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Occam-π
In computer science, occam-π (or occam-pi) is the name of a variant of the programming language occam developed by the Kent Retargetable occam Compiler (KRoC) team at the University of Kent. The name reflects the introduction of elements of π-calculus (pi-calculus) into occam, especially concepts involving mobile agents (processes) and data. The language contains several extensions to occam 2.1, including: *Nested protocols *Run-time process creation *Mobile channels, data, and processes *Recursion *Protocol inheritance *Array constructors *Extended rendezvous See also * occam (programming language) * Transputer * KRoC Kroc is a surname. Notable people with the name include: * Janae Kroc (born 1972), bodybuilder and powerlifter * Joan Kroc (1929–2003), American philanthropist * Ray Kroc Raymond Albert Kroc (October 5, 1902 – January 14, 1984) was a ... * Transterpreter References External links * University of Kent Occam-pi project pageTock Occam comp ...
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Imperative Programming
In computer science, imperative programming is a programming paradigm of software that uses statements that change a program's state. In much the same way that the imperative mood in natural languages expresses commands, an imperative program consists of commands for the computer to perform. Imperative programming focuses on describing ''how'' a program operates step by step, rather than on high-level descriptions of its expected results. The term is often used in contrast to declarative programming, which focuses on ''what'' the program should accomplish without specifying all the details of ''how'' the program should achieve the result. Imperative and procedural programming Procedural programming is a type of imperative programming in which the program is built from one or more procedures (also termed subroutines or functions). The terms are often used as synonyms, but the use of procedures has a dramatic effect on how imperative programs appear and how they are construct ...
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Nesting (computing)
In computing science and informatics, nestinghttps://study.com/academy/lesson/nesting-loops-statements-in-c-programming.html, title=Nesting Loops & Statements in C Programming is where information is organized in layers, or where objects contain other similar objects. It almost always refers to self-similar or recursive structures in some sense. Terminology Nesting can mean: * nested calls: ** using several levels of subroutines ** recursive calls * nested levels of parentheses in arithmetic expressions * nested blocks of imperative source code such as nested if-clauses, while-clauses, repeat-until clauses etc. * information hiding: ** nested function definitions with lexical scope ** nested data structures such as records, objects, classes, etc. * nested virtualization, also called recursive virtualization: running a virtual machine inside another virtual machine In spreadsheets In a spreadsheet functions can be ''nested'' one into another, making complex formulas. The fu ...
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Transterpreter
The transterpreter is computer software, an interpreter for the transputer, is a virtual machine for the programming language occam-π (occam-pi), and a portable runtime for the KRoC compiler. It is designed for education and research in concurrency and robotics. The transterpreter was developed at the University of Kent. The transterpeter has made it possible to easily run occam-π programs on platforms such as the Lego Mindstorms RCX, Arduino, IA-32, SPARC, MIPS, and the Cell BE, on the operating systems Linux, macOS, Microsoft Windows, and MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few oper .... See also * KRoC References {{Reflist Virtual machines University of Kent Programming language implementation Concurrent programming languages ...
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Transputer
The transputer is a series of pioneering microprocessors from the 1980s, intended for parallel computing. To support this, each transputer had its own integrated memory and serial communication links to exchange data with other transputers. They were designed and produced by Inmos, a semiconductor company based in Bristol, United Kingdom. For some time in the late 1980s, many considered the transputer to be the next great design for the future of computing. While the transputer did not achieve this expectation, the transputer architecture was highly influential in provoking new ideas in computer architecture, several of which have re-emerged in different forms in modern systems. Background In the early 1980s, conventional central processing units (CPUs) appeared to have reached a performance limit. Up to that time, manufacturing difficulties limited the amount of circuitry that could fit on a chip. Continued improvements in the fabrication process had largely removed this ...
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Barrier (computer Science)
In parallel computing, a barrier is a type of synchronization method. A barrier for a group of threads or processes in the source code means any thread/process must stop at this point and cannot proceed until all other threads/processes reach this barrier. Many collective routines and directive-based parallel languages impose implicit barriers. For example, a parallel ''do'' loop in Fortran with OpenMP will not be allowed to continue on any thread until the last iteration is completed. This is in case the program relies on the result of the loop immediately after its completion. In message passing, any global communication (such as reduction or scatter) may imply a barrier. In concurrent computing, a barrier may be in a ''raised'' or ''lowered state''. The term latch is sometimes used to refer to a barrier that starts in the raised state and cannot be re-raised once it is in the lowered state. The term count-down latch is sometimes used to refer to a latch that is automatically lo ...
