General Purpose Technology
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General Purpose Technology
General-purpose technologies (GPTs) are technologies that can affect an entire economy (usually at a national or global level). GPTs have the potential to drastically alter societies through their impact on pre-existing economic and social structures. The archetypal examples of GPTs are the steam engine, electricity, and information technology. Other examples include the railroad, interchangeable parts, electronics, material handling, mechanization, control theory (automation), the automobile, the computer, the Internet, medicine, and artificial intelligence. In economics, it is theorized that initial adoption of a new GPT within an economy may, before improving productivity, actually decrease it, due to: time required for development of new infrastructure; learning costs; and, obsolescence of old technologies and skills. Impending timeframe to utilize the latent benefits of the new technology is deemed a trade-off. Historical GPT according to Lipsey and Carlaw Economists Richar ...
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Economic System
An economic system, or economic order, is a system of Production (economics), production, resource allocation and Distribution (economics), distribution of goods and services within a society or a given geographic area. It includes the combination of the various institutions, agencies, entities, decision-making processes, and patterns of Consumer, consumption that comprise the economic structure of a given community. An economic system is a type of social system. The mode of production is a related concept. All economic systems must confront and solve the four fundamental economic problems: * What kinds and quantities of goods shall be produced: This fundamental economic problem is anchored on the theory of pricing. The theory of pricing, in this context, has to do with the economic decision-making between the production of capital goods and consumer goods in the economy in the face of scarce resources. In this regard, the critical evaluation of the needs of the society based on ...
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Productivity
Productivity is the efficiency of production of goods or services expressed by some measure. Measurements of productivity are often expressed as a ratio of an aggregate output to a single input or an aggregate input used in a production process, i.e. output per unit of input, typically over a specific period of time. The most common example is the (aggregate) labour productivity measure, one example of which is GDP per worker. There are many different definitions of productivity (including those that are not defined as ratios of output to input) and the choice among them depends on the purpose of the productivity measurement and/or data availability. The key source of difference between various productivity measures is also usually related (directly or indirectly) to how the outputs and the inputs are aggregated to obtain such a ratio-type measure of productivity. Productivity is a crucial factor in the production performance of firms and nations. Increasing national productivi ...
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Neolithic Founder Crops
The founder crops (or primary domesticates) are the eight plant species that were domesticated by early Neolithic farming communities in Southwest Asia and went on to form the basis of agricultural economies across much of Eurasia, including Southwest Asia, South Asia, Europe, and North Africa. They consist of three cereals (emmer wheat, einkorn wheat, and barley), four pulses (lentil, pea, chickpea, and bitter vetch), and flax. These species were amongst the first domesticated plants in the world. The founder crops were not the only species domesticated in southwest Asia, nor were they necessarily the most important in the Neolithic period. Domesticated rye (''Secale cereale'') occurs in the final Epipalaeolithic strata at Tell Abu Hureyra (the earliest instance of domesticated plant species), but was not common until the spread of farming into northern Europe several millennia later. Other plants cultivated in the Neolithic include sweet almond and figs. Different species for ...
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Neolithic Revolution
The Neolithic Revolution, or the (First) Agricultural Revolution, was the wide-scale transition of many human cultures during the Neolithic period from a lifestyle of hunting and gathering to one of agriculture and settlement, making an increasingly large population possible. These settled communities permitted humans to observe and experiment with plants, learning how they grew and developed. This new knowledge led to the domestication of plants into crops. Archaeological data indicates that the domestication of various types of plants and animals happened in separate locations worldwide, starting in the geological epoch of the Holocene 11,700 years ago. It was the world's first historically verifiable revolution in agriculture. The Neolithic Revolution greatly narrowed the diversity of foods available, resulting in a downturn in the quality of human nutrition compared with that obtained previously from foraging. The Neolithic Revolution involved far more than the adoption ...
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Domestication
Domestication is a sustained multi-generational relationship in which humans assume a significant degree of control over the reproduction and care of another group of organisms to secure a more predictable supply of resources from that group. A broader biological definition is that it is a coevolutionary process that arises from a mutualism, in which one species (the domesticator) constructs an environment where it actively manages both the survival and reproduction of another species (the domesticate) in order to provide the former with resources and/or services. The domestication of plants and animals by humans was a major cultural innovation ranked in importance with the conquest of fire, the manufacturing of tools, and the development of verbal language. Charles Darwin recognized the small number of traits that made domestic species different from their wild ancestors. He was also the first to recognize the difference between conscious selective breeding (i.e. artificial se ...
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Stone Age
The Stone Age was a broad prehistoric period during which stone was widely used to make tools with an edge, a point, or a percussion surface. The period lasted for roughly 3.4 million years, and ended between 4,000 BC and 2,000 BC, with the advent of metalworking. Though some simple metalworking of malleable metals, particularly the use of gold and copper for purposes of ornamentation, was known in the Stone Age, it is the melting and smelting of copper that marks the end of the Stone Age. In Western Asia, this occurred by about 3,000 BC, when bronze became widespread. The term Bronze Age is used to describe the period that followed the Stone Age, as well as to describe cultures that had developed techniques and technologies for working copper alloys (bronze: originally copper and arsenic, later copper and tin) into tools, supplanting stone in many uses. Stone Age artifacts that have been discovered include tools used by modern humans, by their predecessor species in the ...
