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is a series of platform fighting video games published by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
. Created by
Masahiro Sakurai is a Japanese video game director and game designer best known as the creator of the ''Kirby (series), Kirby'' and ''Super Smash Bros.'' series. Apart from his work on those series, he also led the design of ''Meteos'' in 2005 and directed '' ...
, the ''Super Smash Bros.'' series is a crossover featuring many characters from other video game series created by Nintendo and other developers. Its gameplay is distinct from traditional fighting games, with players aiming to knock each other off of stages after accumulating damage with numerous attacks. The games have also featured a variety of side modes, including single-player story modes. Sakurai conceived the idea of ''Super Smash Bros.'' while working at
HAL Laboratory formerly shortened as HALKEN, is a Japanese video game developer based in Chiyoda, Tokyo. It was founded on February 21, 1980 by Mitsuhiro Ikeda. The company started out developing games for home computers of the era, but has since establishe ...
in 1998 with the help of
Satoru Iwata Satoru Iwata (; December6, 1959July11, 2015) was a Japanese businessman, video game programmer and producer. Beginning in 2002, he was the fourth president of Nintendo, as well as the chief executive officer (CEO) of Nintendo of America from ...
. The series's first game, '' Super Smash Bros.'' (1999), was released for the
Nintendo 64 The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
and used characters from Nintendo franchises including ''
Mario Mario (; ) is a Character (arts), character created by the Japanese game designer Shigeru Miyamoto. He is the star of the ''Mario (franchise), Mario'' franchise, a recurring character in the ''Donkey Kong'' franchise, and the mascot of the Ja ...
'', ''
Donkey Kong is a video game series and media franchise created by the Japanese game designer Shigeru Miyamoto for Nintendo. It follows the adventures of Donkey Kong (character), Donkey Kong, a large, powerful gorilla, and other members of the List of Don ...
'', ''
The Legend of Zelda is a media franchise, video game series created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flags ...
'', ''
Kirby Kirby may refer to: Buildings * Kirby Building, a skyscraper in Dallas, Texas, United States * Kirby Lofts, a building in Houston, Texas, United States * Kirby Hall, an Elizabethan country house near Corby, Northamptonshire, England * Kirby Ho ...
'', and ''
Pokémon is a Japanese media franchise consisting of List of Pokémon video games, video games, Pokémon (TV series), animated series and List of Pokémon films, films, Pokémon Trading Card Game, a trading card game, and other related media. The fran ...
''. The game was a success, and Sakurai was asked to make a sequel for the then-upcoming
GameCube The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
, '' Super Smash Bros. Melee'', which was developed in 13 months and released in 2001. After Sakurai left HAL Laboratory, Iwata, who had become Nintendo's president, convinced him to continue directing the series. Sakurai directed ''
Super Smash Bros. Brawl ''Super Smash Bros. Brawl'' is a 2008 crossover fighting game developed by Sora Ltd. and published by Nintendo for the Wii. The third installment in the '' Super Smash Bros.'' series and the successor to '' Super Smash Bros. Melee'', it wa ...
'' (2008) for the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, f ...
and ''Super Smash Bros. for Nintendo 3DS'' and ''Wii U'' (2014) for the
Nintendo 3DS The is a foldable dual-screen handheld game console produced by Nintendo. Announced in March 2010 as the successor to the Nintendo DS, the console was released originally on February 26, 2011 and went through various revisions in its lifetime, ...
and
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. The W ...
. The series's most recent game, ''
Super Smash Bros. Ultimate ''Super Smash Bros. Ultimate'' is a 2018 crossover fighting game developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo Switch. It is the fifth installment in the '' Super Smash Bros.'' series, succeeding ' ...
'', was released in 2018 for the
Nintendo Switch The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
, with Sakurai again returning as director and
Bandai Namco Studios is a Japanese video game development, video game developer headquartered in Kōtō, Tokyo and founded in 2012, with studios in Singapore and Malaysia. Bandai Namco Studios is a subsidiary of Bandai Namco Entertainment (formerly Bandai Namco Games ...
aiding Sora Ltd., Sakurai's own company, in the game's development. The ''Super Smash Bros.'' games have received critical acclaim and commercial success, with the series selling over 77million units combined and multiple of its games being considered among the best of all time. The series has also attracted a dedicated community of competitive players who compete in
esports Esports (), short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, played individually or as teams. ...
tournaments, and ''Super Smash Bros.'' has inspired numerous other platform fighting games and has been credited for bringing popularity to several of the franchises whose characters it features.


History and development


1996–1999: Conception and first game

After developing ''
Kirby Super Star ''Kirby Super Star'', released as ''Kirby's Fun Pak'' in PAL regions, is a 1996 anthology Action game, action-Platformer, platform game developed by HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System. It is part ...
'' (1996),
Masahiro Sakurai is a Japanese video game director and game designer best known as the creator of the ''Kirby (series), Kirby'' and ''Super Smash Bros.'' series. Apart from his work on those series, he also led the design of ''Meteos'' in 2005 and directed '' ...
, a game developer at
HAL Laboratory formerly shortened as HALKEN, is a Japanese video game developer based in Chiyoda, Tokyo. It was founded on February 21, 1980 by Mitsuhiro Ikeda. The company started out developing games for home computers of the era, but has since establishe ...
, wished to experiment with 3D graphics and animation following the release of the
Nintendo 64 The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
video game console. Sakurai proposed two games to
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
for release on the system: a four-player free-for-all
fighting game The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter- ...
and a RC robot stealth exploration game where the player progressed through levels by hacking into security cameras. While both proposals were praised by Nintendo, HAL Laboratory was currently developing several other games for the Nintendo 64, including ''
Mother 3 is a 2006 role-playing video game developed by Brownie Brown and HAL Laboratory and published by Nintendo for the Game Boy Advance. It is the third and final entry in the Mother (video game series), ''Mother'' series. The game follows Lucas, a ...
,'' and was unable begin full development on either prototype. After HAL's other projects were cancelled, however, the company needed to produce a finished game as soon as possible. The fighting game prototype was chosen as the studio's next project after Sakurai determined it would take less time to complete than the RC game. The fighting game prototype, titled '' Dragon King: The Fighting Game'', was developed by three people: Sakurai was responsible for the game's planning, design, graphics, modeling, and animation, while his coworker
Satoru Iwata Satoru Iwata (; December6, 1959July11, 2015) was a Japanese businessman, video game programmer and producer. Beginning in 2002, he was the fourth president of Nintendo, as well as the chief executive officer (CEO) of Nintendo of America from ...
handled the programming and a third developer was responsible for the game's audio. Because he was leading another project at the time, Iwata created ''Dragon King'''s programming on weekends. Iwata had agreed to the project because he wished to create a four-player game utilizing the three-dimensional
joystick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. Also known as the control column, it is the principal control devic ...
on the
Nintendo 64 controller The Nintendo 64 controller (model number: NUS-005) is the standard game controller for the Nintendo 64 home console. Manufactured and released by Nintendo, it debuted alongside the console in Japan on June 23, 1996, followed by North America on ...
, while Sakurai wished to create an alternative to the fighting games dominating the
video game industry The video game industry is the tertiary industry, tertiary and quaternary industry, quaternary sectors of the entertainment industry that specialize in the video game development, development, marketing, distribution (marketing), distribution, ...
at the time. Sakurai had developed the idea for a new type of fighting game in 1996, because he felt that existing fighting games had become too complex, with gameplay over-reliant on combos that reduced the importance of player strategy. He sought to create a game that allowed for more player improvisation and interplay, creating a system of accumulated damage to force players to react differently to each attack instead of making the depletion of the other player's
life bar Health is a video game or tabletop game quality that determines the maximum amount of damage or fatigue something takes before leaving the main game. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute ...
the only goal. He created "smash attacks" that could be triggered with a more aggressive "flick" of the joystick while searching for ways to best integrate the Nintendo 64 controller's joystick into the prototype's gameplay. While ''Dragon King'' had largely the same gameplay as what would become ''Super Smash Bros.'', it lacked any crossover elements. Sakurai had reservations about including a cast of original characters, saying that existing fighting games had too many "main characters" competing to be the focus of marketing, making it more difficult for players to care compared to games that have fewer protagonists and several side characters. While Sakurai said that would be acceptable in fighting games released for arcades, the transition to
home consoles A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. While initial consoles were dedicated units with only a few game ...
meant that it was important to establish the game world's "atmosphere" as soon as possible, and he did not want new players to encounter a large roster of unfamiliar characters. Therefore, he asked Nintendo's permission to use various characters from its other games. The proposal to use pre-existing characters was controversial, and Nintendo's
Shigeru Miyamoto is a Japanese video game designer, video game producer, producer and Creative director#Video games, game director at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one o ...
rejected the idea. In response, Sakurai and Iwata created a demo of the game featuring
Mario Mario (; ) is a Character (arts), character created by the Japanese game designer Shigeru Miyamoto. He is the star of the ''Mario (franchise), Mario'' franchise, a recurring character in the ''Donkey Kong'' franchise, and the mascot of the Ja ...
,
Fox McCloud is a fictional character and the chief protagonist of Nintendo's ''Star Fox'' series. He is an anthropomorphic red fox created by Shigeru Miyamoto and designed by Takaya Imamura. He was introduced as the sole playable character in the original ...
,
Samus Aran is the protagonist of the video game series ''Metroid'' by Nintendo. She was created by the Japanese video game designer Makoto Kano (video game designer), Makoto Kano and introduced in the first ''Metroid (video game), Metroid'' (1986) for th ...
, and
Donkey Kong is a video game series and media franchise created by the Japanese game designer Shigeru Miyamoto for Nintendo. It follows the adventures of Donkey Kong (character), Donkey Kong, a large, powerful gorilla, and other members of the List of Don ...
, and ensured that it was well-balanced before presenting it again. Upon seeing the revised demo, Miyamoto gave permission for the game to use Nintendo characters. After the game's completion, it was met with mixed reception internally; many other developers reacted positively, while Nintendo's sales team did not want the company's characters to fight each other. The game was ultimately titled "'' Super Smash Bros.''" after Iwata suggested the inclusion of the word "brothers" to indicate that the characters "weren't simply fighting" but "were friends who were settling a little disagreement." ''Super Smash Bros.'' was released for the Nintendo 64 in Japan on January 21, 1999, and in North America on April 26, 1999. To help appeal to players used to the gameplay of traditional fighting games, Sakurai created the "'' Smash Bros. Dojo!!''", a website intended to teach players strategies and techniques for the game.


1999–2001: ''Super Smash Bros. Melee''

In May 1999, at the
Electronic Entertainment Expo E3 (short for Electronic Entertainment Expo) was an annual Trade fair, trade event for the video game industry organized and presented by the Entertainment Software Association (ESA). It was held principally in Los Angeles from 1995 to 2019, wit ...
(E3), Sakurai privately revealed that he was developing a sequel to ''Super Smash Bros.'' for the then-upcoming
Nintendo GameCube The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the su ...
, and the design plan for the game was completed on July 5, 1999. HAL Laboratory returned to develop the game, and was assisted by other studios, including Creatures Inc. By May 2001, over 50 people were actively working on the game, while over 100 had been involved with the project at some point in time. The game was officially revealed as '' Super Smash Bros. Melee'' at E3 2001, seven months ahead of its release in North America. Because the GameCube was both more powerful and easier to develop games for than the Nintendo 64, ''Melee'' was able to include much more content than its predecessor, including 14 new characters and many multiplayer options and modes. The development of ''Melee'' lasted only 13 months, during which Sakurai described his lifestyle as "destructive". He said the game was the "biggest project ehad ever led up to that point", and during development he took no holidays and only short breaks on weekends. Development was held back by technical limitations, with the GameCube not being powerful enough to allow features such as eight-player multiplayer. Collectible "trophies" were introduced, allowing players to collect 3D models of various Nintendo characters as a way to include more characters than could be developed as fighters. Sakurai designed ''Melee'' to appeal to people who were "well-versed in video games", compared to the more casual audience targeted by the first ''Super Smash Bros.'' game, and ''Melee'''s physics system underwent extensive revisions. ''Melee'' also included
full-motion video Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information duri ...
scenes; HAL worked with three separate computer graphics studios in Tokyo to complete the animations by E3 2001 and Sakurai created the
storyboard A storyboard is a graphic organizer that consists of simple illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic or interactive media sequence. The storyboarding proce ...
s himself. ''Super Smash Bros. Melee'' was released for the GameCube on November 21, 2001, in Japan, and on December 3, 2001, in North America. ''Melee'' later went on to be the best-selling game released for the GameCube.


2005–2008: ''Super Smash Bros. Brawl''

