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''Worms'' is a series of artillery tactical video games developed by British company Team17. In these games, small platoons of
anthropomorphic Anthropomorphism is the attribution of human traits, emotions, or intentions to non-human entities. It is considered to be an innate tendency of human psychology. Personification is the related attribution of human form and characteristics t ...
worms battle each other across a deformable landscape with the objective being to become the sole surviving team. The games are noted for their cartoony animation and extensive use of surrealism and slapstick humour. The game, whose concept was devised by Andy Davidson, was described by the Amiga gaming press as a cross between '' Cannon Fodder'' and '' Lemmings''. It is part of a wider genre of turn-based
artillery game Artillery games are two or three-player (usually turn-based) video games involving tanks (or simply cannons) trying to destroy each other. The core mechanics of the gameplay is almost always to aim at the opponent(s) following a ballistic trajec ...
s involving
projectile A projectile is an object that is propelled by the application of an external force and then moves freely under the influence of gravity and air resistance. Although any objects in motion through space are projectiles, they are commonly found in ...
weapons; similar games include ''
Scorched Earth A scorched-earth policy is a military strategy that aims to destroy anything that might be useful to the enemy. Any assets that could be used by the enemy may be targeted, which usually includes obvious weapons, transport vehicles, communi ...
'' (1991), '' Gorillas'' (1991) and '' Artillery Duel'' (1983).


Games


PC and console games

* ''Worms'' (1995 video game) (1995) ** '' Worms: The Director's Cut'' (1997) * '' Worms 2'' (1997) * '' Worms Armageddon'' (1999) * ''
Worms World Party ''Worms World Party'' is a 2001 artillery turn-based tactics video game. It is the sequel to ''Worms Armageddon'' in the '' Worms series'' by Team17. As with the previous games in the series, players take turns controlling their teams and using a ...
'' (2001) * '' Worms 3D'' (2003) * '' Worms Forts: Under Siege'' (2004) * '' Worms 4: Mayhem'' (2005) * ''Worms'' (2007 video game) (2007) * '' Worms: A Space Oddity'' (2008) * '' Worms 2: Armageddon'' (2009) * '' Worms Reloaded'' (2010) * '' Worms Ultimate Mayhem'' (2011) * ''
Worms Revolution ''Worms Revolution'' is a 2D Artillery game, artillery turn-based tactics video game developed by Team17 and is part of the Worms (series), ''Worms'' series. It was released on PlayStation 3, Microsoft Windows, Windows via Steam (service), Steam a ...
'' (2012) * '' Worms Clan Wars'' (2013) * '' Worms Battlegrounds'' (2014) * ''
Worms W.M.D ''Worms W.M.D'' is a 2D artillery turn-based tactics video game in the ''Worms'' series, released on 23 August 2016. Its gameplay resembles that of '' Worms Armageddon'' more than subsequent installments, while adding new features that range ...
'' (2016)


Handheld and mobile games

* '' Worms: Open Warfare'' (2006) * '' Worms: Open Warfare 2'' (2007) * '' Worms: Battle Islands'' (2010; also released on
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
) * '' Worms 3'' (2013) * ''Worms 4'' (Mobile) (2015)


Spin-offs

* ''
Addiction Pinball ''Addiction Pinball'' is a pinball video game developed by Team17 and published by MicroProse for Microsoft Windows in 1998. It features tables based on two Team17 games, '' World Rally Fever'' and ''Worms''. It was ported to the PlayStation ...
'' (1999) * ''
Onlineworms ''Worms'' is a series of artillery tactical video games developed by British company Team17. In these games, small platoons of anthropomorphic worms battle each other across a deformable landscape with the objective being to become the sole sur ...
'' (2001) * ''
Worms Blast ''Worms Blast'' is a puzzle video game for Microsoft Windows, PlayStation 2, GameCube, Game Boy Advance and Mac OS X released in 2002, developed by Team17, and published by Ubi Soft. The Mac version was developed and published by Feral Inter ...
'' (2002) * '' Worms Golf'' (2004) * '' Worms Crazy Golf'' (2011) * '' Worms Rumble'' (2020)


Collections

* ''Worms United'' (1996; included ''Worms'' and ''Worms Reinforcements'') * ''The Full Wormage'' (1998; included ''Worms United'', ''Worms 2'' and ''Worms Pinball'') * ''Worms Triple Pack'' (2002; included ''Worms 2'', ''Worms Armageddon'', ''Worms World Party'' and ''Worms Blast Demo'') * '' Worms Collection'' (2012; included ''Worms (2007)'', ''Worms 2: Armageddon'' and ''Worms Ultimate Mayhem'')


