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Trick-taking
A trick-taking game is a card game, card- or tile-based game in which play of a ''Hand (card games), hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and Spades (card game), spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the Tarot card games, tarot family, briscola, and most evasion games like Hearts (card game), hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must ''follow suit'' as soon as the stock is depleted. Trick-avoidance games like reversis or Polignac (card game), polignac are those in which the aim is to a ...
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Contract Bridge
Contract bridge, or simply bridge, is a trick-taking game, trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two Team game, competing partnerships, with partners sitting opposite each other around a table. Millions of people play bridge worldwide in clubs, bridge tournaments, tournaments, online and with friends at home, making it one of the world's most popular card games, particularly among Old Age, seniors. The World Bridge Federation (WBF) is the governing body for international competitive bridge, with numerous other bodies governing it at the regional level. The game consists of a number of , each progressing through four phases. The cards are to the players; then the players ''call'' (or ''bid'') in an seeking to take the , specifying how many tricks the partnership receiving the contract (the declaring side) needs to take to receive points for the deal. During the auction, partners use their bids to exchange infor ...
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Hand (card Games)
A card game is any game that uses playing cards as the primary device with which the game is played, whether the cards are of a traditional design or specifically created for the game (proprietary). Countless card games exist, including families of related games (such as poker). A small number of card games played with traditional decks have formally standardized rules with international tournaments being held, but most are folk games whose rules may vary by region, culture, location or from circle to circle. Traditional card games are played with a ''deck'' or ''pack'' of playing cards which are identical in size and shape. Each card has two sides, the ''face'' and the ''back''. Normally the backs of the cards are indistinguishable. The faces of the cards may all be unique, or there can be duplicates. The composition of a deck is known to each player. In some cases several decks are shuffled together to form a single ''pack'' or ''shoe''. Modern card games usually have bespo ...
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Suit (cards)
In playing cards, a suit is one of the categories into which the cards of a deck are divided. Most often, each card bears one of several pips (symbols) showing to which suit it belongs; the suit may alternatively or additionally be indicated by the color printed on the card. The rank for each card is determined by the number of pips on it, except on face cards. Ranking indicates which cards within a suit are better, higher or more valuable than others, whereas there is no order between the suits unless defined in the rules of a specific card game. In most decks, there is exactly one card of any given rank in any given suit. A deck may include special cards that belong to no suit, often called jokers. While English-speaking countries traditionally use cards with the French suits of Clubs, Spades, Hearts and Diamonds, many other countries have their own traditional suits. Much of central Europe uses German suited cards with suits of Acorns (Clubs), Leaves (Spades), Hear ...
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Hearts (card Game)
Hearts is an "evasion-type" trick-taking game, trick-taking playing card game for four players, although most variations can accommodate between three and six players. It was first recorded in the United States in the 1880s and has many variants, some of which are also referred to as "Hearts", especially the games of Black Lady and Black Maria (card game), Black Maria. The game is a member of the Whist group of trick-taking games (which also includes Contract bridge, Bridge and Spades (card game), Spades), but is unusual among Whist variants in that it is a trick-avoidance game; players avoid winning certain penalty cards in tricks, usually by avoiding winning tricks altogether. The original game of Hearts is still current, but it has been overtaken in popularity by Black Lady in the United States and Black Maria in Great Britain, respectively. History The game of Hearts probably originated with Reversis, which became popular around 1750 in Spain. In this game, a penalty point ...
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Tarot Card Games
Tarot games are card games played with tarot packs designed for card play and which have a permanent trump suit alongside the usual four card suits. The games and packs which English-speakers call by the French name tarot are called tarocchi in the original Italian, Tarock in German and similar words in other languages. Tarot cards were invented in northern Italy around 1420 for the purpose of playing cards. With their appearance came the first of the two great innovations in trick-taking games since they arrived in Europe: the concept of trumps. At around the same time or slightly earlier, a similar concept arose in the game of Karnöffel. In this south German game played with an ordinary pack, some cards of the given suit had full trump powers, others were partial trumps and the 7s had a special role. These features are retained in games of the Karnöffel family to the present, but are never seen in tarot games. Suits with these variable powers are called chosen or selec ...
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Trump (card Games)
A trump is a playing card which is elevated above its usual rank in trick-taking games. Typically an entire suit is nominated as a ''trump suit''; these cards then outrank all cards of plain (non-trump) suits. In other contexts, the terms ''trump card'' or ''to trump'' refers to any sort of action, authority or policy which automatically prevails over all others. The introduction of trumps is one of only two major innovations to trick-taking games since they were invented; the other being the idea of bidding. Trump cards, initially called '' trionfi'', first appeared with the advent of Tarot cards in which there is a separate, permanent trump suit comprising a number of picture cards. The first known example of such cards was ordered by the Duke of Milan around 1420 and included 16 trumps with images of Greek and Roman gods. Around the same time that Tarot cards were invented with the purpose of adding a trump suit to the existing four suits, a similar concept arose in the g ...
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Whist
Whist is a classic English trick-taking card game which was widely played in the 18th and 19th centuries. Although the rules are simple, there is scope for strategic play. History In 1674, '' The Complete Gamester'' described the game Ruff and Honours as the most popular descendant of Triumph played in England during the 17th century. Whist is described as a simpler, more staid, version of Ruff and Honours with the twos removed instead of having a stock. In the 18th century, Whist, played with a 52 card pack, superseded Ruff and Honours. The game takes its name from the 17th-century word ''whist'' (or ''wist'') meaning ''quiet'', ''silent'', ''attentive'', which is the root of the modern ''wistful''. Whist was first played on scientific principles by gentlemen in the Crown Coffee House in Bedford Row, London, around 1728, according to Daines Barrington. Edmond Hoyle, suspected to be a member of this group, began to tutor wealthy young gentlemen in the game and published ...
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Spades (card Game)
Spades is a trick-taking card game devised in the United States in the 1930s. It can be played as either a partnership or solo/"cutthroat" game. The object is to take the number of tricks that were bid before play of the hand began. Spades is a descendant of the whist family of card games, which also includes bridge, hearts, and oh hell. Its major difference as compared to other whist variants is that, instead of trump being decided by the highest bidder or at random, the spade suit always trumps, hence the name. History Spades was devised in the Midwest of the United States in the late 1930s.
at pagat.com. Retrieved 11 September 2018.

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Pinochle
Pinochle (), also called pinocle or penuchle, is a trick-taking ace–ten card game, typically for two to four players and played with a 48-card deck. It is derived from the card game bezique; players score points by trick-taking and also by forming combinations of characters into melds. It is thus considered part of a "trick-and-meld" category which also includes the game belote. Each hand is played in three phases: bidding, melds, and tricks. The standard game today is called "partnership auction pinochle". History Pinochle is thought to have two possible origins. One is that it is a cousin of Binokel, with both games evolving from the game of bezique. A second alternative is that pinochle actually developed from the Swiss and, later, South German game of Binocle or Binokel, which in turn is a descendant of bezique. The word pinochle has several different potential derivations. It may come from the French word ''binocle'' literally meaning "two eyes", or "eyeglasses" or ...
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Tarot
Tarot (, first known as ''trionfi (cards), trionfi'' and later as ''tarocchi'' or ''tarocks'') is a set of playing cards used in tarot games and in fortune-telling or divination. From at least the mid-15th century, the tarot was used to play trick-taking Tarot card games, card games such as Tarocchini. From their Italy, Italian roots, tarot games spread to most of Europe, evolving into new forms including German Grosstarok and modern examples such as French Tarot and Austrian Königrufen. Tarot is most commonly found in many countries, especially in English and Spanish speaking countries where tarot games are not as widely played, in the form of specially designed Cartomancy, cartomantic decks used primarily for tarot card reading, in which each card corresponds to an assigned archetype or interpretation for divination, fortune-telling or for other non-gaming uses. The emergence of custom decks for use in divination via tarot card reading and cartomancy began after Frenc ...
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Pagat
The trull is a trio of three special trump (cards), trump cards used in Tarock (card games), tarock games in Austria and other countries that have a much higher card value than the other trumps. The individual cards are known as trull cards (''Trullstücke''). The word ''trull'' is derived from the French ''tous les trois'' which means "all three". In spite of its French roots the term is not common in the game of French tarot, where the trull cards are called ''les bouts'' ("butts", "ends") or, in earlier times, ''les oudlers'', which has no other meaning. In German, they were initially called ''matadors'', a word borrowed from the game (with ordinary cards) of Ombre. Introduction The games of the tarot card games, tarot (French) or Tarock (card games), tarock (German) family are distinguished mainly in that, in addition to the suit cards, their decks have a series of 21 classical, permanent trump (cards), trumps, most of which are numbered with Roman numerals, Roman or Arabi ...
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