In May 2005, at a press conference prior to E3 2005, Iwata—who had become the president of Nintendo—said that a new ''Super Smash Bros.'' game was in development for the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, f ...
and would launch alongside the system the next year, featuring
online multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
using the system's Wi-Fi capabilities. The announcement came as a surprise to Sakurai, who had left HAL Laboratory in 2003 and had not heard about an upcoming ''Smash Bros.'' game. Iwata had made the announcement after many people polled by Nintendo showed a desire for a new ''Smash Bros.'' game with online play, despite planning on the next game in the series having not yet begun. After the announcement, Iwata met with Sakurai and asked him to create a new ''Smash Bros.'' game for the Wii, saying that Nintendo would simply
port A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as Hamburg, Manch ...
''Melee'' to the system with online functionality if he refused. Sakurai accepted, and completed the planning document for the next ''Super Smash Bros.'' game in July 2005. The former ''Super Smash Bros.'' team at HAL Laboratory was busy with another project, so Sakurai assembled a team including staff from
Game Arts is a Japanese video game developer and publisher based in Chiyoda, Tokyo. Originally established in 1985 as a computer software company, it expanded into producing for a number of game console and handheld systems. Its President and CEO in 200 ...
, another studio. Sora Ltd., Sakurai's own company, was also involved. The game's development team included over 100 full-time staff, with over 700 people involved altogether. One year after its announcement, the trailer revealing the game as ''
Super Smash Bros. Brawl ''Super Smash Bros. Brawl'' is a 2008 crossover fighting game developed by Sora Ltd. and published by Nintendo for the Wii. The third installment in the '' Super Smash Bros.'' series and the successor to '' Super Smash Bros. Melee'', it wa ...
'' aired at
E3 2006 E3 (short for Electronic Entertainment Expo) was an annual trade event for the video game industry organized and presented by the Entertainment Software Association (ESA). It was held principally in Los Angeles from 1995 to 2019, with its final ...
. ''Brawl'' was designed with a focus on creating online multiplayer as well as a lengthy single-player story mode intended to flesh out the game's characters and give them more time in the spotlight. Sakurai had wanted the single-player mode to be developed by a separate team, though all except for its animated
cutscene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
s were created by ''Brawl'''s main team. ''Sakurai'' worked with
Kazushige Nojima is a Japanese video game writer. He is best known for writing several installments of Square Enix's ''Final Fantasy'' franchise—namely ''Final Fantasy VII'' and its spin-offs '' Advent Children'' and '' Crisis Core'', ''Final Fantasy VIII'', ...
, who had written
scenario In the performing arts, a scenario (, ; ; from Italian , "that which is pinned to the scenery") is a synoptical collage of an event or series of actions and events. In the ''commedia dell'arte'', it was an outline of entrances, exits, and actio ...
s for various ''
Final Fantasy is a Japanese fantasy Anthology series, anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fanta ...
'' games, to create the storyline for ''Brawl'''s single-player mode. Because the Wii was targeted towards more casual players than the GameCube and the game would need to be played with the
Wii Remote The Wii Remote, colloquially known as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact with an ...
controller, Sakurai decided to adjust the gameplay speed of ''Brawl'' to make it considerably slower than ''Melee''. ''Brawl'' was also the first game in the series to undergo
playtest A playtest is the process by which a game designer tests a new game for bugs and design flaws before releasing it to market. Playtests can be run "open", "closed", "beta", or otherwise, and are very common with board games, collectible card games, ...
ing, with a small team of four being tasked with evaluating the game's balance. It introduced several new mechanics to the ''Smash Bros.'' series, including powerful "Final Smash" attacks able to be activated after destroying an orb and "Assist Trophy" items that allow players to summon certain characters to fight alongside them, which were created as another way to increase the number of characters present in ''Brawl''. ''Brawl'' was the first game in the ''Super Smash Bros.'' to feature characters from third-party developers, with
Solid Snake , real name David, is a fictional character and one of the protagonists of Konami's ''Metal Gear'' series, created by Hideo Kojima. He is depicted as a former United States Army Special Forces, Green Beret and highly skilled special operations so ...
from
Konami , commonly known as Konami, , is a Japanese multinational entertainment company and video game developer and video game publisher, publisher headquartered in Chūō, Tokyo, Chūō, Tokyo. The company also produces and distributes trading card ...
's ''
Metal Gear is a Media franchise, franchise of stealth games created by Hideo Kojima. Developed and published by Konami, the first game, ''Metal Gear (video game), Metal Gear'', was released in 1987 for MSX, MSX home computers. The player often takes con ...
'' and
Sonic Sonic or Sonics may refer to: Companies *Sonic Drive-In, an American drive-in, fast-food restaurant chain * Sonic (ISP), an Internet provider CLEC, serving more than 100 California communities * Sonic Foundry, a computer software company whic ...
from
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's ''
Sonic the Hedgehog is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battle ...
'' being playable fighters. Snake was revealed in the E3 2006 trailer, while Sonic was announced in October 2007 on the ''Smash Bros. Dojo!!'' website. Sakurai designed both Snake and Sonic to have a "distinct feel" from the other characters, though said he did not consciously try to treat Nintendo characters differently from non-Nintendo characters in terms of design. Both ''Metal Gear'' creator
Hideo Kojima is a Japanese video game designer. Regarded as one of the pioneering auteurs of video games, he developed a strong passion for film and literature during his childhood and adolescence, which in turn has had a significant influence on his game ...
and ''Sonic the Hedgehog'' co-creator
Yuji Naka , credited in some games as YU2, is a Japanese video game designer and programmer. He is the co-creator of the ''Sonic the Hedgehog'' series and was the president of Sonic Team at Sega until his departure in 2006. Naka joined Sega in 1984 and w ...
had asked Sakurai to include their respective characters in ''Melee'', though time constraints meant that neither character would be added to that game. ''Brawl'''s final roster included 35 playable characters, with nearly all characters from ''Melee'' returning in addition to 15 new characters. ''Super Smash Bros. Brawl'' was released for the Wii on January 31, 2008, in Japan, and March 9, 2008, in North America. The game's release followed a delay; Nintendo had said the game would release in December 2007, but pushed its release date back to early 2008 two months ahead of its scheduled launch.


2011–2016: Nintendo 3DS and Wii U games

At E3 2011 in June 2011, Iwata announced that Sakurai would be developing a new ''Super Smash Bros.'' game that would release on both the handheld
Nintendo 3DS The is a foldable dual-screen handheld game console produced by Nintendo. Announced in March 2010 as the successor to the Nintendo DS, the console was released originally on February 26, 2011 and went through various revisions in its lifetime, ...
and the
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. The W ...
, a home console, with the two versions having connectivity with each other. However, Sakurai was developing '' Kid Icarus Uprising'' for the Nintendo 3DS at the time, and work on the next ''Smash Bros.'' game did not begin until after ''Uprising'''s release in 2012. The game was developed by Sora Ltd. alongside
Bandai Namco Studios is a Japanese video game development, video game developer headquartered in Kōtō, Tokyo and founded in 2012, with studios in Singapore and Malaysia. Bandai Namco Studios is a subsidiary of Bandai Namco Entertainment (formerly Bandai Namco Games ...
, with various staff members from Bandai Namco's other fighting games, ''
Tekken is a Japanese media franchise centered on a series of fighting games developed and published by Bandai Namco Entertainment (formerly Namco). The franchise also includes film and print adaptations. The main games in the series follow the events ...
'' and ''
Soulcalibur is a fighting game franchise developed by Bandai Namco Studios and published by Bandai Namco Entertainment. There are a total of seven main installments and various media spin-offs, including music albums and a series of manga books in the ...
'', joining the team. The games were formally revealed during a
Nintendo Direct Nintendo Direct is a series of online presentations or live shows produced by Nintendo, where information regarding the company's upcoming content or franchises is presented, such as information about games and consoles. The presentations began ...
video presentation at
E3 2013 The Electronic Entertainment Expo 2013 (E3 2013) was the 19th E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California, with many press conferences taking place at nearby venues including the Microsoft Theate ...
, titled ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U'' (''Smash 4''). Sakurai felt that the cutscenes developed for ''Brawl'''s story mode were unable to impact players as he wished because they were shared widely on the internet, so he said that ''Smash 4'' would include neither a story mode nor cutscenes, and that the animation resources would instead go into creating computer-generated videos to reveal new characters coming to the game online. The "fighter reveal videos" continued to be used for future games. Sakurai aimed for ''Smash 4'''s gameplay speed to be in between that of ''Melee'' and ''Brawl'', and designed the Nintendo 3DS and Wii U versions to have the same characters, movesets, and items, but both versions would have exclusive stages not in the other. Because of the 3DS's technical limitations, however, parity between both versions' characters required those not technically possible on the 3DS—including characters that transform mid-match such as the Pokémon Trainer or
Princess Zelda is a Character (arts), character in Nintendo's ''The Legend of Zelda'' video game series. She was created by Shigeru Miyamoto for the original 1986 game ''The Legend of Zelda (video game), The Legend of Zelda''. As one of the central characters ...
and Sheik, or the Ice Climbers, which act as two characters at once—could not be in either game. The Nintendo 3DS and Wii U games lack
cross-platform play In video games with online gaming functionality, also called cross-compatible play, cross-platform play, crossplay, or cross-play describes the ability of Gamer, players using different video game hardware to play with each other simultaneously. ...
, but players can transfer data between the two games, including customized characters. ''Super Smash Bros. for Nintendo 3DS'' released in Japan on September 13, 2014, and in North America on October 3, 2014. ''Super Smash Bros. for Wii U'' released later that year: it first launched in North America on November 21, 2014, and released in Japan on December 6, 2014. ''Smash 4'' became the first game in the ''Super Smash Bros.'' series to receive paid
downloadable content content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can be added for no extra cost or as a form of video game monetization, enabling the publisher to gain ad ...
(DLC); Nintendo released additional characters, stages, and Mii fighter outfits able to be purchased individually for both versions of the game. The final DLC characters for ''Smash 4'',
Corrin Corrin is a heterocyclic compound. Although not known to exist on its own, the molecule is of interest as the parent macrocycle related to the cofactor and chromophore in vitamin B12. Its name reflects that it is the "core" of vitamin B12 (co ...
from ''
Fire Emblem Fates ''Fire Emblem Fates'' is a tactical role-playing video game for the Nintendo 3DS handheld video game console, developed by Intelligent Systems and Nintendo SPD and published by Nintendo. It was released in June 2015 in Japan, then released int ...
'' and
Bayonetta is a science fantasy action-adventure video game franchise created by Hideki Kamiya. It is developed by PlatinumGames, owned by Sega, and, since the release of Bayonetta 2 in 2014, published by Nintendo. The franchise was introduced in 2009 w ...
from ''
Bayonetta is a science fantasy action-adventure video game franchise created by Hideki Kamiya. It is developed by PlatinumGames, owned by Sega, and, since the release of Bayonetta 2 in 2014, published by Nintendo. The franchise was introduced in 2009 w ...
'', were released on February 3, 2016. Including DLC, ''Smash 4'''s full roster featured 56 characters, 19 of which were new.


