Rumble (noise)
A rumble is a continuous deep, resonant sound, such as the sound made by heavy vehicles or thunder. In the context of audio reproduction rumble refers to a low frequency sound from the bearings inside a turntable. This is most noticeable in low quality turntables with ball bearings. Higher quality turntables use slide bearings, minimizing rumble. Some phono pre-amplifiers implement a rumble filter, in an attempt to remove the noise. A heavier platter can also help dampen this. Rumble measurement is carried out on turntables (for vinyl recordings) which tend to generate very low frequency noise originating from the centre bearing and from drive pulleys or belts, as well as from irregularities in the record disc itself. It can be heard as low-frequency noise and becomes a serious problem when playing records on audio systems with a good low-frequency response. Even when not audible, rumble can cause intermodulation, modulating of the amplitude of other frequencies. The ‘unw ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Thunder
Thunder is the sound caused by lightning. Depending upon the distance from and nature of the lightning, it can range from a long, low rumble to a sudden, loud crack. The sudden increase in temperature and hence pressure caused by the lightning produces rapid Thermal expansion, expansion of the air in the path of a Lightning strike, lightning bolt. In turn, this expansion of air creates a Shock wave, sonic shock wave, often referred to as a "thunderclap" or "peal of thunder". The scientific study of thunder is known as ''brontology'' and the irrational fear (phobia) of thunder is called ''brontophobia''. Etymology The ''d'' in Modern English ''thunder'' (from earlier Old English ''þunor'') is epenthetic, and is now found as well in Modern Dutch ''donder'' (cf. Middle Dutch ''donre''; also Old Norse ''þorr'', Old Frisian ''þuner'', Old High German ''donar'', all ultimately descended from Proto-Germanic *''þunraz''). In Latin the term was ''tonare'' "to thunder". The name of the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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High-pass Filter
A high-pass filter (HPF) is an electronic filter that passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. The amount of attenuation for each frequency depends on the filter design. A high-pass filter is usually modeled as a linear time-invariant system. It is sometimes called a low-cut filter or bass-cut filter in the context of audio engineering. High-pass filters have many uses, such as blocking DC from circuitry sensitive to non-zero average voltages or radio frequency devices. They can also be used in conjunction with a low-pass filter to produce a band-pass filter. In the optical domain filters are often characterised by wavelength rather than frequency. High-pass and low-pass have the opposite meanings, with a "high-pass" filter (more commonly "short-pass") passing only ''shorter'' wavelengths (higher frequencies), and vice versa for "low-pass" (more commonly "long-pass"). De ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Weighting Filter
A weighting filter is used to emphasize or suppress some aspects of a phenomenon compared to others, for measurement or other purposes. Audio applications In each field of audio measurement, special units are used to indicate a weighted measurement as opposed to a basic physical measurement of energy level. For sound, the unit is the phon (1 kHz equivalent level). Sound Sound has three basic components, the wavelength, frequency, and Speed of sound, speed. In sound measurement, we measure the loudness of the sound in decibels (dB). Decibels are logarithmic scale, logarithmic with 0 Dbx (noise reduction), dB as the reference. There are also a range of frequencies that sounds can have. Frequency is the number of times a sine wave repeats itself in a second. Normal auditory systems can usually hear between 20 and 20,000 Hz. When we measure sound, the measurement instrument takes the incoming auditory signal and analyzes it for these different features. Weighting fi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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A-weighting
A-weighting is a form of frequency weighting and the most commonly used of a family of curves defined in the International standard IEC 61672:2003 and various national standards relating to the measurement of sound pressure level. A-weighting is applied to instrument-measured sound levels in an effort to account for the relative loudness perceived by the human ear, as the ear is less sensitive to low audio frequencies. It is employed by arithmetically adding a table of values, listed by octave or third-octave bands, to the measured sound pressure levels in dB. The resulting octave band measurements are usually added (logarithmic method) to provide a single A-weighted value describing the sound; the units are written as dB(A). Other weighting sets of values – B, C, D and now Z – are discussed below. The curves were originally defined for use at different average sound levels, but A-weighting, though originally intended only for the measurement of low-level sounds (aro ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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ITU-R 468 Noise Weighting
ITU-R 468 (originally defined in CCIR recommendation 468-4, therefore formerly also known as CCIR weighting; sometimes referred to as CCIR-1k) is a standard relating to noise measurement, widely used when measuring noise in audio systems. The standard, now referred to as ITU-R BS.468-4, defines a weighting filter curve, together with a quasi-peak rectifier having special characteristics as defined by specified tone-burst tests. It is currently maintained by the International Telecommunication Union who took it over from the CCIR. It is used especially in the UK, Europe, and former countries of the British Empire such as Australia and South Africa. It is less well known in the USA where A-weighting has always been used. M-weighting is a closely related filter, an offset version of the same curve, without the quasi-peak detector. Explanation The A-weighting curve was based on the 40 phon equal-loudness contour derived initially by Fletcher and Munson (1933). Originally inc ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Wow And Flutter Measurement