Gameplay

''Worms'' games are turn-based artillery games presented in 2D or 3D environment. Each player controls a team of several worms. During the course of the game, players take turns selecting one of their worms. They use whatever tools and weapons are available to attack and kill the opponents' worms, thereby winning the game. Worms may move around the terrain in a variety of ways, normally by walking and jumping but also by using particular tools such as the "Bungee" and "Ninja Rope", to move to otherwise inaccessible areas. Each turn is time-limited to ensure that players do not hold up the game with excessive thinking or moving. The time limit can be modified in some of the games. Over fifty weapons and tools may be available each time a game is played, and differing selections of weapons and tools can be saved into a "scheme" for easy selection in future games. Other scheme settings allow options such as deployment of reinforcement crates, from which additional weapons can be obtained, and
sudden death Sudden Death or Sudden death may refer to: Medical * Cardiac arrest, also known as sudden cardiac death, natural death from cardiac causes * Sudden cardiac death of athletes * Sudden infant death syndrome * Sudden unexpected death in epilepsy * ...
where the game is rushed to a conclusion after a time limit expires. Some settings provide for the inclusion of objects such as land mines and explosive barrels. When most weapons are used, they cause explosions that deform the terrain, creating circular cavities. The types of playable terrains include "island" (terrain floating on a body of water), or "cave" (cave with water at the bottom and terrain at both top and bottom of the screen that certain weapons such as "Air Strike" cannot go through; this type is not available in 3D versions due to camera restrictions). If a worm is hit with a weapon, the amount of damage dealt to the worm will be removed from the worm's initial amount of health. The damage dealt to the attacked worm or worms after any player's turn is shown when all movement on the battlefield has ceased. Worms die when one of the following situations occurs: * When a worm enters water (either by falling off the island, through a hole in the bottom of it, or by the waterline being raised above the worm during sudden death) * When a worm is thrown off either side of the arena * When a worm's health is reduced to zero


Weapons and tools

The ''Worms'' series is notable for its extensive variety of weapons. With each new game that is released, weapons are added, though many were removed in the 3D versions for gameplay reasons. As a result, the 2D series has accumulated 60 weapons, and the 3D series 40 weapons. The weapons available in the game range from a standard timed grenade and homing missiles to exploding sheep and the highly destructive Banana Bomb, both of which have appeared in every ''Worms'' game so far. The ''Worms'' series has seen weapons such as the iconic Holy Hand Grenade, the Priceless
Ming Vase Chinese ceramics show a continuous development since pre-dynastic times and are one of the most significant forms of Chinese art and ceramics globally. The first pottery was made during the Palaeolithic era. Chinese ceramics range from construc ...
and the Inflatable Scouser. Some of the bizarre weapons in a particular game are based on topical subjects at the time of the game's release. The Mail Strike, for example, which consists of a flying postbox dropping explosive envelopes, is a reference to the postal strikes of the time, while the Mad Cow refers to the BSE epidemic of the 1990s. The French Nuclear Test, introduced in ''Worms 2'', was updated to the Indian Nuclear Test in ''Worms Armageddon'' to keep with the times. Other weapons are inside jokes. The MB Bomb, for example, which floats down from the sky and explodes on impact, is a cartoon caricature of Martyn Brown, Team17's studio director. Other such weapons include the "Concrete Donkey", one of the most powerful weapons in the game, which is based on a garden ornament in Andy Davidson's home garden, and an airstrike known in the game as Mike's Carpet Bomb was actually inspired by a store near the Team17 headquarters called "Mike's Carpets". Since ''Worms Armageddon'', weapons that were intended to aid as utilities rather than damage-dealers were classified as tools. This classification mainly differs in the fact that they do not fall in ordinary weapon crates, and instead appear in toolboxes. Many tools were left in the wrong class for the sake of keyboard-shortcut conveniences. This was resolved in ''Worms 3D''. Some weapons were inspired from popular films and TV programs, including the Holy Hand Grenade (from ''
Monty Python and the Holy Grail ''Monty Python and the Holy Grail'' is a 1975 British comedy film satirizing the Arthurian legend, written and performed by the Monty Python comedy group (Graham Chapman, John Cleese, Terry Gilliam, Eric Idle, Terry Jones, and Michael Palin) an ...
'') and Ninja Rope (named the Bat Rope in early demos of the original game).


History


Creator

Andy Davidson is the creator of the original ''Worms'' video game by Team17. The game "Worms" is based on the 2D classic " Artillery", and originally did not feature worms, but the '' Lemmings'' from the popular game of the same name.


Background

Davidson was working on a program called "Jack the Ripper" for the
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
personal computer, which allowed him to trawl the residual contents of RAM after applications had been run and quit. In this way, he "ripped" the graphics from Lemmings, and used them while developing his version of "Artillery". The original name of the game was ''Lemartillery'', and it was created purely as a bit of fun for him and his school friends in 1993. The positive reaction he witnessed encouraged him to develop it further. Knowing he could never commercially release the "Lemmings" characters, he changed them to worms and changed the name of the game to ''Total Wormage''.


