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Three Cups Problem
The three cups problem, also known as the three cup challenge and other variants, is a mathematical puzzle that, in its most common form, cannot be solved. In the beginning position of the problem, one cup is upside-down and the other two are right-side up. The objective is to ''turn all cups right-side up'' in no more than six moves, turning over exactly two cups at each move. The solvable (but trivial) version of this puzzle begins with one cup right-side up and two cups upside-down. To solve the puzzle in a single move, turn up the two cups that are upside down — after which all three cups are facing up. As a magic trick, a magician can perform the solvable version in a convoluted way, and then ask an audience member to solve the unsolvable version. Proof of impossibility To see that the problem is insolvable (when starting with just one cup upside down), it suffices to concentrate on the number of cups the wrong way up. Denoting this number by W, the goal of the problem i ...
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Three Cups Problem Unsolvable
3 (three) is a number, numeral and digit. It is the natural number following 2 and preceding 4, and is the smallest odd prime number and the only prime preceding a square number. It has religious and cultural significance in many societies. Evolution of the Arabic digit The use of three lines to denote the number 3 occurred in many writing systems, including some (like Roman and Chinese numerals) that are still in use. That was also the original representation of 3 in the Brahmic (Indian) numerical notation, its earliest forms aligned vertically. However, during the Gupta Empire the sign was modified by the addition of a curve on each line. The Nāgarī script rotated the lines clockwise, so they appeared horizontally, and ended each line with a short downward stroke on the right. In cursive script, the three strokes were eventually connected to form a glyph resembling a with an additional stroke at the bottom: ३. The Indian digits spread to the Caliphate in the 9th ...
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Puzzle
A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to find the solution of the puzzle. There are different genres of puzzles, such as crossword puzzles, word-search puzzles, number puzzles, relational puzzles, and logic puzzles. The academic study of puzzles is called enigmatology. Puzzles are often created to be a form of entertainment but they can also arise from serious mathematical or logical problems. In such cases, their solution may be a significant contribution to mathematical research. Etymology The ''Oxford English Dictionary'' dates the word ''puzzle'' (as a verb) to the 16th century. Its earliest use documented in the ''OED'' was in a book titled ''The Voyage of Robert Dudley...to the West Indies, 1594–95, narrated by Capt. Wyatt, by himself, and by Abram Kendall, master'' (published circa 1595). The word later came to be ...
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Magic Trick
Magic, which encompasses the subgenres of close-up magic, parlor magic, and stage magic, among others, is a performing art in which audiences are entertained by tricks, effects, or illusions of seemingly impossible feats, using natural means. It is to be distinguished from paranormal magic which are effects claimed to be created through supernatural means. It is one of the oldest performing arts in the world. Modern entertainment magic, as pioneered by 19th-century magician Jean-Eugène Robert-Houdin, has become a popular theatrical art form. In the late 19th and early 20th centuries, magicians such as John Nevil Maskelyne and David Devant, Howard Thurston, Harry Kellar, and Harry Houdini achieved widespread commercial success during what has become known as "the Golden Age of Magic", a period in which performance magic became a staple of Broadway theatre, vaudeville, and music halls. Meanwhile, magicians such as Georges Méliès, Gaston Velle, Walter R. Booth, an ...
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List Of Impossible Puzzles
This is a list of puzzles that cannot be solved. An impossible puzzle is a puzzle that cannot be resolved, either due to lack of sufficient information, or any number of logical impossibilities. * 15 Puzzle – Slide fifteen numbered tiles into numerical order. It is impossible to solve in half of the starting positions. * Five room puzzle – Cross each wall of a diagram exactly once with a continuous line. * MU puzzle – Transform the string to according to a set of rules. * Mutilated chessboard problem – Place 31 dominoes of size 2×1 on a chessboard with two opposite corners removed. * Coloring the edges of the Petersen graph with three colors. * Seven Bridges of Königsberg – Walk through a city while crossing each of seven bridges exactly once. * Squaring the circle, the impossible problem of constructing a square with the same area as a given circle, using only a compass and straightedge. * Three cups problem – Turn three cups right-side up after starting with one ...
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Puzzle
A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to find the solution of the puzzle. There are different genres of puzzles, such as crossword puzzles, word-search puzzles, number puzzles, relational puzzles, and logic puzzles. The academic study of puzzles is called enigmatology. Puzzles are often created to be a form of entertainment but they can also arise from serious mathematical or logical problems. In such cases, their solution may be a significant contribution to mathematical research. Etymology The ''Oxford English Dictionary'' dates the word ''puzzle'' (as a verb) to the 16th century. Its earliest use documented in the ''OED'' was in a book titled ''The Voyage of Robert Dudley...to the West Indies, 1594–95, narrated by Capt. Wyatt, by himself, and by Abram Kendall, master'' (published circa 1595). The word later came to be ...
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Recreational Mathematics
Recreational mathematics is mathematics carried out for recreation (entertainment) rather than as a strictly research-and-application-based professional activity or as a part of a student's formal education. Although it is not necessarily limited to being an endeavor for amateurs, many topics in this field require no knowledge of advanced mathematics. Recreational mathematics involves mathematical puzzles and games, often appealing to children and untrained adults and inspiring their further study of the subject. The Mathematical Association of America (MAA) includes recreational mathematics as one of its seventeen Special Interest Groups, commenting: Mathematical competitions (such as those sponsored by mathematical associations) are also categorized under recreational mathematics. Topics Some of the more well-known topics in recreational mathematics are Rubik's Cubes, magic squares, fractals, logic puzzles and mathematical chess problems, but this area of mathemati ...
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Magic Tricks
Magic, which encompasses the subgenres of close-up magic, parlor magic, and stage magic, among others, is a performing art in which audiences are entertained by tricks, effects, or illusions of seemingly impossible feats, using natural means. It is to be distinguished from paranormal magic which are effects claimed to be created through supernatural means. It is one of the oldest performing arts in the world. Modern entertainment magic, as pioneered by 19th-century magician Jean-Eugène Robert-Houdin, has become a popular theatrical art form. In the late 19th and early 20th centuries, magicians such as John Nevil Maskelyne and David Devant, Howard Thurston, Harry Kellar, and Harry Houdini achieved widespread commercial success during what has become known as "the Golden Age of Magic", a period in which performance magic became a staple of Broadway theatre, vaudeville, and music halls. Meanwhile, magicians such as Georges Méliès, Gaston Velle, Walter R. Booth, and ...
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