
Visualization or visualisation (see
spelling differences) is any technique for creating
image
An image is a visual representation of something. It can be two-dimensional, three-dimensional, or somehow otherwise feed into the visual system to convey information. An image can be an artifact, such as a photograph or other two-dimensiona ...
s,
diagram
A diagram is a symbolic representation of information using visualization techniques. Diagrams have been used since prehistoric times on walls of caves, but became more prevalent during the Enlightenment. Sometimes, the technique uses a three- ...
s, or
animation
Animation is a method by which image, still figures are manipulated to appear as Motion picture, moving images. In traditional animation, images are drawn or painted by hand on transparent cel, celluloid sheets to be photographed and exhibited ...
s to communicate a message. Visualization through visual imagery has been an effective way to communicate both abstract and concrete ideas since the dawn of humanity. Examples from history include
cave painting
In archaeology, Cave paintings are a type of parietal art (which category also includes petroglyphs, or engravings), found on the wall or ceilings of caves. The term usually implies prehistoric origin, and the oldest known are more than 40,000 ye ...
s,
Egyptian hieroglyphs, Greek
geometry, and
Leonardo da Vinci's revolutionary methods of technical drawing for engineering and scientific purposes.
Visualization today has ever-expanding applications in science, education, engineering (e.g., product visualization),
interactive multimedia,
medicine, etc. Typical of a visualization application is the field of
computer graphics. The invention of computer graphics (and
3D computer graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for th ...
) may be the most important development in visualization since the invention of
central perspective in the
Renaissance period. The development of
animation
Animation is a method by which image, still figures are manipulated to appear as Motion picture, moving images. In traditional animation, images are drawn or painted by hand on transparent cel, celluloid sheets to be photographed and exhibited ...
also helped advance visualization.
Overview

The use of visualization to present information is not a new phenomenon. It has been used in maps, scientific drawings, and data plots for over a thousand years. Examples from
cartography include
Ptolemy's Geographia (2nd century AD), a map of China (1137 AD), and
Minard's map (1861) of
Napoleon
Napoleon Bonaparte ; it, Napoleone Bonaparte, ; co, Napulione Buonaparte. (born Napoleone Buonaparte; 15 August 1769 – 5 May 1821), later known by his regnal name Napoleon I, was a French military commander and political leader who ...
's invasion of Russia a century and a half ago. Most of the concepts learned in devising these images carry over in a straightforward manner to computer visualization.
Edward Tufte has written three critically acclaimed books that explain many of these principles.
Computer graphics has from its beginning been used to study scientific problems. However, in its early days the lack of graphics power often limited its usefulness. The recent emphasis on visualization started in 1987 with the publication of Visualization in Scientific Computing, a special issue of Computer Graphics. Since then, there have been several conferences and workshops, co-sponsored by the
IEEE Computer Society and
ACM SIGGRAPH, devoted to the general topic, and special areas in the field, for example volume visualization.
Most people are familiar with the digital animations produced to present
meteorological
Meteorology is a branch of the atmospheric sciences (which include atmospheric chemistry and physics) with a major focus on weather forecasting. The study of meteorology dates back millennia, though significant progress in meteorology did not ...
data during weather reports on
television, though few can distinguish between those models of reality and the
satellite photos that are also shown on such programs. TV also offers scientific visualizations when it shows computer drawn and animated reconstructions of road or airplane accidents. Some of the most popular examples of scientific visualizations are
computer-generated images that show real
spacecraft in action, out in the void far beyond Earth, or on other
planets. Dynamic forms of visualization, such as
educational animation
Educational animations are animations produced for the specific purpose of fostering learning. It is associated with educational technology with the way it supports teaching and learning through the use of technological tools to facilitate learni ...
or
timelines, have the potential to enhance learning about systems that change over time.
Apart from the distinction between interactive visualizations and animation, the most useful categorization is probably between abstract and model-based scientific visualizations. The abstract visualizations show completely conceptual constructs in 2D or 3D. These generated shapes are completely arbitrary. The model-based visualizations either place overlays of data on real or digitally constructed images of reality or make a digital construction of a real object directly from the scientific data.
Scientific visualization is usually done with specialized
software, though there are a few exceptions, noted below. Some of these specialized programs have been released as
open source
Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use the source code, design documents, or content of the product. The open-source model is a decentralized sof ...
software, having very often its origins in universities, within an academic environment where sharing software tools and giving access to the source code is common. There are also many
proprietary software packages of scientific visualization tools.
