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Artificial human companions may be any kind of hardware or
software Software is a set of computer programs and associated software documentation, documentation and data (computing), data. This is in contrast to Computer hardware, hardware, from which the system is built and which actually performs the work. ...
creation designed to give companionship to a person. These can include
digital pet A virtual pet (also known as a digital pet, artificial pet, or pet-raising simulation) is a type of artificial human companion. They are usually kept for companionship or enjoyment. People may keep a digital pet in lieu of a real pet. Digita ...
s, such as the popular
Tamagotchi The is a handheld digital pet that was created in Japan by Akihiro Yokoi of WiZ and Aki Maita of Bandai. It was released by Bandai on November 23, 1996 in Japan and in the USA on May 1, 1997, quickly becoming one of the biggest toy fads o ...
, or
robot A robot is a machine—especially one programmable by a computer—capable of carrying out a complex series of actions automatically. A robot can be guided by an external control device, or the control may be embedded within. Robots may be ...
s, such as the
Sony , commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional ...
AIBO AIBO (''stylized aibo, Artificial Intelligence Robot'', homonymous with , "pal" or "partner" in Japanese) is a series of robotic dogs designed and manufactured by Sony. Sony announced a prototype Aibo in mid-1998, and the first consumer model w ...
. Virtual companions can be used as a form of
entertainment Entertainment is a form of activity that holds the attention and interest of an audience or gives pleasure and delight. It can be an idea or a task, but is more likely to be one of the activities or events that have developed over thousan ...
, or they can be medical or functional, to assist the elderly in maintaining an acceptable standard of life.


