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Training Sequence
In computer networks, a syncword, sync character, sync sequence or preamble is used to synchronize a data transmission by indicating the end of header information and the start of data. The syncword is a known sequence of data used to identify the start of a frame, and is also called ''reference signal'' or ''midamble'' in wireless communications. Prefix codes allow unambiguous identification of synchronization sequences and may serve as self-synchronizing code. Examples In an audio receiver receiving a bit stream of data, an example of a syncword is 0x0B77 for an AC-3 encoded stream. An Ethernet packet with the Ethernet preamble, 56 bits of alternating 1 and 0 bits, allowing the receiver to synchronize its clock to the transmitter, followed by a one-octet start frame delimiter byte and then the header. All USB packets begin with a sync field (8 bits long at low speed, 32 bits long at high speed) used to synchronize the receiver's clock to the transmitter's clock. A rec ...
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Computer Network
A computer network is a collection of communicating computers and other devices, such as printers and smart phones. In order to communicate, the computers and devices must be connected by wired media like copper cables, optical fibers, or by wireless communication. The devices may be connected in a variety of network topologies. In order to communicate over the network, computers use agreed-on rules, called communication protocols, over whatever medium is used. The computer network can include personal computers, Server (computing), servers, networking hardware, or other specialized or general-purpose Host (network), hosts. They are identified by network addresses and may have hostnames. Hostnames serve as memorable labels for the nodes and are rarely changed after initial assignment. Network addresses serve for locating and identifying the nodes by communication protocols such as the Internet Protocol. Computer networks may be classified by many criteria, including the tr ...
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Data Link Layer
The data link layer, or layer 2, is the second layer of the seven-layer OSI model of computer networking. This layer is the protocol layer that transfers data between nodes on a network segment across the physical layer. The data link layer provides the functional and procedural means to transfer data between network entities and may also provide the means to detect and possibly correct errors that can occur in the physical layer. The data link layer is concerned with local delivery of frames between nodes on the same level of the network. Data-link frames, as these protocol data units are called, do not cross the boundaries of a local area network. Inter-network routing and global addressing are higher-layer functions, allowing data-link protocols to focus on local delivery, addressing, and media arbitration. In this way, the data link layer is analogous to a neighborhood traffic cop; it endeavors to arbitrate between parties contending for access to a medium, without c ...
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Magic Number (programming)
In computer programming, a magic number is any of the following: * A unique value with unexplained meaning or multiple occurrences which could (preferably) be replaced with a named constant * A constant numerical or text value used to identify a file format or protocol ) * A distinctive unique value that is unlikely to be mistaken for other meanings (e.g., Universally Unique Identifiers) Unnamed numerical constants The term ''magic number'' or ''magic constant'' refers to the anti-pattern of using numbers directly in source code. This breaks one of the oldest rules of programming, dating back to the COBOL, FORTRAN and PL/1 manuals of the 1960s. In the following example that computes the price after tax, 1.05 is considered a magic number: price_tax = 1.05 * price The use of unnamed magic numbers in code obscures the developers' intent in choosing that number, increases opportunities for subtle errors, and makes it more difficult for the program to be adapted and extended ...
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Automatic Baud Rate Detection
Automatic baud rate detection (ABR, autobaud) refers to the process by which a receiving device (such as a modem) determines the speed, code level, start bit, and stop bits of incoming data by examining the first character, usually a preselected sign-on character (syncword) on a UART connection. ABR allows the receiving device to accept data from a variety of transmitting devices operating at different speeds without needing to establish data rates in advance. Process During the autobaud process, the baud rate of received character stream is determined by examining the received pattern and its timing, and the length of a start bit. These types of baud rate detection mechanisms are supported by many hardware chips including processors such as STM32 MPC8280, MPC8360, and so on. When start bit length is used to determine the baud rate, it requires the character to be odd since UART sends LSB bit firstthis particular bit order scheme is referred to as little-endian. Often ASCII ...
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Channel Estimation
In wireless communications, channel state information (CSI) is the known channel properties of a communication link. This information describes how a signal propagates from the transmitter to the receiver and represents the combined effect of, for example, scattering, fading, and power decay with distance. The method is called channel estimation. The CSI makes it possible to adapt transmissions to current channel conditions, which is crucial for achieving reliable communication with high data rates in multiantenna systems. CSI needs to be estimated at the receiver and usually quantized and feedback to the transmitter (although reverse-link estimation is possible in time-division duplex (TDD) systems). Therefore, the transmitter and receiver can have different CSI. The CSI at the transmitter and the CSI at the receiver are sometimes referred to as CSIT and CSIR, respectively. Different kinds of channel state information There are basically two levels of CSI, namely instantane ...
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Ethernet Frame
In computer networking, an Ethernet frame is a data link layer protocol data unit and uses the underlying Ethernet physical layer transport mechanisms. In other words, a data unit on an Ethernet link transports an Ethernet frame as its payload. An Ethernet frame is preceded by a preamble and start frame delimiter (SFD), which are both part of the Ethernet packet at the physical layer. Each Ethernet frame starts with an Ethernet header, which contains destination and source MAC addresses as its first two fields. The middle section of the frame is payload data including any headers for other protocols (for example, Internet Protocol) carried in the frame. The frame ends with a frame check sequence (FCS), which is a 32-bit cyclic redundancy check used to detect any in-transit corruption of data. Structure A data packet on the wire and the frame as its payload consist of binary data. Ethernet transmits data with the most-significant octet (byte) first; within each octet, h ...
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Frame Synchronization
In telecommunications, frame synchronization or framing is the process by which, while receiving a stream of fixed-length frames, the receiver identifies the frame boundaries, permitting the data bits within the frame to be extracted for decoding or retransmission. When packets of varying length are sent, it is necessary to have an instantly recognizable packet-end delimiter (e.g., Ethernet's end of stream symbol). Loss of carrier signal can be interpreted as a packet-end delimiter in some cases. When a continuous stream of fixed-length frames are sent, a synchronized receiver can in principle identify frame boundaries forever. In practice, receivers can usually maintain synchronization despite transmission errors; bit slips are much rarer than bit errors. Thus, it is acceptable to use a much smaller frame boundary marker, at the expense of a lengthier process to establish synchronization in the first place. Frame synchronization is achieved when the incoming frame alignme ...
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Digital Communication
Data communication, including data transmission and data reception, is the transfer of data, transmitted and received over a point-to-point or point-to-multipoint communication channel. Examples of such channels are copper wires, optical fibers, wireless communication using radio spectrum, storage media and computer buses. The data are represented as an electromagnetic signal, such as an electrical voltage, radiowave, microwave, or infrared signal. '' Analog transmission'' is a method of conveying voice, data, image, signal or video information using a continuous signal that varies in amplitude, phase, or some other property in proportion to that of a variable. The messages are either represented by a sequence of pulses by means of a line code ('' baseband transmission''), or by a limited set of continuously varying waveforms (''passband transmission''), using a digital modulation method. The passband modulation and corresponding demodulation is carried out by modem ...
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CRC-based Framing
CRC-based framing is a kind of frame synchronization used in Asynchronous Transfer Mode (ATM) and other similar protocols. The concept of CRC-based framing was developed by StrataCom, Inc. in order to improve the efficiency of a pre-standard Asynchronous Transfer Mode (ATM) link protocol. This technology was ultimately used in the principal link protocols of ATM itself and was one of the most significant developments of StrataCom. An advanced version of CRC-based framing was used in the ITU-T SG15 G.7041 Generic Framing Procedure (GFP), which itself is used in several packet link protocols. Overview of CRC-based framing The method of CRC-Based framing re-uses the header cyclic redundancy check (CRC), which is present in ATM and other similar protocols, to provide framing on the link with no additional overhead. In ATM, this field is known as the Header Error Control/Check (HEC) field. It consists of the remainder of the division of the 32 bits of the header (taken as the coeffici ...
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Space (punctuation)
In writing, a space () is a blank area that word divider, separates words, Sentence spacing, sentences, and other written or printed glyphs (characters). Conventions for spacing vary among languages, and in some languages the spacing rules are complex. Inter-word spaces ease the reader's task of identifying words, and avoid outright ambiguities such as "now here" vs. "nowhere". They also provide convenient guides for where a human or program may start new lines. Typesetting can use spaces of varying widths, just as it can use graphic characters of varying widths. Unlike graphic characters, typeset spaces are Typographic alignment, commonly stretched in order to align text. A typewriter, on the other hand, typically has only one width for all characters, including spaces. Following widespread acceptance of the typewriter, some typewriter conventions influenced typography and the design of printed works. Computer representation of text facilitates getting around mechanical and phys ...
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FSK441
WSJT-X is a computer program used for weak-Signal (electrical engineering), signal radio communication between amateur radio Amateur radio operator, operators. The program was initially written by Joseph Hooton Taylor Jr., Joe Taylor, K1JT, but is now open source software, open source and is developed by a small team. The digital signal processing techniques in WSJT-X make it substantially easier for amateur radio operators to employ esoteric Radio propagation, propagation modes, such as Meteor_burst_communications, high-speed meteor scatter and EME (communications), moonbounce. Additionally WSJT is able to send signal reports to spotting networks such as PSK Reporter. History WSJT, the predecessor to WSJT-X, was originally released in 2001 and has undergone several major revisions. Communication modes have been both added and removed from the software over the course of its development. Since 2005, the software has been released as open source software under the GNU General ...
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Consistent Overhead Byte Stuffing
Consistent Overhead Byte Stuffing (COBS) is an algorithm for encoding data bytes that results in efficient, reliable, unambiguous packet framing regardless of packet content, thus making it easy for receiving applications to recover from malformed packets. It employs a particular byte value, typically zero, to serve as a ''packet delimiter'' (a special value that indicates the boundary between packets). When zero is used as a delimiter, the algorithm replaces each zero data byte with a non-zero value so that no zero data bytes will appear in the packet and thus be misinterpreted as packet boundaries. Byte stuffing is a process that transforms a sequence of data bytes that may contain 'illegal' or 'reserved' values (such as packet delimiter) into a potentially longer sequence that contains no occurrences of those values. The extra length of the transformed sequence is typically referred to as the overhead of the algorithm. HDLC framing is a well-known example, used particularly i ...
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