Strategy Guides
Strategy guides are instruction books that contain hints or complete solutions to specific video games. The line between strategy guides and video game walkthroughs is somewhat blurred, with the former often containing or being written around the latter. Strategy guides are often published in print, both in book form and also as articles within video game journalism, video game magazines. In cases of exceptionally popular game titles, guides may be sold through more mainstream publication channels, such as bookstores or even newsstands. Some publishers also sell E-Book versions on their websites. Strategy guides marketed as "official" are written by game distributors themselves or licensed to a specialty publishing house; Prima Games and Piggyback Interactive specialise in writing official guides for various companies. There are also a number of publishers who make unlicensed, "unofficial" strategy guides, and many of today's mainstream publishers began by making such guides. Typi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with Sound, audio complement delivered through loudspeaker, speakers or headphones, and sometimes also with other types of sensory feedback (e.g., haptic technology that provides Touch, tactile sensations). Some video games also allow microphone and webcam inputs for voice chat in online gaming, in-game chatting and video game livestreaming, livestreaming. Video games are typically categorized according to their hardware platform, which traditionally includes arcade video games, console games, and PC game, comp ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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YouTube
YouTube is an American social media and online video sharing platform owned by Google. YouTube was founded on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim who were three former employees of PayPal. Headquartered in San Bruno, California, it is the second-most-visited website in the world, after Google Search. In January 2024, YouTube had more than 2.7billion monthly active users, who collectively watched more than one billion hours of videos every day. , videos were being uploaded to the platform at a rate of more than 500 hours of content per minute, and , there were approximately 14.8billion videos in total. On November 13, 2006, YouTube was purchased by Google for $1.65 billion (equivalent to $ billion in ). Google expanded YouTube's business model of generating revenue from advertisements alone, to offering paid content such as movies and exclusive content produced by and for YouTube. It also offers YouTube Premium, a paid subs ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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2000 In Video Gaming
The year 2000 saw the release of numerous video games as well as the launch of the PlayStation 2. Critically acclaimed games originally released in 2000 include sequels such as '' Madden NFL 2001'', '' NBA Live 2001'', '' NBA 2K1'', '' WWF SmackDown! 2: Know Your Role'', '' Baldur's Gate II'', '' Diablo II'', '' Dragon Quest VII'', ''Final Fantasy IX'', '' Metal Gear: Ghost Babel'', '' NFL 2K1'', '' Resident Evil – Code: Veronica'', '' Spyro: Year of the Dragon'', '' The Legend of Zelda: Majora's Mask'', and '' Tony Hawk's Pro Skater 2'', along with new intellectual properties such as '' Deus Ex'', ''Hitman'', '' Jet Set Radio'', ''Perfect Dark'', '' Skies of Arcadia'', ''The Sims'', '' SSX'', '' Vagrant Story'', and '' Sin and Punishment''. The year's best-selling home video games worldwide were ''Pokémon'' games for the third year in a row ( since 1998), while the highest-grossing arcade game in Japan was '' Virtua Striker 2''. Hardware releases The list of game-relate ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Internet
The Internet (or internet) is the Global network, global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a internetworking, network of networks that consists of Private network, private, public, academic, business, and government networks of local to global scope, linked by a broad array of electronic, Wireless network, wireless, and optical networking technologies. The Internet carries a vast range of information resources and services, such as the interlinked hypertext documents and Web application, applications of the World Wide Web (WWW), email, electronic mail, internet telephony, streaming media and file sharing. The origins of the Internet date back to research that enabled the time-sharing of computer resources, the development of packet switching in the 1960s and the design of computer networks for data communication. The set of rules (communication protocols) to enable i ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Plain-text
In computing, plain text is a loose term for data (e.g. file contents) that represent only characters of readable material but not its graphical representation nor other objects (floating-point numbers, images, etc.). It may also include a limited number of "whitespace" characters that affect simple arrangement of text, such as spaces, line breaks, or tabulation characters. Plain text is different from formatted text, where style information is included; from structured text, where structural parts of the document such as paragraphs, sections, and the like are identified; and from binary files in which some portions must be interpreted as binary objects (encoded integers, real numbers, images, etc.). The term is sometimes used quite loosely, to mean files that contain ''only'' "readable" content (or just files with nothing that the speaker does not prefer). For example, that could exclude any indication of fonts or layout (such as markup, markdown, or even tabs); characters suc ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Television & New Media
''Television & New Media'' is a peer-reviewed academic journal that publishes papers in the field of communication. The journal's editors are Diane Negra (University College Dublin) and Jonathan Corpus Ong (University of Massachusetts at Amherst). It has been in publication since 2000 and is currently published by SAGE Publications. Scope ''Television & New Media'' aims to highlight the most recent developments in the critical study of television and new media. The journal covers interdisciplinary research into topics such as new media forms, audiences and consumers and globalization. ''Television & New Media'' also aims to address issues of economics, politics, culture and power and their relevance to new media forms, industries and contexts. Abstracting and indexing ''Television & New Media '' is abstracted and indexed in, among other databases: SCOPUS, EBSCO databases, ProQuest databases, and the Social Sciences Citation Index. According to the ''Journal Citation Reports ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Fan Fiction