2015–2024: ''Super Smash Bros. Ultimate''

Iwata asked Sakurai to direct a new ''Super Smash Bros.'' game for the
Nintendo Switch The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
before the system was publicly announced. Sakurai said it was the last request he received from Iwata before his death in July 2015. Sakurai began planning the ''Smash Bros.'' game for the Switch while DLC for ''Smash 4'' was still in progress, and finished the game's proposal document on December 16, 2015. Active development on the next game in the series began in February 2016, after all DLC had been released for the Nintendo 3DS and Wii U games. Bandai Namco Studios returned to assist Sora Ltd. in developing the next ''Smash'' game, and the similarity between Wii U and Nintendo Switch's hardware made development easier than past games, which were developed by teams assembled from scratch. Because the transition to the newest entry in the series seemed easier than normal, Sakurai proposed that the ''Smash'' game for the Nintendo Switch feature all previous playable characters from throughout the series. Managing to include all past characters became a major goal of the game's development. Sakurai scrapped plans to differ gameplay between the Switch's TV and handheld modes, because he found that the system's screen in handheld was good enough to make it not worthwhile to change the game for it. He decided to raise the gameplay speed again past ''Smash 4'', though still decided that he did not want ''Ultimate'' to be as fast as ''Melee''. Time constraints meant that the team could create neither a story mode similar to ''Brawl'''s nor a large assortment of collectible trophies, which had grown expensive to develop. Sakurai conceived "Spirits" as trophies' replacement and designed the game's story mode to be involved, but not more so than ''Brawl'''s, and he created the story mode's storyboards himself. A ''Super Smash Bros.'' game for the Nintendo Switch was teased in a March 2018 Nintendo Direct, and the game was fully revealed as ''
Super Smash Bros. Ultimate ''Super Smash Bros. Ultimate'' is a 2018 crossover fighting game developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo Switch. It is the fifth installment in the '' Super Smash Bros.'' series, succeeding ' ...
'' at
E3 2018 The Electronic Entertainment Expo 2018 (E3 2018) was the 24th E3, during which hardware manufacturers, software developers, and publishers from the video game industry presented new and upcoming products to the attendees, primarily retailers a ...
three months later. ''Super Smash Bros. Ultimate'' released worldwide on the Nintendo Switch on December 7, 2018. After launch, ''Ultimate'' received continuous updates that added DLC characters, with a "Fighters Pass" containing five additional characters having been announced prior to the game's release. In January 2020, alongside the reveal of Byleth from '' Fire Emblem: Three Houses'' as the final DLC character in the Fighters Pass, Nintendo announced a second Fighters Pass, containing six additional characters. The final character added to ''Ultimate'' was Sora of ''
Kingdom Hearts is a series of action role-playing games developed and published by Square Enix (originally by Square) and owned by The Walt Disney Company. A collaboration between the two companies, it was conceptualized by Square employees, Japanese gam ...
'' in October 2021; ''Ultimate'' continued receiving balance patches until December 2021 and minor updates until 2024.


Gameplay

As a
platform fighter A platform fighter is a video game genre, sub-genre of fighting games that emphasizes free 2D movement, often with floating platforms that can be traversed on, similar to a platform game, platformer game. The central gameplay involves combat bet ...
, ''Super Smash Bros.'''s
gameplay Gameplay is the specific way in which players interact with a game. The term applies to both video games and Tabletop game, tabletop games. Gameplay is the connection between the player and the game, the player's overcoming of challenges, and t ...
differs from traditional fighting games. Instead of aiming to deplete their opponents'
life bar Health is a video game or tabletop game quality that determines the maximum amount of damage or fatigue something takes before leaving the main game. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute ...
, players' goal in ''Smash Bros.'' is to knock their opponents off of the
stage Stage, stages, or staging may refer to: Arts and media Acting * Stage (theatre), a space for the performance of theatrical productions * Theatre, a branch of the performing arts, often referred to as "the stage" * ''The Stage'', a weekly Brit ...
or out of bounds. Characters have a damage total—indicated by a rising percentage value—that increases as they take damage. As their total rises, they suffer more knockback from attacks, making it easier for them to be knocked away. Players lose a
life Life, also known as biota, refers to matter that has biological processes, such as Cell signaling, signaling and self-sustaining processes. It is defined descriptively by the capacity for homeostasis, Structure#Biological, organisation, met ...
when they are launched outside of the stage's boundaries, but when knocked offstage they can attempt to "recover" by using midair jumps and abilities to return to the stage. Players can "edge-guard" their opponents, attempting to prevent them from recovering. Controls are simpler than other fighting games, with one button used for standard attacks and a second used for special attacks. Each character has a unique moveset; players can use different moves by attacking while inputting a certain direction on the
analog stick An analog stick (analogue stick in British English), also known as a control stick, thumbstick or joystick, is an input method designed for video games that translates thumb movement into directional control. It consists of a protruding stick mo ...
or while their character is in a certain state, such as midair. Powerful "smash attacks" can be used by quickly moving the analog stick and pressing the attack button, and can become even stronger if charged by holding down the button. Each character has four smash attacks—one for each direction—and five standard, special, and aerial attacks, with four corresponding to directions and the other initiated by pressing the button without any directional input. When characters are hit by attacks, they undergo brief hitstun that leaves them vulnerable to further attacks and combos. Players can block attacks with a shield, and can dodge in different directions to become briefly invulnerable. Dodges can also be performed in midair, and some games allow directional air dodges that can be used while landing to initiate a "wavedash". Dodges leave characters exposed after they end, while shields weaken over time and break if they absorb too much damage, leaving their user vulnerable for a time. By shielding with correct timing, players can
parry Parry may refer to: People * Parry (surname) * Parry (given name) Fictional characters * Parry, protagonist of the movie ''The Fisher King'', played by Robin Williams * Parry in the series '' Incarnations of Immortality'' by Piers Anthony * ...
attacks. Characters using shields remain vulnerable to grabs, allowing opponents can grab and throw them in any one of four directions, creating a rock–paper–scissors dynamic between attacking, shielding, and grabbing. Starting with ''Brawl'', characters can also use "Final Smashes", extremely powerful ultimate attacks unlocked after a character breaks a floating "Smash Ball" that has appeared or fills a charge meter over time. A common element of ''Smash'' is items, which randomly
spawn Spawn or spawning may refer to: * Spawning, the eggs and sperm of aquatic animals Arts, entertainment and media * Spawn (character), a fictional character in the comic series of the same name and in the associated franchise ** ''Spawn: Armageddon' ...
onstage if enabled. Items have various effects often based on other games; for example, the ''
Super Mario (also known as and is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater Mario (franchise), ''Mario'' franchise. At least one ''Super Mario'' game has been released for every ma ...
'' series's Super Mushroom allows characters to grow in size, while the Super Scope—based on an accessory for the
Super Nintendo Entertainment System The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
—can be used as a weapon to launch projectiles. Other items, meanwhile, allow characters to recover damage they have taken. Items also exist that allow players to summon allies to fight alongside them and affect the environment: Poké Balls can be thrown to summon various
Pokémon is a Japanese media franchise consisting of List of Pokémon video games, video games, Pokémon (TV series), animated series and List of Pokémon films, films, Pokémon Trading Card Game, a trading card game, and other related media. The fran ...
species, while ''Brawl'' introduced "Assist Trophies" that summon characters from other franchises. Matches consist of multiple players: initially up to four could play at once; in ''Smash for Wii U'' and ''Ultimate'', the limit is eight.
Artificial intelligence Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
-controlled computer players can substitute for human players. Matches can be either free-for-alls or between teams, and players can choose the rules by which the winner is determined. The most common modes are "Time" and "Stock"; in "Time", matches have a fixed time limit and players compete to have the most points by the end, gaining by knocking out others and losing them when knocked out themselves. "Stock" matches, by contrast, give players a finite number of lives, with the winner being the last player remaining. A less common mode is "Stamina", where players have a finite number of health and are eliminated when it reaches zero. Players also have a variety of stages to choose from. The majority are based on other video games, but some, such as "Final Destination" and "Battlefield", are original to the ''Smash'' series. Stages have varying layouts of platforms and other obstacles, with some being flat planes without edges. Some stages have hazards such as boss fights with the Yellow Devil from the ''
Mega Man ''Mega Man'' (known as in Japan) is a video game franchise developed and published by Capcom, featuring the Mega Man (character), protagonist of the same name. The Mega Man (1987 video game), original game was released for the Nintendo Enter ...
'' series or Ridley from ''
Metroid is an action-adventure game franchise created by Nintendo. The player controls the bounty hunter Samus Aran, who protects the galaxy from Space Pirates and other malevolent forces and their attempts to harness the power of the parasitic M ...
''.