Models and frameworks for building visualizations include the
data flow models popularized by systems such as AVS, IRIS Explorer, and
VTK toolkit, and data state models in spreadsheet systems such as the Spreadsheet for Visualization and Spreadsheet for Images.
Applications
Scientific visualization

As a subject in
computer science,
scientific visualization is the use of interactive, sensory representations, typically visual, of abstract data to reinforce
cognition
Cognition refers to "the mental action or process of acquiring knowledge and understanding through thought, experience, and the senses". It encompasses all aspects of intellectual functions and processes such as: perception, attention, thought, ...
,
hypothesis building, and
reasoning
Reason is the capacity of consciously applying logic by drawing conclusions from new or existing information, with the aim of seeking the truth. It is closely associated with such characteristically human activities as philosophy, science, lang ...
.
Scientific visualization is the transformation, selection, or representation of data from simulations or experiments, with an implicit or explicit geometric structure, to allow the exploration, analysis, and understanding of the data. Scientific visualization focuses and emphasizes the representation of higher order data using primarily graphics and animation techniques. It is a very important part of visualization and maybe the first one, as the visualization of experiments and phenomena is as old as
science itself. Traditional areas of scientific visualization are
flow visualization,
medical visualization
Medical imaging is the technique and process of imaging the interior of a body for clinical analysis and medical intervention, as well as visual representation of the function of some organs or tissues (physiology). Medical imaging seeks to revea ...
,
astrophysical visualization
Astrophysics is a science that employs the methods and principles of physics and chemistry in the study of astronomical objects and phenomena. As one of the founders of the discipline said, Astrophysics "seeks to ascertain the nature of the hea ...
, and
chemical visualization. There are several different techniques to visualize scientific data, with
isosurface reconstruction and
direct volume rendering being the more common.
Data visualization
Data visualization is a related subcategory of visualization dealing with
statistical graphics
Statistical graphics, also known as statistical graphical techniques, are graphics used in the field of statistics for data visualization.
Overview
Whereas statistics and data analysis procedures generally yield their output in numeric or tabul ...
and
geospatial data (as in
thematic cartography) that is abstracted in schematic form.
[ Michael Friendly (2008)]
"Milestones in the history of thematic cartography, statistical graphics, and data visualization"
Project moved to http://datavis.ca/milestones/
Information visualization

Information visualization concentrates on the use of computer-supported tools to explore large amount of abstract data. The term "information visualization" was originally coined by the User Interface Research Group at Xerox PARC and included Jock Mackinlay. Practical application of information visualization in computer programs involves selecting,
transforming, and representing abstract data in a form that facilitates human interaction for exploration and understanding. Important aspects of information visualization are dynamics of visual representation and the interactivity. Strong techniques enable the user to modify the visualization in real-time, thus affording unparalleled perception of patterns and structural relations in the abstract data in question.
Educational visualization
Educational visualization is using a
simulation to create an image of something so it can be taught about. This is very useful when teaching about a topic that is difficult to otherwise see, for example,
atomic structure, because atoms are far too small to be studied easily without expensive and difficult to use scientific equipment.
Knowledge visualization
The use of visual representations to transfer knowledge between at least two persons aims to improve the transfer of
knowledge by using
computer
A computer is a machine that can be programmed to Execution (computing), carry out sequences of arithmetic or logical operations (computation) automatically. Modern digital electronic computers can perform generic sets of operations known as C ...
and non-computer-based visualization methods complementarily. Thus properly designed visualization is an important part of not only data analysis but knowledge transfer process, too. Knowledge transfer may be significantly improved using hybrid designs as it enhances information density but may decrease clarity as well. For example, visualization of a 3D
scalar field
In mathematics and physics, a scalar field is a function (mathematics), function associating a single number to every point (geometry), point in a space (mathematics), space – possibly physical space. The scalar may either be a pure Scalar ( ...
may be implemented using iso-surfaces for field distribution and textures for the gradient of the field. Examples of such visual formats are
sketches,
diagram
A diagram is a symbolic representation of information using visualization techniques. Diagrams have been used since prehistoric times on walls of caves, but became more prevalent during the Enlightenment. Sometimes, the technique uses a three- ...
s,
image
An image is a visual representation of something. It can be two-dimensional, three-dimensional, or somehow otherwise feed into the visual system to convey information. An image can be an artifact, such as a photograph or other two-dimensiona ...
s,
objects, interactive visualizations, information visualization applications, and imaginary visualizations as in
stories
Story or stories may refer to:
Common uses
* Story, a narrative (an account of imaginary or real people and events)
** Short story, a piece of prose fiction that typically can be read in one sitting
* Story (American English), or storey (British ...
. While information visualization concentrates on the use of computer-supported tools to derive new insights, knowledge visualization focuses on transferring insights and creating new
knowledge in
groups. Beyond the mere transfer of
fact
A fact is a datum about one or more aspects of a circumstance, which, if accepted as true and proven true, allows a logical conclusion to be reached on a true–false evaluation. Standard reference works are often used to check facts. Scient ...
s, knowledge visualization aims to further transfer
insights,
experiences,
attitudes,
values,
expectation
Expectation or Expectations may refer to:
Science
* Expectation (epistemic)
* Expected value, in mathematical probability theory
* Expectation value (quantum mechanics)
* Expectation–maximization algorithm, in statistics
Music
* ''Expectation' ...
s,
perspectives,
opinion
An opinion is a judgment, viewpoint, or statement that is not conclusive, rather than facts, which are true statements.
Definition
A given opinion may deal with subjective matters in which there is no conclusive finding, or it may deal with f ...
s, and
prediction
A prediction (Latin ''præ-'', "before," and ''dicere'', "to say"), or forecast, is a statement about a future event or data. They are often, but not always, based upon experience or knowledge. There is no universal agreement about the exact ...
s by using various complementary visualizations.
See also:
picture dictionary,
visual dictionary
Product visualization
Product visualization involves visualization software technology for the viewing and manipulation of 3D models, technical drawing and other related documentation of manufactured components and large assemblies of products. It is a key part of
product lifecycle management. Product visualization software typically provides high levels of photorealism so that a product can be viewed before it is actually manufactured. This supports functions ranging from design and styling to sales and marketing. ''Technical visualization'' is an important aspect of product development. Originally
technical drawings were made by hand, but with the rise of advanced
computer graphics the
drawing board has been replaced by
computer-aided design
Computer-aided design (CAD) is the use of computers (or ) to aid in the creation, modification, analysis, or optimization of a design. This software is used to increase the productivity of the designer, improve the quality of design, improve c ...
(CAD). CAD-drawings and models have several advantages over hand-made drawings such as the possibility of
3-D
3-D, 3D, or 3d may refer to:
Science, technology, and mathematics Relating to three-dimensionality
* Three-dimensional space
** 3D computer graphics, computer graphics that use a three-dimensional representation of geometric data
** 3D film, a ...
modeling,
rapid prototyping
Rapid prototyping is a group of techniques used to quickly fabricate a scale model of a physical part or assembly using three-dimensional computer aided design (CAD) data.
Construction of the part or assembly is usually done using 3D printin ...
, and
simulation. 3D product visualization promises more interactive experiences for online shoppers, but also challenges retailers to overcome hurdles in the production of 3D content, as large-scale 3D content production can be extremely costly and time-consuming.
Visual communication
Visual communication is the
communication of
ideas through the visual display of
information. Primarily associated with
two dimensional image
An image is a visual representation of something. It can be two-dimensional, three-dimensional, or somehow otherwise feed into the visual system to convey information. An image can be an artifact, such as a photograph or other two-dimensiona ...
s, it includes:
alphanumerics,
art,
sign
A sign is an object, quality, event, or entity whose presence or occurrence indicates the probable presence or occurrence of something else. A natural sign bears a causal relation to its object—for instance, thunder is a sign of storm, or me ...
s, and
electronic resources. Recent research in the field has focused on
web design and graphically oriented
usability
Usability can be described as the capacity of a system to provide a condition for its users to perform the tasks safely, effectively, and efficiently while enjoying the experience. In software engineering, usability is the degree to which a soft ...
.
Visual analytics
Visual analytics focuses on human interaction with visualization systems as part of a larger process of data analysis. Visual analytics has been defined as "the science of analytical reasoning supported by the interactive visual interface".
[Thomas, J.J., and Cook, K.A. (Eds) (2005). An Illuminated Path: The Research and Development Agenda for Visual Analytics, IEEE Computer Society Press, ]
Its focus is on human information discourse (interaction) within massive, dynamically changing information spaces. Visual analytics research concentrates on support for perceptual and cognitive operations that enable users to detect the expected and discover the unexpected in complex information spaces.
Technologies resulting from visual analytics find their application in almost all fields, but are being driven by critical needs (and funding) in biology and national security.
Interactivity
Interactive visualization or interactive visualisation is a branch of
graphic visualization in
computer science that involves studying how humans interact with computers to create graphic illustrations of information and how this process can be made more efficient.
For a visualization to be considered interactive it must satisfy two criteria:
*Human input: control of some aspect of the visual
representation
Representation may refer to:
Law and politics
*Representation (politics), political activities undertaken by elected representatives, as well as other theories
** Representative democracy, type of democracy in which elected officials represent a ...
of information, or of the information being represented, must be available to a human, and
*Response time: changes made by the human must be incorporated into the visualization in a timely manner. In general, interactive visualization is considered a
soft real-time
Real-time computing (RTC) is the computer science term for hardware and software systems subject to a "real-time constraint", for example from event to system response. Real-time programs must guarantee response within specified time constrai ...
task.
One particular type of interactive visualization is
virtual reality (VR), where the visual representation of information is presented using an immersive display device such as a stereo projector (see
stereoscopy
Stereoscopy (also called stereoscopics, or stereo imaging) is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision. The word ''stereoscopy'' derives . Any stereoscopic image is ...
). VR is also characterized by the use of a spatial metaphor, where some aspect of the information is represented in three dimensions so that humans can explore the information as if it were present (where instead it was remote), sized appropriately (where instead it was on a much smaller or larger scale than humans can sense directly), or had shape (where instead it might be completely abstract).
Another type of interactive visualization is collaborative visualization, in which multiple people interact with the same computer visualization to communicate their ideas to each other or to explore information cooperatively. Frequently, collaborative visualization is used when people are physically separated. Using several networked computers, the same visualization can be presented to each person simultaneously. The people then make annotations to the visualization as well as communicate via audio (i.e., telephone), video (i.e., a video-conference), or text (i.e.,
IRC) messages.
Human control of visualization
The Programmer's Hierarchical Interactive Graphics System (
PHIGS) was one of the first programmatic efforts at interactive visualization and provided an enumeration of the types of input humans provide. People can:
#''Pick'' some part of an existing visual representation;
#''Locate'' a point of interest (which may not have an existing representation);
#''Stroke'' a path;
#''Choose'' an option from a list of options;
#''Valuate'' by inputting a number; and
#''Write'' by inputting text.
All of these actions require a physical device. Input devices range from the common –
keyboards,
mice
A mouse ( : mice) is a small rodent. Characteristically, mice are known to have a pointed snout, small rounded ears, a body-length scaly tail, and a high breeding rate. The best known mouse species is the common house mouse (''Mus musculus' ...
,
graphics tablets,
trackballs, and
touchpads – to the esoteric –
wired gloves,
boom arm
Boom may refer to:
Objects
* Boom (containment), a temporary floating barrier used to contain an oil spill
* Boom (navigational barrier), an obstacle used to control or block marine navigation
* Boom (sailing), a sailboat part
* Boom (windsurfin ...
s, and even
omnidirectional treadmills.
These input actions can be used to control both the information being represented or the way that the information is presented. When the information being presented is altered, the visualization is usually part of a
feedback loop. For example, consider an aircraft avionics system where the pilot inputs roll, pitch, and yaw and the visualization system provides a rendering of the aircraft's new attitude. Another example would be a scientist who changes a simulation while it is running in response to a visualization of its current progress. This is called ''computational steering''.
More frequently, the representation of the information is changed rather than the information itself.
Rapid response to human input
Experiments have shown that a delay of more than 20
ms between when input is provided and a visual representation is updated is noticeable by most people . Thus it is desirable for an interactive visualization to provide a
rendering based on human input within this time frame. However, when large amounts of data must be processed to create a visualization, this becomes hard or even impossible with current technology. Thus the term "interactive visualization" is usually applied to systems that provide feedback to users within several seconds of input. The term ''interactive
framerate'' is often used to measure how interactive a visualization is. Framerates measure the frequency with which an image (a frame) can be generated by a visualization system. A framerate of 50 frames per second (frame/s) is considered good while 0.1 frame/s would be considered poor. The use of framerates to characterize interactivity is slightly misleading however, since framerate is a measure of
bandwidth while humans are more sensitive to
latency. Specifically, it is possible to achieve a good framerate of 50 frame/s but if the images generated refer to changes to the visualization that a person made more than 1 second ago, it will not feel interactive to a person.
The rapid response time required for interactive visualization is a difficult constraint to meet and there are several approaches that have been explored to provide people with rapid visual feedback based on their input. Some include
#''
Parallel rendering'' – where more than one computer or video card is used simultaneously to render an image. Multiple frames can be rendered at the same time by different computers and the results transferred over the network for display on a single
monitor. This requires each computer to hold a copy of all the information to be rendered and increases bandwidth, but also increases latency. Also, each computer can render a different region of a single frame and send the results over a network for display. This again requires each computer to hold all of the data and can lead to a load imbalance when one computer is responsible for rendering a region of the screen with more information than other computers. Finally, each computer can render an entire frame containing a subset of the information. The resulting images plus the associated
depth buffer can then be sent across the network and merged with the images from other computers. The result is a single frame containing all the information to be rendered, even though no single computer's memory held all of the information. This is called ''parallel depth compositing'' and is used when large amounts of information must be rendered interactively.
#''Progressive rendering'' – where a framerate is guaranteed by rendering some subset of the information to be presented and providing incremental (progressive) improvements to the rendering once the visualization is no longer changing.
#''Level-of-detail (
LOD
Lod ( he, לוד, or fully vocalized ; ar, اللد, al-Lidd or ), also known as Lydda ( grc, Λύδδα), is a city southeast of Tel Aviv and northwest of Jerusalem in the Central District of Israel. It is situated between the lower Shephe ...
) rendering'' – where simplified representations of information are rendered to achieve a desired framerate while a person is providing input and then the full representation is used to generate a still image once the person is through manipulating the visualization. One common variant of LOD rendering is ''
subsampling.'' When the information being represented is stored in a
topologically
In mathematics, topology (from the Greek words , and ) is concerned with the properties of a geometric object that are preserved under continuous deformations, such as stretching, twisting, crumpling, and bending; that is, without closing ho ...
rectangular array (as is common with
digital photo
Digital photography uses cameras containing arrays of electronic photodetectors interfaced to an analog-to-digital converter (ADC) to produce images focused by a lens, as opposed to an exposure on photographic film. The digitized image is sto ...
s,
MRI scans, and
finite difference simulations), a lower resolution version can easily be generated by skipping ''n'' points for each 1 point rendered. Subsampling can also be used to accelerate rendering techniques such as volume visualization that require more than twice the computations for an image twice the size. By rendering a smaller image and then
scaling the image to fill the requested screen space, much less time is required to render the same data.
#''Frameless rendering'' – where the visualization is no longer presented as a time series of images, but as a single image where different regions are updated over time.
See also
*
Graphical perception
*
Spatial visualization ability
References
Further reading
*
* Bederson, Benjamin B., and
Ben Shneiderman. ''The Craft of Information Visualization: Readings and Reflections'', Morgan Kaufmann, 2003, .
*
Cleveland, William S.
William Swain Cleveland II (born 1943) is an American computer scientist and Professor of Statistics and Professor of Computer Science at Purdue University, known for his work on data visualization, particularly on nonparametric regression and loc ...
(1993). ''Visualizing Data.''
* Cleveland, William S. (1994). ''The Elements of Graphing Data.''
* Charles D. Hansen, Chris Johnson. ''
The Visualization Handbook,''
Academic Press (June 2004).
* Kravetz, Stephen A. and David Womble. ed. Introduction to Bioinformatics. Totowa, N.J. Humana Press, 2003.
*
* Will Schroeder, Ken Martin, Bill Lorensen. ''The Visualization Toolkit,'' by August 2004.
*
Spence, Robert ''Information Visualization: Design for Interaction (2nd Edition)'', Prentice Hall, 2007, .
*
Edward R. Tufte
Edward Rolf Tufte (; born March 14, 1942), sometimes known as "ET",. is an American statistician and professor emeritus of political science, statistics, and computer science at Yale University. He is noted for his writings on information design ...
(1992). The Visual Display of Quantitative Information
* Edward R. Tufte (1990). Envisioning Information.
* Edward R. Tufte (1997). Visual Explanations: Images and Quantities, Evidence and Narrative.
* Matthew Ward, Georges Grinstein, Daniel Keim. ''Interactive Data Visualization: Foundations, Techniques, and Applications.'' (May 2010).
*
Wilkinson, Leland
Leland Wilkinson (November 5, 1944 – December 10, 2021) was an American statistician and computer scientist at H2O.ai and Adjunct Professor of Computer Science at University of Illinois at Chicago. Wilkinson developed the SYSTAT statistical p ...
. ''The Grammar of Graphics,'' Springer
External links
National Institute of Standards and TechnologyScientific Visualization Studio (NASA) (e.g
;Conferences
Many conferences occur where interactive visualization academic papers are presented and published.
* Amer. Soc. of Information Science and Technology (ASIS&T SIGVIS)
ACM SIGCHIACM SIGGRAPHACM VRSTEurographicsIEEE VisualizationACM Transactions on GraphicsIEEE Transactions on Visualization and Computer Graphics
{{DEFAULTSORT:Visualization
Infographics
Computational science
Computer graphics
Data modeling