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Horizontal Blank
Horizontal blanking interval refers to a part of the process of displaying images on a computer monitor or television screen via raster scanning. CRT screens display images by moving beams of electrons very quickly across the screen. Once the beam of the monitor has reached the edge of the screen, it is switched off, and the deflection circuit voltages (or currents) are returned to the values they had for the other edge of the screen; this would have the effect of retracing the screen in the opposite direction, so the beam is turned off during this time. This part of the line display process is the Horizontal Blank. In detail, the Horizontal blanking interval consists of: * front porch – blank while still moving right, past the end of the scanline, * sync pulse – blank while rapidly moving left; in terms of amplitude, "blacker than black". * back porch – blank while moving right again, before the start of the next scanline. Colorburst occurs during the back porch, and un ...
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Television
Television (TV) is a telecommunication medium for transmitting moving images and sound. Additionally, the term can refer to a physical television set rather than the medium of transmission. Television is a mass medium for advertising, entertainment, news, and sports. The medium is capable of more than "radio broadcasting", which refers to an audio signal sent to radio receivers. Television became available in crude experimental forms in the 1920s, but only after several years of further development was the new technology marketed to consumers. After World War II, an improved form of black-and-white television broadcasting became popular in the United Kingdom and the United States, and television sets became commonplace in homes, businesses, and institutions. During the 1950s, television was the primary medium for influencing public opinion.Diggs-Brown, Barbara (2011''Strategic Public Relations: Audience Focused Practice''p. 48 In the mid-1960s, color broadcasting was ...
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Parallax Scrolling
Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene of distance. The technique grew out of the multiplane camera technique used in traditional animation since the 1930s. Parallax scrolling was popularized in 2D computer graphics with its introduction to video games in the early 1980s. Some parallax scrolling was used in the arcade video game ''Jump Bug'' (1981). It used a limited form of parallax scrolling with the main scene scrolling while the starry night sky is fixed and clouds move slowly, adding depth to the scenery. The following year, '' Moon Patrol'' (1982) implemented a full form of parallax scrolling, with three separate background layers scrolling at different speeds, simulating the distance between them. ''Moon Patrol'' is often credited with popularizing parallax scrolling. '' Jungle King'' (1982), later called ''Jungle Hunt'', also had p ...
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Video Signal
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took sev ...
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Sheffield, England
Sheffield is a city in South Yorkshire, England, situated south of Leeds and east of Manchester. The city is the administrative centre of the City of Sheffield. It is historically part of the West Riding of Yorkshire and some of its southern suburbs were transferred from Derbyshire to the city council. It is the largest settlement in South Yorkshire and the third largest of Northern England. The city is in the North Midlands, in the eastern foothills of the Pennines and the valleys of the River Don with its four tributaries: the Loxley, the Porter Brook, the Rivelin and the Sheaf. Sixty-one per cent of Sheffield's entire area is green space and a third of the city lies within the Peak District national park and is the fifth-largest city in England. There are more than 250 parks, woodlands and gardens in the city, which is estimated to contain around 4.5 million trees. Sheffield played a crucial role in the Industrial Revolution, developing many significant techn ...
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Vertical Blanking Interval
In a raster scan display, the vertical blanking interval (VBI), also known as the vertical interval or VBLANK, is the time between the end of the final visible line of a frame or field and the beginning of the first visible line of the next frame or field. It is present in analog television, VGA, DVI and other signals. Here the term field is used in interlaced video, and the term frame is used in progressive video and there can be a VBI after each frame or field. In interlaced video a frame is made up of 2 fields. Sometimes in interlaced video a field is called a frame which can lead to confusion. In raster cathode-ray tube (CRT) displays, the blank level is usually supplied during this period to avoid painting the retrace line—see raster scan for details; signal sources such as television broadcasts do not supply image information during the blanking period. Digital displays usually will not display incoming data stream during the blanking interval even if present. The ...
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Nominal Analogue Blanking
Nominal analogue blanking is the outermost part of the overscan of a standard definition digital television image. It consists of a gap of black (or nearly black) pixels at the left and right sides, which correspond to the end and start of the horizontal blanking interval: the front porch at the right side (the end of a line, before the sync pulse), and the back porch at the left side (the start of a line, after the sync pulse and before drawing the next line). Digital television ordinarily contains 720 pixels per line, but only 702 (PAL) to 704 (NTSC) of them contain picture content. The location is variable, since analogue equipment may shift the picture sideways in an unexpected amount or direction. The exact width is determined by taking the definition of the time required for an active line in PAL or NTSC, and multiplying it by the pixel clock of 13.5 MHz of Digital SDTV. PAL is exactly 52 μs, so it will equate to exactly 702 pixels. Notably, screen shapes a ...
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Mode 7
Mode 7 is a graphics mode on the Super Nintendo Entertainment System video game console that allows a background layer to be rotated and scaled on a scanline-by-scanline basis to create many different depth effects. It also supports wrapping effects such as translation and reflection. The most famous of these effects is the application of a perspective effect on a background layer by scaling and rotating the background layer in this manner. This transforms the background layer into a two-dimensional horizontal Texture mapping, texture-mapped plane that trades height for depth. Thus, an impression of three-dimensional graphics is achieved. Mode 7 was one of Nintendo's prominent selling points for the Super NES platform in publications such as ''Nintendo Power'' and ''Super NES Player's Guide''. Similar ''wikt:faux, faux'' 3D techniques have been presented on a few 2D systems other than the Super NES, in select peripherals and games. Overview The Super NES console has eight gra ...
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Super Nintendo Entertainment System
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Oceania and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by SK Hynix, Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. In Russia and Commonwealth of Independent States, CIS, the system was distributed by Steepler from 1994 until 1996. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. ...
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PC Engine CD-ROM
The TurboGrafx-16, known in Japan as the , is a home video game console developed by Hudson Soft and manufactured by NEC. It was released in Japan in 1987 and in North America in 1989. The first console of the fourth generation, it launched in Japan to compete with Nintendo's Famicom, but its delayed U.S. debut placed it against the more advanced Sega Genesis and later the Super NES. The TurboGrafx-16 features an 8-bit CPU paired with dual 16-bit graphics processors, and supports up to 482 on-screen colors from a palette of 512. The "16" in the console’s North American branding was criticized as misleading. With dimensions of , the PC Engine remains the smallest major home console ever released. Games were initially released on HuCard cartridges, but the platform later supported additional formats requiring separate hardware: TurboGrafx-CD (''CD-ROM²'' in Japan) games on compact disc, SuperGrafx games on a new console variant, and LD-ROM² games on LaserDisc via the LaserAc ...
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Rondo Of Blood
''Castlevania: Rondo of Blood'', originally released in Japan as is a 1993 action-platform game developed by Konami for the PC Engine's Super CD-ROM² System directed by Toru Hagihara. Part of the ''Castlevania'' series, protagonist Richter Belmont goes to save his lover Annette, who was abducted by Dracula. It was first released exclusively in Japan on October 29, 1993. A direct sequel, '' Castlevania: Symphony of the Night'', was released worldwide in 1997. The game was remade for the Super Nintendo Entertainment System as '' Castlevania: Dracula X'' in 1995, and the PlayStation Portable as '' Castlevania: The Dracula X Chronicles'' in 2007. In 2008, the original game was released for the Wii's Virtual Console service in Japan and for the North American and PAL regions in 2010. In 2018, the game was included along with ''Symphony of the Night'' within the ''Castlevania Requiem'' collection for the PlayStation 4. The title is also playable on the TurboGrafx-16 Mini. In 2021, Li ...
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Raster Bar
The raster bar (also referred to as rasterbar or copperbar) is an effect used in demos and older video games that displays animated bars of colour, usually horizontal, which additionally might extend into the border, a.k.a. the otherwise unalterable area (assuming no overscan) of the display. Raster bar-style effects were common on the Atari 2600 and Atari 8-bit computers (because they could be easily displayed using the hardware of those systems) and then later in demos for the Commodore 64, Amiga, Atari ST, and Amstrad CPC. The term ''copperbar'' comes from a graphics coprocessor on the Amiga home computer referred to as the Copper (a shortened form of coprocessor). It can be programmed to change the display colors per scan line without requiring the CPU, except to update the position of the bars once per frame. Horizontal raster bars Such computers had limited graphical abilities and usually a fixed number of colours or inks (''e.g.'' a maximum of 16 on the Amstrad CPC) ...
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Display Device
A display device is an output device for presentation of information in visual or tactile form (the latter used for example in tactile electronic displays for blind people). When the input information that is supplied has an electrical signal the display is called an '' electronic display''. Common applications for ''electronic visual displays'' are television sets or computer monitors. Types of electronic displays In use These are the technologies used to create the various displays in use today. * Liquid-crystal display (LCD) ** Light-emitting diode (LED) backlit LCD ** Thin-film transistor (TFT) LCD ** Quantum dot (QLED) display * Light-emitting diode (LED) display ** OLED display ** AMOLED display ** Super AMOLED display Segment displays Some displays can show only digits or alphanumeric characters. They are called segment displays, because they are composed of several segments that switch on and off to give appearance of desired glyph. The segments ...
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