Achaea, Dreams Of Divine Lands
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''Achaea, Dreams of Divine Lands'' is a roleplay-focused,
text-based In computing, text-based user interfaces (TUI) (alternately terminal user interfaces, to reflect a dependence upon the properties of computer terminals and not just text), is a retronym describing a type of user interface (UI) common as an ear ...
multi-user dungeon A multi-user dungeon (MUD, ), also known as a multi-user dimension or multi-user domain, is a Multiplayer video game, multiplayer Time-keeping systems in games#Real-time, real-time virtual world, usually Text-based game, text-based or storybo ...
(MUD) released on September 9, 1997. It was published by Achaea LLC, now known as
Iron Realms Entertainment Iron Realms Entertainment (formerly known as Achaea LLC) is a computer game development company that has created the MUDs '' Achaea, Dreams of Divine Lands''; ''Aetolia, The Midnight Age''; ''Imperian, the Sundered Heavens''; ''Lusternia, Age o ...
. Achaea is operated by collecting the revenue through a
microtransaction Microtransaction (mtx) refers to a business model where users can purchase in-game virtual goods with micropayments. Microtransactions are often used in free-to-play games to provide a revenue source for the developers. While microtransactions ...
system, which allows payment for the acquisition of in-game benefits.


Gameplay

In the game, players explore a
fantasy Fantasy is a genre of speculative fiction that involves supernatural or Magic (supernatural), magical elements, often including Fictional universe, imaginary places and Legendary creature, creatures. The genre's roots lie in oral traditions, ...
sword and sorcery Sword and sorcery (S&S), or heroic fantasy, is a subgenre of fantasy characterized by sword-wielding heroes engaged in exciting and violent adventures. Elements of Romance (love), romance, Magic (fantasy), magic, and the supernatural are also ...
world revolving around six
city-states A city-state is an independent sovereign city which serves as the center of political, economic, and cultural life over its contiguous territory. They have existed in many parts of the world throughout history, including cities such as Rome, ...
and their respective
Houses A house is a single-unit residential building. It may range in complexity from a rudimentary hut to a complex structure of wood, masonry, concrete or other material, outfitted with plumbing, electrical, and heating, ventilation, and air condi ...
. As in most
role-playing games A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, eith ...
, players can fight monsters for
experience points An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experien ...
and treasure, perform
quests A quest is a journey toward a specific mission or a goal. It serves as a Plot (narrative), plot device in mythology and fiction: a difficult Travel, journey towards a goal, often symbolic or Allegory, allegorical. Tales of quests figure promine ...
for
non-player characters A non-player character (NPC) is a Character (arts), character in a game that is not controlled by a Player (game), player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaste ...
and interact with other players. One of the major forms of interaction is player vs. player combat, where the dynamic conflict, especially the conflict between Good and Evil plays a dominant role in Achaea. The other play mechanics include the
free market In economics, a free market is an economic market (economics), system in which the prices of goods and services are determined by supply and demand expressed by sellers and buyers. Such markets, as modeled, operate without the intervention of ...
economics Economics () is a behavioral science that studies the Production (economics), production, distribution (economics), distribution, and Consumption (economics), consumption of goods and services. Economics focuses on the behaviour and interac ...
, which allows the players to design and craft goods, and the player-run social structure, including Houses (formerly
guilds A guild ( ) is an association of artisans and merchants who oversee the practice of their craft/trade in a particular territory. The earliest types of guild formed as organizations of tradespeople belonging to a professional association. They so ...
) and
politics Politics () is the set of activities that are associated with decision-making, making decisions in social group, groups, or other forms of power (social and political), power relations among individuals, such as the distribution of Social sta ...
. The world consists of over twenty thousand locations, known as ''rooms'', ranging from common countryside to more exotic and surreal environments. Players may choose among eighteen classes, ranging from familiar fantasy elements such as paladins to more unusual options such as
Tarot Tarot (, first known as ''trionfi (cards), trionfi'' and later as ''tarocchi'' or ''tarocks'') is a set of playing cards used in tarot games and in fortune-telling or divination. From at least the mid-15th century, the tarot was used to play t ...
-using
Occultist The occult () is a category of esoteric or supernatural beliefs and practices which generally fall outside the scope of organized religion and science, encompassing phenomena involving a 'hidden' or 'secret' agency, such as magic and mystic ...
s. Recent structural changes have enriched the environment of Achaea further, by opening up the seas to player controlled
ships A ship is a large vessel that travels the world's oceans and other navigable waterways, carrying cargo or passengers, or in support of specialized missions, such as defense, research and fishing. Ships are generally distinguished from boats, ...
. This has made available many minigames including diving for treasure, deep-sea fishing and even a form of piracy.


