Shotgun Debugging
Shotgun debugging can be defined as: *A process of making relatively un-directed changes to software in the hope that a bug will be perturbed out of existence. * Using the approach of trying several possible solutions of hardware or software problem at the same time, in the hope that one of the solutions (typically source code modifications) will work. ''Shotgun debugging'' has a relatively low success rate and can be very time-consuming, except when used as an attempt to work around programming language features that one may be using improperly. When combined with domain expertise and a strong intuition for the underlying codebase, it can be a good starting point to gut-solve a buggy piece of code a few times before formally researching the corresponding error message. When used in this way, it may be a valuable technique that is faster than browsing through the Internet searching a particular error message every time. Examples Shotgun debugging can occur when working with mult ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Computer Bug
A software bug is a design defect ( bug) in computer software. A computer program with many or serious bugs may be described as ''buggy''. The effects of a software bug range from minor (such as a misspelled word in the user interface) to severe (such as frequent crashing). In 2002, a study commissioned by the US Department of Commerce's National Institute of Standards and Technology concluded that "software bugs, or errors, are so prevalent and so detrimental that they cost the US economy an estimated $59 billion annually, or about 0.6 percent of the gross domestic product". Since the 1950s, some computer systems have been designed to detect or auto-correct various software errors during operations. History Terminology ''Mistake metamorphism'' (from Greek ''meta'' = "change", ''morph'' = "form") refers to the evolution of a defect in the final stage of software deployment. Transformation of a ''mistake'' committed by an analyst in the early stages of the softw ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Programming Language
A programming language is a system of notation for writing computer programs. Programming languages are described in terms of their Syntax (programming languages), syntax (form) and semantics (computer science), semantics (meaning), usually defined by a formal language. Languages usually provide features such as a type system, Variable (computer science), variables, and mechanisms for Exception handling (programming), error handling. An Programming language implementation, implementation of a programming language is required in order to Execution (computing), execute programs, namely an Interpreter (computing), interpreter or a compiler. An interpreter directly executes the source code, while a compiler produces an executable program. Computer architecture has strongly influenced the design of programming languages, with the most common type (imperative languages—which implement operations in a specified order) developed to perform well on the popular von Neumann architecture. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Domain (software Engineering)
In software engineering, domain is the targeted subject area of a computer program. Formally it represents the target subject of a specific programming project, whether narrowly or broadly defined. For example, for a particular programming project that has as a goal of the creation of a program for a particular hospital, that hospital would be the domain. Or, the project can be expanded in scope to include hospitals as its domain. In a computer programming design, one defines a domain by delineating a set of common requirements, terminology, and functionality for any software program constructed to solve a problem in the area of computer programming, known as '' domain engineering''. The word "domain" is also taken as a synonym of ''application domain''. Domain in the realm of software engineering commonly refers to the subject area on which the application is intended to apply. In other words, during application development, the domain is the "sphere of knowledge and activity ar ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Multi-threaded
In computer architecture, multithreading is the ability of a central processing unit (CPU) (or a single core in a multi-core processor) to provide multiple threads of execution. Overview The multithreading paradigm has become more popular as efforts to further exploit instruction-level parallelism have stalled since the late 1990s. This allowed the concept of throughput computing to re-emerge from the more specialized field of transaction processing. Even though it is very difficult to further speed up a single thread or single program, most computer systems are actually multitasking among multiple threads or programs. Thus, techniques that improve the throughput of all tasks result in overall performance gains. Two major techniques for throughput computing are ''multithreading'' and ''multiprocessing''. Advantages If a thread gets a lot of cache misses, the other threads can continue taking advantage of the unused computing resources, which may lead to faster overall exe ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Race Condition
A race condition or race hazard is the condition of an electronics, software, or other system where the system's substantive behavior is dependent on the sequence or timing of other uncontrollable events, leading to unexpected or inconsistent results. It becomes a bug when one or more of the possible behaviors is undesirable. The term ''race condition'' was already in use by 1954, for example in David A. Huffman's doctoral thesis "The synthesis of sequential switching circuits". Race conditions can occur especially in logic circuits or multithreaded or distributed software programs. Using mutual exclusion can prevent race conditions in distributed software systems. In electronics A typical example of a race condition may occur when a logic gate combines signals that have traveled along different paths from the same source. The inputs to the gate can change at slightly different times in response to a change in the source signal. The output may, for a brief period, chan ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Thread (computer Science)
In computer science, a thread of execution is the smallest sequence of programmed instructions that can be managed independently by a scheduler, which is typically a part of the operating system. In many cases, a thread is a component of a process. The multiple threads of a given process may be executed concurrently (via multithreading capabilities), sharing resources such as memory, while different processes do not share these resources. In particular, the threads of a process share its executable code and the values of its dynamically allocated variables and non- thread-local global variables at any given time. The implementation of threads and processes differs between operating systems. History Threads made an early appearance under the name of "tasks" in IBM's batch processing operating system, OS/360, in 1967. It provided users with three available configurations of the OS/360 control system, of which Multiprogramming with a Variable Number of Tasks (MVT) ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Heisenbug
In computer programming jargon, a heisenbug is a software bug that seems to disappear or alter its behavior when one attempts to study it. The term is a pun on the name of Werner Heisenberg, the physicist who first asserted the observer effect of quantum mechanics, which states that the act of observing a system inevitably alters its state. In electronics, the traditional term is probe effect, where attaching a test probe to a device changes its behavior. Similar terms, such as ''bohrbug'', ''mandelbug'', ''hindenbug'', and ''schrödinbug'' (see the section on related terms) have been occasionally proposed for other kinds of unusual software bugs, sometimes in jest. Examples Heisenbugs occur because common attempts to debug a program, such as inserting output statements or running it with a debugger, usually have the side-effect of altering the behavior of the program in subtle ways, such as changing the memory addresses of variables and the timing of its execution. O ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Scheduling (computing)
In computing, scheduling is the action of assigning resources to perform tasks. The resources may be processors, network links or expansion cards. The tasks may be threads, processes or data flows. The scheduling activity is carried out by a mechanism called a scheduler. Schedulers are often designed so as to keep all computer resources busy (as in load balancing), allow multiple users to share system resources effectively, or to achieve a target quality-of-service. Scheduling is fundamental to computation itself, and an intrinsic part of the execution model of a computer system; the concept of scheduling makes it possible to have computer multitasking with a single central processing unit (CPU). Goals A scheduler may aim at one or more goals, for example: * maximizing '' throughput'' (the total amount of work completed per time unit); * minimizing '' wait time'' (time from work becoming ready until the first point it begins execution); * minimizing '' latency'' o ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Shotgun Surgery
Shotgun surgery is an anti-pattern in software development which occurs when a developer adds features to an application codebase which span a multiplicity of implementors or implementations in a single change. This is common practice in many programming scenarios, as a great amount of programming effort is usually expended on adding new features to increase the value of programming assets. As a consequence, these new features may require adding code in several places simultaneously where the code itself looks very similar and may only have slight variations. Owing to the fast-paced nature of commercial software development, there may not be sufficient time to remodel (or refactor) a system to support the new features trivially. As a consequence, the practice of copy-and-paste programming is prevalent; the code is written in a single place then simply copied to all other places where that implementation is required (with any required changes applied in-place). This practice is ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Fuzzing
In programming and software development, fuzzing or fuzz testing is an automated software testing technique that involves providing invalid, unexpected, or random data as inputs to a computer program. The program is then monitored for exceptions such as crashes, failing built-in code assertions, or potential memory leaks. Typically, fuzzers are used to test programs that take structured inputs. This structure is specified, such as in a file format or protocol and distinguishes valid from invalid input. An effective fuzzer generates semi-valid inputs that are "valid enough" in that they are not directly rejected by the parser, but do create unexpected behaviors deeper in the program and are "invalid enough" to expose corner cases that have not been properly dealt with. For the purpose of security, input that crosses a trust boundary is often the most useful. For example, it is more important to fuzz code that handles a file uploaded by any user than it is to fuzz the code ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Programming By Permutation
Programming by permutation, sometimes called "programming by accident" or "shotgunning", is an approach to software development wherein a programming problem is solved by iteratively making small changes (permutations) and testing each change to see if it behaves as desired. This approach sometimes seems attractive when the programmer does not fully understand the code and believes that one or more small modifications may result in code that is correct. This tactic is not productive when: * There is lack of easily executed automated regression tests with significant coverage of the codebase: ** a series of small modifications can easily introduce new undetected bugs into the code, leading to a "solution" that is even less correct than the starting point * Without test-driven development it is rarely possible to measure, by empirical testing, whether the solution will work for all or significant part of the relevant cases * No version control system is used (for example Git, Mercur ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |