Stereogram
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Stereogram
Stereoscopy, also called stereoscopics or stereo imaging, is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision. The word ''stereoscopy'' derives . Any stereoscopic image is called a stereogram. Originally, stereogram referred to a pair of stereo images which could be viewed using a stereoscope. Most stereoscopic methods present a pair of two-dimensional images to the viewer. The left image is presented to the left eye and the right image is presented to the right eye. When viewed, the human brain perceives the images as a single 3D view, giving the viewer the perception of 3D depth. However, the 3D effect lacks proper focal depth, which gives rise to the Vergence-accommodation conflict. Stereoscopy is distinguished from other types of 3D displays that display an image in three full dimensions, allowing the observer to increase information about the 3-dimensional objects being displayed by head and eye mo ...
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Binocular Vision
Binocular vision is seeing with two eyes. The Field_of_view, field of view that can be surveyed with two eyes is greater than with one eye. To the extent that the visual fields of the two eyes overlap, #Depth, binocular depth can be perceived. This allows objects to be recognized more quickly, camouflage to be detected, spatial relationships to be perceived more quickly and accurately (#Stereopsis, stereopsis) and perception to be less susceptible to optical illusions, optical illusions. In secion #Medical, Medical attention is paid to the occurrence, defects and sharpness of binocular vision. In section #Biological, Biological the occurrence of binocular vision in animals is described. Geometric terms When the left eye (LE) and the right eye (RE) observe two objects X and Y, the following concepts are important:Krol J.D.(1982),"Perceptual ghosts in stereopsis, a ghosly problem in binocular vision", PhD thesis ISBN 90-9000382-7.Koenderink J.J.;van Doorn A.J. (1976) "Geometry of ...
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Stereopsis
Binocular vision is seeing with two eyes, which increases the size of the Visual field, visual field. If the visual fields of the two eyes overlap, binocular #Depth, depth can be seen. This allows objects to be recognized more quickly, camouflage to be detected, spatial relationships to be perceived more quickly and accurately(#Stereopsis, stereopsis) and perception to be less susceptible to optical illusions, optical illusions. In #Medical, medical attention is paid to the occurrence, defects and sharpness of binocular vision. In #Biological, biological the occurrence of binocular vision in animals is described. Geometric terms When the left eye (LE) and the right eye (RE) observe two objects X and Y, the following concepts are important: Egocentric distance The ''egocentric distance'' to object X is the distance from the observer to X. In the figure: Dx. Metric depth The ''metric depth'' between two objects X and Y is the difference of the egocentric distances to X and Y. In ...
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Vergence
A vergence is the simultaneous movement of both eyes in opposite directions to obtain or maintain single binocular vision. When a creature with binocular vision looks at an object, the eyes must rotate around a vertical axis so that the projection of the image is in the centre of the retina in both eyes. To look at an object closer, the eyes rotate towards each other (convergence), while for an object farther away, they rotate away from each other (divergence). Exaggerated convergence is called ''cross eyed viewing'' (focusing on the nose, for example). When looking into the distance, the eyes diverge until parallel, effectively fixating on the same point at infinity (or very far away). Vergence movements are closely connected to accommodation of the eye. Under normal visual conditions, looking at an object at a different distance will automatically cause changes in both vergence and accommodation, sometimes known as the '' accommodation-convergence reflex''. When under non- ...
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Vergence-accommodation Conflict
Vergence-accommodation conflict (VAC), also known as accommodation-vergence conflict, is a visual phenomenon that occurs when the brain receives mismatching cues between vergence and accommodation of the eye. This commonly occurs in virtual reality devices, augmented reality devices, 3D movies, and other types of stereoscopic displays and autostereoscopic displays. The effect can be unpleasant and cause eye strain. Two main ocular responses can be distinguished: vergence of eyes, and accommodation. Both of these mechanisms are crucial in stereoscopic vision. Vergence or independent inward/outward rotation of eyes is engaged to fixate on objects and perceive them as single. Incorrect vergence response can cause double vision. Accommodation is the eye’s focusing mechanism and it is engaged to produce a sharp image on a retina. Both of these mechanisms are neurally linked forming the accommodation-convergence reflex of eyes. One can distinguish vergence a distance of a point t ...
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Depth Perception
Depth perception is the ability to perceive distance to objects in the world using the visual system and visual perception. It is a major factor in perceiving the world in three dimensions. Depth sensation is the corresponding term for non-human animals, since although it is known that they can sense the distance of an object, it is not known whether they perceive it in the same way that humans do. Depth perception arises from a variety of depth cues. These are typically classified into binocular cues and monocular cues. Binocular cues are based on the receipt of sensory information in three dimensions from both eyes and monocular cues can be observed with just one eye. Binocular cues include retinal disparity, which exploits parallax and vergence. Stereopsis is made possible with binocular vision. Monocular cues include relative size (distant objects subtend smaller visual angles than near objects), texture gradient, occlusion, linear perspective, contrast differences, a ...
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Film
A film, also known as a movie or motion picture, is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, emotions, or atmosphere through the use of moving images that are generally, since the 1930s, synchronized with sound and (less commonly) other sensory stimulations. Etymology and alternative terms The name "film" originally referred to the thin layer of photochemical emulsion on the celluloid strip that used to be the actual medium for recording and displaying motion pictures. Many other terms exist for an individual motion-picture, including "picture", "picture show", "moving picture", "photoplay", and "flick". The most common term in the United States is "movie", while in Europe, "film" is preferred. Archaic terms include "animated pictures" and "animated photography". "Flick" is, in general a slang term, first recorded in 1926. It originates in the verb flicker, owing to the flickering appearance of early films ...
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Human Eye
The human eye is a sensory organ in the visual system that reacts to light, visible light allowing eyesight. Other functions include maintaining the circadian rhythm, and Balance (ability), keeping balance. The eye can be considered as a living optics, optical device. It is approximately spherical in shape, with its outer layers, such as the outermost, white part of the eye (the sclera) and one of its inner layers (the pigmented choroid) keeping the eye essentially stray light, light tight except on the eye's optic axis. In order, along the optic axis, the optical components consist of a first lens (the cornea, cornea—the clear part of the eye) that accounts for most of the optical power of the eye and accomplishes most of the Focus (optics), focusing of light from the outside world; then an aperture (the pupil) in a Diaphragm (optics), diaphragm (the Iris (anatomy), iris—the coloured part of the eye) that controls the amount of light entering the interior of the eye; then an ...
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Holographic Display
A holographic display is a type of 3D display that utilizes light diffraction to display a three-dimensional image to the viewer. Holographic displays are distinguished from other forms of 3D displays in that they do not require the viewer to wear any special glasses or use external equipment to be able to see the image, and do not cause a vergence-accommodation conflict. Some commercially available 3D displays are advertised as being holographic, but are actually multiscopic. Timeline 1947 – Hungarian scientist Dennis Gabor first came up with the concept of a hologram while trying to improve the resolution of electron microscopes. He derived the name for holography, with "holos" being the Greek word for "whole," and "gramma" which is the term for "message." 1960 – The world's first laser was developed by soviet scientists Nikolay Basov and Alexander Prokhorov, and American scientist Charles H. Townes. This was a major milestone for holography because laser technology ...
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Volumetric Display
A volumetric display device is a display device that forms a visual representation of an object in Three-dimensional space, three physical dimensions, as opposed to the planar image of traditional screens that simulate depth through a number of different visual effects. One definition offered by pioneers in the field is that volumetric displays create 3D imagery via the emission, scattering, or relaying of illumination from well-defined regions in (x,y,z) space. A true volumetric display produces in the observer a visual experience of a material object in three-dimensional space, even though no such object is present. The perceived object displays characteristics similar to an actual material object by allowing the observer to view it from any direction, to focus a camera on a specific detail, and to see perspective – meaning that the parts of the image closer to the viewer appear larger than those further away. Volumetric 3D displays are a type of autostereoscopic display, in t ...
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David Brewster
Sir David Brewster Knight of the Royal Guelphic Order, KH President of the Royal Society of Edinburgh, PRSE Fellow of the Royal Society of London, FRS Fellow of the Society of Antiquaries of Scotland, FSA Scot Fellow of the Scottish Society of Arts, FSSA Member of the Institution of Civil Engineers, MICE (11 December 178110 February 1868) was a British scientist, inventor, author, and academic administrator. In science he is principally remembered for his experimental work in physical optics, mostly concerned with the study of the Polarization (waves), polarization of light and including the discovery of Brewster's angle. He studied the birefringence of crystals under compression and discovered photoelasticity, thereby creating the field of optical mineralogy.A. D. Morrison-Low (2004) "Brewster, Sir David (1781–1868)" in ''Oxford Dictionary of National Biography'' For this work, William Whewell dubbed him the "father of modern experimental optics" and "the Johannes Kepler of o ...
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