''For the broadcasting service:
AlphaStar (satellite broadcasting service)''
AlphaStar is a
computer program
A computer program is a sequence or set of instructions in a programming language for a computer to execute. Computer programs are one component of software, which also includes documentation and other intangible components.
A computer progra ...
by
DeepMind
DeepMind Technologies is a British artificial intelligence subsidiary of Alphabet Inc. and research laboratory founded in 2010. DeepMind was acquired by Google in 2014 and became a wholly owned subsidiary of Alphabet Inc, after Google's restru ...
that plays the video game ''
StarCraft II
''StarCraft II'' is a military science fiction video game created by Blizzard Entertainment as a sequel to the successful ''StarCraft'' video game released in 1998. Set in a fictional future, the game centers on a galactic struggle for dominance a ...
''. It was unveiled to the public by name in January 2019. In a significant milestone for
artificial intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech r ...
, AlphaStar attained Grandmaster status in August 2019.
Background
Games created for humans are considered to have
external validity
External validity is the validity of applying the conclusions of a scientific study outside the context of that study. In other words, it is the extent to which the results of a study can be generalized to and across other situations, people, stim ...
as benchmarks of
progress in artificial intelligence
Artificial intelligence applications have been used in a wide range of fields including medical diagnosis, stock trading, robot control, law, scientific discovery, video games, and toys. However, many AI applications are not perceived as AI: ...
. IBM's chess-playing
Deep Blue
Deep Blue may refer to:
Film
* '' Deep Blues: A Musical Pilgrimage to the Crossroads'', a 1992 documentary film about Mississippi Delta blues music
* ''Deep Blue'' (2001 film), a film by Dwight H. Little
* ''Deep Blue'' (2003 film), a film us ...
(1997) and DeepMind's
AlphaGo
AlphaGo is a computer program that plays the board game Go. It was developed by DeepMind Technologies a subsidiary of Google (now Alphabet Inc.). Subsequent versions of AlphaGo became increasingly powerful, including a version that competed u ...
(2016) were considered major milestones; some argue that ''StarCraft'' would also be a major milestone, due to ''StarCraft's'' "real-time play, partial observability, no single dominant strategy, complex rules that make it hard to build a fast forward model, and a particularly large and varied action space." Though difficult, ''StarCraft'' may still be tractable with current technology because "its rules are known and the world is discrete with only a few types of objects".
''StarCraft II'' is a popular fast-paced online real-time strategy game by
Blizzard Entertainment
Blizzard Entertainment, Inc. is an American video game developer and video game publisher, publisher based in Irvine, California. A subsidiary of Activision Blizzard, the company was founded on February 8, 1991, under the name Silicon & Synapse, ...
.
History
DeepMind Technologies was founded in the UK in 2010. As early as 2011, founder
Demis Hassabis
Demis Hassabis (born 27 July 1976) is a British artificial intelligence researcher and entrepreneur. In his early career he was a video game AI programmer and designer, and an expert player of board games. He is the chief executive officer and ...
called ''StarCraft'' "the next step up" after games like
Go. DeepMind became a
Google
Google LLC () is an American Multinational corporation, multinational technology company focusing on Search Engine, search engine technology, online advertising, cloud computing, software, computer software, quantum computing, e-commerce, ar ...
subsidiary in 2014, after demonstrating self-learning bots with superhuman ability at a variety of
Atari 2600
The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocess ...
games. In February 2015, computer scientist
Zachary Mason
Zachary Mason (born 1974) is a computer scientist and novelist. He wrote the New York Times bestselling '' The Lost Books of the Odyssey'' (2007; revised edition 2010), a variation on Homer, and ''Void Star'' (2017), a science fiction novel about ...
predicted Deepmind's research "leads to StarCraft in five or ten years". In March 2016, following
AlphaGo's victory over Lee Sedol, a world champion
Go player, Hassabis publicly mulled building an AI for ''StarCraft'', citing it as a strategic game with
incomplete information
In economics and game theory, complete information is an economic situation or game in which knowledge about other market participants or players is available to all participants. The utility functions (including risk aversion), payoffs, strategies ...
where (unlike Go) much of the "board" is invisible. A formal collaboration was announced at
BlizzCon
BlizzCon is an annual gaming convention held by Blizzard Entertainment to promote its major franchises including ''Warcraft'', ''StarCraft'', '' Diablo'', '' Hearthstone'', ''Heroes of the Storm,'' and '' Overwatch''.
The first BlizzCon was he ...
in November 2016, alongside a plan to release an open development environment for bots in Q1 of 2017.
By 2017, DeepMind was experimenting with feeding ''StarCraft'' data into its software. In August 2017, DeepMind and Blizzard released development tools to assist in bot development, as well as data from 65,000 past games. At the time, computer scientist and ''StarCraft'' tournament manager
David Churchill
David Churchill (born 18 August 1963) is a Canadian former butterfly and freestyle swimmer
Swimming is an individual or team racing sport that requires the use of one's entire body to move through water. The sport takes place in pools o ...
guessed it would take five years for a bot to beat a human, but made the caveat that AlphaGo had beaten expectations. In ''
Wired
''Wired'' (stylized as ''WIRED'') is a monthly American magazine, published in print and online editions, that focuses on how emerging technologies affect culture, the economy, and politics. Owned by Condé Nast, it is headquartered in San Fran ...
'', tech journalist Tom Simonite stated, "No one expects the robot to win anytime soon. But when it does, it will be a far greater achievement than DeepMind's conquest of Go."
