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Preempt
Preempt (also spelled "pre-empt") is a bid in contract bridge whose primary objectives are (1) to thwart opponents' ability to bid to their best contract, with some safety, and (2) to fully describe one's hand to one's partner in a single bid. A preemptive bid is usually made by ''jumping'', i.e. skipping one or more bidding levels. Since it deprives the opponents of the bidding space, it is expected that they will either find a wrong contract (too high or in a wrong denomination) of their own, or fail to find any. A preemptive bid often has the aim of a ''save'', where a partnership bids a contract knowing it cannot be made, but assumes that (even when doubled), the penalty will still be smaller than the value of opponents' bid and made contract. Scoring context The tables at right help to illustrate the limits of the scoring advantage to be gained in duplicate bridge by preempting or sacrificing when the opponents may be successful in making a game contract. The level to w ...
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Contract Bridge Glossary
These terms are used in contract bridge, using duplicate or rubber scoring. Some of them are also used in whist, bid whist, the obsolete game auction bridge, and other trick-taking games. This glossary supplements the Glossary of card game terms. : ''In the following entries,'' boldface links ''are external to the glossary and'' plain links ''reference other glossary entries.'' 0–9 ;: A mnemonic for the original (Roman) response structure to the Roman Key Card Blackwood convention. It represents "3 or 0" and "1 or 4", meaning that the lowest step response (5) to the 4NT key card asking bid shows responder has three or zero keycards and the next step (5) shows one or four. ;: A mnemonic for a variant response structure to the Roman Key Card Blackwood convention. It represents "1 or 4" and "3 or 0", meaning that the lowest step response (5) to the 4NT key card asking bid shows responder has one or four keycards and the next step (5) shows three or zero. ;1RF: One round f ...
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Acol
Acol is the bridge bidding system that, according to '' The Official Encyclopedia of Bridge'', is "standard in British tournament play and widely used in other parts of the world". It is a natural system using four-card majors and, most commonly, a weak no trump. Origins Acol is named after the Acol Bridge Club in London NW6, where it originated in the early 1930s. The club was founded on Acol Road, named after Acol, Kent. According to Terence Reese, the system's main devisers were Maurice Harrison-Gray, Jack Marx and S. J. "Skid" Simon. Marx himself, writing in the ''Contract Bridge Journal'' in December, 1952, said: "...the Acol system was pieced together by Skid Simon and myself the best part of 20 years ago." In another account, Marx and Simon... The first book on the system was written by Ben Cohen and Terence Reese. Skid Simon explained the principles that lay behind the system, and the system was further popularised in Britain by Iain Macleod. The Acol system is ...
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Namyats
In the card game bridge, Namyats is a conventional agreement to open hands with a long major suit that are too strong for a direct preemptive opening with a 'two-under' transfer bid. When the long suit is in hearts, opener bids 4, and when in spades, opener bids 4. Accordingly, the method was originally named 'Four Club and Four Diamond Opening Transfers'; it is also referred to as 'Mitchell Transfers', after the developer of this bidding method, Victor Mitchell. The name 'Namyats' is the surname of Mitchell's bridge partner, Samuel Stayman, spelled backwards. In England, this convention is known as 'South African Texas', a name borrowed from a similar variant on the Texas transfer convention played over 1NT opening bids. When playing Namyats, a one-suited hand containing a long solid major too strong for a preemptive opening, like , is opened with a 4 bid. This allows the partnership to explore for slam by deploying a conventional one-step (4) relay response. When partner has ...
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Standard American
Standard American is a bidding system for the game of bridge widely used in North America and elsewhere. Owing to the popularization of the game by Charles Goren in the 1940s and 1950s, its early versions were sometimes referred to simply as 'Goren'. With the addition and evolution of various and , it is now more generally referred to as Standard American. It is a bidding system based on five-card majors and a strong notrump; players may add conventions and refine the meanings of bids through partnership agreements summarized in their . One standardised version, SAYC (Standard American Yellow Card), is widely used by casual partnerships and in online bridge. Role of bidding systems The purpose of bidding during the auction phase of each deal is to disclose information which one's partner may employ in order to arrive at an optimal contract while concurrently contending with the opponents' attempts to do likewise. A bidding system is a set of agreements about the meanings of ...
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Contract Bridge
Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships, with partners sitting opposite each other around a table. Millions of people play bridge worldwide in clubs, tournaments, online and with friends at home, making it one of the world's most popular card games, particularly among seniors. The World Bridge Federation (WBF) is the governing body for international competitive bridge, with numerous other bodies governing it at the regional level. The game consists of a number of , each progressing through four phases. The cards are dealt to the players; then the players ''call'' (or ''bid'') in an auction seeking to take the , specifying how many tricks the partnership receiving the contract (the declaring side) needs to take to receive points for the deal. During the auction, partners use their bids to also exchange information about their hands, including ...
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Overcall
In contract bridge, an overcall is a bid made after an opening bid has been made by an opponent; the term refers only to the first such bid. A ''direct'' overcall is such a bid made by the player seated immediately to the left of the opener, i.e. next in the bidding rotation; an overcall in the 'last seat', i.e. by the player to the right of opener, which is made after two intervening passes, is referred to as a '' balancing'' or ''protective'' overcall. Objectives The overcaller has one or more of the following objectives: *To secure the contract *To suggest a good lead from partner *To induce the opponents to a higher-level contract *To find an effective sacrifice *To hinder the opponents in their bidding Suit overcalls In most bidding systems, an overcall in an unbid suit is natural, denoting length and strength in the suit bid. The common requirements include: * A good five-card or any longer suit; the features that qualify a suit as 'good' are subject to partnership agreem ...