Revenue

''Achaea'' is one of the first known examples of a game with
microtransaction Microtransaction (mtx) refers to a business model where users can purchase in-game virtual goods with micropayments. Microtransactions are often used in free-to-play games to provide a revenue source for the developers. While microtransactions ...
s. It had been initially launched when Internet service plans were time-limited, effectively gating access to MUDs so that their cost of operations were low. However, when America On-Line offered flat-rate plans, this removed that gate, and many MUDs like Achaea became unprofitable since players could spend much more time on them. ''Achaea''s creator Matt Mihaly came up with the idea of a dual currency system to generate revenue to cover the higher operating costs; while one in-game currency remained free, the other premium currency could only be purchased with real-world funds, and many special items could only be purchased with the premium currency. Achaea's controversial revenue structure has received attention from the game development industry. Although Iron Realms Entertainment provides a custom MUD interface for the game, there are neither up-front costs, nor monthly fees typical for the MMORPG-genre. Instead, players may spend money for ''credits'' that are then used in-game to acquire skills and superior equipment. Recently, however, Achaea has somewhat deviated from this model. In early 2010, the option to purchase an Iron Elite membership became available, which periodically gives players credits and other bonuses in exchange for a monthly fee. The International Game Developers Association (IGDA) has noted that Achaea has been successful in this "revenue from object sales" model, "report ngsubstantially higher average revenue per customer ... than the usual subscription prices.". Achaea's use of this model was compared to higher-profile releases such as '' Magic: The Gathering Online'' and '' Project Entropia'' and has been highlighted by game developer Daniel James and researcher Richard Bartle as a possible solution for the problems other online games face involving
commodification Commodification is the process of transforming inalienable, free, or gifted things (objects, services, ideas, nature, personal information, people or animals) into commodities, or objects for sale.For animals"United Nations Commodity Trade Stati ...
and interaction with real economy.


Reviews and reactions

Achaea has received generally positive reviews for both its mechanics and social complexities, including a review from Leo Laporte on the June 10, 2004 episode of ''
The Screen Savers ''The Screen Savers'' is an American TV show that aired on TechTV from 1998 to 2005. The show launched concurrently with the channel ZDTV (later known as TechTV) on May 11, 1998. ''The Screen Savers'' originally centered on computers, new techn ...
'' on
TechTV TechTV was an American cable television channel with a focus on technology. It was launched as ZDTV on May 11, 1998, by computer magazine publisher Ziff Davis, Ziff-Davis following two short-lived technology-based programs by the company. Init ...
that was reported as favourable. The combat system includes "hundreds of different ways to attack an opponent", leading to a "complex array of strategies" that is a "true test of skill". The game's engine was adapted for use as the medium of an "e-summit" staged at the 7th Annual World Summit of Young Entrepreneurs with the
United Nations The United Nations (UN) is the Earth, global intergovernmental organization established by the signing of the Charter of the United Nations, UN Charter on 26 June 1945 with the stated purpose of maintaining international peace and internationa ...
. The role-playing and social aspects of the game have also led to Achaea being cited as an example of "political game design". That political system, along with the game's dynamic events and "player narrative" are remarked on in ''
Designing Virtual Worlds ''Designing Virtual Worlds'' is a book about the practice of virtual world development by Richard Bartle. It has been noted as an authoritative source regarding the history of world-based online games. College courses have been taught using it. ...
'', Bartle's examination of the history of multiplayer online games. Iron Realms Entertainment quotes
id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
founder
John Romero Alfonso John Romero (born October 28, 1967) is an American video game developer. He co-founded id Software and designed their early games, including ''Wolfenstein 3D'' (1992), ''Doom (1993 video game), Doom'' (1993), ''Doom II'' (1994), ''Hexen ...
as saying he "doesn't believe there is a deeper game in existence".


Controversy

Nevertheless, some aspects of the game have met with criticism. The game's revenue system, in particular, has faced mixed opinions. Players playing for free "won't be able to advance as much as the person who has the funds" without a considerable time investment, which often sparks controversy between free players and those who paid for in-game bonuses that can cost as much as 2500 credits, the equivalent of $725 per item. The IGDA acknowledges that the system requires "delicate issues of design balance". The 2004 introduction of ''gleam'', an in-game addictive drug, created controversy, angering some players and reviewers who felt it sent an inappropriate message about the consequences of real-world drug use.


References


External links

*
Official Wiki
{{DEFAULTSORT:Achaea, Dreams Of Divine Lands 1997 video games MUD games Video games developed in the United States Virtual economies