On 19 December 2018, DeepMind's bot defeated "a top professional player", Grzegorz "MaNa" Komincz, 5-0. DeepMind announced the bot, named "AlphaStar", on 24 January 2019. A journalist at
Ars Technica
''Ars Technica'' is a website covering news and opinions in technology, science, politics, and society, created by Ken Fisher and Jon Stokes in 1998. It publishes news, reviews, and guides on issues such as computer hardware and software, sc ...
and others argued that AlphaStar still had unfair advantages: "AlphaStar has the ability to make its clicks with surgical precision using an API, whereas human players are constrained by the mechanical limits of computer mice". AlphaStar also had a global view rather than being limited by the in-game camera. Furthermore, while there was a cap on the number of actions over a five-second window, AlphaStar was free to allocate its action quota unevenly across the window in order to launch superhuman bursts of activity at critical moments. DeepMind quickly retrained AlphaStar under more realistic constraints, and then lost a rematch with Komincz. Starting in July 2019, the new, constrained version of AlphaStar anonymously competed against players who "opted in" on the public 1v1 European multiplayer ladder. By the end of August 2019, AlphaStar had attained "grandmaster level", ranking among the top 0.2 percent of human players.
Algorithms
Unlike AlphaZero, AlphaStar initially learns to imitate the moves of the best players in its database of human vs. human games; this step is necessary to solve what DeepMind's
Dave Silver calls "the exploration problem": discovering new strategies would otherwise be like finding a "needle in a haystack". Agents then play each other and deploy reinforcement learning. These main agents also learn by playing against suboptimal "exploiter agents" whose purpose is to expose weaknesses in the main agents.
Reactions
After his 5-0 defeat in December 2018, Komincz stated "I wasn't expecting the AI to be that good".
Stuart Russell assessed that AlphaStar's 2018 victory required "a fair amount of problem-specific effort" and that general-purpose methods were "not quite ready for StarCraft".
An article in ''
Wired UK
''Wired UK'' is a bimonthly magazine that reports on the effects of science and technology. It covers a broad range of topics including design, architecture, culture, the economy, politics and philosophy. Owned by Condé Nast Publications, it is ...
'' judged AlphaStar's new constraints, adopted for the July 2019 matches, to be "fair" this time around. ''StarCraft'' pro Raza "RazerBlader" Sekha stated AlphaStar was "impressive" but had its quirks, succumbing in one game to an unorthodox army composition made up of only air units. The UK's top player, Joshua "RiSky" Hayward, expressed some disappointment, saying AlphaStar "often didn't make the most efficient, strategic decisions".
[ Pro Diego "Kelazhur" Schwimer called AlphaStar's play "unimaginably unusual; it really makes you question how much of StarCraft's diverse possibilities pro players have really explored".] AlphaStar's opponents often did not realize they were playing a bot.
Ian Sample of ''The Guardian
''The Guardian'' is a British daily newspaper
A newspaper is a periodical publication containing written information about current events and is often typed in black ink with a white or gray background.
Newspapers can cover a wide ...
'' called AlphaStar a "landmark achievement" for the field of artificial intelligence. Churchill stated that he had previously seen bots that master one or two elements of ''StarCraft'', but that AlphaStar was the first that can handle the game in its entirety.[ ]Gary Marcus
Gary F. Marcus (born February 8, 1970) is a professor emeritus of psychology and neural science at New York University. In 2014 he founded Geometric Intelligence, a machine-learning company later acquired by Uber. Marcus's books include ''Guitar ...
expressed his continuing skepticism about deep learning, stating: "So far the field has struggled to take techniques like this out of the laboratory and game environments and into the real world, and I don't immediately see this result as progress in that direction".[ AI researcher Jon Dodge was surprised by AlphaStar, stating he did not expect such a "superhuman" performance for "another couple of years"; in contrast, Churchill states "StarCraft is nowhere near being 'solved', and AlphaStar is not yet even close to playing at a world champion level".]
Legacy
DeepMind argues that insights from AlphaStar might benefit robots, self-driving cars and virtual assistants, which need to operate with "imperfectly observed information". Silver has indicated his lab "may rest at this point", rather than try to substantially improve AlphaStar.[ Silver himself argues that "AlphaStar has become the first AI system to reach the top tier of human performance in any professionally played e-sport on the full unrestricted game under professionally approved conditions... Ever since computers cracked Go, chess and poker, the game of StarCraft has emerged, essentially by consensus from the community, as the next grand challenge for AI."]
Computer scientist Noel Sharkey
Noel Sharkey (born 14 December 1948) is a computer scientist born in Belfast, Northern Ireland. He is best known to the British public for his appearances on television as an expert on robotics; including the BBC Two television series '' Robot ...
argues, disapprovingly, that "military analysts will certainly be eyeing the successful AlphaStar real-time strategies as a clear example of the advantages of AI for battlefield planning". In contrast, Silver argues: "To say that this has any kind of military use is saying no more than to say an AI for chess could be used to lead to military applications".[
]
See also
* AlphaZero
AlphaZero is a computer program developed by artificial intelligence research company DeepMind to master the games of chess, shogi and go. This algorithm uses an approach similar to AlphaGo Zero.
On December 5, 2017, the DeepMind team r ...
* OpenAI Five
OpenAI Five is a computer program by OpenAI that plays the five-on-five video game ''Dota 2''. Its first public appearance occurred in 2017, where it was demonstrated in a live one-on-one game against the professional player, Dendi, who lost to i ...
, a similar bot for Dota 2
''Dota 2'' is a 2013 multiplayer online battle arena (MOBA) video game by Valve. The game is a sequel to '' Defense of the Ancients'' (''DotA''), a community-created mod for Blizzard Entertainment's '' Warcraft III: Reign of Chaos.'' ''Dota ...
* Pluribus (poker bot)
References
External links
*
{{Use dmy dates, date=June 2020
2018 software
Applications of artificial intelligence
Applied machine learning
StarCraft II