Side modes

In addition to multiplayer battles, the ''Smash'' series features various
single-player A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in add ...
side modes and
minigame A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements and is often smaller or more simplistic than th ...
s, many of which contain options for two-player co-operative gameplay. In "Home-Run Contest", for instance, players use the Home-Run Bat item to damage a
sandbag A sandbag or dirtbag is a bag or sack made of Hessian (cloth), hessian (burlap), polypropylene or other sturdy materials that is filled with sand or soil and used for such purposes as flood control, military fortification in trenches and bunke ...
and attempt to launch it as far as possible. In "Break the Targets", players use their character's abilities to navigate a course and destroy targets within it; courses are character-specific in ''Melee'' but available to all characters in ''Brawl''. ''Smash 4'' contains "Target Blast", where players launch a single bomb into an area to destroy as many targets within the area as possible.'''' The first ''Smash'' game featured "Board the Platforms", where players were tasked with landing on several floating platforms as fast as possible on a character-specific platforming course. The games have also included "Multi-Man Smash", which consists of several sub-modes where players battle multiple opponents at once, such as "100-Man Smash", where they must defeat 100 opponents; and "Cruel Smash", where they try to defeat as many extremely strong enemies as possible. Since ''Brawl'', players can create custom stages to use in multiplayer matches and share online with other players. In ''Smash 4'', the Wii U version featured the board game mode "Smash Tour", while the 3DS version featured "Smash Run", where players explore a large map to collect
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a Game mechanics, game mechanic. This is in contrast to an Item (game), item, which may or may not have a permanent benefit that ca ...
s before a final battle. ''Ultimate'' introduced "Squad Strike", allowing matches where players change characters after each life. ''Melee'' introduced "trophies", collectible 3D models of various characters and elements from ''Smash'' and other game series obtained within various modes and special minigames. ''Ultimate'' replaced trophies with "Spirits" that use 2D images instead of 3D models and require the player to complete a battle that combines elements to reference the Spirit's character. Collected Spirits can be attached to a character to buff their attributes or give them special abilities such as an additional midair jump. Games across the series have included "Classic Mode", which consists of a series of battles against opponents either based on the player's character, pre-determined, or randomly generated, depending on the game. Classic Mode also contains within it minigames such as Break the Targets, a platforming challenge, or a
bonus stage A bonus stage (also known as a bonus level, bonus round, or special stage) is a special video game Level (video games), level that awards the player a rapid windfall of benefits such as points, items, or money. The first bonus stage in video game ...
, and ends with a boss fight against Master Hand or another enemy. ''Smash'' games have also featured "All-Star Mode", where players must defeat every character in that game, and "Event Matches", where they face a series of themed battles. Several ''Smash'' games included single-player campaigns. ''Melee'''s campaign was called "Adventure Mode" and included a mix of platforming levels and typical battles based on various game series. ''Brawl'''s was far more expansive; titled "Subspace Emissary", it was a story-based mode with several platforming levels, boss fights, and typical battles mixed with cutscenes including all of the game's characters. The series's next campaign was in ''Ultimate'', which featured "World of Light". World of Light lacked platforming, and consisted only of battles against Spirits, playable characters, and bosses scattered across an
overworld An overworld or a hub world is, in a broad sense, an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other video game genres, such as some pla ...
, and used
role-playing game A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out ...
elements such as a skill tree for character upgrades. The series has included
online multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
since ''Brawl''; in ''Smash 4'', it was split into two modes, "For Fun" and "For Glory", that contained differing rulesets aimed at casual and competitive players, respectively. In ''Ultimate'', players can play ranked battles to accrue "Global Smash Power", unlocking the "Elite Smash" mode once they pass a certain threshold.


Characters

Each game in the series has a number of playable characters (referred in the games as "fighters") taken from various gaming franchises, with over 80 in total across the series. Starting with ''
Super Smash Bros. Brawl ''Super Smash Bros. Brawl'' is a 2008 crossover fighting game developed by Sora Ltd. and published by Nintendo for the Wii. The third installment in the '' Super Smash Bros.'' series and the successor to '' Super Smash Bros. Melee'', it wa ...
'', characters from non-Nintendo franchises began to make playable appearances. In ''
Super Smash Bros. for Nintendo 3DS and Wii U and , both commonly referred to together as ''Super Smash Bros. 4'' or ''Smash 4'', are 2014 crossover fighting games developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo 3DS and Wii U video game cons ...
'', players were able to customize existing fighters with altered movesets and abilities, as well as making their own Mii fighters that can be given three different fighting styles. There are also other
non-playable characters A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by an ...
that take the form of enemies, bosses, and summonable
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a Game mechanics, game mechanic. This is in contrast to an Item (game), item, which may or may not have a permanent benefit that ca ...
items.


