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Ilinx
Ilinx is a kind of play, described by sociologist Roger Caillois, a major figure in game studies. Ilinx creates a temporary disruption of perception, as with vertigo, dizziness, or disorienting changes in direction of movement. Conceptual development Caillois developed the concept of ilinx. Caillois identified several categories of play in ''Les Jeux et Les Hommes'' (English title: '' Man, Play, and Games'') Among these is ilinx, which describes the playfully altered perception or "voluptuous panic" resulting when a person subjects themself to abrupt "spasm, seizure, or shock which destroys reality with sovereign business." Caillois's other categories, which should be considered alongside ilinx as any form of play rarely fits wholly and discretely into one category, are agon, (competition), alea (chance) and mimesis ("mimicry"). Examples Caillois uses the ilinx to describe the objective of a child who spins around in a circle to become dizzy. Bungee jumping Bungee jum ...
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Man, Play And Games
''Man, Play and Games'' () is the influential 1961 book by the French sociologist Roger Caillois (, 1958) on the sociology of play and games or, in Caillois' terms, sociology derived from play. Caillois interprets many social structures as elaborate forms of games and much behaviour as a form of play. Summary Definition Caillois builds critically on the theories of Johan Huizinga, adding a more comprehensive review of play forms. Caillois disputes Huizinga's emphasis on competition in play. He also notes the considerable difficulty in defining play, concluding that play is best described by six core characteristics: * It is free, or not obligatory. * It is separate (from the routine of life), occupying its own time and space. * It is uncertain, so that the results of play cannot be pre-determined and so that the player's initiative is involved. * It is unproductive in that it creates no wealth and ends as it begins. * It is governed by rules that suspend ordinary laws and be ...
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Play (activity)
Play is a range of Motivation#Intrinsic and extrinsic, intrinsically motivated activities done for recreation. Play is commonly associated with children and juvenile-level activities, but may be engaged in at any life stage, and among other higher-functioning animals as well, most notably mammals and birds. Play is often interpreted as frivolous; yet the player can be intently focused on their objective, particularly when play is structured and goal-oriented, as in a game. Accordingly, play can range from relaxed, free-spirited, spontaneous, and frivolous to planned or even compulsive. Play is not just a pastime activity; it has the potential to serve as an important tool in numerous aspects of daily life for adolescents, adults, and cognitively advanced non-human species (such as primates). Not only does play promote and aid in physical development (such as hand-eye coordination), but it also aids in cognitive development and social skills, and can even act as a stepping stone i ...
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Roger Caillois
Roger Caillois (; 3 March 1913 – 21 December 1978) was a French intellectual and prolific writer whose original work brought together literary criticism, sociology, poetry, ludology and philosophy by focusing on very diverse subjects such as games, surrealism, south-American literature, the mineral world, dreams and images, ethnology, the history of religions and the sacred. He was also instrumental in introducing Latin American authors such as Jorge Luis Borges, Pablo Neruda and Miguel Ángel Asturias to the French public. After his death, the French Literary award Prix Roger Caillois was named after him in 1991. Biography Caillois was born in Reims in 1913 which he left for Paris at the age of 16. There he completed his secondary studies at the Lycée Louis-le-Grand, an elite school where students prepared for entry examinations to France's most prestigious École Normale Supérieure. Caillois' efforts paid off: he graduated as a ''normalien'' in 1933 before entering ...
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Game Studies
A game is a structured type of play usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or video games) or art (such as games involving an artistic layout such as mahjong, solitaire, or some video games). Games have a wide range of occasions, reflecting both the generality of its concept and the variety of its play. Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who participates as a player. A ...
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Vertigo (medical)
Vertigo is a condition in which a person has the sensation that they are moving, or that objects around them are moving, when they are not. Often it feels like a spinning or swaying movement. It may be associated with nausea, vomiting, perspiration, or difficulties walking. It is typically worse when the head is moved. Vertigo is the most common type of dizziness. The most common disorders that result in vertigo are benign paroxysmal positional vertigo (BPPV), Ménière's disease, and vestibular neuritis. Less common causes include stroke, brain tumors, brain injury, multiple sclerosis, migraines, trauma, and uneven pressures between the middle ears. Physiologic vertigo may occur following being exposed to motion for a prolonged period such as when on a ship or simply following spinning with the eyes closed. Other causes may include toxin exposures such as to carbon monoxide, alcohol, or aspirin. Vertigo typically indicates a problem in a part of the vestibular system. ...
