''Aggressive Inline'' is a 2002
sports video game
A sports video game is a video game that simulates the practice of sports. Most sports have been recreated with video games, including team sports, track and field, extreme sports, and combat sports. Some games emphasize playing the sport (such ...
developed by
Z-Axis
In geometry, a Cartesian coordinate system (, ) in a plane is a coordinate system that specifies each point uniquely by a pair of real numbers called ''coordinates'', which are the signed distances to the point from two fixed perpendicular o ...
and published by
AKA Acclaim. The game simulates
aggressive inline skating
Aggressive inline skating is a sub-discipline of inline skating in the action sports canon. Aggressive inline skates are specially modified to accommodate grinds and jumps. Aggressive skating can take place on found street obstacles or at skate p ...
, with players completing tricks and objectives in open-ended
levels. The game was released in North America for the
PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
on May 29, 2002, followed by
GameCube
The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
and
Xbox
Xbox is a video gaming brand that consists of four main home video game console lines, as well as application software, applications (games), the streaming media, streaming service Xbox Cloud Gaming, and online services such as the Xbox networ ...
versions in August. A
Game Boy Advance
The (GBA) is a 32-bit handheld game console, manufactured by Nintendo, which was released in Japan on March 21, 2001, and to international markets that June. It was later released in mainland China in 2004, under the name iQue Game Boy Advanc ...
version was released by
Full Fat
Full Fat is an independent British video game developer. The company was founded in 1996. The company's specialty has been developing games for hand-held devices including Nintendo's Game Boy, Game Boy Advance, Nintendo DS, Sony's PlayStation Po ...
in August 2002. The developers of ''Aggressive Inline'' aimed to innovate upon the formula of the ''
Tony Hawk's
''Tony Hawk's'' is a series of skateboarding video games published by Activision and endorsed by the Tony Hawk, American professional skateboarder of the same name. From 1999 to 2007, the series was primarily developed for Home video game conso ...
'' series of extreme sports games, building on the
engine
An engine or motor is a machine designed to convert one or more forms of energy into mechanical energy.
Available energy sources include potential energy (e.g. energy of the Earth's gravitational field as exploited in hydroelectric power ge ...
and tools of the developer's previous title, ''
Dave Mirra Freestyle BMX 2''. The developers experimented with gameplay features, including the inclusion of open-ended level design and greater environmental interaction, an organic skill progression system, and the removal of fixed time limits, many of which had not been implemented in an extreme sports game before.
Upon release, ''Aggressive Inline'' received positive reviews from critics, with praise for the game's innovative features, the large, open-ended design of its levels, and detailed visual presentation, with minor criticism directed towards the soundtrack and character detail. The Game Boy Advance version of the game received weaker reviews than its counterparts, with reviewers faulting the game's more conventional design, citing its simpler objectives and inclusion of a time limit. The retrospective reception of ''Aggressive Inline'' has similarly been positive, with reviewers praising the game's innovations as prescient to the design of later titles in the extreme sports genre, particularly the subsequent adoption of many of its features within the ''Tony Hawk's Pro Skater'' series.
Gameplay
''Aggressive'' inline is an extreme sports game that simulates
aggressive inline skating
Aggressive inline skating is a sub-discipline of inline skating in the action sports canon. Aggressive inline skates are specially modified to accommodate grinds and jumps. Aggressive skating can take place on found street obstacles or at skate p ...
, in which the player navigates a series of levels to perform tricks, score points, and complete various objectives. Controls involve the use of the
D-pad
The D-pad (short for directional pad) is a compact input method developed for video games, designed to translate thumb movement into directional control through a flat, cross-shaped surface that rests on four internal switches. Each switch corres ...
to move and buttons to jump and perform tricks, including
grabs, flips,
grinds, wallrides and
manuals. The player can also interact with environmental elements, such as vaulting from rails, grabbing and spinning around poles, skitching on the back of moving vehicles, and
bailing out of tricks.
In the game's "Career" mode, the player completes a series of seven levels and progresses by completing challenges issued by characters in the level. Challenges include the performance of tricks in certain areas or on certain objects, or accumulating points for tricks within a time limit. Completion of challenges assigns points to the player, and reaching a threshold of points enables progress to the next level. Levels also contain several hidden collectables, allowing the player to unlock hidden areas to other levels, increase their attributes, or unlock special tricks.