Music

''Super Smash Bros.'' features
music Music is the arrangement of sound to create some combination of Musical form, form, harmony, melody, rhythm, or otherwise Musical expression, expressive content. Music is generally agreed to be a cultural universal that is present in all hum ...
from some of Nintendo's popular gaming franchises. While many are newly arranged for the game, some songs are taken directly from their sources. The music for the Nintendo 64 game was composed by Hirokazu Ando, who later returned as sound and music director in ''Melee''. ''Melee'' also features tracks composed by Tadashi Ikegami, Shougo Sakai, and Takuto Kitsuta. ''Brawl'' featured the collaboration of 38 contracted composers, including ''
Final Fantasy is a Japanese fantasy Anthology series, anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fanta ...
'' series composer
Nobuo Uematsu is a Japanese composer and keyboardist best known for his contributions to the ''Final Fantasy'' video game series by Square Enix. A self-taught musician, he began playing the piano at the age of twelve, with English singer-songwriter Elton Joh ...
, who composed the main theme. Like in ''Brawl'', ''Super Smash Bros. for Nintendo 3DS'' and ''Wii U'' featured many original and re-arranged tracks from various different gaming franchises from a variety of different composers and arrangers. Both versions have multiple musical tracks that can be selected and listened to using the returning "My Music" feature, including pieces taken directly from earlier ''Super Smash Bros.'' games. The 3DS and Switch games allow players to listen to their music from the sound menu while the system is in sleep/handheld mode. ''Ultimate'' continued the trend of multiple composers and arrangers working on remixed tracks, having over 800 in total. Three soundtrack albums for the series have been released. An album with the original music for ''Super Smash Bros.'' was released in Japan by Teichiku Records in 2000. In 2003, Nintendo released '' Smashing...Live!'', a live orchestrated performance of various pieces featured in ''Melee'' by the
New Japan Philharmonic The is a symphony orchestra based in Tokyo, Japan. History It was founded in 1972 with Seiji Ozawa as honorary conductor laureate. The Philharmonic's primary concert venue is the Sumida Triphony Hall. From 2003 to 2013 its music director ...
. A two-disc promotional soundtrack titled ''A Smashing Soundtrack'' was available for Club Nintendo members who registered both the ''3DS'' and ''Wii U'' games between November 21, 2014, and January 13, 2015.


Merchandising

Releasing
merchandise Merchandising is any practice which contributes to the sale of Product (business), products ("merch" colloquially) to a retail consumer. At a retail in-store level, merchandising refers to displaying products that are for sale in a creative w ...
for ''Super Smash Bros.'' of any kind is generally prohibited, with only free giveaways and
limited edition The terms special edition, limited edition, and variants such as deluxe edition, collector's edition or expanded edition are used as a marketing incentive for various kinds of products, originally published products related to the arts, such as b ...
items allowed. Practically the only exceptions to the merchandise ban are
Amiibo (, ; stylized as amiibo; plural: ''Amiibo'') is a toys-to-life platform by Nintendo, which was launched in November 2014. It consists of a wireless communications and storage protocol for connecting figurines to the Wii U, Nintendo 3DS, Ni ...
figures, a
toys-to-life Toys-to-life is a video game feature using physical figurines or action figures to interact within the game. There are several technologies used to make physical figurines appear in game such as image recognition, quick response (QR) codes, Blue ...
platform created by Nintendo. Amiibo debuted alongside ''Super Smash Bros. for Wii U,'' and Nintendo released Amiibo figures for ''Smash 4'' and ''Ultimate'' of all characters present in the games, and the ''Smash'' line concluded in February 2024 with the release of the Sora figure. Amiibo figures from the ''Smash'' line as well as figures of ''Smash'' characters from other lines can interact with ''Smash 4'' and ''Ultimate'' using
near-field communication Near-field communication (NFC) is a set of communication protocols that enables communication between two electronic devices over a distance of or less. NFC offers a low-speed connection through a simple setup that can be used for the boots ...
, and players can train a computer player based on their Amiibo figure in-game, with the Amiibo player gaining
experience point An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experien ...
s and leveling up as it fights in battles. To coincide with the releases of ''Smash 4'' and ''Ultimate'', Nintendo released new versions of the
GameCube controller The GameCube controller is the standard game controller for the GameCube video game console, manufactured by Nintendo and launched in 2001. As the successor to the Nintendo 64 controller, it is the progression of Nintendo's controller design in ...
, as well as adapters allowing the controller to be used with the Wii U and Switch. Ahead of ''Ultimate'''s release, Nintendo released a ''Smash Ultimate''-themed limited edition Nintendo Switch system, with the Switch's
dock The word dock () in American English refers to one or a group of human-made structures that are involved in the handling of boats or ships (usually on or near a shore). In British English, the term is not used the same way as in American Engl ...
featuring artwork of the game's characters and its
Joy-Con Joy-Con are the primary game controllers for the Nintendo Switch, a hybrid video game console. A set of Joy-Con consists of two individual units, each containing an analog stick and an array of buttons. They can be used while attached to the mai ...
controllers featuring the series logo. Nintendo also bundled ''Ultimate'' with a ''Smash''-themed Nintendo Switch Pro Controller and a copy of the game packaged in a steelbook.