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Coiling (pottery)
Coiling is a method of creating pottery. It has been used to shape clay into vessels for many thousands of years. It is found across the cultures of the world, including Africa, Greece, China, and Native American cultures of New Mexico. Using the coiling technique, it is possible to build thicker or taller walled vessels, which may not have been possible using earlier methods. The technique permits control of the walls as they are built up and allows building on top of the walls to make the vessel look bigger and bulge outward or narrow inward with less danger of collapsing. To do this, the potter takes a pliable material (usually clay) then rolls it until it forms a coil, or long pliable cylinder. By placing one coil on top of another, different shapes can be formed. As this is done while the clay is still fresh and soft, individual coils can be joined seamlessly with simple pressure, rather than by scoring and/or applying slip Slip or SLIP may refer to: Science and technol ...
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Control Of Fire By Early Humans
The control of fire by early humans was a critical technology enabling the evolution of humans. Fire provided a source of warmth and lighting, protection from predators (especially at night), a way to create more advanced hunting tools, and a method for cooking food. These cultural advances allowed human geographic dispersal, cultural innovations, and changes to diet and behavior. Additionally, creating fire allowed human activity to continue into the dark and colder hours of the evening. Claims for the earliest definitive evidence of control of fire by a member of ''Homo'' range from 1.7 to 2.0 million years ago ( Mya). Evidence for the "microscopic traces of wood ash" as controlled use of fire by '' Homo erectus'', beginning roughly 1 million years ago, has wide scholarly support. Some of the earliest known traces of controlled fire were found at the Daughters of Jacob Bridge, Israel, and dated to 790,000 years ago. Flint blades burned in fires roughly 300,000 years a ...
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Clothing
Clothing (also known as clothes, apparel, and attire) are items worn on the body. Typically, clothing is made of fabrics or textiles, but over time it has included garments made from animal skin and other thin sheets of materials and natural products found in the environment, put together. The wearing of clothing is mostly restricted to human beings and is a feature of all human societies. The amount and type of clothing worn depends on gender, body type, social factors, and geographic considerations. Garments cover the body, footwear covers the feet, gloves cover the hands, while hats and headgear cover the head. Eyewear and jewelry are not generally considered items of clothing, but play an important role in fashion and clothing as costume. Clothing serves many purposes: it can serve as protection from the elements, rough surfaces, sharp stones, rash-causing plants, insect bites, by providing a barrier between the skin and the environment. Clothing can insulate against ...
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Origin Of Language
The origin of language (spoken and signed, as well as language-related technological systems such as writing), its relationship with human evolution, and its consequences have been subjects of study for centuries. Scholars wishing to study the origins of language must draw inferences from evidence such as the fossil record, archaeological evidence, contemporary language diversity, studies of language acquisition, and comparisons between human language and systems of communication existing among animals (particularly other primates). Many argue that the origins of language probably relate closely to the origins of modern human behavior, but there is little agreement about the facts and implications of this connection. The shortage of direct, empirical evidence has caused many scholars to regard the entire topic as unsuitable for serious study; in 1866, the Linguistic Society of Paris banned any existing or future debates on the subject, a prohibition which remained influen ...
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Richard Lipsey
Richard George Lipsey, (born August 28, 1928) is a Canadian academic and economist. He is best known for his work on the economics of the second-best, a theory that demonstrated that piecemeal establishing of individual first best conditions would not necessarily raise welfare in a situation in which all first best conditions could not be satisfied, an article that he co-authored with Kelvin Lancaster, a mathematical economist of high standing. He is currently Professor Emeritus of Economics at Simon Fraser University. Early life and education Born in Victoria, British Columbia, he received a Bachelor of Arts degree in 1951 from the University of British Columbia, a Master of Arts degree in 1953 from the University of Toronto, and a Ph.D. in 1956 from the London School of Economics. Career From 1955 to 1963, he held the positions of Assistant Lecturer, Lecturer, Reader and Professor at the London School of Economics. From 1963 to 1969, he was a Professor of Economics, Chairman ...
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Trade-off
A trade-off (or tradeoff) is a situational decision that involves diminishing or losing one quality, quantity, or property of a set or design in return for gains in other aspects. In simple terms, a tradeoff is where one thing increases, and another must decrease. Tradeoffs stem from limitations of many origins, including simple physics – for instance, only a certain volume of objects can fit into a given space, so a full container must remove some items in order to accept any more, and vessels can carry a few large items or multiple small items. Tradeoffs also commonly refer to different configurations of a single item, such as the tuning of strings on a guitar to enable different notes to be played, as well as an allocation of time and attention towards different tasks. The concept of a tradeoff suggests a tactical or strategic choice made with full comprehension of the advantages and disadvantages of each setup. An economic example is the decision to invest in stocks, which a ...
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