Introduction

Senior citizens make up an increasing percentage of the population in the Western nations, and, according to Judith Masthoff of the
University of Brighton The University of Brighton is a public university based on four campuses in Brighton and Eastbourne on the south coast of England. Its roots can be traced back to 1858 when the Brighton School of Art was opened in the Royal Pavilion. It achiev ...
, they tend to live alone and have a limited social network. Studies also show that those elderly living in such circumstances have an increased risk of developing depression and
dementia Dementia is a disorder which manifests as a set of related symptoms, which usually surfaces when the brain is damaged by injury or disease. The symptoms involve progressive impairments in memory, thinking, and behavior, which negatively affe ...
and have a shorter life span than more socially connected seniors. It has been known to
gerontologist Gerontology ( ) is the study of the social, cultural, psychological, cognitive, and biological aspects of aging. The word was coined by Ilya Ilyich Mechnikov in 1903, from the Greek , ''geron'', "old man" and , ''-logia'', "study of". The fiel ...
s for some time that
pet A pet, or companion animal, is an animal kept primarily for a person's company or entertainment rather than as a working animal, livestock, or a laboratory animal. Popular pets are often considered to have attractive appearances, intelligence ...
s -- particularly those such as
cat The cat (''Felis catus'') is a domestic species of small carnivorous mammal. It is the only domesticated species in the family Felidae and is commonly referred to as the domestic cat or house cat to distinguish it from the wild members of ...
s and
dog The dog (''Canis familiaris'' or ''Canis lupus familiaris'') is a domesticated descendant of the wolf. Also called the domestic dog, it is derived from the extinct Pleistocene wolf, and the modern wolf is the dog's nearest living relativ ...
s that exhibit a range of
behavior Behavior (American English) or behaviour ( British English) is the range of actions and mannerisms made by individuals, organisms, systems or artificial entities in some environment. These systems can include other systems or organisms as w ...
s and
emotion Emotions are mental states brought on by neurophysiological changes, variously associated with thoughts, feelings, behavioral responses, and a degree of pleasure or displeasure. There is currently no scientific consensus on a definition. ...
s -- help prevent depression in the elderly. Studies also show some beneficial results from electronic pets such as
Sony , commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional ...
's
Aibo AIBO (''stylized aibo, Artificial Intelligence Robot'', homonymous with , "pal" or "partner" in Japanese) is a series of robotic dogs designed and manufactured by Sony. Sony announced a prototype Aibo in mid-1998, and the first consumer model w ...
and
Omron , styled as OMRON, is a Japanese electronics company based in Kyoto, Japan. Omron was established by in 1933 (as the ''Tateishi Electric Manufacturing Company'') and incorporated in 1948. The company originated in an area of Kyoto called ""( j ...
's NeCoRo; however, the therapeutic value of such artificial pets remains limited by the capabilities of
technology Technology is the application of knowledge to reach practical goals in a specifiable and reproducible way. The word ''technology'' may also mean the product of such an endeavor. The use of technology is widely prevalent in medicine, scie ...
. A recent solution to physical limitations of technology comes from GeriJoy, in the form of virtual pets for seniors. Seniors can interact with GeriJoy's pets by petting them through the multitouch interface of standard consumer-grade tablets, and can even have intelligent conversations with the pets.
Television Television, sometimes shortened to TV, is a telecommunication Media (communication), medium for transmitting moving images and sound. The term can refer to a television set, or the medium of Transmission (telecommunications), television tra ...
viewing among the elderly represents a significant percentage of how their waking hours are spent, and the percentage increases directly with age. Seniors typically watch TV to avoid loneliness; yet TV limits social interaction, thus creating a vicious circle. Masthoff purports that it is possible to develop an interactive, personalized form of television that would allow the viewer to engage in natural
conversation Conversation is interactive communication between two or more people. The development of conversational skills and etiquette is an important part of socialization. The development of conversational skills in a new language is a frequent focus ...
and learn from these conversations, as well as becoming more physically active which can help in the management of
Type 2 Diabetes Type 2 diabetes, formerly known as adult-onset diabetes, is a form of diabetes mellitus that is characterized by high blood sugar, insulin resistance, and relative lack of insulin. Common symptoms include increased thirst, frequent urinati ...
. Such applications have existed for decades. The earliest, such as the "psychologist" program ''
ELIZA ELIZA is an early natural language processing computer program created from 1964 to 1966 at the MIT Artificial Intelligence Laboratory by Joseph Weizenbaum. Created to demonstrate the superficiality of communication between humans and machines ...
'', did little more than identify key words and feed them back to the user, but
Kenneth Colby Kenneth Mark Colby (1920 – April 20, 2001) was an American psychiatrist dedicated to the theory and application of computer science and artificial intelligence to psychiatry. Colby was a pioneer in the development of computer technology as ...
's 1972
PARRY PARRY was an early example of a chatbot, implemented in 1972 by psychiatrist Kenneth Colby. History PARRY was written in 1972 by psychiatrist Kenneth Colby, then at Stanford University. While ELIZA was a tongue-in-cheek simulation of a Rog ...
program at Stanford University -- far superior to ELIZA -- exhibited many of the features researchers now seek to put into a
dialog system A dialogue system, or conversational agent (CA), is a computer system intended to converse with a human. Dialogue systems employed one or more of text, speech, graphics, haptics, gestures, and other modes for communication on both the input and o ...
, above all some form of emotional response and having something "it wants to say", rather than being completely passive like ELIZA. The Internet now has a wide range of
chatterbots A chatbot or chatterbot is a software application used to conduct an on-line chat conversation via text or text-to-speech, in lieu of providing direct contact with a live human agent. Designed to convincingly simulate the way a human would behav ...
but they are no more advanced, in terms of plausibility as conversationalists, than the systems of forty years ago and most users tire of them after a couple of exchanges. Meanwhile, two developments have advanced the field in different ways: first, the
Loebner Prize The Loebner Prize was an annual competition in artificial intelligence that awards prizes to the computer programs considered by the judges to be the most human-like. The prize is reported as defunct since 2020. The format of the competition was tha ...
, an annual competition for the best computer conversationalist, substantially advanced performance. Its winners could be considered the best chatterbots, but even they never approach a human level of capacity as can be seen from the site. Secondly a great deal of industrial and academic research has gone into effective conversationalists, usually for specific tasks, such as selling rail or airline tickets. The core issue in all such systems is the
dialog manager A dialog manager (DM) is a component of a dialog system (DS), responsible for the state and flow of the conversation. Usually: * The input to the DM is the human utterance, usually converted to some system-specific semantic representation by the ...
which is the element of system that determines what the system should say next and so appear intelligent or compliant with the task at hand. This research, along with work on computing emotion, speech research and Embodied Conversational Agents (ECAs) has led to the beginnings of more companionable systems, particularly for the elderly. The EU supported Companions Project is a 4-year, 15-site project to build such companions, based at the
University of Sheffield The University of Sheffield (informally Sheffield University or TUOS) is a public university, public research university in Sheffield, South Yorkshire, England. Its history traces back to the foundation of Sheffield Medical School in 1828, Firth C ...
.