Competitive play

While some tournaments and competitive events were held for the first ''Smash'' game around its release, a significant competitive ''Super Smash Bros.'' community began to emerge in 2002, after the release of ''Melee''. The community largely emerged through decentralized
grassroots A grassroots movement is one that uses the people in a given district, region or community as the basis for a political or continent movement. Grassroots movements and organizations use collective action from volunteers at the local level to imp ...
efforts, without official support from Nintendo. The competitive ''Melee'' community gradually united through websites like '' Smashboards'', an online forum created to discuss the ''Smash'' series prior to ''Melee'''s release. Competitive ''Melee'' gradually developed a self-sufficient community, and in 2004
Major League Gaming Major League Gaming Corp. (MLG) was a professional esports organization based in New York City. Founded in 2002 by Sundance DiGiovanni and Mike Sepso, MLG held official video game tournaments throughout the United States and Canada. The ''Boos ...
(MLG) began hosting ''Melee''
esports Esports (), short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, played individually or as teams. ...
competitions, creating a tournament circuit for the game.'''' MLG's ''Melee'' tournaments brought about an era called the "Golden Age of ''Melee''", with some of the game's best players, including
Ken Hoang Ken Hoang (born October 10, 1985), also known as Kenny, SephirothKen, or Liquid`Ken, is an American professional '' Super Smash Bros. Melee'' player and television personality. Hoang was widely considered the most dominant ''Melee'' player in ...
, becoming well known.'''' MLG ended its ''Melee'' circuit in 2007 due to the release of ''Brawl'', and much of the attention given to ''Melee'' was diverted to its sequel. Gameplay changes in ''Brawl'' aimed at appealing to casual players, however, made it less popular among competitive players, and in the competitive community gradually returned to ''Melee''. In 2013, members of the ''Melee'' community rallied for the game's inclusion at the 2013 edition of the
Evolution Championship Series The Evolution Championship Series, commonly known as Evo, is an American annual esports event that focuses exclusively on fighting games. The tournaments are completely Open (sport), open and use the Double-elimination tournament, double elimina ...
(EVO), an annual fighting game tournament. Nintendo intervened, seeking to cancel the ''Melee'' tournament, but allowed the event to proceed after significant backlash. The tournament was won by Joseph "Mang0" Marquez, who had made his breakout ''Melee'' performance at EVO 2007—the last time a ''Smash'' game was featured—where he placed third. ''Melee'''s appearance at EVO 2013 vastly increased its competitive popularity, and was raised further later that year when Travis Beauchamp released '' The Smash Brothers'', a documentary series about ''Melee'''s competitive history.'''' The ''Smash Brothers'' documentary covered the community's history at past MLG and EVO events, and contributed to ''Melee'' overtaking ''Brawl'''s competitive popularity. It was released during a time in which five players—collectively termed ''Melee'''s "Five Gods"—were dominating ''Melee'' tournaments: Marquez, Jason "Mew2King" Zimmerman,
Juan "Hungrybox" DeBiedma Juan Manuel DeBiedma (; born June 21, 1993), better known by his alias Hungrybox, is an Argentine Americans, Argentine–American Professional Super Smash Bros. competition, professional ''Super Smash Bros.'' player, Online streamer, streamer, to ...
, Adam "Armada" Lindgren, and
Kevin "PPMD" Nanney Prediction by partial matching (PPM) is an adaptive statistical data compression technique based on context modeling and prediction. PPM models use a set of previous symbols in the uncompressed symbol stream to predict the next symbol in the stre ...
.'''' ''Melee'' was included again at EVO 2014 the next year, though ''Brawl'' was excluded from the final tournament despite its appearance alongside ''Melee'' in qualifying events. Attempting to capitalize on the ''Smash'' series's renewed competitive popularity, Nintendo hosted an invitational tournament for the then-upcoming ''Super Smash Bros. for Wii U'' at
E3 2014 The Electronic Entertainment Expo 2014 (E3 2014) was the 20th E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California. It began on June 10, 2014, and ended on June 12, 2014, with 48,900 total attendees. Ma ...
, featuring top players of both ''Melee'' and ''Brawl''.'''' The tournament was won by Gonzalo "ZeRo" Barrios, who was then among the best competitive ''Brawl'' players. Barrios went on to dominate the first year of competitive ''Smash 4'', winning 55 consecutive tournaments from the game's release until October 2015, when he lost to Nairoby "Nairo" Quezada. The release of ''Smash 4'' brought further growth to the competitive ''Smash'' community,'''' and in 2016 the tournaments Genesis 3 and EVO 2016 had more entrants than any other ''Smash'' competitions until that point. In 2016, players like
William "Leffen" Hjelte William Peter Hjelte (born 16 October 1994), better known by his gamertag Leffen, is a Swedish professional fighting game player and Online streamer, streamer. Although mostly known as a ''Super Smash Bros. Melee'' player, he has also competed in ...
began to challenge the Five Gods' dominance of ''Melee.'' In 2018,
Justin "Plup" McGrath Justin McGrath, better known as Plup, is an American professional ''Super Smash Bros.'' player from Orlando, Florida. McGrath is considered to be one of the best '' Super Smash Bros. Melee'' players in the world, having been ranked as one of ...
won the ''Melee'' tournament at Genesis 5, which Hjelte proclaimed marked the end of the Five Gods era. Earlier that year, Barrios retired from competitive ''Smash 4'' to focus on
livestreaming Livestreaming, live-streaming, or live streaming is the streaming of video or audio in real time or near real time. While often referred to simply as ''streaming'', the real-time nature of livestreaming differentiates it from other non- liv ...
, and Leonardo "MKLeo" López Pérez was ''Smash 4'''s top-ranked player by the time ''Ultimate'' released in 2018. ''Ultimate'' attracted a large competitive audience, including from some ''Melee'' players unsatisfied with ''Brawl'' or ''Smash 4''.'''' Pérez was considered the best ''Ultimate'' player after the game's release, defeating Gavin "Tweek" Dempsey to win EVO 2019, then the largest-ever ''Smash'' tournament. The
COVID-19 pandemic The COVID-19 pandemic (also known as the coronavirus pandemic and COVID pandemic), caused by severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2), began with an disease outbreak, outbreak of COVID-19 in Wuhan, China, in December ...
disrupted ''Smash'' competition, leading to the cancellation of many tournaments. ''Ultimate'' was cut from EVO 2020, and Nintendo later opted for ''Smash'' not to return to EVO. During the ''#MeToo'' movement in mid-2020, competitive ''Smash'' players, including Quezada and Barrios, faced a wave of sexual misconduct allegations. Nintendo called the alleged acts "absolutely impermissible", furthering rifts between the company and the ''Smash'' community. Tensions escalated later in 2020, when Nintendo ordered The Big House to cancel their ''Melee'' tournament for its use of Slippi, an unofficial mod that adds online multiplayer to the game, and ''Smash'' fans began the ''#FreeMelee'' movement on social media to protest Nintendo's decision. Nintendo had provided little support to the ''Smash'' community even as it began hosting esports events for its other games, including ''
Splatoon is a third-person shooter video game franchise created by Hisashi Nogami and Shintaro Sato and developed and owned by Nintendo. Set in the far future on a Apocalyptic and post-apocalyptic fiction, post-apocalyptic Earth that has been repopulat ...
'' and ''
Arms Arms or ARMS may refer to: *Arm or arms, the upper limbs of the body Arm, Arms, or ARMS may also refer to: People * Ida A. T. Arms (1856–1931), American missionary-educator, temperance leader Coat of arms or weapons *Armaments or weapons **Fi ...
'' (2017); as a result, ''Smash'' tournaments have much lower prize pools than other major esports. In late 2021, Nintendo partnered with esports organization Panda Global to produce the Panda Cup, a tournament circuit for both ''Ultimate'' and ''Melee'' in 2022, which was seen as a sign of Nintendo's willingness to engage further with the ''Smash'' community. In December 2022, the
Smash World Tour The Smash World Tour (SWT) was an annual '' Super Smash Bros.'' tournament circuit operating all around the world, but based in the United States. It took place three consecutive years from 2020 to 2022, although only the 2021 edition was complet ...
(SWT), a competing ''Smash'' circuit, said it would cancel its 2022 finale and 2023 circuit because of a request from Nintendo. Nintendo denied requesting the SWT's cancellation and rejected the SWT's claims that Panda had sought to undermine the SWT. In the aftermath, Panda removed Alan Bunney as its
CEO A chief executive officer (CEO), also known as a chief executive or managing director, is the top-ranking corporate officer charged with the management of an organization, usually a company or a nonprofit organization. CEOs find roles in variou ...
and indefinitely postponed the Panda Cup finale, while all affiliated professional ''Smash'' players left the organization.


Reception

Reviews for the ''Super Smash Bros.'' series are usually positive. The multiplayer mode in every game is usually highly praised; however, single-player modes have not always been viewed as highly. ''Super Smash Bros.'' received praise for its multiplayer mode. ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninte ...
'' listed the series as being one of the greatest multiplayer experiences in Nintendo history, describing it as infinitely replayable due to its special moves and close-quarters combat. There were criticisms, however, such as the game's scoring being difficult to follow. In addition, the single-player mode was criticized for its perceived difficulty and lack of features. ''Super Smash Bros. Melee'' generally received a positive reception from reviewers, most of whom credited ''Melee'' expansion of gameplay features from ''Super Smash Bros''. Focusing on the additional features, ''
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1999 by Mark Surfas. After the release of a multiplayer server browser for Quake, QSpy, Surfas licensed the software under the GameS ...
'' commented that "Melee really scores big in the 'we've added tons of great extra stuff' department." Reviewers compared the game favorably to ''Super Smash Bros.'' ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
''s Fran Mirabella III stated that it was "in an entirely different league than the N64 version"; ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
''s Miguel Lopez praised the game for offering an advanced "classic-mode" compared to its predecessor, while detailing the Adventure Mode as "really a hit-or-miss experience." Despite a mixed response to the single-player modes, most reviewers expressed the game's multiplayer mode as a strong component of the game. In their review of the game, ''GameSpy'' stated that "you'll have a pretty hard time finding a more enjoyable multiplayer experience on any other console." ''Brawl'' received a perfect score from the Japanese magazine ''
Famitsu , formerly , is a line of Japanese Video game journalism, video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa Corporation, Kadokawa. ''Famitsu'' is published in both weekly and monthly f ...
''. The reviewers praised the variety and depth of the single-player content, the unpredictability of Final Smashes, and the dynamic fighting styles of the characters. ''Thunderbolt Games'' gave the game 10 out of 10, calling it "a vastly improved entry into the venerable series". Chris Slate of ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninte ...
'' also awarded ''Brawl'' a perfect score in its March 2008 issue, calling it "one of the very best games that Nintendo has ever produced". ''IGN'' critic
Matt Casamassina Matt Casamassina is a video game journalist, businessman, and novelist, and a founding editor of ''IGN''. He quit working for IGN on April 23, 2010. In his time at the site, he was the author of many reviews and previews of games by video game ...
, in his February 11 ''Wii-k in Review''
podcast A podcast is a Radio program, program made available in digital format for download over the Internet. Typically, a podcast is an Episode, episodic series of digital audio Computer file, files that users can download to a personal device or str ...
, noted that although ''Brawl'' is a "solid fighter", it does have "some issues that need to be acknowledged", including "long loading times" and repetition in ''The Subspace Emissary''. ''Super Smash Bros. for 3DS'' and ''Super Smash Bros. for Wii U'' both garnered critical praise and were commercially successful, holding ratings of 85/100 and 92/100 on
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
and 86.10% and 92.39% on
GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
. Reviewers have particularly noted the large, diverse character roster, the improvements to game mechanics, and the variety of multiplayer options. Some criticisms in the 3DS version include a lack of single-player modes and issues concerning the 3DS hardware, such as the size of characters on the smaller screen when zoomed out and latency issues during both local and online multiplayer. There were also reports of players damaging their 3DS Circle Pads while playing the game excessively. The Wii U version's online play quality was mildly criticized for some inconsistency, but has overall been critically acclaimed. Daniel Dischoff of ''
GameRevolution Mandatory (formerly CraveOnline Media) is a lifestyle website based in Los Angeles with sales offices in New York City, Chicago and San Francisco. The site is owned by media company Evolve Media, LLC. Mandatory focuses its contents into the male ...
'' stated "It's true that ''Super Smash Bros.'' evolves every time with regard to new features, items, and characters to choose from. While your favorite character may not return or a few annoying pickups may force you to turn off items altogether, this represents the biggest leap forward Smashers have seen yet." Daniel Starky at ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' criticized the inconsistent online performance in the game, but still called it an "incredible game", noting "With the Wii U release, ''Smash Bros.'' has fully realized its goals." Jose Otero from ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'', praising the replayability of the game, states "Nearly every aspect of ''Smash Wii U'' seems fine-tuned not only to appeal to the nostalgia of long-time Nintendo fans, but also to be accessible to new players."


