Gravity Drag
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Gravity Drag
In astrodynamics and rocketry, gravity loss is a measure of the loss in the net performance of a rocket while it is thrusting in a gravitational field. In other words, it is the cost of having to hold the rocket up in a gravity field. Gravity losses depend on the time over which thrust is applied as well the direction the thrust is applied in. Gravity losses as a proportion of delta-v are minimised if maximum thrust is applied for a short time, or if thrust is applied in a direction perpendicular to the local gravitational field. During the launch and ascent phase, however, thrust must be applied over a long period with a major component of thrust in the opposite direction to gravity, so gravity losses become significant. For example, to reach a speed of 7.8 km/s in low Earth orbit requires a delta-v of between 9 and 10 km/s. The additional 1.5 to 2 km/s delta-v is due to gravity losses, steering losses and atmospheric drag. Example Consider the simplified case of ...
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Astrodynamics
Orbital mechanics or astrodynamics is the application of ballistics and celestial mechanics to the practical problems concerning the motion of rockets and other spacecraft. The motion of these objects is usually calculated from Newton's laws of motion and the Newton's law of universal gravitation, law of universal gravitation. Orbital mechanics is a core discipline within space exploration, space-mission design and control. Celestial mechanics treats more broadly the orbital dynamics of systems under the influence of gravity, including both spacecraft and natural astronomical object, astronomical bodies such as star systems, planets, Natural satellite, moons, and comets. Orbital mechanics focuses on spacecraft trajectory, trajectories, including orbital maneuvers, orbital plane (astronomy), orbital plane changes, and interplanetary transfers, and is used by mission planners to predict the results of spacecraft propulsion, propulsive maneuvers. General relativity is a more exact ...
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Rocket
A rocket (from it, rocchetto, , bobbin/spool) is a vehicle that uses jet propulsion to accelerate without using the surrounding air. A rocket engine produces thrust by reaction to exhaust expelled at high speed. Rocket engines work entirely from propellant carried within the vehicle; therefore a rocket can fly in the vacuum of space. Rockets work more efficiently in a vacuum and incur a loss of thrust due to the opposing pressure of the atmosphere. Multistage rockets are capable of attaining escape velocity from Earth and therefore can achieve unlimited maximum altitude. Compared with airbreathing engines, rockets are lightweight and powerful and capable of generating large accelerations. To control their flight, rockets rely on momentum, airfoils, auxiliary reaction engines, gimballed thrust, momentum wheels, deflection of the exhaust stream, propellant flow, spin, or gravity. Rockets for military and recreational uses date back to at least 13th-century China. Signific ...
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Gravitational Field
In physics, a gravitational field is a model used to explain the influences that a massive body extends into the space around itself, producing a force on another massive body. Thus, a gravitational field is used to explain gravitational phenomena, and is measured in newtons per kilogram (N/kg). Equivalently, it is measured in meters per second squared (m/s2). In its original concept, gravity was a force between point masses. Following Isaac Newton, Pierre-Simon Laplace attempted to model gravity as some kind of radiation field or fluid, and since the 19th century, explanations for gravity have usually been taught in terms of a field model, rather than a point attraction. In a field model, rather than two particles attracting each other, the particles distort spacetime via their mass, and this distortion is what is perceived and measured as a "force". In such a model one states that matter moves in certain ways in response to the curvature of spacetime, and that there is ...
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Low Earth Orbit
A low Earth orbit (LEO) is an orbit around Earth with a period of 128 minutes or less (making at least 11.25 orbits per day) and an eccentricity less than 0.25. Most of the artificial objects in outer space are in LEO, with an altitude never more than about one-third of the radius of Earth. The term ''LEO region'' is also used for the area of space below an altitude of (about one-third of Earth's radius). Objects in orbits that pass through this zone, even if they have an apogee further out or are sub-orbital, are carefully tracked since they present a collision risk to the many LEO satellites. All crewed space stations to date have been within LEO. From 1968 to 1972, the Apollo program's lunar missions sent humans beyond LEO. Since the end of the Apollo program, no human spaceflights have been beyond LEO. Defining characteristics A wide variety of sources define LEO in terms of altitude. The altitude of an object in an elliptic orbit can vary significantly along the orbit. ...
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Atmospheric Drag
In fluid dynamics, drag (sometimes called air resistance, a type of friction, or fluid resistance, another type of friction or fluid friction) is a force acting opposite to the relative motion of any object moving with respect to a surrounding fluid. This can exist between two fluid layers (or surfaces) or between a fluid and a solid surface. Unlike other resistive forces, such as dry friction, which are nearly independent of velocity, the drag force depends on velocity. Drag force is proportional to the velocity for low-speed flow and the squared velocity for high speed flow, where the distinction between low and high speed is measured by the Reynolds number. Even though the ultimate cause of drag is viscous friction, turbulent drag is independent of viscosity. Drag forces always tend to decrease fluid velocity relative to the solid object in the fluid's path. Examples Examples of drag include the component of the net aerodynamic or hydrodynamic force acting opposite to the dire ...
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Delta-v
Delta-''v'' (more known as "change in velocity"), symbolized as ∆''v'' and pronounced ''delta-vee'', as used in spacecraft flight dynamics, is a measure of the impulse per unit of spacecraft mass that is needed to perform a maneuver such as launching from or landing on a planet or moon, or an in-space orbital maneuver. It is a scalar that has the units of speed. As used in this context, it is not the same as the physical change in velocity of the vehicle. As a simple example, take a conventional rocket-propelled spacecraft which achieves thrust by burning fuel. The spacecraft's delta-''v'' is the change in velocity that spacecraft can achieve by burning its entire fuel load. Delta-''v'' is produced by reaction engines, such as rocket engines, and is proportional to the thrust per unit mass and the burn time. It is used to determine the mass of propellant required for the given maneuver through the Tsiolkovsky rocket equation. For multiple maneuvers, delta-''v'' sums l ...
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Oberth Effect
In astronautics, a powered flyby, or Oberth maneuver, is a maneuver in which a spacecraft falls into a gravitational well and then uses its engines to further accelerate as it is falling, thereby achieving additional speed. The resulting maneuver is a more efficient way to gain kinetic energy than applying the same impulse outside of a gravitational well. The gain in efficiency is explained by the Oberth effect, wherein the use of a reaction engine at higher speeds generates a greater change in mechanical energy than its use at lower speeds. In practical terms, this means that the most energy-efficient method for a spacecraft to burn its fuel is at the lowest possible orbital periapsis, when its orbital velocity (and so, its kinetic energy) is greatest. In some cases, it is even worth spending fuel on slowing the spacecraft into a gravity well to take advantage of the efficiencies of the Oberth effect. The maneuver and effect are named after the person who first described them in ...
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Orbital Energy
In the gravitational two-body problem, the specific orbital energy \varepsilon (or vis-viva energy) of two orbiting bodies is the constant sum of their mutual potential energy (\varepsilon_p) and their total kinetic energy (\varepsilon_k), divided by the reduced mass. According to the orbital energy conservation equation (also referred to as vis-viva equation), it does not vary with time: \begin \varepsilon &= \varepsilon_k + \varepsilon_p \\ &= \frac - \frac = -\frac \frac \left(1 - e^2\right) = -\frac \end where *v is the relative orbital speed; *r is the orbital distance between the bodies; *\mu = (m_1 + m_2) is the sum of the standard gravitational parameters of the bodies; *h is the specific relative angular momentum in the sense of relative angular momentum divided by the reduced mass; *e is the orbital eccentricity; *a is the semi-major axis. It is expressed in MJ/kg or \frac. For an elliptic orbit the specific orbital energy is the nega ...
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Escape Orbit
In astrodynamics or celestial mechanics a parabolic trajectory is a Kepler orbit with the eccentricity equal to 1 and is an unbound orbit that is exactly on the border between elliptical and hyperbolic. When moving away from the source it is called an escape orbit, otherwise a capture orbit. It is also sometimes referred to as a C3 = 0 orbit (see Characteristic energy). Under standard assumptions a body traveling along an escape orbit will coast along a parabolic trajectory to infinity, with velocity relative to the central body tending to zero, and therefore will never return. Parabolic trajectories are minimum-energy escape trajectories, separating positive-energy hyperbolic trajectories from negative-energy elliptic orbits. Velocity The orbital velocity (v) of a body travelling along parabolic trajectory can be computed as: :v = \sqrt where: *r is the radial distance of orbiting body from central body, *\mu is the standard gravitational parameter. At any posit ...
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Worst Case
In computer science, best, worst, and average cases of a given algorithm express what the resource usage is ''at least'', ''at most'' and ''on average'', respectively. Usually the resource being considered is running time, i.e. time complexity, but could also be memory or some other resource. Best case is the function which performs the minimum number of steps on input data of n elements. Worst case is the function which performs the maximum number of steps on input data of size n. Average case is the function which performs an average number of steps on input data of n elements. In real-time computing, the worst-case execution time is often of particular concern since it is important to know how much time might be needed ''in the worst case'' to guarantee that the algorithm will always finish on time. Average performance and worst-case performance are the most used in algorithm analysis. Less widely found is best-case performance, but it does have uses: for example, where the ...
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Multistage Rocket
A multistage rocket or step rocket is a launch vehicle that uses two or more rocket ''stages'', each of which contains its own engines and propellant. A ''tandem'' or ''serial'' stage is mounted on top of another stage; a ''parallel'' stage is attached alongside another stage. The result is effectively two or more rockets stacked on top of or attached next to each other. Two-stage rockets are quite common, but rockets with as many as five separate stages have been successfully launched. By jettisoning stages when they run out of propellant, the mass of the remaining rocket is decreased. Each successive stage can also be optimized for its specific operating conditions, such as decreased atmospheric pressure at higher altitudes. This ''staging'' allows the thrust of the remaining stages to more easily accelerate the rocket to its final speed and height. In serial or tandem staging schemes, the first stage is at the bottom and is usually the largest, the second stage and subseq ...
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