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Plane Of Rotation
In geometry, a plane of rotation is an abstract object used to describe or visualize rotations in space. In three dimensions it is an alternative to the axis of rotation, but unlike the axis of rotation it can be used in other dimensions, such as two, four or more dimensions. Mathematically such planes can be described in a number of ways. They can be described in terms of planes and angles of rotation. They can be associated with bivectors from geometric algebra. They are related to the eigenvalues and eigenvectors of a rotation matrix. And in particular dimensions they are related to other algebraic and geometric properties, which can then be generalised to other dimensions. Planes of rotation are not used much in two and three dimensions, as in two dimensions there is only one plane so identifying the plane of rotation is trivial and rarely done, while in three dimensions the axis of rotation serves the same purpose and is the more established approach. The main use for them ...
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Geometry
Geometry (; ) is, with arithmetic, one of the oldest branches of mathematics. It is concerned with properties of space such as the distance, shape, size, and relative position of figures. A mathematician who works in the field of geometry is called a ''geometer''. Until the 19th century, geometry was almost exclusively devoted to Euclidean geometry, which includes the notions of point, line, plane, distance, angle, surface, and curve, as fundamental concepts. During the 19th century several discoveries enlarged dramatically the scope of geometry. One of the oldest such discoveries is Carl Friedrich Gauss' ("remarkable theorem") that asserts roughly that the Gaussian curvature of a surface is independent from any specific embedding in a Euclidean space. This implies that surfaces can be studied ''intrinsically'', that is, as stand-alone spaces, and has been expanded into the theory of manifolds and Riemannian geometry. Later in the 19th century, it appeared that geome ...
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Zero Vector
In mathematics, a zero element is one of several generalizations of 0, the number zero to other algebraic structures. These alternate meanings may or may not reduce to the same thing, depending on the context. Additive identities An additive identity is the identity element in an Abelian group, additive group. It corresponds to the element 0 such that for all x in the group, . Some examples of additive identity include: * The zero vector under vector addition: the vector of length 0 and whose components are all 0. Often denoted as \mathbf or \vec. * The zero function or zero map defined by , under Pointwise, pointwise addition * The empty set under Union (set theory), set union * An empty sum or empty coproduct * An Initial and terminal objects, initial object in a category (mathematics), category (an empty coproduct, and so an identity under coproducts) Absorbing elements An absorbing element in a multiplicative semigroup or semiring generalises the property . Examples include: ...
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Cartesian Coordinate System
A Cartesian coordinate system (, ) in a plane is a coordinate system that specifies each point uniquely by a pair of numerical coordinates, which are the signed distances to the point from two fixed perpendicular oriented lines, measured in the same unit of length. Each reference coordinate line is called a ''coordinate axis'' or just ''axis'' (plural ''axes'') of the system, and the point where they meet is its ''origin'', at ordered pair . The coordinates can also be defined as the positions of the perpendicular projections of the point onto the two axes, expressed as signed distances from the origin. One can use the same principle to specify the position of any point in three-dimensional space by three Cartesian coordinates, its signed distances to three mutually perpendicular planes (or, equivalently, by its perpendicular projection onto three mutually perpendicular lines). In general, ''n'' Cartesian coordinates (an element of real ''n''-space) specify the point in an ...
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Two-dimensional Space
In mathematics, a plane is a Euclidean ( flat), two-dimensional surface that extends indefinitely. A plane is the two-dimensional analogue of a point (zero dimensions), a line (one dimension) and three-dimensional space. Planes can arise as subspaces of some higher-dimensional space, as with one of a room's walls, infinitely extended, or they may enjoy an independent existence in their own right, as in the setting of two-dimensional Euclidean geometry. Sometimes the word ''plane'' is used more generally to describe a two-dimensional surface, for example the hyperbolic plane and elliptic plane. When working exclusively in two-dimensional Euclidean space, the definite article is used, so ''the'' plane refers to the whole space. Many fundamental tasks in mathematics, geometry, trigonometry, graph theory, and graphing are performed in a two-dimensional space, often in the plane. Euclidean geometry Euclid set forth the first great landmark of mathematical thought, an axioma ...
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Inversion In A Point
In geometry, a point reflection (point inversion, central inversion, or inversion through a point) is a type of isometry of Euclidean space. An object that is invariant under a point reflection is said to possess point symmetry; if it is invariant under point reflection through its center, it is said to possess central symmetry or to be centrally symmetric. Point reflection can be classified as an affine transformation. Namely, it is an isometric involutive affine transformation, which has exactly one fixed point, which is the point of inversion. It is equivalent to a homothetic transformation with scale factor equal to −1. The point of inversion is also called homothetic center. Terminology The term ''reflection'' is loose, and considered by some an abuse of language, with ''inversion'' preferred; however, ''point reflection'' is widely used. Such maps are involutions, meaning that they have order 2 – they are their own inverse: applying them twice yields the ident ...
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Right Angle
In geometry and trigonometry, a right angle is an angle of exactly 90 degrees or radians corresponding to a quarter turn. If a ray is placed so that its endpoint is on a line and the adjacent angles are equal, then they are right angles. The term is a calque of Latin ''angulus rectus''; here ''rectus'' means "upright", referring to the vertical perpendicular to a horizontal base line. Closely related and important geometrical concepts are perpendicular lines, meaning lines that form right angles at their point of intersection, and orthogonality, which is the property of forming right angles, usually applied to vectors. The presence of a right angle in a triangle is the defining factor for right triangles, making the right angle basic to trigonometry. Etymology The meaning of ''right'' in ''right angle'' possibly refers to the Latin adjective ''rectus'' 'erect, straight, upright, perpendicular'. A Greek equivalent is ''orthos'' 'straight; perpendicular' (see orthogon ...