Sales

''Super Smash Bros.'' sold 1.4 million copies in Japan, and 2.3 million in the U.S., with a total of 5.55 million units worldwide. ''Melee'' sold over 7 million units worldwide, becoming the best-selling GameCube game. ''Brawl'' sold 1.524 million units in Japan , and sold 1.4 million units in its first week in the United States, becoming Nintendo of America's fastest selling game. The 3DS version sold over a million copies in its first weekend on sale in Japan, and has sold more than 9.63 million copies worldwide . ''Super Smash Bros. for Wii U'' became the fastest-selling Wii U game to date, selling 3.39 million units worldwide within just two months of availability, beating the record previously held by '' Mario Kart 8''. As of September 2021, it has sold 5.38 million copies worldwide. ''Super Smash Bros. Ultimate'' on
Nintendo Switch The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
has set new record highs for the series and for the system. It sold an estimate of 5.6 million copies in global sales during its first week of launch, beating out records previously held by games such as '' Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!'', '' Super Mario Odyssey'', and '' The Legend of Zelda: Breath of the Wild''. In
Japan Japan is an island country in East Asia. Located in the Pacific Ocean off the northeast coast of the Asia, Asian mainland, it is bordered on the west by the Sea of Japan and extends from the Sea of Okhotsk in the north to the East China Sea ...
, ''Ultimate'' outsold the records held by ''Super Smash Bros. for Nintendo 3DS'' with 2.6 million copies sold in five weeks. It is also the third best-selling game for the Nintendo Switch and the best-selling fighting game of all time, with 36.24 million copies sold worldwide as of March 31, 2025.


Legacy

''Super Smash Bros''. is often credited with popularizing the
platform fighter A platform fighter is a video game genre, sub-genre of fighting games that emphasizes free 2D movement, often with floating platforms that can be traversed on, similar to a platform game, platformer game. The central gameplay involves combat bet ...
subgenre, notably by defining core mechanics such as an emphasis on ground movement and knocking characters into blast zones by accumulating damage percentages as opposed to traditional knockouts, which would subsequently be iterated on by games that would follow its release. Beginning in the mid-2010s, numerous independent developers took inspiration from the ''Smash'' series when creating their own variations of platform fighting games, notably including '' Rivals of Aether'' (2017), which according to lead designer and former competitive ''Smash Bros''. player Dan Fornace, took specific inspiration from the faster, skill-based pacing of '' Super Smash Bros. Melee'' (2001). Other indie titles such as ''
Brawlhalla ''Brawlhalla'' is a free-to-play platform fighting game developed by Blue Mammoth Games. It was originally released for macOS, PlayStation 4 and Windows in 2017, with ports for Nintendo Switch, Xbox One, Android and iOS released later. Full ...
'' and '' Brawlout'' (both 2017) have also been favorably compared to ''Super Smash Bros.'' by multiple gaming news outlets, with the latter being remarked upon for its focus on more aggressive mechanics reminiscent of traditional fighting games within the ''Smash Bros''. template, while ''Brawhalla'' was praised for incorporating stronger weapon-based gameplay systems, leading to a more functionally diverse character roster. Given its nature as a crossover for various gaming properties, the ''Super Smash Bros.'' series has inspired numerous other crossover fighters involving licensed franchises, that employ similar gameplay and presentation. In 2012,
Sony Computer Entertainment Sony Interactive Entertainment LLC (SIE) is an American video game and digital entertainment company that is a major subsidiary of Japanese conglomerate Sony, Sony Group Corporation. It primarily operates the PlayStation brand of video game co ...
published '' PlayStation All-Stars Battle Royale'' for
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
and
PlayStation Vita The PlayStation Vita (PS Vita) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 17, 2011, then in other international territories on February 22, 2012, and was produced ...
, which was a conceptually similar platform fighter incorporating various
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
and third-party franchises in four-player timed and stock-based battles, set across 2D arenas with stage hazards. '' Nickelodeon All-Star Brawl,'' a series of console fighting games by Ludiosity and Fair Play Labs, which spun out of the '' Nickelodeon Super Brawl'' line of browser and mobile games, features various characters from
Nickelodeon Nickelodeon (nicknamed Nick) is an American pay television channel and the flagship property of the Nickelodeon Group, a sub-division of the Paramount Media Networks division of Paramount Global. Launched on April 1, 1979, as the first ca ...
animated series and follows similar gameplay conventions to ''Super Smash Bros''., with the addition of differentiated light and heavy attacks similar to traditional fighting games being a notable distinction between ''All-Star Brawl'' and ''Smash''. ''
MultiVersus ''MultiVersus'' (''MVS'') is a 2024 free-to-play platform fighting game developed by Player First Games and published by Warner Bros. Games. In the game, players battle on different stages as characters from Warner Bros. franchises, including ...
'', which went into early access in 2022 ahead of a wide release in 2024, adopts the broader mechanics and presentation of ''Super Smash Bros.'' while utilizing various
Warner Bros. Warner Bros. Entertainment Inc. (WBEI), commonly known as Warner Bros. (WB), is an American filmed entertainment studio headquartered at the Warner Bros. Studios complex in Burbank, California and the main namesake subsidiary of Warner Bro ...
film and television franchises, and includes features unique to its systems such as granting characters passive abilities in combat and having dedicated PvE modes. Outside general crossover fighting games modeled after ''Super Smash Bros''., indie fighting games such as ''Brawlhalla'' and ''Rivals of Aether'' have routinely collaborated with third-party publishers to include their characters as guest fighters in a similar manner to ''Smash'''s inclusion of characters from non-Nintendo games. Despite higher-profile ''Super Smash Bros''. alternatives garnering decent critical or commercial reception, they have generally been regarded as inferior substitutes when measured against the gameplay, roster and features of the aforementioned series.


Notes


References


External links

* * {{Authority control Video game franchises Nintendo franchises Cooperative video games Crossover video games Action games Fighting games 2.5D fighting games Platformers Platform fighters Video game franchises introduced in 1999 Video games about parallel universes