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Oblique Reflection
In Euclidean geometry, oblique reflections generalize ordinary reflections by not requiring that reflection be done using perpendiculars. If two points are oblique reflections of each other, they will still stay so under affine transformations. Consider a plane ''P'' in the three-dimensional Euclidean space. The usual reflection of a point ''A'' in space in respect to the plane ''P'' is another point ''B'' in space, such that the midpoint of the segment ''AB'' is in the plane, and ''AB'' is perpendicular to the plane. For an ''oblique reflection'', one requires instead of perpendicularity that ''AB'' be parallel to a given reference line. Formally, let there be a plane ''P'' in the three-dimensional space, and a line ''L'' in space not parallel to ''P''. To obtain the oblique reflection of a point ''A'' in space in respect to the plane ''P'', one draws through ''A'' a line parallel to ''L'', and lets the oblique reflection of ''A'' be the point ''B'' on that line on the other ...
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Euclidean Geometry
Euclidean geometry is a mathematical system attributed to ancient Greek mathematics, Greek mathematician Euclid, which he described in his textbook on geometry, ''Euclid's Elements, Elements''. Euclid's approach consists in assuming a small set of intuitively appealing axioms (postulates) and deducing many other propositions (theorems) from these. One of those is the parallel postulate which relates to parallel lines on a Euclidean plane. Although many of Euclid's results had been stated earlier,. Euclid was the first to organize these propositions into a logic, logical system in which each result is ''mathematical proof, proved'' from axioms and previously proved theorems. The ''Elements'' begins with plane geometry, still taught in secondary school (high school) as the first axiomatic system and the first examples of mathematical proofs. It goes on to the solid geometry of three dimensions. Much of the ''Elements'' states results of what are now called algebra and number theory ...
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Reflection (mathematics)
In mathematics, a reflection (also spelled reflexion) is a mapping from a Euclidean space to itself that is an isometry with a hyperplane as the set of fixed points; this set is called the axis (in dimension 2) or plane (in dimension 3) of reflection. The image of a figure by a reflection is its mirror image in the axis or plane of reflection. For example the mirror image of the small Latin letter p for a reflection with respect to a vertical axis (a ''vertical reflection'') would look like q. Its image by reflection in a horizontal axis (a ''horizontal reflection'') would look like b. A reflection is an involution: when applied twice in succession, every point returns to its original location, and every geometrical object is restored to its original state. The term ''reflection'' is sometimes used for a larger class of mappings from a Euclidean space to itself, namely the non-identity isometries that are involutions. The set of fixed points (the "mirror") of such an isome ...
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Perpendicular
In geometry, two geometric objects are perpendicular if they intersect at right angles, i.e. at an angle of 90 degrees or π/2 radians. The condition of perpendicularity may be represented graphically using the '' perpendicular symbol'', ⟂. Perpendicular intersections can happen between two lines (or two line segments), between a line and a plane, and between two planes. ''Perpendicular'' is also used as a noun: a perpendicular is a line which is perpendicular to a given line or plane. Perpendicularity is one particular instance of the more general mathematical concept of '' orthogonality''; perpendicularity is the orthogonality of classical geometric objects. Thus, in advanced mathematics, the word "perpendicular" is sometimes used to describe much more complicated geometric orthogonality conditions, such as that between a surface and its '' normal vector''. A line is said to be perpendicular to another line if the two lines intersect at a right angle. Explicitly, a fi ...
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Affine Transformation
In Euclidean geometry, an affine transformation or affinity (from the Latin, '' affinis'', "connected with") is a geometric transformation that preserves lines and parallelism, but not necessarily Euclidean distances and angles. More generally, an affine transformation is an automorphism of an affine space (Euclidean spaces are specific affine spaces), that is, a function which maps an affine space onto itself while preserving both the dimension of any affine subspaces (meaning that it sends points to points, lines to lines, planes to planes, and so on) and the ratios of the lengths of parallel line segments. Consequently, sets of parallel affine subspaces remain parallel after an affine transformation. An affine transformation does not necessarily preserve angles between lines or distances between points, though it does preserve ratios of distances between points lying on a straight line. If is the point set of an affine space, then every affine transformation on can ...
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Plane (geometry)
In mathematics, a Euclidean plane is a Euclidean space of dimension two, denoted \textbf^2 or \mathbb^2. It is a geometric space in which two real numbers are required to determine the position of each point. It is an affine space, which includes in particular the concept of parallel lines. It has also metrical properties induced by a distance, which allows to define circles, and angle measurement. A Euclidean plane with a chosen Cartesian coordinate system is called a '' Cartesian plane''. The set \mathbb^2 of the ordered pairs of real numbers (the real coordinate plane), equipped with the dot product, is often called ''the'' Euclidean plane or ''standard Euclidean plane'', since every Euclidean plane is isomorphic to it. History Books I through IV and VI of Euclid's Elements dealt with two-dimensional geometry, developing such notions as similarity of shapes, the Pythagorean theorem (Proposition 47), equality of angles and areas, parallelism, the sum of the angles ...
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Euclidean Space
Euclidean space is the fundamental space of geometry, intended to represent physical space. Originally, in Euclid's ''Elements'', it was the three-dimensional space of Euclidean geometry, but in modern mathematics there are ''Euclidean spaces'' of any positive integer dimension ''n'', which are called Euclidean ''n''-spaces when one wants to specify their dimension. For ''n'' equal to one or two, they are commonly called respectively Euclidean lines and Euclidean planes. The qualifier "Euclidean" is used to distinguish Euclidean spaces from other spaces that were later considered in physics and modern mathematics. Ancient Greek geometers introduced Euclidean space for modeling the physical space. Their work was collected by the ancient Greek mathematician Euclid in his ''Elements'', with the great innovation of '' proving'' all properties of the space as theorems, by starting from a few fundamental properties, called '' postulates'', which either were considered as evid ...
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Cartesian Coordinates
In geometry, a Cartesian coordinate system (, ) in a plane is a coordinate system that specifies each point uniquely by a pair of real numbers called ''coordinates'', which are the signed distances to the point from two fixed perpendicular oriented lines, called '' coordinate lines'', ''coordinate axes'' or just ''axes'' (plural of ''axis'') of the system. The point where the axes meet is called the '' origin'' and has as coordinates. The axes directions represent an orthogonal basis. The combination of origin and basis forms a coordinate frame called the Cartesian frame. Similarly, the position of any point in three-dimensional space can be specified by three ''Cartesian coordinates'', which are the signed distances from the point to three mutually perpendicular planes. More generally, Cartesian coordinates specify the point in an -dimensional Euclidean space for any dimension . These coordinates are the signed distances from the point to mutually perpendicular fixed h ...
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Involution (mathematics)
In mathematics, an involution, involutory function, or self-inverse function is a function that is its own inverse, : for all in the domain of . Equivalently, applying twice produces the original value. General properties Any involution is a bijection. The identity map is a trivial example of an involution. Examples of nontrivial involutions include negation (), reciprocation (), and complex conjugation () in arithmetic; reflection, half-turn rotation, and circle inversion in geometry; complementation in set theory; and reciprocal ciphers such as the ROT13 transformation and the Beaufort polyalphabetic cipher. The composition of two involutions and is an involution if and only if they commute: . Involutions on finite sets The number of involutions, including the identity involution, on a set with elements is given by a recurrence relation found by Heinrich August Rothe in 1800: : a_0 = a_1 = 1 and a_n = a_ + (n - 1)a_ for n > 1. The first few terms of ...
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Affine Geometry
In mathematics, affine geometry is what remains of Euclidean geometry when ignoring (mathematicians often say "forgetting") the metric notions of distance and angle. As the notion of '' parallel lines'' is one of the main properties that is independent of any metric, affine geometry is often considered as the study of parallel lines. Therefore, Playfair's axiom (Given a line and a point not on , there is exactly one line parallel to that passes through .) is fundamental in affine geometry. Comparisons of figures in affine geometry are made with affine transformations, which are mappings that preserve alignment of points and parallelism of lines. Affine geometry can be developed in two ways that are essentially equivalent. In synthetic geometry, an affine space is a set of ''points'' to which is associated a set of lines, which satisfy some axioms (such as Playfair's axiom). Affine geometry can also be developed on the basis of linear algebra. In this context an affine ...
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