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Orthogonal
In mathematics, orthogonality is the generalization of the geometric notion of '' perpendicularity''. By extension, orthogonality is also used to refer to the separation of specific features of a system. The term also has specialized meanings in other fields including art and chemistry. Etymology The word comes from the Ancient Greek ('), meaning "upright", and ('), meaning "angle". The Ancient Greek (') and Classical Latin ' originally denoted a rectangle. Later, they came to mean a right triangle. In the 12th century, the post-classical Latin word ''orthogonalis'' came to mean a right angle or something related to a right angle. Mathematics Physics * In optics, polarization states are said to be orthogonal when they propagate independently of each other, as in vertical and horizontal linear polarization or right- and left-handed circular polarization. * In special relativity, a time axis determined by a rapidity of motion is hyperbolic-orthogonal to a space axi ...
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Identity Matrix
In linear algebra, the identity matrix of size n is the n\times n square matrix with ones on the main diagonal and zeros elsewhere. Terminology and notation The identity matrix is often denoted by I_n, or simply by I if the size is immaterial or can be trivially determined by the context. I_1 = \begin 1 \end ,\ I_2 = \begin 1 & 0 \\ 0 & 1 \end ,\ I_3 = \begin 1 & 0 & 0 \\ 0 & 1 & 0 \\ 0 & 0 & 1 \end ,\ \dots ,\ I_n = \begin 1 & 0 & 0 & \cdots & 0 \\ 0 & 1 & 0 & \cdots & 0 \\ 0 & 0 & 1 & \cdots & 0 \\ \vdots & \vdots & \vdots & \ddots & \vdots \\ 0 & 0 & 0 & \cdots & 1 \end. The term unit matrix has also been widely used, but the term ''identity matrix'' is now standard. The term ''unit matrix'' is ambiguous, because it is also used for a matrix of ones and for any unit of the ring of all n\times n matrices. In some fields, such as group theory or quantum mechanics, the identity matrix is sometimes denoted by a boldface one, \mathbf, or called "id" (short for identity) ...
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Identity Element
In mathematics, an identity element, or neutral element, of a binary operation operating on a set is an element of the set that leaves unchanged every element of the set when the operation is applied. This concept is used in algebraic structures such as groups and rings. The term ''identity element'' is often shortened to ''identity'' (as in the case of additive identity and multiplicative identity) when there is no possibility of confusion, but the identity implicitly depends on the binary operation it is associated with. Definitions Let be a set  equipped with a binary operation ∗. Then an element  of  is called a if for all  in , and a if for all  in . If is both a left identity and a right identity, then it is called a , or simply an . An identity with respect to addition is called an (often denoted as 0) and an identity with respect to multiplication is called a (often denoted as 1). These need not be ordinary addi ...
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Angle Of Rotation
In mathematics, the angle of rotation is a measurement of the amount, of namely angle, that a figure is rotated about a fixed point, often the center of a circle. A clockwise rotation is considered a negative rotation, so that, for instance, a rotation of 310° (counterclockwise) can also be called a rotation of –50° (since , a full turn). A counterclockwise rotation of more than one complete turn is normally measured modulo 360°, meaning that 360° is subtracted off as many times as possible to leave a non-negative measurement less than 360°. For example, the carts on a Ferris wheel move along a circle around the center point of that circle. If a cart moves around the wheel once, the angle of rotation is 360°. If the cart was stuck halfway, at the top of the wheel, at that point its angle of rotation was only 180°. Angles are commonly measured in degrees, radians, gons (gradians) and turns, sometimes also in angular mils and binary radians. They are centra ...
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Linear Map
In mathematics, and more specifically in linear algebra, a linear map (also called a linear mapping, linear transformation, vector space homomorphism, or in some contexts linear function) is a mapping V \to W between two vector spaces that preserves the operations of vector addition and scalar multiplication. The same names and the same definition are also used for the more general case of modules over a ring; see Module homomorphism. If a linear map is a bijection then it is called a . In the case where V = W, a linear map is called a (linear) ''endomorphism''. Sometimes the term refers to this case, but the term "linear operator" can have different meanings for different conventions: for example, it can be used to emphasize that V and W are real vector spaces (not necessarily with V = W), or it can be used to emphasize that V is a function space, which is a common convention in functional analysis. Sometimes the term ''linear function'' has the same meaning as ''linear ...
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Cross Product
In mathematics, the cross product or vector product (occasionally directed area product, to emphasize its geometric significance) is a binary operation on two vectors in a three-dimensional oriented Euclidean vector space (named here E), and is denoted by the symbol \times. Given two linearly independent vectors and , the cross product, (read "a cross b"), is a vector that is perpendicular to both and , and thus normal to the plane containing them. It has many applications in mathematics, physics, engineering, and computer programming. It should not be confused with the dot product (projection product). If two vectors have the same direction or have the exact opposite direction from each other (that is, they are ''not'' linearly independent), or if either one has zero length, then their cross product is zero. More generally, the magnitude of the product equals the area of a parallelogram with the vectors for sides; in particular, the magnitude of the product of two per ...
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