for the 2006 exhibition ''Hits of the 80s - Aussie Games that Rocked the World'' at the
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The release was Australian-only with distribution handled through Mattel's Australian operations.


Gameplay

The game involves playing a game of Australian rules football from a third-person perspective, with the ability to perform the basic actions of a typical Australian rules football player. The game can be played by one person playing against the computer team, or by two players against each other. There is also a kick to kick mode, and a season mode where 1, 4 or 6 players can play multiple games in a season finishing with a grand final. The objective of the game is for the players team to have the highest score at the end of the game. A team can score by kicking either a goal (6 points) or a behind (1 point). To move the football, a player with the ball can either
kick A kick is a physical strike using the leg, in unison usually with an area of the knee or lower using the foot, heel, tibia (shin), ball of the foot, blade of the foot, toes or knee (the latter is also known as a knee strike). This type of a ...
or handball the ball, and a player without the ball can either
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the ball or
tackle Tackle may refer to: * In football: ** Tackle (football move), a play in various forms of football ** Tackle (gridiron football position), a position in American football and Canadian football ** Dump tackle, a forceful move in rugby of picking ...
an opposition player with the ball.


Scoring

When a player is close to the goal (approx. 55–60 metres), an accuracy bar appears at the bottom of the screen. When the ball is kicked, the closer the marker is to the centre of the bar, the more accurate the kick to goal. The accuracy bar makes it considerably difficult to kick a goal on the run, especially from a distance. When a player is very close to the goal (approx. 15 metres), the accuracy marker will always be in the centre of the bar and any kick by the player will be a goal.


Start of play

As in the real rules of Australian rules football, there are times in play where a player from each team tries to take possession of the ball that has been bounced (for the start of play after a goal, or a ball-up), or thrown (for an out of bounds) by the umpire. During a bounce, using the arrow keys will start the player moving, only after the ball has touched the ground. Pressing A at the moment of contact will tap the ball to another team member, while pressing B will knock the ball a larger distance but not to a particular player. During a ball up or a boundary throw in, pressing A will make the player leap into the air, and then the same actions apply as a bounce when the player reaches the ball with his hand.


Teams

The teams in the game are based on 14 of 15 teams in the 1991 AFL season. However, despite West Coast Eagles players being depicted on the games cover, within the game itself the
Western Australian Western Australia (commonly abbreviated as WA) is a state of Australia occupying the western percent of the land area of Australia excluding external territories. It is bounded by the Indian Ocean to the north and west, the Southern Ocean to t ...
team was simply known as
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. In addition, fictional teams based in
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, Canberra and Hobart were playable in the game.


References


Notes


External links

* {{AFL (video game series) AFL (video game series) Nintendo Entertainment System games Nintendo Entertainment System-only games 1992 video games Australian rules football video games Video games developed in Australia Video games set in Australia Multiplayer and single-player video games