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Constructor (object-oriented Programming)
In class-based, object-oriented programming, a constructor (abbreviation: ctor) is a special type of subroutine called to create an object. It prepares the new object for use, often accepting arguments that the constructor uses to set required member variables. A constructor resembles an instance method, but it differs from a method in that it has no explicit return type, it is not implicitly inherited and it usually has different rules for scope modifiers. Constructors often have the same name as the declaring class. They have the task of initializing the object's data members and of establishing the invariant of the class, failing if the invariant is invalid. A properly written constructor leaves the resulting object in a ''valid'' state. Immutable objects must be initialized in a constructor. Most languages allow overloading the constructor in that there can be more than one constructor for a class, with differing parameters. Some languages take consideration of some s ...
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Inheritance (object-oriented Programming)
In object-oriented programming, inheritance is the mechanism of basing an object or class upon another object ( prototype-based inheritance) or class ( class-based inheritance), retaining similar implementation. Also defined as deriving new classes ( sub classes) from existing ones such as super class or base class and then forming them into a hierarchy of classes. In most class-based object-oriented languages, an object created through inheritance, a "child object", acquires all the properties and behaviors of the "parent object" , with the exception of: constructors, destructor, overloaded operators and friend functions of the base class. Inheritance allows programmers to create classes that are built upon existing classes, to specify a new implementation while maintaining the same behaviors ( realizing an interface), to reuse code and to independently extend original software via public classes and interfaces. The relationships of objects or classes through inheritance give ...
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Recursion (computer Science)
In computer science, recursion is a method of solving a computational problem where the solution depends on solutions to smaller instances of the same problem. Recursion solves such recursive problems by using functions that call themselves from within their own code. The approach can be applied to many types of problems, and recursion is one of the central ideas of computer science. Most computer programming languages support recursion by allowing a function to call itself from within its own code. Some functional programming languages (for instance, Clojure) do not define any looping constructs but rely solely on recursion to repeatedly call code. It is proved in computability theory that these recursive-only languages are Turing complete; this means that they are as powerful (they can be used to solve the same problems) as imperative languages based on control structures such as and . Repeatedly calling a function from within itself may cause the call stack to have a ...
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Protocol (object-oriented Programming)
In object-oriented programming, an interface or protocol type is a data type describing a set of method signatures, the implementations of which may be provided by multiple classes that are otherwise not necessarily related to each other. A class which provides the methods listed in a protocol is said to ''adopt'' the protocol, or to ''implement'' the interface. If objects are fully encapsulated then the protocol is the only way in which they may be accessed by other objects. For example, in Java, the Comparable interface specifies a method compareTo() which implementing classes must implement. This means that a sorting method, for example, can sort a collection of any objects of types which implement the Comparable interface, without having to know anything about the inner nature of the class (except that two of these objects can be compared by means of compareTo()). Some programming languages provide explicit language support for protocols ( Ada, C#, D, Dart, Delphi, Go, ...
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Mobile Agent
In computer science, a mobile agent is a composition of computer software and data that is able to migrate (move) from one computer to another autonomously and continue its execution on the destination computer. In reality, the mobile agent is the code/object on the move which travels in its itinerary within the network of connected nodes. Definition and overview A ''mobile agent'' is a type of software agent, with the feature of ''autonomy'', ''social ability'', ''learning'', and most significantly, ''mobility''. More specifically, a mobile agent is a process that can transport its state from one environment to another, with its data intact, and be capable of performing appropriately in the new environment. Mobile agents decide when and where to move. Movement is often evolved from RPC methods. Just as a user directs an Internet browser to "visit" a website (the browser merely downloads a copy of the site, or one version of it in the case of dynamic web sites), a mobile age ...
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Procedural Programming
Procedural programming is a programming paradigm, derived from imperative programming, based on the concept of the ''procedure call''. Procedures (a type of routine or subroutine) simply contain a series of computational steps to be carried out. Any given procedure might be called at any point during a program's execution, including by other procedures or itself. The first major procedural programming languages appeared circa 1957–1964, including Fortran, ALGOL, COBOL, PL/I and BASIC. Pascal and C were published circa 1970–1972. Computer processors provide hardware support for procedural programming through a stack register and instructions for calling procedures and returning from them. Hardware support for other types of programming is possible, but no attempt was commercially successful (for example Lisp machines or Java processors). Procedures and modularity Modularity is generally desirable, especially in large, complicated programs. Inputs are usually ...
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π-calculus
In theoretical computer science, the -calculus (or pi-calculus) is a process calculus. The -calculus allows channel names to be communicated along the channels themselves, and in this way it is able to describe concurrent computations whose network configuration may change during the computation. The -calculus has few terms and is a small, yet expressive language (see ). Functional programs can be encoded into the -calculus, and the encoding emphasises the dialogue nature of computation, drawing connections with game semantics. Extensions of the -calculus, such as the spi calculus and applied , have been successful in reasoning about cryptographic protocols. Beside the original use in describing concurrent systems, the -calculus has also been used to reason about business processesOMG Specification (2011)"Business Process Model and Notation (BPMN) Version 2.0" ''Object Management Group''. p.21 and molecular biology. Informal definition The -calculus belongs to the family of pr ...
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