Archer Maclean's Mercury
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''Archer Maclean's Mercury'' is a 2005 puzzle-platform
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
developed by British company Awesome Studios and published by Ignition Entertainment for the
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PA ...
. It was conceptualized by the eponymous British game programmer
Archer Maclean Archer Donald Maclean (28 January 1962 – 17 December 2022) was a British video game programmer. He was the author of '' Dropzone'' which he developed for the Atari 8-bit computers and was ported to other systems. Maclean also developed the Com ...
.
Sony Computer Entertainment Sony Interactive Entertainment LLC (SIE) is an American video game and digital entertainment company that is a major subsidiary of Japanese conglomerate Sony, Sony Group Corporation. It primarily operates the PlayStation brand of video game co ...
released the game in Japan as '' gHydride''. In ''Mercury'', the goal is to guide a drop of mercury to its appointed destination by tilting the stage, in a similar fashion to ''
Super Monkey Ball ''Super Monkey Ball'' is a series of Platformer, platform video games initially developed by Amusement Vision (now Ryu Ga Gotoku Studio) and published by Sega. The series debuted in 2001 with the arcade game ''Monkey Ball'', which was ported to ...
''. Levels come in different varieties that prioritize different methods of completing each level. The game was conceived when Archer Maclean used a previous minigame from ''
Jimmy White's Cueball World ''Jimmy White's Cueball World'' is a Sports game, sports Simulation game, simulation video game published by Virgin Interactive as the sequel to ''Jimmy White's 2: Cueball'', itself a sequel to ''Jimmy White's 'Whirlwind' Snooker''. The Game deve ...
'' and added a liquid metal physics. It was originally designed to have motion controls by using a tilt sensor peripheral for the PSP, but this version was never released due to technical constraints. The game received positive reception for its original concept and level designs, but was also criticized for its overall difficulty. The game's success led the game to receive two sequels. The first, titled '' Mercury Meltdown'', was released for PSP, then revised and ported onto
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
and
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, f ...
. The second, titled '' Mercury Hg'', was released for
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
and
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the Xbox (console), original Xbox, it is the second console in the Xbox#Consoles, Xbox series. It was officially unveiled on MTV on May 12, 2005, with detail ...
.


Gameplay

''Mercury'' is a
puzzle A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to find the solution of the puzzle. There are differe ...
video game. The player can manipulate a droplet of mercury to move in the player's desire direction by tilting the stage using the PSP's analog stick. The player can use the directional buttons to toggle between focusing on all mercury droplets or the largest droplet. The objective of each level in the game is to navigate the mercury around the stage and reach the goal. The HUD is made up of a time limit gauge, a mercury level gauge, and a beacon count. To clear a level, all beacons on the level must be activated within that level's time and mercury limit. If the amount of Mercury on the level drops below the limit or the time runs out, the level ends in failure and must be restarted. Each stage has hazards and obstacles designed to reduce the player's amount of mercury. The mercury can also be split into separate parts by using sharp objects or other hazards in the stage. Paint Shops are floating devices that change the color of the mercury once the mercury is under it. Some switches and doors activate when interacting with mercury of a specific color. If the mercury is split up, the two droplets can be colored differently; if the two then merge, they form a new color. Color mixing is based on the
RGB color model The RGB color model is an additive color, additive color model in which the red, green, and blue primary colors of light are added together in various ways to reproduce a broad array of colors. The name of the model comes from the initials ...
. For example, a red droplet and a green droplet can be merged to form a yellow one. There are a total of six worlds. Each world is split into three ''Race'' levels, three ''Percentage'' levels, three ''Task'' levels, two ''Combo'' levels, and one ''Boss'' level. Race levels prioritize completing the level as fast as possible more than mercury count. Percentage levels emphasize preserving Mercury over quick completion. Task levels feature multiple beacons that must be activated, and there can be from 1 to 6 of them in such a level. Combo levels are either a combination of Race and Percentage levels or a combination of Percentage and Task levels, therefore requiring the player to preserve an amount of Mercury for the purpose of completing the level. Boss levels are the last levels in each world and are basically a combination of Race, Percentage, and Task. Once the player completes the boss level, the next world becomes available. If the highest score is achieved in all 12 levels of one particular world, a bonus 13th level is unlocked. Additionally, once all six worlds are cleared, a secret 7th world is unlocked, with levels here unlocked by achieving high scores in regular levels.


