Interprocess Communication
In computer science, inter-process communication or interprocess communication (IPC) refers specifically to the mechanisms an operating system provides to allow the processes to manage shared data. Typically, applications can use IPC, categorized as clients and servers, where the client requests data and the server responds to client requests. Many applications are both clients and servers, as commonly seen in distributed computing. IPC is very important to the design process for microkernels and nanokernels, which reduce the number of functionalities provided by the kernel. Those functionalities are then obtained by communicating with servers via IPC, leading to a large increase in communication when compared to a regular monolithic kernel. IPC interfaces generally encompass variable analytic framework structures. These processes ensure compatibility between the multi-vector protocols upon which IPC models rely. An IPC mechanism is either synchronous or asynchronous. Synch ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dartmouth Time-Sharing System
The Dartmouth Time-Sharing System (DTSS) is a discontinued operating system first developed at Dartmouth College between 1963 and 1964. It was the first successful large-scale time-sharing system to be implemented, and was also the system for which the BASIC language was developed. DTSS was developed continually over the next decade, reimplemented on several generations of computers, and finally shut down in 1999. General Electric developed a similar system based on an interim version of DTSS, which they referred to as Mark II. Mark II and the further developed Mark III was widely used on their GE-600 series mainframe computers and formed the basis for their online services. These were the largest such services in the world for a time, eventually emerging as the consumer-oriented GEnie online service. Early history Professors John Kemeny and Thomas Kurtz at Dartmouth College purchased a Royal McBee LGP-30 computer around 1959, which was programmed by undergraduates ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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POSIX
The Portable Operating System Interface (POSIX) is a family of standards specified by the IEEE Computer Society for maintaining compatibility between operating systems. POSIX defines both the system- and user-level application programming interfaces (APIs), along with command line shells and utility interfaces, for software compatibility (portability) with variants of Unix and other operating systems. POSIX is also a trademark of the IEEE. POSIX is intended to be used by both application and system developers. Name Originally, the name "POSIX" referred to IEEE Std 1003.1-1988, released in 1988. The family of POSIX standards is formally designated as IEEE 1003 and the ISO/IEC standard number is ISO/ IEC 9945. The standards emerged from a project that began in 1984 building on work from related activity in the ''/usr/group'' association. Richard Stallman suggested the name ''POSIX'' (pronounced as ''pahz-icks,'' as in ''positive'', not as ''poh-six'') to the IEEE instead of f ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Stdin
In computer programming, standard streams are interconnected input and output communication channels between a computer program and its environment when it begins execution. The three input/output (I/O) connections are called standard input (stdin), standard output (stdout) and standard error (stderr). Originally I/O happened via a physically connected system console (input via keyboard, output via monitor), but standard streams abstract this. When a command is executed via an interactive shell, the streams are typically connected to the text terminal on which the shell is running, but can be changed with redirection or a pipeline. More generally, a child process inherits the standard streams of its parent process. Application Users generally know standard streams as input and output channels that handle data coming from an input device, or that write data from the application. The data may be text with any encoding, or binary data. In many modern systems, the standard error s ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Anonymous Pipe
In computer science, an anonymous pipe is a simplex FIFO communication channel that may be used for one-way interprocess communication (IPC). An implementation is often integrated into the operating system's file IO subsystem. Typically a parent program opens anonymous pipes, and creates a new process that inherits the other ends of the pipes, or creates several new processes and arranges them in a pipeline. Full-duplex (two-way) communication normally requires two anonymous pipes. Pipelines are supported in most popular operating systems, from Unix and DOS onwards, and are created using the ", " character in many shells. Unix Pipelines are an important part of many traditional Unix applications and support for them is well integrated into most Unix-like operating systems. Pipes are created using the pipe system call, which creates a new pipe and returns a pair of file descriptors referring to the read and write ends of the pipe. Many traditional Unix programs are ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Message Queue
In computer science, message queues and mailboxes are software-engineering components typically used for inter-process communication (IPC), or for inter-thread communication within the same process. They use a queue for messaging – the passing of control or of content. Group communication systems provide similar kinds of functionality. The message queue paradigm is a sibling of the publisher/subscriber pattern, and is typically one part of a larger message-oriented middleware system. Most messaging systems support both the publisher/subscriber and message queue models in their API, e.g. Java Message Service (JMS). Remit and ownership Message queues implement an asynchronous communication pattern between two or more processes/threads whereby the sending and receiving party do not need to interact with the message queue at the same time. Messages placed onto the queue are stored until the recipient retrieves them. Message queues have implicit or explicit limits ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Inode The inode (index node) is a data structure in a Unix-style file system that describes a file-system object such as a file or a directory. Each inode stores the attributes and disk block locations of the object's data. File-system object attributes may include metadata (times of last change, access, modification), as well as owner and permission data. A directory is a list of inodes with their assigned names. The list includes an entry for |