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Retro Gaming
Retro gaming, also known as classic gaming and old school gaming, is the playing and collection of computer game, personal computers, video game console, consoles, and video games from earlier decades. Usually, retro gaming is based upon systems that are outmoded or discontinued, although ported retro gaming allows games to be played on modern hardware via Porting, ports, Video game console emulator, emulations or compilations. It is typically for nostalgia, preservation, or authenticity. A new game could be retro styled, such as an Role-playing video game, RPG with turn-based combat and pixel art in isometric video game graphics, isometric camera perspective, as well as chiptune, chip-tune styled video game music, music. Retro gaming has existed since the early years of the video game industry, and was popularized with the Internet and Video game console emulator, emulation technology. It is argued that the main reasons players are drawn to retro games are nostalgia for differ ...
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Akihabara - Super Potato Retro Game Shop
is a neighborhood in the Chiyoda, Tokyo, Chiyoda ward of Tokyo, Japan, generally considered to be the area surrounding Akihabara Station (nicknamed ''Akihabara Electric Town''). This area is part of the and Sakumachō, Tokyo, Kanda-Sakumachō districts of Chiyoda. There is an administrative district called Akihabara (part of Taitō, Taitō ward), located north of Akihabara Electric Town surrounding Akihabara Neribei Park. The name Akihabara is a shortening of , which comes from , named after a fire-controlling deity of a firefighting shrine built after the area was destroyed by a fire in 1869.Cybriwsky, Roman. ''Historical dictionary of Tokyo.''Scarecrow Press, 2011. Akihabara gained the nickname shortly after Pacific War, World War II for being a major shopping center for household electronic goods and the post-war black market.Nobuoka, Jakob. "User innovation and creative consumption in Japanese culture industries: The case of Akihabara, Tokyo." ''Geografiska Annaler: Series ...
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Remix Culture
Remix culture, also known as read-write culture, is a term describing a culture that allows and encourages the creation of derivative works by combining or editing existing materials. Remix cultures are permissive of efforts to improve upon, change, integrate, or otherwise remix the work of other creators. While combining elements has always been a common practice of artists of all domains throughout human history, the growth of exclusive copyright restrictions in the last several decades limits this practice more and more by the legal chilling effect. In reaction, Harvard Law School, Harvard law professor Lawrence Lessig, who considers remixing a desirable concept for human creativity, has worked since the early 2000s on a transfer of the remixing concept into the digital age. Lessig founded the Creative Commons in 2001, which released a variety of Creative Commons License, licenses as tools to promote remix culture, as remixing is legally hindered by the default Exclusive exclu ...
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Return To Zork
''Return to Zork'' is a 1993 adventure game, developed by Activision. The game was the last to be published by Infocom for the ''Zork'' series, and was the first to use a point-and-click interface, rather than text-based interaction as in previous games. The story takes place in the Great Underground Empire, several hundred years after the previous ''Zork'' game, and sees players investigating a region that is slowly falling into decay thanks to a powerful demon-like entity that targets those who oppose it. The game features multiple ways to solve puzzles, as well as a variety of characters portrayed in live-action by recognizable character actors, with the cast including Sam J. Jones, Jason Hervey, and Robyn Lively. ''Return to Zork'' was released in 1993 for Mac, MS-DOS, PlayStation, and the Sega Saturn; plans for the game to be released on 3DO Interactive Multiplayer and Atari Jaguar were later shelved, the latter for unknown reasons. Two versions of the MS-DOS CD-ROM r ...
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Activision
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one of the largest third-party video game publishers in the world and was the top United States publisher in 2016. The company was founded as Activision, Inc. on October 1, 1979, in Sunnyvale, California, by former Atari, Inc., Atari game developers upset at their treatment by Atari in order to develop their own games for the popular Atari 2600 home video game console. Activision was the first independent, third-party, console video game developer. The video game crash of 1983, in part created by too many new companies trying to follow in Activision's footsteps without the experience of Activision's founders, hurt Activision's position in console games and forced the company to diversify into games for home computers, including the acquisition ...
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Personal Web Page
Personal web pages are World Wide Web pages created by an individual to contain content of a personal nature rather than content pertaining to a company, organization or institution. Personal web pages are primarily used for informative or entertainment purposes but can also be used for personal career marketing (by containing a list of the individual's skills, experience and a CV), social networking with other people with shared interests, or as a space for personal expression. These terms do not usually refer to just a single "page" or HTML file, but to a website -- a collection of webpages and related files under a common URL or Web address. In strictly technical terms, a site's actual home page (index page) often only contains sparse content with some catchy introductory material and serves mostly as a pointer or table of contents to the more content-rich pages inside, such as résumés, family, hobbies, family genealogy, a web log/diary ("blog"), opinions, online journals ...
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Usenet Newsgroup
A Usenet newsgroup is a repository usually within the Usenet system for messages posted from users in different locations using the Internet. They are not only discussion groups or conversations, but also a repository to publish articles, start developing tasks like creating Linux, sustain mailing lists and file uploading. That’s thank to the protocol that poses no article size limit, but are to the providers to decide. In the late 1980s, Usenet articles were often limited by the providers to 60,000 characters, but in time, Usenet groups have been split into two types: ''text'' for mainly discussions, conversations, articles, limited by most providers to about 32,000 characters, and ''binary'' for file transfer, with providers setting limits ranging from less than 1 MB to about 4 MB. Newsgroups are technically distinct from, but functionally similar to, discussion forums on the World Wide Web. Newsreader software is used to read the content of newsgroups. Before the adoption ...