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University Of Minnesota Press
The University of Minnesota Press is a university press that is part of the University of Minnesota. It had annual revenues of just over $8 million in fiscal year 2018. Founded in 1925, the University of Minnesota Press is best known for its books in social theory and cultural theory, critical theory, race and ethnic studies, urbanism, feminist criticism, and media studies. The University of Minnesota Press also publishes a significant number of translations of major works of European and Latin American thought and scholarship, as well as a diverse list of works on the cultural and natural heritage of the state and the upper Midwest region. Journals The University of Minnesota Press's catalog of academic journals totals thirteen publications: *''Buildings & Landscapes: Journal of the Vernacular Architecture Forum'' *''Critical Ethnic Studies'' *'' Cultural Critique'' *''Environment, Space, Place'' *'' Future Anterior'' *''Journal of American Indian Education'' *'' Mechademia: ...
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Agon
() is the Greek personification for a conflict, struggle or contest, describing a concept of the same name. This could be a contest in athletics, in chariot or horse racing, or in music or literature at a public festival in ancient Greece. is the word-forming element in 'agony', explaining the concept of agon(y) in tragedy by its fundamental characters, the protagonist and antagonist. Athletics In one sense, meant a contest or a competition in athletics, for example, the Olympic Games (Ὀλυμπιακοὶ Ἀγῶνες). Agon was also a mythological personification of the contests listed above. This god was represented in a statue at Olympia with '' halteres'' ( dumbbells) () in his hands. This statue was a work of sculptor , and dedicated by Micythus of Rhegium. Religion According to Pausanias, Agon was recognized in the Greek world as a deity, whose statue appeared at Olympia, presumably in connection with the Olympic Games, which operated as both religious ...
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Mimesis
Mimesis (; , ''mīmēsis'') is a term used in literary criticism and philosophy that carries a wide range of meanings, including '' imitatio'', imitation, similarity, receptivity, representation, mimicry, the act of expression, the act of resembling, and the presentation of the self. The original Ancient Greek term ''mīmēsis'' () derives from ''mīmeisthai'' (, 'to imitate'), itself coming from ''mimos'' ( μῖμος, 'imitator, actor'). In ancient Greece, ''mīmēsis'' was an idea that governed the creation of works of art, in particular, with correspondence to the physical world understood as a model for beauty, truth, and the good. Plato contrasted ''mimesis'', or imitation, with '' diegesis'', or narrative. After Plato, the meaning of ''mimesis'' eventually shifted toward a specifically literary function in ancient Greek society. One of the best-known modern studies of mimesis—understood in literature as a form of realism—is Erich Auerbach's '' Mimesis: The ...
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Mimicry
In evolutionary biology, mimicry is an evolved resemblance between an organism and another object, often an organism of another species. Mimicry may evolve between different species, or between individuals of the same species. In the simplest case, as in Batesian mimicry, a mimic resembles a model, so as to deceive a dupe, all three being of different species. A Batesian mimic, such as a hoverfly, is harmless, while its model, such as a wasp, is harmful, and is avoided by the dupe, such as an insect-eating bird. Birds hunt by sight, so the mimicry in that case is visual, but in other cases mimicry may make use of any of the senses. Most types of mimicry, including Batesian, are deceptive, as the mimics are not harmful, but Müllerian mimicry, where different harmful species resemble each other, is Honest signal, honest, as when species of wasps and of bees all have genuinely Aposematism, aposematic warning coloration. More complex types may be bipolar, involving only two speci ...
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Bungee Jumping
Bungee jumping (), also spelled bungy jumping, is an activity that involves a person jumping from a great height while connected to a large elastic cord. The launching pad is usually erected on a tall structure such as a building or crane, a bridge across a deep ravine, or on a natural geographic feature such as a cliff. It is also possible to jump from a type of aircraft that has the ability to hover above the ground, such as a hot-air-balloon or helicopter. The thrill comes from the free-falling and the rebound. When the person jumps, the cord stretches and the jumper flies upwards again as the cord recoils, and continues to oscillate up and down until all the kinetic energy is dissipated. Etymology The word "bungee" originates from West Country dialect of the English language, meaning "anything thick and squat", as defined by James Jennings in his book "Observations of Some of the Dialects in The West of England" published 1825. In 1928, the word started to be used ...
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