''Aggressive Inline'' features several mechanics, including a "Juice Meter" system in place of a fixed time limit. When the meter is depleted automatically over time, the player runs out of energy and the game is over. The player can replenish the meter by performing tricks or collecting juice boxes throughout the level, allowing them to continue playing indefinitely. An attribute system allows the player to increase the effectiveness of their skater by using experience gained from completing challenges and performing actions and tricks of that attribute in levels. Increasing attributes allows the player to improve the performance of speed, jumps, spins, grinds, manuals, fakies, and wallrides.
''Aggressive Inline'' features several secondary game modes. The "Tutorial" allows the player to complete 20 lessons to understand gameplay mechanics. In "Freeskate" mode, the player can skate without the Juice Meter in unlocked levels, without being able to complete challenges or upgrade attributes. "Timed Run" mode allows the player to accumulate points for tricks within a time limit in completed levels. The game also supports multiplayer in which two players can complete head-to-head challenges in modes including getting the most points during a run, performing the best trick, and collecting the most hidden items. The game also features a park editor.
The Game Boy Advance version of ''Aggressive Inline'' features several differences from the console version. Whilst the player similarly completes challenges across a series of thirteen levels, levels are time-limited, with challenges consisting of objectives including collecting or destroying items, jumping through hoops, and meeting the high score for the stage by accumulating trick points.
In addition to the game's main "Arcade" and "Freeskate" modes, two Game Boy Advance players, connected by a
Game Link Cable
The also known as ''Video Link'' in early versions, is an accessory for the Game Boy line of handheld consoles. Introduced in 1989 alongside the original Game Boy, it was revised over four generations with varying degrees of backward compatibil ...
, can compete for the highest score, highest-scoring trick combo, and combo with most tricks.
Development
''Aggressive Inline'' was developed by
Z-Axis
In geometry, a Cartesian coordinate system (, ) in a plane is a coordinate system that specifies each point uniquely by a pair of real numbers called ''coordinates'', which are the signed distances to the point from two fixed perpendicular o ...
, a California-based studio founded by Dave Luntz, responsible for several
sports
Sport is a physical activity or game, often competitive and organized, that maintains or improves physical ability and skills. Sport may provide enjoyment to participants and entertainment to spectators. The number of participants in ...
titles including the ''
Dave Mirra Freestyle BMX'' series and ''
Thrasher Presents Skate and Destroy''. The game was developed by a team of 25 staff, with publisher
Acclaim Entertainment
Acclaim Entertainment, Inc. was an American video game publisher based in Glen Cove, New York. Originally founded by Greg Fischbach, Robert Holmes, and Jim Scoroposki from a storefront in Oyster Bay in 1987, the company built a global develop ...
briefing the studio to develop an action sports game based on aggressive inline skating by May 2002.
The game was announced in November 2001 under the Acclaim Max Sports division of extreme sports games, renamed to AKA Acclaim before release. During development, the company agreed to acquisition by ''Tony Hawk's Pro Skater'' series publisher
Activision
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
.
Project manager Randy Condon noted that the developers struggled to fit to the "tight schedule" provided by the publisher due to the "ambitious" scope of the game's design. The development team's experience working on ''Dave Mirra Freestyle BMX 2'' allowed them to expedite development by using the game's engine, tools, and animation system. Several features, including competition stages and receiving bonus points for clearing gaps, were removed due to time constraints. Condon stated that the team "underestimated the work required" for "overwhelming" design tasks, including the "time required to perfect level geometry" and the design and implementation of individual challenges, leading to the simplification and elimination of many challenges in the game.
Condon attributed the success of the game's design to the brainstorming and design prototyping completed closely with the game's project leads, including artist Bill Spence, programmer Vince D'Amelio and designer Vince Castillo.
Condon stated the design objectives of ''Aggressive Inline'' were to combine the features of the ''Tony Hawk's Pro Skater'' series of games based upon the engine used to create ''Dave Mirra Freestyle BMX 2''. The developers experimented with the addition of several innovations novel to the genre at the time, including a skill progression system inspired by
role-playing games
A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, eith ...