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Weak Two Bid
The weak two bid is a common used in the game of contract bridge, where an opening bid of two diamonds, hearts or spades signifies a weak hand, typically containing a long suit. It may be deployed within any system structure that offers a forcing artificial opening to handle hands of (eg) 20+ points, or an expectation of 8 or more tricks. It is form of preemptive bid. The strong call releases any remaining two level openings for pre-empting your opponents. In North America it is commonly used in combination with the strong two clubs convention. Worldwide there are many other variants, the commonest being a strong one club. “Weak Two” refers specifically to an opening bid, not to be confused with the "weak jump overcall". That denotes a similar hand type, made over an opponent's opening bid. Effectiveness 2S is most powerful in terms of pre-emption against your opponents. 2H is less so, easily defended by either a take out double or a 2S overcall. Paradoxically the 2D ...
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Sacrifice (bridge)
In duplicate bridge, a sacrifice (a save in common usage) is a deliberate bid of a contract that is unlikely to make in the hope that the points will be less than the points likely to be gained by the opponents in making their contract. In rubber bridge, a sacrifice is an attempt to prevent the opponents scoring a game or rubber on the expectation that positive scores on subsequent deals will offset the negative score. Owing to the difference in the methods of scoring between duplicate and rubber bridge, a sacrifice bid in rubber bridge is much less likely to be advantageous and so strategies differ between the games. Comparable strategy differences exist between Matchpoints scoring and IMPs scoring games. Scoring context Sacrificing against game contracts In duplicate bridge scoring, if the opponents bid and make a game contract, it yields them 600 or 620 points when they are vulnerable and 400 or 420 points when they are not vulnerable, depending upon the and assuming no . ...
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Weak Two Bid
The weak two bid is a common used in the game of contract bridge, where an opening bid of two diamonds, hearts or spades signifies a weak hand, typically containing a long suit. It may be deployed within any system structure that offers a forcing artificial opening to handle hands of (eg) 20+ points, or an expectation of 8 or more tricks. It is form of preemptive bid. The strong call releases any remaining two level openings for pre-empting your opponents. In North America it is commonly used in combination with the strong two clubs convention. Worldwide there are many other variants, the commonest being a strong one club. “Weak Two” refers specifically to an opening bid, not to be confused with the "weak jump overcall". That denotes a similar hand type, made over an opponent's opening bid. Effectiveness 2S is most powerful in terms of pre-emption against your opponents. 2H is less so, easily defended by either a take out double or a 2S overcall. Paradoxically the 2D ...
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Gambling 3NT
In the card game contract bridge, Gambling 3NT is a special of an opening of 3NT. The bid is used to describe a hand containing a minor suit of at least seven cards in length and headed by the ace, king and queen, at minimum. The bid has the dual objectives of preempting the opponents' bidding should they hold the and trying for a game in notrump on the gamble that partner might hold adequate support. Because this conventional bid replaces the standard use of opening 3NT (a hand with 25-27 high card points and a balanced distribution), partnerships must use other bids to show the standard 3NT hand. For partnerships which also employ the use of the strong two club convention, that bid can be used to describe a standard 3NT opening hand. For example, the following bidding sequence: replaces the traditional 3NT opening bid if gambling 3NT and strong two club is in use. That is, North's hand is best described as 25 to 27 high card points and a balanced distribution. Responses ...
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Strong Two Clubs
Bridge bidding systems that incorporate a strong 2 clubs opening bid include modern Standard American, standard Acol, 2/1 game forcing and many others. In most natural bridge bidding systems, the opening bid of 2 is used exclusively for hands too strong for an opening bid at the one-level. Typically, the bid is reserved for hands that are almost strong enough to bid to the game level on their own power, or even stronger. The exact requirements for the bid vary considerably depending upon the system used and partnership agreement. In most early bidding systems, opening bids of two of a suit signified a very strong hand and were referred to as strong two bids.  However, pioneer bridge inventors like Pierre Albarran and David Burnstine saw that the frequency of such bids is fairly low, and that a 2 bid can be used for all strong hands, leaving other two-level opening bids for other purposes (for example, weak two bids). Bid requirements The strength requirements for the 2 ...
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Major Suit
In the card game contract bridge, the major suits are spades () and hearts (). The major suits are of prime importance for tactics and scoring as they outrank the minor suits while bidding and also outscore them (30 per contracted trick for major suits—compared to 20 for minor suits). Much of the tactics of bidding in bridge revolves around the attempt by partners to find a "fit" in one of the major suits that will allow them to make a game contract. Another reason why the major suits is more desirable than the minor suits is that they need one less trick to make game. Of the two major suits, spades rank higher than hearts. Suit combinations Fundamentally, there are three ways to divide four suits into pairs: by ''color'', by ''rank'' and by ''shape'' resulting in six possible suit combinations. * Color is used to denote the ''red'' suits (hearts and diamonds) and the ''black'' suits (spades and clubs). * Rank is used to indicate the ''major'' (spades and hearts) versus '' min ...
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