Fan fiction or fanfiction, also known as fan fic, fanfic, fic or FF, is fiction typically written in an amateur capacity by fans as a form of fan labor, unauthorized by, but based on, an existing work of fiction. The author uses copyrighted characters, settings, or other intellectual properties from the original creator(s) as a basis for their writing and can retain the original characters and settings, add their own, or both. Fan fiction ranges in length from a few sentences to novel-length and can be based on fictional and non-fictional media, including novels, movies, comics, television shows, musical groups, cartoons, anime and manga, and video games. Fan fiction is rarely commissioned or authorized by the original work's creator or publisher or professionally published. It may infringe on the original author's copyright, depending on the jurisdiction and on legal questions, such as whether or not it qualifies as "fair use" (see Legal issues with fan fiction). The ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Guild Wars 2
''Guild Wars 2'' is a free-to-play, massively multiplayer online role-playing game developed by ArenaNet and published by NCSoft. Set in the fantasy world of Tyria, the core game follows the re-emergence of Destiny's Edge, a disbanded guild dedicated to fighting Elder Dragons, colossal Lovecraftian horror, Lovecraftian-esque entities that have seized control of Tyria in the time since the original ''Guild Wars (video game), Guild Wars'' (2005)'','' a plot line that concludes in the third expansion Guild Wars 2: End of Dragons, ''End of Dragons'' (2023). The game takes place in a persistent world with a story that progresses in Instance dungeon, instanced environments. ''Guild Wars 2'' is the fourth major entry in the Guild Wars, ''Guild Wars'' series, and claims to be unique in the MMO genre by featuring a storyline that is responsive to player actions, something which is common in single player role-playing games but rarely seen in multiplayer ones. A dynamic event system replac ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Guild Wars
''Guild Wars'' is an online role-playing game franchise developed by ArenaNet and published by NCSoft. The games were critically well received and won many editor's choice awards, as well as awards such as "D.I.C.E. Award for Role-Playing Game of the Year, Massively Multiplayer/Persistent World Game of the Year" by the Academy of Interactive Arts & Sciences, as well as Best Value, Best Massively Multiplayer Online Role-Playing Game (MMORPG), and Best Game. ''Guild Wars'' was noted for being the "first major Massively multiplayer online game, MMO to adopt a business model not based on monthly subscription business model, subscription fees", its instance dungeon, instanced approach to gameplay, and the quality of the graphics and play for computers with low specifications. In April 2009, NCSoft announced that 6 million units of games in the ''Guild Wars'' series had been sold. The sequel and fourth major entry into the series, ''Guild Wars 2'', was announced in March 2007 and rele ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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ArenaNet
ArenaNet, LLC is an American video game developer and subsidiary of NCSoft, founded in 2000 by Mike O'Brien (game developer), Mike O'Brien, Patrick Wyatt and Jeff Strain and located in Bellevue, Washington. They are most notable as developers of the Massively multiplayer online role-playing game, online role-playing game series ''Guild Wars''. History Originally named Triforge, ArenaNet was founded in 2000 by three veterans of Blizzard Entertainment: Mike O'Brien (game developer), Mike O'Brien ("Mo"), Jeff Strain, and Patrick Wyatt. They had previously held senior roles in the production of ''Warcraft'', ''StarCraft'', and ''Diablo (series), Diablo'' games, as well as in shared technologies like the battle.net service and "Mo pack" (.mpq) file format. The company was acquired by NCSoft in December 2002 during development of its then-unannounced first title, ''Guild Wars (video game), Guild Wars''. On September 10, 2008, NCSoft announced the formation of NCSoft West, headquarter ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Real World Trading
A virtual economy (or sometimes synthetic economy) is an emergent economy existing in a virtual world, usually exchanging virtual goods in the context of an online game, particularly in massively multiplayer online games (MMOs). People enter these virtual economies for recreation and entertainment rather than necessity, which means that virtual economies lack the aspects of a real economy that are not considered to be "fun" (for instance, avatars in a virtual economy often do not need to buy food in order to survive, and usually do not have any biological needs at all). However, some people do interact with virtual economies for "real" economic benefit. Despite primarily dealing with in-game currencies, this term also encompasses the selling of virtual currency for real money, in what is sometimes called "open centralised marketplaces". Overview Virtual economies are observed in MUDs and massively multiplayer online role-playing games (MMORPGs). The largest virtual economies ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Gamepedia
Curse was a gaming company that managed the video game mod host CurseForge, wiki host Gamepedia, and the Curse Network of gaming community websites. The company was headquartered in Huntsville, Alabama, and had offices in San Francisco, New York City, Los Angeles, Brighton, and Berlin. Curse initially focused on offering mods for various video games. As it expanded, the company began to develop and acquire gaming communities (particularly focusing on MMORPG titles such as ''World of Warcraft'', as well as other games such as ''Minecraft''), wikis, as well as offering voice chat services. The company also sponsored an eponymous eSports club, which competed primarily in ''League of Legends''. In August 2016, Curse announced that it had agreed to be acquired by Amazon via its subsidiary Twitch Interactive for an undisclosed amount. In December 2018, Fandom announced that they had acquired Curse Media that included Gamepedia wiki farm and D&D Beyond. The remainder of Curse' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |