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Inter-server
In computer network protocol design, inter-server communication is an extension of the client–server model in which data are exchanged directly between servers. In some fields server-to-server (S2S) is used as an alternative, and the term '' inter-domain'' can in some cases be used interchangeably. Protocols Protocols that have inter-server functions as well as the regular client–server communications include the following: * IPsec, secure network protocol that can be used to secure a host-to-host connection * The domain name system (DNS), which uses an inter-server protocol for zone transfers; * The Dynamic Host Configuration Protocol (DHCP); * FXP, allowing file transfer directly between FTP servers; * The Inter-Asterisk eXchange (IAX); * InterMUD; * The IRC, an Internet chat system with an inter-server protocol allowing clients to be distributed across many servers; * The Network News Transfer Protocol (NNTP); * The Protocol for SYnchronous Conferencing (PSYC); * ...
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ActivityPub
ActivityPub is an open, decentralized social networking protocol based on Pump.io's ActivityPump protocol. It provides a client/server API for creating, updating, and deleting content, as well as a federated server-to-server API for delivering notifications and content. Project status ActivityPub is a standard for the Internet in the Social Web Networking Group of the World Wide Web Consortium (W3C). The standard was co-authored by Evan Prodromou, creator of StatusNet (now known as GNU social). At an earlier stage, the name of the protocol was "ActivityPump", but it was felt that ActivityPub better indicated the cross-publishing purpose of the protocol. It learned from the experiences with the older standard called OStatus. It is the most widely supported standard (by some margin) in the Fediverse. In January 2018, the World Wide Web Consortium (W3C) published the ActivityPub standard as a Recommendation. The W3C Social Community Group organizes a yearly free conferen ...
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Network Protocol
A communication protocol is a system of rules that allows two or more entities of a communications system to transmit information via any kind of variation of a physical quantity. The protocol defines the rules, syntax, semantics and synchronization of communication and possible error recovery methods. Protocols may be implemented by hardware, software, or a combination of both. Communicating systems use well-defined formats for exchanging various messages. Each message has an exact meaning intended to elicit a response from a range of possible responses pre-determined for that particular situation. The specified behavior is typically independent of how it is to be implemented. Communication protocols have to be agreed upon by the parties involved. To reach an agreement, a protocol may be developed into a technical standard. A programming language describes the same for computations, so there is a close analogy between protocols and programming languages: ''protocols are to co ...
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Session Initiation Protocol
The Session Initiation Protocol (SIP) is a signaling protocol used for initiating, maintaining, and terminating communication sessions that include voice, video and messaging applications. SIP is used in Internet telephony, in private IP telephone systems, as well as mobile phone calling over LTE (VoLTE). The protocol defines the specific format of messages exchanged and the sequence of communications for cooperation of the participants. SIP is a text-based protocol, incorporating many elements of the Hypertext Transfer Protocol (HTTP) and the Simple Mail Transfer Protocol (SMTP). A call established with SIP may consist of multiple media streams, but no separate streams are required for applications, such as text messaging, that exchange data as payload in the SIP message. SIP works in conjunction with several other protocols that specify and carry the session media. Most commonly, media type and parameter negotiation and media setup are performed with the Session Description ...
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Multicast
In computer networking, multicast is group communication where data transmission is addressed to a group of destination computers simultaneously. Multicast can be one-to-many or many-to-many distribution. Multicast should not be confused with physical layer point-to-multipoint communication. Group communication may either be application layer multicast or network-assisted multicast, where the latter makes it possible for the source to efficiently send to the group in a single transmission. Copies are automatically created in other network elements, such as routers, switches and cellular network base stations, but only to network segments that currently contain members of the group. Network assisted multicast may be implemented at the data link layer using one-to-many addressing and switching such as Ethernet multicast addressing, Asynchronous Transfer Mode (ATM), point-to-multipoint virtual circuits (P2MP) or InfiniBand multicast. Network-assisted multicast may also be impl ...
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SMTP
The Simple Mail Transfer Protocol (SMTP) is an Internet standard communication protocol for electronic mail transmission. Mail servers and other message transfer agents use SMTP to send and receive mail messages. User-level email clients typically use SMTP only for sending messages to a mail server for relaying, and typically submit outgoing email to the mail server on port 587 or 465 per . For retrieving messages, IMAP (which replaced the older POP3) is standard, but proprietary servers also often implement proprietary protocols, e.g., Exchange ActiveSync. SMTP's origins began in 1980, building on concepts implemented on the ARPANET since 1971. It has been updated, modified and extended multiple times. The protocol version in common use today has extensible structure with various extensions for authentication, encryption, binary data transfer, and internationalized email addresses. SMTP servers commonly use the Transmission Control Protocol on port number 25 (for plaintext) and ...
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Federation (information Technology)
A federation is a group of computing or network providers agreeing upon standards of operation in a collective fashion. The term may be used when describing the inter-operation of two distinct, formally disconnected, telecommunications networks that may have different internal structures. The term "federated cloud" refers to facilitating the interconnection of two or more geographically separate computing clouds. The term may also be used when groups attempt to delegate collective authority of development to prevent fragmentation. In a telecommunication interconnection, the internal ''modi operandi'' of the different systems are irrelevant to the existence of a federation. Joining two distinct networks: *Yahoo! and Microsoft announced that Yahoo! Messenger and MSN Messenger would be interoperable. Collective authority: *The MIT X Consortium was founded in 1988 to prevent fragmentation in development of the X Window System. *OpenID, a form of federated identity. In networkin ...
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Application Programming Interface
An application programming interface (API) is a way for two or more computer programs to communicate with each other. It is a type of software interface, offering a service to other pieces of software. A document or standard that describes how to build or use such a connection or interface is called an ''API specification''. A computer system that meets this standard is said to ''implement'' or ''expose'' an API. The term API may refer either to the specification or to the implementation. In contrast to a user interface, which connects a computer to a person, an application programming interface connects computers or pieces of software to each other. It is not intended to be used directly by a person (the end user) other than a computer programmer who is incorporating it into the software. An API is often made up of different parts which act as tools or services that are available to the programmer. A program or a programmer that uses one of these parts is said to ''call'' that ...
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Client–server Model
The client–server model is a distributed application structure that partitions tasks or workloads between the providers of a resource or service, called servers, and service requesters, called clients. Often clients and servers communicate over a computer network on separate hardware, but both client and server may reside in the same system. A server host runs one or more server programs, which share their resources with clients. A client usually does not share any of its resources, but it requests content or service from a server. Clients, therefore, initiate communication sessions with servers, which await incoming requests. Examples of computer applications that use the client–server model are email, network printing, and the World Wide Web. Client and server role The "client–server" characteristic describes the relationship of cooperating programs in an application. The server component provides a function or service to one or many clients, which initiate requests for s ...
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Extensible Messaging And Presence Protocol
Extensible Messaging and Presence Protocol (XMPP, originally named Jabber) is an Open standard, open communication protocol designed for instant messaging (IM), presence information, and contact list maintenance. Based on XML (Extensible Markup Language), it enables the near-real-time exchange of structured data between two or more network entities. Designed to be Extensibility, extensible, the protocol offers a multitude of applications beyond traditional IM in the broader realm of message-oriented middleware, including signalling for Voice over IP, VoIP, video, file transfer, Game, gaming and other uses. Unlike most commercial instant messaging protocols, XMPP is defined in an open standard in the application layer. The architecture of the XMPP network is similar to email; anyone can run their own XMPP server and there is no central master server. This Federation (information technology), federated open system (computing), open system approach allows users to interoperate with ...
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Synchronous Conferencing
Synchronous conferencing is the formal term used in computing, in particular in computer-mediated communication, collaboration and learning, to describe technologies informally known as online chat. It is sometimes extended to include audio/video conferencing or instant messaging systems that provide a text-based multi-user chat function. The word ''synchronous'' is used to qualify the conferencing as real-time, as distinct from a system such as e-mail, where messages are left and answered later. Synchronous conferencing protocols include: * IRC (Internet Relay Chat) * PSYC (Protocol for Synchronous Conferencing) * SILC (Secure Internet Live Conferencing protocol) * XMPP (Extensible Messaging and Presence Protocol) * SIMPLE (instant messaging protocol) (Session Initiation Protocol for Instant Messaging and Presence Leveraging Extensions) Types According to the type of media used, synchronous conferencing can be divided into * audio conferencing: only audio is used * video ...
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Internet
The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, public, academic, business, and government networks of local to global scope, linked by a broad array of electronic, wireless, and optical networking technologies. The Internet carries a vast range of information resources and services, such as the inter-linked hypertext documents and applications of the World Wide Web (WWW), electronic mail, telephony, and file sharing. The origins of the Internet date back to the development of packet switching and research commissioned by the United States Department of Defense in the 1960s to enable time-sharing of computers. The primary precursor network, the ARPANET, initially served as a backbone for interconnection of regional academic and military networks in the 1970s to enable resource shari ...
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SILC (protocol)
SILC (Secure Internet Live Conferencing protocol) is a protocol that provides secure synchronous conferencing services (very much like IRC) over the Internet. Components The SILC protocol can be divided in three main parts: SILC Key Exchange (SKE) protocol, SILC Authentication protocol and SILC Packet protocol. SILC protocol additionally defines SILC Commands that are used to manage the SILC session. SILC provides channels (groups), nicknames, private messages, and other common features. However, SILC nicknames, in contrast to many other protocols (''e.g.'' IRC), are not unique; a user is able to use any nickname, even if one is already in use. The real identification in the protocol is performed by unique Client ID. The SILC protocol uses this to overcome nickname collision, a problem present in many other protocols. All messages sent in a SILC network are binary, allowing them to contain any type of data, including text, video, audio, and other multimedia data. The SKE prot ...
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