, and the removal of a fixed time limit in stages to "let players do things at their own pace". The developers also aimed to convey a "strong sense of humor and fun" in the game, designing levels with challenges that would allow players to "unleash havoc" and "alter the world" to expose additional ramps or rails. Announced as ''Chris Edwards Aggressive Inline'', the game features several professional inline skaters, including
Chris Edwards,
Eito Yasutoko, Franky Morales, Jaren Grob and
Taïg Khris. To animate the movement of the skaters and performance of tricks, the developers used
motion capture
Motion capture (sometimes referred as mocap or mo-cap, for short) is the process of recording high-resolution motion (physics), movement of objects or people into a computer system. It is used in Military science, military, entertainment, sports ...
recordings of skaters at
Woodward Camp.
The developers also implemented a feature described as "dynamic cloth technology" to animate the movement and physics of loose-fitting clothes.
A Game Boy Advance version of ''Aggressive Inline'' developed by
Full Fat
Full Fat is an independent British video game developer. The company was founded in 1996. The company's specialty has been developing games for hand-held devices including Nintendo's Game Boy, Game Boy Advance, Nintendo DS, Sony's PlayStation Po ...
was published by Acclaim in August 2002. Full Fat were an independent development team that had had previously worked on a Game Boy Advance port for ''Dave Mirra Freestyle BMX 2''.
Reception
''Aggressive Inline'' received "generally favorable reviews", according to the
review aggregator
A review aggregator is a system that collects reviews and ratings of products and services, such as films, books, video games, music, software, hardware, or cars. This system then stores the reviews to be used for supporting a website where user ...
website
Metacritic
Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
on all platforms, with several critics praising the game as a strong competitor to the ''Tony Hawk's Pro Skater'' series in the extreme sports genre.
Many reviewers expressed that the features in ''Aggressive Inline'' were innovative and influential for the next generation of extreme sports titles. ''
GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' observed that ''Aggressive Inline'' "both borrows from previous alternative sports games and sets out in a new direction that will more than likely be copied by future games", noting "its innovations with regard to timed-run and in-level goal designs are sure to become trends used in the next generation".
''
GameSpy
GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1999 by Mark Surfas. After the release of a multiplayer server browser for Quake, QSpy, Surfas licensed the software under the GameS ...
'' wrote that the "novel gameplay innovations" in the game "raises the bar for the entire extreme sports genre",
describing the title as the "next evolutionary step" for the genre.
Critics praised the game's expansive level design and challenges. Describing the game's levels as "really quite huge", ''GameSpot'' noted the absence of a "rigid goal structure" allowing the player to "skate around at their own pace".
''
IGN
''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' similarly commended the "huge and varied" level design and that each contained its "own distinct feel", describing the levels as "amazing to explore".
''
GamePro
''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' highlighted the game's "extremely large but dense" levels, praising their "sense of scope and realism",
writing that "the depth and design of each stage (is) addicting...there's so much to see and do in each level."
''
Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network.
In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
'' described the game's levels as "larger", "a lot more dynamic", and "designed with a healthy serving of wit and intelligence", noting that the inclusion of unlockable areas was a "clever way of increasing replay value".
Critics were largely positive on the game's visual presentation. Describing the graphics as "gorgeous", ''GameZone'' found the game to be "overflowing" with "eye-catching details".
''GameSpy'' similarly noted the "look of the game is stunning", writing that "the player movements are fluid and the character models are sharp".
''IGN'' highlighted the game's high framerate and animations as "excellent, fluid, smooth and pleasing to the eye",
whilst critiquing the character models as a "noticeable shortcoming", describing their design as inconsistent, "low-polygon", and "less realistic".
''Eurogamer'' noted the game had inconsistent attention to detail for its character models, praising the game's motion capture animations and "behavior of garments" but faulted the facial features and "angular limbs".
The soundtrack of ''Aggressive Inline'' received a mixed reception. ''IGN'' described the soundtrack as "fitting enough for the style of game", although with no "particularly new or fresh" music.
''
Electronic Gaming Monthly
''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews.
History
The magazine was fou ...
'' described the soundtrack as "sub-par".
''Game Informer'' expressed annoyance at the soundtrack, writing it needed "more killer, less filler".
''Eurogamer'' described the soundtrack as "nothing surprising", with the "usual crop of samey American alternative rock".