Development

Created as an entry for a Blitz BASIC programming competition run by the '' Amiga Format'' magazine, a cut-down version of the programming language having been covermounted previously. The game at this stage was called ''Total Wormage'' (possibly in reference to '' Total Carnage'') and it did not win the competition. Davidson sent the game to several publishers with no success. He took the game to the European Computer Trade Show in London in September 1994, where Team17 had a stand. Team17 made an offer on-the-spot to develop and publish the game. It subsequently evolved into a full commercial game, renamed '' Worms'', available initially for the Commodore Amiga. As the game was popular, it was regularly released for other platforms. During the development of '' Worms 2'', Davidson wrote '' Worms: The Director's Cut'', a special edition produced for the Amiga. ''The Director's Cut'' would be the last ''Worms'' game released for the Amiga. For ''Worms 2'', the engine was redesigned using Microsoft's
DirectX Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct", ...
. The game would overhaul the series' visuals, dropping the darker tones of its predecessor and adopting a more cartoonish look. ''Worms 2'' would be the first game in the series to introduce internet play. The following release, '' Worms Armageddon'', featured the series' first campaign mode and was initially intended to be released as an expansion pack for ''Worms 2''. ''Armageddon'' marked the introduction of "WormNET", an online services which required registration and provided leagues and ranks. A variety of "schemes" have been developed by the WormNET community that are often played instead of the official schemes created by Team17. Some schemes have "rules" agreed to by the players but not enforced by the game itself. '' Worms 3D'', released in 2003, was the first installment of the series with three-dimensional gameplay. The game features a 'poxel' engine, described as a hybrid of polygons and voxels (the 3D analogues of pixels), which allows for pseudo-realistic terrain deformation similar in style to the 2D games, in which the terrain was represented by a bitmap. The game was followed in 2004 by a spin-off, '' Worms Forts: Under Siege'', and the fourth-numbered sequel, '' Worms 4: Mayhem'', in 2005. In the same year as ''Worms 3s release, Team17 would announce the cancellation of ''Worms Battle Rally'', a
karting Kart racing or karting is a road racing variant of motorsport with open-wheel, four-wheeled vehicles known as go-karts or shifter karts. They are usually raced on scaled-down circuits, although some professional kart races are also held on f ...
game that would allow players to frag their opponents. '' Worms: Open Warfare'', a handheld game was released in March 2006, returned to the original 2D gameplay and was considered to be a remake of the first ''Worms'' game. In addition to a sequel, a console port of ''Open Warfare'' would be first released on Xbox Live Arcade in 2007. In turn, the port would be followed by 2009's '' Worms 2: Armageddon'', which was directly inspired by '' Worms Armageddon'', and tries to mimic the game's physics and several other aspects. ''Worms 2: Armageddon'' would itself be ported to home computers as '' Worms Reloaded'' in 2010. In an attempt to revamp the series' gameplay, ''
Worms Revolution ''Worms Revolution'' is a 2D Artillery game, artillery turn-based tactics video game developed by Team17 and is part of the Worms (series), ''Worms'' series. It was released on PlayStation 3, Microsoft Windows, Windows via Steam (service), Steam a ...
'' was released in 2012. ''Revolution'' was a
2.5D 2.5D (two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwis ...
game that features a class-based mechanic, with each class having their own advantages and disadvantages. ''
Worms W.M.D ''Worms W.M.D'' is a 2D artillery turn-based tactics video game in the ''Worms'' series, released on 23 August 2016. Its gameplay resembles that of '' Worms Armageddon'' more than subsequent installments, while adding new features that range ...
'', released in 2016, introduced vehicles to the series.


Reception

While initial installments were generally praised, later games in the series have been criticized for the lack of meaningful additions. In 2001, Metacritic quoted ''
Worms World Party ''Worms World Party'' is a 2001 artillery turn-based tactics video game. It is the sequel to ''Worms Armageddon'' in the '' Worms series'' by Team17. As with the previous games in the series, players take turns controlling their teams and using a ...
'' reviews with comments such as "it's virtually nothing more than an expansion pack for ''Worms Armageddon''" and, as ActionTrip's Dejan Grbavcic put it: "And I thought that only Eidos was impertinent enough to keep selling the same game with a slightly different name...". In 2007, '' IGN'' included the ''Worms'' series in its list of game franchises that have
jumped the shark The idiom "jumping the shark" was coined in 1985 by Jon Hein in response to a 1977 episode from the fifth season of the American sitcom ''Happy Days'', in which Fonzie (Henry Winkler) jumps over a shark while on water-skis. The phrase is pejo ...
.


Sales

The ''Worms'' series is commercially successful. Its combined sales by January 2002 had reached 6 million copies. By May 2014, 60 million copies of the games in the ''Worms'' franchise had been sold since launching in 1995. By December 2015, the 25th anniversary of Team17, the franchise has sold over 70 million game units. By March 2020, the 25th anniversary of Worms series, the franchise has sold over 75 million game units.


Awards

Titles in the franchise have received a variety of awards.Team17
Worms franchise awards
*"Most original game" - EMAP Awards *"Best game" - BBC's Live & Kicking *"Most original game" - ECTS Awards *"Best game" - Micromania Awards *"Best strategy title" - PSX Developers *"Strategy game of the year" - EGM *"Best strategy game" - Trophee d'or *"Multiplayer game of the year" - GMBH


References


External links

* * {{Team17 Artillery video games Multiplayer hotseat games Turn-based strategy video games Fictional worms Video game franchises introduced in 1995