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Fanzines
A fanzine (blend word, blend of ''fan (person), fan'' and ''magazine'' or ''zine'') is a non-professional and non-official publication produced by enthusiasts of a particular cultural phenomenon (such as a literary or musical genre) for the pleasure of others who share their interest. The term was coined in an October 1940 science-fiction fanzine by Russ Chauvenet and first popularized within science fiction fandom, and from there the term was adopted by other communities. Typically, publishers, editors, writers and other contributors of Article (publishing), articles or illustrations to fanzines are not paid. Fanzines are traditionally circulated free of charge, or for a nominal cost to defray postage or production expenses. Copies are often offered in exchange for similar publications, or for contributions of art, articles, or letters of comment (LoCs), which are then published. Some fanzines are typed and photocopied by amateurs using standard home office equipment. A few fa ...
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GameCenter CX
, also known as ''Retro Game Master'' in other regions, is a Japanese gaming-variety show television program produced by Fuji Television and . The name is a combination of "game center" (the Japanese term for an arcade) and Fuji TV's call sign, JOCX-TV. It stars Shinya Arino, a member of comedy duo Yoiko, who plays home console video games from previous decades and usually attempts to get the game's ending within a single day. The show has been on-air since November 4, 2003, with a new episode airing bi-weekly at Thursday midnight on Fuji TV One. As of 2023, 20 DVD sets have been released in Japan. In 2008, Fuji TV was looking for international distributors for subtitled DVDs. Premise The show is presented as a gaming variety show which follows a commentary-based long-play format. Shinya Arino challenges several games from previous eras, presented by his producers to get each ending. He is supported by the show's assistant directors (referred to as ADs) and sometimes other st ...
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Television Program
A television show, TV program (), or simply a TV show, is the general reference to any content produced for viewing on a television set that is broadcast via Terrestrial television, over-the-air, Satellite television, satellite, and cable television, cable, or Digital distribution, distributed digitally on Over-the-top media service, streaming platforms. This generally excludes breaking news or Television advertisement, advertisements that are aired between shows or between segments of a show. A regularly recurring show is called a television series, and an individual segment of such a series is called an episode. Content is produced either in-house on a television stage with multiple cameras or produced by contract with film production companies. Episodes are usually broadcast in annual sets, which are called seasons in North America and series in other regions. A one-off television show may be called a television special, while a short series of episodes is a miniseries. A t ...
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Emulator
In computing, an emulator is Computer hardware, hardware or software that enables one computer system (called the ''host'') to behave like another computer system (called the ''guest''). An emulator typically enables the host system to run software or use peripheral devices designed for the guest system. Emulation refers to the ability of a computer program in an electronic device to emulate (or imitate) another program or device. Many printer (computing), printers, for example, are designed to emulate Hewlett-Packard, HP LaserJet printers because a significant amount of software is written specifically for HP models. If a non-HP printer emulates an HP printer, any software designed for an actual HP printer will also function on the non-HP device, producing equivalent print results. Since at least the 1990s, many video game enthusiasts and hobbyists have used emulators to play classic arcade games from the 1980s using the games' original 1980s machine code and data, which is in ...
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Seventh Generation Of Video Game Consoles
The seventh generation of home video game consoles began on November 22, 2005, with the release of Microsoft's Xbox 360 home console. This was followed by the release of Sony's PlayStation 3 on November 17, 2006, and Nintendo's Wii on November 19, 2006. Each new console introduced new technologies. The Xbox 360 offered games rendered natively at high-definition video (HD) resolutions, the PlayStation 3 offered HD movie playback via a built-in 3D Blu-ray Disc player, and the Wii focused on integrating controllers with movement sensors as well as joysticks. Some Wii controllers could be moved about to control in-game actions, which enabled players to simulate real-world actions through movement during gameplay. By this generation, video game consoles had become an important part of the global IT infrastructure; it is estimated that video game consoles represented 25% of the world's general-purpose computational power in 2007. Free access to the article through martinhilbert.n ...
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Sixth Generation Of Video Game Consoles
In the history of video games, the sixth generation era (in rare occasions called the 128-bit era; see "bits and system power" below) is the era of computer and video games, video game consoles, and handheld gaming devices available at the turn of the 21st century, starting on November 27, 1998. '' Platforms'' in the sixth generation include consoles from four companies: the Sega Dreamcast (DC), Sony PlayStation 2 (PS2), Nintendo GameCube (GC), and Microsoft Xbox. This era began on November 27, 1998, with the Japanese release of the Dreamcast, which was joined by the PlayStation 2 on March 4, 2000, the GameCube on September 14, 2001 and the Xbox on November 15, 2001, respectively. The Dreamcast was among the first to be discontinued in 2001, followed by GameCube in 2007, Xbox in 2009, and PlayStation 2 in 2013. Meanwhile, the seventh generation of consoles started on November 22, 2005, with the launch of the Xbox 360. The major innovation of this generation was of full utilizat ...
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