Whilst noting that the soundtrack was dated,
''GameZone'' described the track listing as "great, easy to enjoy songs that you have actually heard of",
praising the inclusion of features on the Xbox version enabling players to play custom tracks.
The Game Boy Advance version of ''Aggressive Inline'' received less favorable reviews compared to the console release. Whilst describing it as a "good game", ''GameZone'' noted that the return to a more traditional gameplay model, including the introduction of a time limit, smaller levels, and simpler gameplay, led the game to "play nothing like" the console release.
''
Game Informer
''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
'' noted that "things like jumping out of grinds and simple navigation are a little rough around the edges".
''IGN'' similarly noted that the title "throws out pretty much all of the established gameplay of the console title", and critiqued various minor problems, including collision detection, awkward character models and the greater focus on grinding and rails over
vert tricks, although noted the quality of digitized audio from the console version.
Accolades
''Aggressive Inline'' received nominations for several accolades, including for the 2002 "Outstanding Original Sports Game" by the National Academy of Video Game Trade Reviewers and the 2002 "
Console Sports Game of the Year" at the
6th Annual Interactive Achievement Awards
The ''6th Annual Interactive Achievement Awards'' was the 6th edition of the Interactive Achievement Awards, an annual awards event that honored the best games in the video game industry during 2002. The awards were arranged by the Academy of Int ...
. ''GameSpot'' nominated the game as the "Game of the Month" in May 2002 and the "Best Alternative Sports Game" across console platforms for 2002.
Retrospective reception
Retrospective assessments of ''Aggressive Inline'' have been positive. Several critics have remarked that the game introduced several innovations that predated the features of titles in the ''Tony Hawk's Pro Skater'' series. In 2006, ''
Edge
Edge or EDGE may refer to:
Technology Computing
* Edge computing, a network load-balancing system
* Edge device, an entry point to a computer network
* Adobe Edge, a graphical development application
* Microsoft Edge, a web browser developed by ...
'' noted that ''Aggressive Inline'' preceded features used in ''
Tony Hawk's Pro Skater 4
''Tony Hawk's Pro Skater 4'' is a 2002 skateboarding game developed by Neversoft and published by Activision under their Activision O2 label. The game was ported by different developers to various systems. It is the fourth installment in the ' ...
'', including the introduction of career stages without a time limit. Similarly in 2002, the ''IGN'' review of ''Tony Hawk's Pro Skater 4'' noted ''Aggressive Inline'' offered a "serious challenge" to
Neversoft
Neversoft Entertainment, Inc. was an American video game developer based in Woodland Hills, California. The studio was founded by Joel Jewett, Mick West and Chris Ward in July 1994 and was acquired by Activision in October 1999. Initially, the st ...
, using it as a point of comparison for several of the new features in the game. Describing the game as a "true breakthrough competitor" to the ''Tony Hawk's Pro Skater'' series in 2009, ''Official PlayStation Magazine'' praised ''Aggressive Inline'' as "addictive" and a "unique, innovative and remarkably fun sports game", highlighting the game's "huge" and "cleverly crafted" stages. In 2019, ''Eurogamer'' praised ''Aggressive Inline'' as "completely innovative and awesome thanks to its huge playing areas". However, several retrospective articles noted the game was not a commercial success. Categorizing the game as a "flop" in 2004, ''
GMR'' noted that "while the press loved ''Aggressive Inline'', nobody bought it." Similarly in 2011, ''Edge'' classified the game as a "forgotten" title, noting that the game's failure was "quickly overshadowed by the miserably attention-seeking ''
BMX XXX
''BMX XXX'' is a 2002 sports video game developed by Z-Axis and published by Acclaim Entertainment under their AKA Acclaim label for the Xbox, PlayStation 2 and GameCube. While primarily a BMX-based action sports title, the game places ...
''" and because "inline skates never attained the same kind of cultural cachet at skateboards".
References
External links
*
* {{MobyGames, /46937/aggressive-inline/, ''Aggressive Inline'' (Game Boy Advance)
2002 video games
Acclaim Entertainment games
Aggressive skating
Full Fat games
Game Boy Advance games
GameCube games
Multiplayer and single-player video games
PlayStation 2 games
Roller skating video games
Underground Development games
Video games developed in the United Kingdom
Video games developed in the United States
Xbox games