Measurement of wow and flutter is carried out on audio tape machines, cassette recorders and players, and other analog recording and reproduction devices with rotary components (e.g. movie projectors, turntables (vinyl recording), etc.) This measurement quantifies the amount of 'frequency wobble' (caused by speed fluctuations) present in subjectively valid terms. Turntables tend to suffer mainly ''slow wow''. In digital systems, which are locked to crystal oscillators, variations in clock timing are referred to as wander or jitter, depending on speed. While the terms ''wow'' and ''flutter'' used to be used separately (for wobbles at a rate below and above 4 Hz respectively), they tend to be combined now that universal standards exist for measurement which take both into account simultaneously. Listeners find flutter most objectionable when the actual frequency of wobble is 4 Hz, and less audible above and below this rate. This fact forms the basis for the weighting cur ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Headroom (audio Signal Processing)
In digital and analog audio, headroom refers to the amount by which the signal-handling capabilities of an audio system can exceed a designated nominal level. Headroom can be thought of as a safety zone allowing transient audio peaks to exceed the nominal level without damaging the system or the audio signal, e.g., via clipping. Standards bodies differ in their recommendations for nominal level and headroom. Digital audio In digital audio, headroom is defined as the amount by which digital full scale (FS) exceeds the nominal level in decibels (dB). The European Broadcasting Union (EBU) specifies several nominal levels and resulting headroom for different applications. Analog audio In analog audio, headroom can mean low-level signal capabilities as well as the amount of extra power reserve available within the amplifiers that drive the loudspeakers. Alignment level Alignment level is an anchor point 9 dB below the nominal level, a reference level that exists th ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Noise Measurement
In acoustics, noise measurement can be for the purpose of measuring environmental noise or measuring noise in the workplace. Applications include monitoring of construction sites, aircraft noise, road traffic noise, entertainment venues and neighborhood noise. One of the definitions of noise covers all "unwanted sounds". When sound levels reach a high enough intensity, the sound, whether it is wanted or unwanted, may be damaging to hearing. Environmental noise monitoring is the measurement of noise in an outdoor environment caused by transport (e.g. motor vehicles, aircraft, and trains), industry (e.g. machines) and recreational activities (e.g. music). The laws and limits governing environmental noise monitoring differ from country to country. At the very least, noise may be annoying or displeasing or may disrupt the activity or balance of human or animal life, increasing levels of aggression, hypertension and stress. In the extreme, excessive levels or periods of noise can have ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Audio System Measurements
Audio system measurements are used to quantify audio system performance. These measurements are made for several purposes. Designers take measurements to specify the performance of a piece of equipment. Maintenance engineers make them to ensure equipment is still working to specification, or to ensure that the cumulative defects of an audio path are within limits considered acceptable. Audio system measurements often accommodate psychoacoustic principles to measure the system in a way that relates to human hearing. Subjectivity and frequency weighting Subjectively valid methods came to prominence in consumer audio in the UK and Europe in the 1970s, when the introduction of compact cassette tape, dbx (noise reduction), dbx and Dolby noise reduction techniques revealed the unsatisfactory nature of many basic engineering measurements. The specification of ITU-R 468 noise weighting, weighted CCIR-468 quasi-peak noise, and flutter measurement, weighted quasi-peak wow and flutter b ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Damping
In physical systems, damping is the loss of energy of an oscillating system by dissipation. Damping is an influence within or upon an oscillatory system that has the effect of reducing or preventing its oscillation. Examples of damping include viscous damping in a fluid (see viscous drag), surface friction, radiation, resistance in electronic oscillators, and absorption and scattering of light in optical oscillators. Damping not based on energy loss can be important in other oscillating systems such as those that occur in biological systems and bikes (ex. Suspension (mechanics)). Damping is not to be confused with friction, which is a type of dissipative force acting on a system. Friction can cause or be a factor of damping. Many systems exhibit oscillatory behavior when they are disturbed from their position of static equilibrium. A mass suspended from a spring, for example, might, if pulled and released, bounce up and down. On each bounce, the system tends to return to ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Sound Recording And Reproduction
Sound recording and reproduction is the electrical, Mechanical system, mechanical, electronic, or digital inscription and re-creation of sound waves, such as spoken voice, singing, instrumental music, or sound effects. The two main classes of sound recording technology are analog recording and digital recording. Acoustic analog recording is achieved by a microphone diaphragm that senses changes in atmospheric pressure caused by acoustics, acoustic sound waves and records them as a mechanical representation of the sound waves on a medium such as a phonograph record (in which a stylus cuts grooves on a record). In magnetic tape recording, the sound waves vibrate the microphone diaphragm and are converted into a varying electric current, which is then converted to a varying magnetic field by an electromagnet, which makes a representation of the sound as magnetized areas on a plastic tape with a magnetic coating on it. Analog sound reproduction is the reverse process, with a large ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |