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Vertical Synchronization
Vertical synchronization or Vsync can refer to: * Analog television#Vertical synchronization, a process in which a pulse signal separates analog video fields * Screen tearing#Vertical synchronization, a process in which digital graphics rendering syncs to match up with a display's refresh rate * Vsync (library), a software library written in C# for .NET {{disamb ...
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Analog Television
Analog television is the original television technology that uses analog signals to transmit video and audio. In an analog television broadcast, the brightness, colors and sound are represented by amplitude, instantaneous phase and frequency, phase and frequency of an analog signal. Analog signals vary over a continuous range of possible values which means that electronic noise and interference may be introduced. Thus with analog, a moderately weak signal becomes Noise (video), snowy and subject to interference. In contrast, picture quality from a digital television (DTV) signal remains good until the signal level drops below digital cliff, a threshold where reception is no longer possible or becomes intermittent. Analog television may be wireless (terrestrial television and satellite television) or can be distributed over a cable network as cable television. All broadcast television systems used analog signals before the arrival of DTV. Motivated by the lower bandwidth requ ...
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Screen Tearing
Screen tearing is a visual artifact in video display where a display device shows information from multiple frames in a single screen draw. The artifact occurs when the video feed to the device is not synchronized with the display's refresh rate. That can be caused by non-matching refresh rates, and the tear line then moves as the phase difference changes (with speed proportional to the difference of frame rates). It can also occur simply from a lack of synchronization between two equal frame rates, and the tear line is then at a fixed location that corresponds to the phase difference. During video motion, screen tearing creates a torn look as the edges of objects (such as a wall or a tree) fail to line up. Tearing can occur with most common display technologies and video cards and is most noticeable in horizontally-moving visuals, such as in slow camera pans in a movie or classic side-scrolling video games. Screen tearing is less noticeable when more than two frames finish r ...
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