Development and release

''Mercury'' was developed by Awesome Studios with Archer Maclean as the lead designer for the game. The game was inspired by platformer puzzle games similar to ''
Super Monkey Ball ''Super Monkey Ball'' is a series of Platformer, platform video games initially developed by Amusement Vision (now Ryu Ga Gotoku Studio) and published by Sega. The series debuted in 2001 with the arcade game ''Monkey Ball'', which was ported to ...
'' and ''
Marble Madness ''Marble Madness'' is a 1984 platform game designed by Mark Cerny and published by Atari Games for Arcade video game, arcades. Set in an Isometric video game graphics, isometric perspective, the game tasks the player with guiding a marble throug ...
''. The game was conceived when Maclean used the labyrinth minigame from ''
Jimmy White's Cueball World ''Jimmy White's Cueball World'' is a Sports game, sports Simulation game, simulation video game published by Virgin Interactive as the sequel to ''Jimmy White's 2: Cueball'', itself a sequel to ''Jimmy White's 'Whirlwind' Snooker''. The Game deve ...
'' and implemented a "liquid metal physics" prototype engine. Maclean chose to study the physics of mercury by obtaining a bottle of real mercury taken from
barometers A barometer is a scientific instrument that is used to measure air pressure in a certain environment. Pressure tendency can forecast short term changes in the weather. Many measurements of air pressure are used within surface weather analysis ...
. During development, one of the challenges Awesome Studios had was emulating real mercury physics, particularly how the mercury would split and merge. During the play-testing stage of development, Awesome Studios noticed potential shortcuts in the level layouts and adjusted the level design to allow more of them. The game was originally advertised to be released with a tilt sensor peripheral to use motion controls, but it could not be implemented due to cost and technical issues. Maclean chose to release the game on the PSP as it could make the game more noticeable for consumers. This led the game to have a tight production schedule to match the launch of the
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PA ...
, causing the developers to cut corners in production and the finished product not to be as refined as they intended it to be. ''Mercury'' was published by Ignition Entertainment and released in North America on 6 April 2005. Sony Computer Entertainment released the game in Japan with minor adjustments in August 2005. The game was distributed by
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and bl ...
for the European version and was released in Europe on 1 September 2005 as a launch title for the PSP; it was followed by an Australian version with its release date of 21 September. A limited edition bundle was released with its sequel, '' Mercury Meltdown'' on 19 October 2010.


Reception

''Mercury'' received "generally favorable reviews" according to the
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website
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. ''
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'' awarded the name for Best Innovative Design in their "Best of 2005" awards. The game was praised for its level design and physics. ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network. In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
'' praised the level designs, calling them "ingenious". ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' was impressed with the number of levels and the variety between the different designs. ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'', in particular, gave compliments towards the physics of the mercury on how it can be stretched, reassemble and squeeze together." ''
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1999 by Mark Surfas. After the release of a multiplayer server browser for Quake, QSpy, Surfas licensed the software under the GameS ...
'', however, gave a lukewarm response to the level design, stating the best ones are clever and addicting but the worst ones make the player jump through too many hoops. ''
Pocket Gamer ''Pocket Gamer'' is a video game website and former print magazine that focuses on mobile, portable and handheld games. It was launched in 2005 by Steel Media Limited. The publication covers portable and mobile gaming formats, including iPhone, ...
'' made comparisons to the ''
Lumines (pronounced as "Loo-min-ess") is a puzzle video game series developed by Q Entertainment. The core objective of the games is to survive by rotating and aligning 2×2 blocks varying between two colors to form 2×2 squares of a single color whi ...
'' series stating, "''Lumines'' is more fun to play, but ''Mercury'' is more satisfying to beat." In regards to the difficulty, the game had mixed reception. ''PALGN'' made noted the difficulty of the game can scale to "ridiculous levels" but defended it by assuring that it doesn't feel impossible." ''GameSpot'' noted that the game wasn't impossible even at its most difficult, however, criticized the difficulty pacing, stating "The game pretty much throws you off the deep end almost immediately after you've completed the idiotically simple tutorial." ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed by ...
'', however, praised the difficulty, stating, "Mercury exhibits a perfect hierarchy of challenge and reward, the two remaining poised throughout and ultimately growing to the point where they touch and become one. The pain becomes the pleasure because, in spite of the extraordinary degree of trial and error, there's never a moment that feels broken or exploitative."


Legacy

''Archer Maclean's Mercury'' inspired two sequels for the game. The first sequel, titled '' Mercury Meltdown'', was released for the PSP. The game features new puzzles and modes, as well as a more vibrant and cartoon-like style of graphics. The game was ported to the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
titled ''Mercury Meltdown Remix'' and to the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, f ...
called ''Mercury Meltdown Revolution''. A second sequel, titled '' Mercury Hg'', was developed by Eiconic Games for Xbox 360 and PlayStation 3. The game adds in 60 new levels, an online leaderboard, and a music feature that allows the mercury blob and stage to pulsate to the player's music. The game was announced in E3 2011. Eiconic chose to go back to the core elements of the original and added a style in which the developers described as "clean and stylish". Ignition Entertainment released the game on September 28, 2011. The game also features ghost racing, the ability to share replays, and
Sixaxis The Sixaxis (trademarked SIXAXIS) is a wireless gamepad produced by Sony for their PlayStation 3 video game console. It was introduced alongside the PlayStation 3 in 2006 and remained the console's official controller until 2008. The term "sixax ...
tilt controls for the PlayStation 3 version. Two
downloadable content content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can be added for no extra cost or as a form of video game monetization, enabling the publisher to gain ad ...
(DLC) packages were released for the game. The first DLC titled "Heavy Elements" was released on October 19, 2011, and contains thirty discovery mode levels, ten bonus levels, and five challenges levels. The second DLC titled "Rare Earth Elements" was released on November 29, 2011, and contains the same amount of content as the previous.


References


External links

* {{Mercury games 2005 video games Marble video games PlayStation Portable games PlayStation Portable-only games Puzzle-platformers Single-player video games UTV Software Communications franchises Video games developed in the United Kingdom UTV Ignition Games games Sony Interactive Entertainment games