Technology and artificial human companions in social work

Historically, the concept of
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech r ...
(AI) has rapidly changed numerous forms of society and different workforces. The field in it is focusing on, that being Social Work, demonstrates one of the numerous workforces that can and has utilized the benefits of AI. Social work is a field that can especially benefit from AI, because of the expansive number of fields that it has. As an example, Social Work can focus on the medical field, geriatrics, group work, and many more fields. In Narula's article, many forms and examples of AI are given, and a number of those examples are applicable to the field of Social Work, especially within the medical and geriatric fields. Within the realm of geriatric Social Work, in the last decades, it has been increasing dependent on AI's fraud prevention within banking systems. Because older adults are more vulnerable to financial manipulation and abuse, this system of AI is especially integral for the protection of the geriatric population. However, there are other realms of social work that have seen beneficial change from AI over the past decades. One example, is the use of AI-assisted online social therapy groups. D'Alfonso wrote about the implications of AI within social support groups, stating that “integration of user experience with a sophisticated and cutting-edge technology to deliver content is necessary to redefine online interventions in youth mental health”. The form of AI is especially beneficial and necessary due to the cost-effective and engaging nature. Also, forms of surveillance, brought up by Quan-Haase, demonstrate AI and technology's growing prominence and beneficial nature within Social Work. The changes of surveillance highlight these changes, especially the nature of the functional view, in which surveillance and AI are essential in the protection and safety of society. In addition, there are other forms of AI that could contribute to the future of social work. De Greeff and Belpaeme write that the social learning of
social robot A social robot is an autonomous robot that interacts and communicates with humans or other autonomous physical agents by following social behaviors and rules attached to its role. Like other robots, a social robot is physically embodied (avatars ...
s has increased and become more prominent in coming decades. It is written that “social robots often tend to be designed to portray a character, thus stimulating their anthropomorphisation by human interactants and inviting an interaction-style that is natural to people. Both a robot's appearance and behaviour can strengthen interactants' interpretation of dealing with a social agent, rather than with a piece of equipment”. This substantiates that robots and AI are in the process of being used for communication and support for humans, and AI is used in order to allow technology and robots to become adept at linguistics and social cues.de Greeff, J., & Belpaeme, T. (2015). Why Robots Should Be Social: Enhancing Machine Learning through Social Human-Robot Interaction. PLoS ONE, 10(9). Retrieved from http://link.galegroup.com.ezproxy.bethel.edu/apps/doc/A430359431/EAIM?u=clic_bethel&sid=EAIM&xid=3ba80295


See also

*
Digital pet A virtual pet (also known as a digital pet, artificial pet, or pet-raising simulation) is a type of artificial human companion. They are usually kept for companionship or enjoyment. People may keep a digital pet in lieu of a real pet. Digita ...
* Eccky * Ludobot *
Tamagotchi The is a handheld digital pet that was created in Japan by Akihiro Yokoi of WiZ and Aki Maita of Bandai. It was released by Bandai on November 23, 1996 in Japan and in the USA on May 1, 1997, quickly becoming one of the biggest toy fads o ...
*
Digital life form A digital organism is a self-replicating computer program that mutates and evolves. Digital organisms are used as a tool to study the dynamics of Darwinian evolution, and to test or verify specific hypotheses or mathematical models of evolutio ...


References

{{Reflist


External links

Kari Virtual Girlfriend app — A popular virtual companion that uses artificial intelligenceSergio Virtual Boyfriend app — A virtual boyfriend that uses artificial intelligenceVirtual Companion app — an example of a female companionAibo — an artificial dogAlice and her friends — artificial peopleGeriJoy - artificial pets augmented with human conversational intelligence
*http://www.companions-project.org-->
User modeling as a goal in itself: an artificial companion for the elderly
Multimodal interaction